Game Development Community

Kyle Carter's Forum Posts

Thread Post Date Posted
Sharing mission data Yes. You'd have to modify the mission group semantics, though.... read more 08/13/2004 (8:52 am)
Easy H2H Attacks Excellent solution. You don't always need a polygon perfect algorithm - sometimes some heuristics li... read more 08/13/2004 (8:51 am)
OGG crash problem Hmmm... Thanks, Kurtis! I'll also take a look at that when I get to this entry on my todo list.... read more 08/13/2004 (8:50 am)
NetString problems Datablocks are sent over the network. That's probably where the problem lies... Anyway, you shoul... read more 08/13/2004 (8:50 am)
Doom3 Goes Gold In my experience, noclipping any game takes out most or all of the fun. I'm not quite sure how fun a... read more 08/13/2004 (8:48 am)
The connection rejected How many clients at once? How fast is the CPU on your test computer?... read more 08/12/2004 (10:41 pm)
Terrain Problems Don't worry too much about it. Everyone has to start somewhere. :) I would suggest reading throug... read more 08/12/2004 (10:40 pm)
Build Torque with source code using Xcode Basically, the torque project we ship gives you a starting point. You can remove code you don't want... read more 08/12/2004 (10:37 pm)
Glowing textures I'm not sure on the details. It might be a naming convention for the texture file, or maybe some sor... read more 08/12/2004 (10:35 pm)
Load an external .exe Ah, you mean you want to wrap a console app? That's much simpler!... read more 08/12/2004 (10:32 pm)
Terrain for Real World data Then you're going to have to find a way to prioritize what's needed... I don't know of any significa... read more 08/12/2004 (10:30 pm)
OGG crash problem Interesting, Kevin... This is also on my todo list. :)... read more 08/12/2004 (3:21 pm)
An article every new developer should read: But if you are not a confident coder and you don't have access to a confident coder you're going to ... read more 08/12/2004 (3:19 pm)
Question about releasing a game Not very much difficulty, unfortunately. I give it a few days added protection. :) Anyway, you ca... read more 08/12/2004 (2:38 pm)
Scripting Vehicle Bots Heheh... Whoops!... read more 08/12/2004 (2:37 pm)
Vector perpindicular to a given axis? Glad you solve the problem. :)... read more 08/12/2004 (2:37 pm)
So close.. yet so far away.. A license to TSE? ;) Actually, the TextureHandle should load it when you specify it.... read more 08/12/2004 (2:32 pm)
Glowing textures You can mark a texture as self-illuminating. Glow buffers and the like are the domain of TSE, though... read more 08/12/2004 (2:31 pm)
Scripting Vehicle Bots Does it have a weapon mounted on it? You could also just spawn the projectile directly... ie, call n... read more 08/12/2004 (8:36 am)
Flying Vehical crashing revisited Excellent research, Gonzo. This is on my "to patch" list.... read more 08/12/2004 (8:34 am)
Torque Explorer Ah well... Still, pretty cool stuff!... read more 08/12/2004 (8:32 am)
QuArK - Error while building DIF Might work... might not. Hard to say. If it does work for you, that's good!... read more 08/12/2004 (8:30 am)
Terrain for Real World data For a naive implementation I might try letting virtual memory take care of the problem. Slow and gro... read more 08/12/2004 (8:29 am)
Is LOScol not needed anymore? Ahhhh.... Duh! Thanks for the clue. That will make my life easier. :) Will try to get to this ... read more 08/12/2004 (8:27 am)
Terrain Problems Mysterious. Do you get any console spam? You may have to dig into the editor code a bit to track thi... read more 08/12/2004 (8:26 am)
Developer Announcements Query That's problematic. :-/... read more 08/12/2004 (8:24 am)
Driver components mis-match. I'd suggest installing all your video drivers and reinstalling them. Sounds like some sort of crazy ... read more 08/12/2004 (8:22 am)
MsToNext MsToNext is also used by the pathed camera, I believe. Well, it's a field. Just use it to store t... read more 08/12/2004 (8:20 am)
Interiorlight vs terrainlight There should be a vector or just a buffer with the LightInfo in it. Or you could just query for near... read more 08/12/2004 (8:19 am)
Creating client side only objects - howto? Client side objects are tricky but useful.... read more 08/12/2004 (8:18 am)
Client Server Audio Issues. Britton, looks ok. I think there is already some code in the engine that does this sort of mouse cli... read more 08/12/2004 (8:17 am)
Time to ghost Datablocks aren't ghosted. Their IDs are guaranteed to be the same across all servers and clients an... read more 08/12/2004 (8:16 am)
TSE question We'll be using the highest version of OGL we can - whatever is supported by the cards we're planning... read more 08/12/2004 (8:15 am)
Sim Groups to Organize I would make a SceneGroup class, rather than overriding the SimGroup. Or maybe hack it into the edit... read more 08/12/2004 (8:13 am)
Question about releasing a game Might be able to... If not, all the hard work is already done so I imagine you could hack it in with... read more 08/12/2004 (8:12 am)
Math question Entering huge seconds is probably a better plan. Reversing modulos is hard. :)... read more 08/12/2004 (8:11 am)
IGC 2004 Reg Open That's... hmmm... $50/day, which given the days run about eight hours means you're paying about $6.2... read more 08/12/2004 (8:08 am)
Go Smack Dmoore Probably the first one in the file. (.map are text files - just open it in notepad and you should be... read more 08/12/2004 (8:01 am)
Client Server Audio Issues. Interesting. Sounds like the finite resolution of the network move model is causing this bug. Basica... read more 08/11/2004 (8:43 pm)
Interiorlight vs terrainlight Really, getAmbientColor needs to be rewritten. You could try making it fade more slowly, or average ... read more 08/11/2004 (8:40 pm)
Imaginary object impacts when using impulse I think the only way this problem is going to get solved is if somebody sits down and really analyze... read more 08/11/2004 (8:39 pm)
Torque Explorer Lars, That's looking really good! What are your plans for portability?... read more 08/11/2004 (8:38 pm)
MsToNext You can always "abuse" msToNext to store the value. :)... read more 08/11/2004 (8:36 pm)
Script help Have you tried calling .dump() on %targetObject?... read more 08/11/2004 (8:35 pm)
Time to ghost Sure is! Check the ghost ID. If it's -1, return a non-zero bitmask from the packData method. It w... read more 08/11/2004 (8:32 pm)
Mission cleanup syntax? When are you calling this stuff?... read more 08/11/2004 (8:30 pm)
Axially aligned billboards for particles? I think you can do this in DTS, without doing anything with particles. Joe certainly has some nice m... read more 08/11/2004 (8:30 pm)
Ticking first Phil's solution is a good one for most stuff.... read more 08/11/2004 (8:28 pm)
Not displaying the default console Thanks for the follow up, Kim/Jim. :)... read more 08/11/2004 (8:26 pm)
Making projectiles more interesting Projectile::processTick ?... read more 08/11/2004 (8:24 pm)