Game Development Community

Kyle Carter's Forum Posts

Thread Post Date Posted
Strangling Movement on Turns As long as both client and server damp stuff in the same way, you'll be ok. I believe updateMove is ... read more 08/16/2004 (12:56 am)
So close.. yet so far away.. Neat. Screeny?... read more 08/16/2004 (12:55 am)
Beam weapons? Wys - you can fake it with a model, as I mentioned. The "best" solution, though, is to do the projec... read more 08/16/2004 (12:54 am)
Latest updates That's pretty odd. :-/... read more 08/16/2004 (12:51 am)
From Windows to Linux Brief answers: That's part of the problem. Grunt work (shouldn't take more than a day, though). Yes,... read more 08/16/2004 (12:50 am)
Showing a PNG or Decal Just about everything in Torque worked at one point... In most situations, it was used in a single p... read more 08/16/2004 (12:47 am)
Optimal gameplay length of an indie game? How much would you pay for a game that shipped in a solid gold box? :)... read more 08/15/2004 (11:47 am)
Particle Sys. Optimizations? @Stephen - look at what Brian did, maybe? :) @Josh - Same functionality, different rendering code... read more 08/15/2004 (11:46 am)
Latest updates Maybe you needed to do a clean rebuild?... read more 08/15/2004 (11:45 am)
Removing Window Frame Wouldn't you want to keep the frame if you're running in a window? Otherwise the user can't really m... read more 08/15/2004 (11:45 am)
Making projectiles more interesting That would be pretty darn cool.... read more 08/15/2004 (11:44 am)
So close.. yet so far away.. Dynamic lighting?... read more 08/15/2004 (11:44 am)
Lightmaps @Stefan: Unreal uses that exact approach for static meshes. It's not that unreasonable... @Richar... read more 08/15/2004 (11:44 am)
Tnl? It's been cleaned up a bit, and there have been some subtle bug fixes. On the other hand, Torque's n... read more 08/15/2004 (11:42 am)
Unable to find function addMessageCallback Works now?... read more 08/15/2004 (11:41 am)
Beam weapons? Hmm... you might try faking it by using a model. (Obviously, the best solution would be to add a ... read more 08/15/2004 (11:40 am)
Torque bug? Would like feedback... Nice work, John... Do you mind if this goes into HEAD?... read more 08/14/2004 (11:38 pm)
Latest updates Grand. Are gfxTextureProfile.cpp and gfxTextureProfile.h in your project? Ok, time to come clean,... read more 08/14/2004 (11:37 pm)
Unable to find function addMessageCallback That's very mysterious... Has anybody else had trouble with the play2d/play3d methods?... read more 08/14/2004 (11:20 pm)
Tnl? You can learn all about it, including see all the source code and docs, at [url]www.opentnl.org[/url... read more 08/14/2004 (10:32 pm)
What is the technical term for this? The issue you're describing is v-sync related. Getting the drivers to v-sync can be tricky. :)... read more 08/14/2004 (10:31 pm)
Torque engine limits See above. You'll have to do a fair amount of work with the engine to get it to do that.... read more 08/14/2004 (10:27 pm)
Someone please fill me in.... Are gfxTextureProfile.cpp and gfxTextureProfile.h in your project?... read more 08/14/2004 (10:12 pm)
Making projectiles more interesting Yes. You should also check the engine reference; it describes how all that stuff works in some detai... read more 08/14/2004 (10:08 pm)
Collision data - how much is available? In what context? Different object types have different collision information available.... read more 08/14/2004 (10:07 pm)
GG Assets/Resources license Ahh... Yes, I did notice that. I wasn't sure if you were promoting some opposing viewpoint or what. ... read more 08/14/2004 (10:02 pm)
Destructable terrain Yes, there are many ways. The problem is finding a way that plays nice with the other needs of your ... read more 08/14/2004 (10:00 pm)
Unable to find function addMessageCallback I would suggest using the playAudio calls on GameConnection, rather than trying to use the message c... read more 08/14/2004 (12:00 pm)
Vehicles Some of Gonzo's recent research suggests that a value of 5 will reduce crashes significantly for spe... read more 08/14/2004 (10:04 am)
Latest updates @John: We try to post in the forums when we do major changes. @Josef: GFXHandle? I don't recall t... read more 08/14/2004 (10:02 am)
ScreenShots? Fraps. [url]www.fraps.com[/url]. Free for screenshots, works like a charm.... read more 08/14/2004 (10:01 am)
Multiplayer testing You might not be changing the game type that the server is sending to the master. Package names have... read more 08/14/2004 (10:00 am)
GG Assets/Resources license Er... why?... read more 08/14/2004 (9:56 am)
GG Assets/Resources license It would indeed be copacetic. (Just don't resell it as your own. But you can use it.)... read more 08/13/2004 (9:20 pm)
Easy H2H Attacks You can always just filter by getClassName() or similar...... read more 08/13/2004 (9:18 pm)
Basic interface All the tools are integrated.... read more 08/13/2004 (9:17 pm)
Doom3 Goes Gold Could be my play style affecting my experience. I'm playing it on normal, relying heavily on quicksa... read more 08/13/2004 (1:07 pm)
Game Developer Magizine They tend to like to give out free subscriptions, too. I've had a free one on and off for years. (Th... read more 08/13/2004 (1:04 pm)
Problem with setCameraObject() Hmm... Not a bad idea. I'll put it on my todo list.... read more 08/13/2004 (1:03 pm)
Bug : CodeBlock::exec strange behaviour. Hmm... Yeah, that looks right. That change ought to go into HEAD, I bet...... read more 08/13/2004 (1:01 pm)
Terrain texture properties Yes to both. I think Tribes 2 did have code to do the latter feature; not sure it made it into the c... read more 08/13/2004 (1:00 pm)
An article every new developer should read: Yes... bad choice of words, I suppose. :) Of course, the ability to design a good game doesn't tr... read more 08/13/2004 (9:31 am)
Doom3 Goes Gold Ah... Yes, as a graphics demo, I suppose Doom3 is not the best vehicle. I thought this was a discuss... read more 08/13/2004 (9:29 am)
NetString problems Ah... I see. Well, another possibility is that the node names are stored in the global string table,... read more 08/13/2004 (9:03 am)
Problem with setCameraObject() I would try running a dedicated server and a dedicated client. It looks like you might be mixing you... read more 08/13/2004 (9:01 am)
Torque Explorer If you need inspiration I suggest looking at VisualAssist by Whole Tomato Software. Incredibly usefu... read more 08/13/2004 (8:58 am)
The connection rejected I'll see if Mark can shed some light on this one.... read more 08/13/2004 (8:57 am)
Build Torque with source code using Xcode No worries. :) Well, it might be a good idea to copy the existing project before you start modify... read more 08/13/2004 (8:56 am)
Flying Vehical crashing revisited I believe there was a forum thread or resource describing how to do that.... read more 08/13/2004 (8:54 am)
Bug : CodeBlock::exec strange behaviour. I'm not sure I follow. Can you show the code that you use to actually make the script call? You migh... read more 08/13/2004 (8:53 am)