Kyle Carter's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Sharing mission data | Yes. You'd have to modify the mission group semantics, though.... read more | 08/13/2004 (8:52 am) |
| Easy H2H Attacks | Excellent solution. You don't always need a polygon perfect algorithm - sometimes some heuristics li... read more | 08/13/2004 (8:51 am) |
| OGG crash problem | Hmmm... Thanks, Kurtis! I'll also take a look at that when I get to this entry on my todo list.... read more | 08/13/2004 (8:50 am) |
| NetString problems | Datablocks are sent over the network. That's probably where the problem lies... Anyway, you shoul... read more | 08/13/2004 (8:50 am) |
| Doom3 Goes Gold | In my experience, noclipping any game takes out most or all of the fun. I'm not quite sure how fun a... read more | 08/13/2004 (8:48 am) |
| The connection rejected | How many clients at once? How fast is the CPU on your test computer?... read more | 08/12/2004 (10:41 pm) |
| Terrain Problems | Don't worry too much about it. Everyone has to start somewhere. :) I would suggest reading throug... read more | 08/12/2004 (10:40 pm) |
| Build Torque with source code using Xcode | Basically, the torque project we ship gives you a starting point. You can remove code you don't want... read more | 08/12/2004 (10:37 pm) |
| Glowing textures | I'm not sure on the details. It might be a naming convention for the texture file, or maybe some sor... read more | 08/12/2004 (10:35 pm) |
| Load an external .exe | Ah, you mean you want to wrap a console app? That's much simpler!... read more | 08/12/2004 (10:32 pm) |
| Terrain for Real World data | Then you're going to have to find a way to prioritize what's needed... I don't know of any significa... read more | 08/12/2004 (10:30 pm) |
| OGG crash problem | Interesting, Kevin... This is also on my todo list. :)... read more | 08/12/2004 (3:21 pm) |
| An article every new developer should read: | But if you are not a confident coder and you don't have access to a confident coder you're going to ... read more | 08/12/2004 (3:19 pm) |
| Question about releasing a game | Not very much difficulty, unfortunately. I give it a few days added protection. :) Anyway, you ca... read more | 08/12/2004 (2:38 pm) |
| Scripting Vehicle Bots | Heheh... Whoops!... read more | 08/12/2004 (2:37 pm) |
| Vector perpindicular to a given axis? | Glad you solve the problem. :)... read more | 08/12/2004 (2:37 pm) |
| So close.. yet so far away.. | A license to TSE? ;) Actually, the TextureHandle should load it when you specify it.... read more | 08/12/2004 (2:32 pm) |
| Glowing textures | You can mark a texture as self-illuminating. Glow buffers and the like are the domain of TSE, though... read more | 08/12/2004 (2:31 pm) |
| Scripting Vehicle Bots | Does it have a weapon mounted on it? You could also just spawn the projectile directly... ie, call n... read more | 08/12/2004 (8:36 am) |
| Flying Vehical crashing revisited | Excellent research, Gonzo. This is on my "to patch" list.... read more | 08/12/2004 (8:34 am) |
| Torque Explorer | Ah well... Still, pretty cool stuff!... read more | 08/12/2004 (8:32 am) |
| QuArK - Error while building DIF | Might work... might not. Hard to say. If it does work for you, that's good!... read more | 08/12/2004 (8:30 am) |
| Terrain for Real World data | For a naive implementation I might try letting virtual memory take care of the problem. Slow and gro... read more | 08/12/2004 (8:29 am) |
| Is LOScol not needed anymore? | Ahhhh.... Duh! Thanks for the clue. That will make my life easier. :) Will try to get to this ... read more | 08/12/2004 (8:27 am) |
| Terrain Problems | Mysterious. Do you get any console spam? You may have to dig into the editor code a bit to track thi... read more | 08/12/2004 (8:26 am) |
| Developer Announcements Query | That's problematic. :-/... read more | 08/12/2004 (8:24 am) |
| Driver components mis-match. | I'd suggest installing all your video drivers and reinstalling them. Sounds like some sort of crazy ... read more | 08/12/2004 (8:22 am) |
| MsToNext | MsToNext is also used by the pathed camera, I believe. Well, it's a field. Just use it to store t... read more | 08/12/2004 (8:20 am) |
| Interiorlight vs terrainlight | There should be a vector or just a buffer with the LightInfo in it. Or you could just query for near... read more | 08/12/2004 (8:19 am) |
| Creating client side only objects - howto? | Client side objects are tricky but useful.... read more | 08/12/2004 (8:18 am) |
| Client Server Audio Issues. | Britton, looks ok. I think there is already some code in the engine that does this sort of mouse cli... read more | 08/12/2004 (8:17 am) |
| Time to ghost | Datablocks aren't ghosted. Their IDs are guaranteed to be the same across all servers and clients an... read more | 08/12/2004 (8:16 am) |
| TSE question | We'll be using the highest version of OGL we can - whatever is supported by the cards we're planning... read more | 08/12/2004 (8:15 am) |
| Sim Groups to Organize | I would make a SceneGroup class, rather than overriding the SimGroup. Or maybe hack it into the edit... read more | 08/12/2004 (8:13 am) |
| Question about releasing a game | Might be able to... If not, all the hard work is already done so I imagine you could hack it in with... read more | 08/12/2004 (8:12 am) |
| Math question | Entering huge seconds is probably a better plan. Reversing modulos is hard. :)... read more | 08/12/2004 (8:11 am) |
| IGC 2004 Reg Open | That's... hmmm... $50/day, which given the days run about eight hours means you're paying about $6.2... read more | 08/12/2004 (8:08 am) |
| Go Smack Dmoore | Probably the first one in the file. (.map are text files - just open it in notepad and you should be... read more | 08/12/2004 (8:01 am) |
| Client Server Audio Issues. | Interesting. Sounds like the finite resolution of the network move model is causing this bug. Basica... read more | 08/11/2004 (8:43 pm) |
| Interiorlight vs terrainlight | Really, getAmbientColor needs to be rewritten. You could try making it fade more slowly, or average ... read more | 08/11/2004 (8:40 pm) |
| Imaginary object impacts when using impulse | I think the only way this problem is going to get solved is if somebody sits down and really analyze... read more | 08/11/2004 (8:39 pm) |
| Torque Explorer | Lars, That's looking really good! What are your plans for portability?... read more | 08/11/2004 (8:38 pm) |
| MsToNext | You can always "abuse" msToNext to store the value. :)... read more | 08/11/2004 (8:36 pm) |
| Script help | Have you tried calling .dump() on %targetObject?... read more | 08/11/2004 (8:35 pm) |
| Time to ghost | Sure is! Check the ghost ID. If it's -1, return a non-zero bitmask from the packData method. It w... read more | 08/11/2004 (8:32 pm) |
| Mission cleanup syntax? | When are you calling this stuff?... read more | 08/11/2004 (8:30 pm) |
| Axially aligned billboards for particles? | I think you can do this in DTS, without doing anything with particles. Joe certainly has some nice m... read more | 08/11/2004 (8:30 pm) |
| Ticking first | Phil's solution is a good one for most stuff.... read more | 08/11/2004 (8:28 pm) |
| Not displaying the default console | Thanks for the follow up, Kim/Jim. :)... read more | 08/11/2004 (8:26 pm) |
| Making projectiles more interesting | Projectile::processTick ?... read more | 08/11/2004 (8:24 pm) |