Kyle Carter's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Strangling Movement on Turns | As long as both client and server damp stuff in the same way, you'll be ok. I believe updateMove is ... read more | 08/16/2004 (12:56 am) |
| So close.. yet so far away.. | Neat. Screeny?... read more | 08/16/2004 (12:55 am) |
| Beam weapons? | Wys - you can fake it with a model, as I mentioned. The "best" solution, though, is to do the projec... read more | 08/16/2004 (12:54 am) |
| Latest updates | That's pretty odd. :-/... read more | 08/16/2004 (12:51 am) |
| From Windows to Linux | Brief answers: That's part of the problem. Grunt work (shouldn't take more than a day, though). Yes,... read more | 08/16/2004 (12:50 am) |
| Showing a PNG or Decal | Just about everything in Torque worked at one point... In most situations, it was used in a single p... read more | 08/16/2004 (12:47 am) |
| Optimal gameplay length of an indie game? | How much would you pay for a game that shipped in a solid gold box? :)... read more | 08/15/2004 (11:47 am) |
| Particle Sys. Optimizations? | @Stephen - look at what Brian did, maybe? :) @Josh - Same functionality, different rendering code... read more | 08/15/2004 (11:46 am) |
| Latest updates | Maybe you needed to do a clean rebuild?... read more | 08/15/2004 (11:45 am) |
| Removing Window Frame | Wouldn't you want to keep the frame if you're running in a window? Otherwise the user can't really m... read more | 08/15/2004 (11:45 am) |
| Making projectiles more interesting | That would be pretty darn cool.... read more | 08/15/2004 (11:44 am) |
| So close.. yet so far away.. | Dynamic lighting?... read more | 08/15/2004 (11:44 am) |
| Lightmaps | @Stefan: Unreal uses that exact approach for static meshes. It's not that unreasonable... @Richar... read more | 08/15/2004 (11:44 am) |
| Tnl? | It's been cleaned up a bit, and there have been some subtle bug fixes. On the other hand, Torque's n... read more | 08/15/2004 (11:42 am) |
| Unable to find function addMessageCallback | Works now?... read more | 08/15/2004 (11:41 am) |
| Beam weapons? | Hmm... you might try faking it by using a model. (Obviously, the best solution would be to add a ... read more | 08/15/2004 (11:40 am) |
| Torque bug? Would like feedback... | Nice work, John... Do you mind if this goes into HEAD?... read more | 08/14/2004 (11:38 pm) |
| Latest updates | Grand. Are gfxTextureProfile.cpp and gfxTextureProfile.h in your project? Ok, time to come clean,... read more | 08/14/2004 (11:37 pm) |
| Unable to find function addMessageCallback | That's very mysterious... Has anybody else had trouble with the play2d/play3d methods?... read more | 08/14/2004 (11:20 pm) |
| Tnl? | You can learn all about it, including see all the source code and docs, at [url]www.opentnl.org[/url... read more | 08/14/2004 (10:32 pm) |
| What is the technical term for this? | The issue you're describing is v-sync related. Getting the drivers to v-sync can be tricky. :)... read more | 08/14/2004 (10:31 pm) |
| Torque engine limits | See above. You'll have to do a fair amount of work with the engine to get it to do that.... read more | 08/14/2004 (10:27 pm) |
| Someone please fill me in.... | Are gfxTextureProfile.cpp and gfxTextureProfile.h in your project?... read more | 08/14/2004 (10:12 pm) |
| Making projectiles more interesting | Yes. You should also check the engine reference; it describes how all that stuff works in some detai... read more | 08/14/2004 (10:08 pm) |
| Collision data - how much is available? | In what context? Different object types have different collision information available.... read more | 08/14/2004 (10:07 pm) |
| GG Assets/Resources license | Ahh... Yes, I did notice that. I wasn't sure if you were promoting some opposing viewpoint or what. ... read more | 08/14/2004 (10:02 pm) |
| Destructable terrain | Yes, there are many ways. The problem is finding a way that plays nice with the other needs of your ... read more | 08/14/2004 (10:00 pm) |
| Unable to find function addMessageCallback | I would suggest using the playAudio calls on GameConnection, rather than trying to use the message c... read more | 08/14/2004 (12:00 pm) |
| Vehicles | Some of Gonzo's recent research suggests that a value of 5 will reduce crashes significantly for spe... read more | 08/14/2004 (10:04 am) |
| Latest updates | @John: We try to post in the forums when we do major changes. @Josef: GFXHandle? I don't recall t... read more | 08/14/2004 (10:02 am) |
| ScreenShots? | Fraps. [url]www.fraps.com[/url]. Free for screenshots, works like a charm.... read more | 08/14/2004 (10:01 am) |
| Multiplayer testing | You might not be changing the game type that the server is sending to the master. Package names have... read more | 08/14/2004 (10:00 am) |
| GG Assets/Resources license | Er... why?... read more | 08/14/2004 (9:56 am) |
| GG Assets/Resources license | It would indeed be copacetic. (Just don't resell it as your own. But you can use it.)... read more | 08/13/2004 (9:20 pm) |
| Easy H2H Attacks | You can always just filter by getClassName() or similar...... read more | 08/13/2004 (9:18 pm) |
| Basic interface | All the tools are integrated.... read more | 08/13/2004 (9:17 pm) |
| Doom3 Goes Gold | Could be my play style affecting my experience. I'm playing it on normal, relying heavily on quicksa... read more | 08/13/2004 (1:07 pm) |
| Game Developer Magizine | They tend to like to give out free subscriptions, too. I've had a free one on and off for years. (Th... read more | 08/13/2004 (1:04 pm) |
| Problem with setCameraObject() | Hmm... Not a bad idea. I'll put it on my todo list.... read more | 08/13/2004 (1:03 pm) |
| Bug : CodeBlock::exec strange behaviour. | Hmm... Yeah, that looks right. That change ought to go into HEAD, I bet...... read more | 08/13/2004 (1:01 pm) |
| Terrain texture properties | Yes to both. I think Tribes 2 did have code to do the latter feature; not sure it made it into the c... read more | 08/13/2004 (1:00 pm) |
| An article every new developer should read: | Yes... bad choice of words, I suppose. :) Of course, the ability to design a good game doesn't tr... read more | 08/13/2004 (9:31 am) |
| Doom3 Goes Gold | Ah... Yes, as a graphics demo, I suppose Doom3 is not the best vehicle. I thought this was a discuss... read more | 08/13/2004 (9:29 am) |
| NetString problems | Ah... I see. Well, another possibility is that the node names are stored in the global string table,... read more | 08/13/2004 (9:03 am) |
| Problem with setCameraObject() | I would try running a dedicated server and a dedicated client. It looks like you might be mixing you... read more | 08/13/2004 (9:01 am) |
| Torque Explorer | If you need inspiration I suggest looking at VisualAssist by Whole Tomato Software. Incredibly usefu... read more | 08/13/2004 (8:58 am) |
| The connection rejected | I'll see if Mark can shed some light on this one.... read more | 08/13/2004 (8:57 am) |
| Build Torque with source code using Xcode | No worries. :) Well, it might be a good idea to copy the existing project before you start modify... read more | 08/13/2004 (8:56 am) |
| Flying Vehical crashing revisited | I believe there was a forum thread or resource describing how to do that.... read more | 08/13/2004 (8:54 am) |
| Bug : CodeBlock::exec strange behaviour. | I'm not sure I follow. Can you show the code that you use to actually make the script call? You migh... read more | 08/13/2004 (8:53 am) |