Game Development Community

Kyle Carter's Forum Posts

Thread Post Date Posted
Playing over Internet There are several variables - game type, game name, map, and some other fun stuff. If they don't all... read more 08/28/2004 (11:15 am)
CVS Errors - nsisdl.dll That's very odd. What version of windows? Do you have enough disk space free? Do you have any viruse... read more 08/28/2004 (11:12 am)
Do i have to use the starter.fps? A very valuable realization, James. :)... read more 08/28/2004 (11:11 am)
OnGhostAdd() What are you trying to accomplish? The idea is to give the object its information before its initial... read more 08/28/2004 (11:03 am)
How can you find a syntax error in a script? I'm glad you figured that out. Eloquent explanation. :)... read more 08/28/2004 (11:01 am)
People selling torque on ebay !!!! If you don't have a license you don't get updates, docs, or forum access, which will be very problem... read more 08/28/2004 (10:51 am)
Demo internet game @Pat AfterMoon - we have some fairly detailed docs on how that works, but you're essentially right. ... read more 08/28/2004 (10:50 am)
Games based on Torque Aren't any recent ego shooters based off of Torque. Dynamix never made any and the ego shooter engin... read more 08/28/2004 (10:46 am)
Rain and lightining? [url]http://www.garagegames.com/mg/projects/torque1/[/url] - Torque Doc Page. [url]http://holodeck.... read more 08/28/2004 (10:44 am)
Sure you want to write for the XBox??? The best way to develop an xbox title is to a) have a portable engine and b) make a fun game. We're ... read more 08/28/2004 (10:42 am)
WinCVS, multiple profiles? CVS basically does this based on what directory you're checked out in. So check out in a different d... read more 08/28/2004 (10:39 am)
Idea: Edge Clipping This would be extremely challenging to difficult on today's graphics hardware. They're just not gear... read more 08/28/2004 (10:37 am)
TSE Demo disapointment That's amazing, Tim. Nice job. :)... read more 08/23/2004 (6:37 pm)
Why do we need compiler? Sometimes just having the code can be a huge resource.... read more 08/23/2004 (6:29 pm)
GUI element name collision Make it a field, not a named object. There can only be one object of a given name at a time... Yo... read more 08/23/2004 (6:24 pm)
More stupid questions: 1) Yes. 3D Game Programming All In One by Ken Finney is a good start. We also have a pretty extensiv... read more 08/23/2004 (6:19 pm)
Assert: "Error alloc too large, increase frame size!" One thing that can cause this is a too high view distance on terrain.... read more 08/23/2004 (6:16 pm)
Playing over Internet Got sick of explaining how to connect, so now connect() actually works... Are your game types and... read more 08/23/2004 (6:15 pm)
Player type What's %obj? Try doing a dump() on it...... read more 08/23/2004 (6:05 pm)
Edit tools. Can I... More or less. Most of the games build off of the example app code. Obviously, since you have the ful... read more 08/23/2004 (6:04 pm)
Environment Maps & Distance Have you tried looking at the model in the show tool?... read more 08/23/2004 (6:03 pm)
Mission Area Problems Manually editing it if you get it collapsed might be a good idea. Easier than for you to rewrite it,... read more 08/23/2004 (5:53 pm)
Ben - Seen This? I've seen a variety of tools of this nature... None of them really seem like they'll integrate with ... read more 08/23/2004 (5:49 pm)
TSE Demo disapointment Quickly, let us pave the road with mancubus skin! We have a LOT of work planned on the demo - not... read more 08/22/2004 (8:17 am)
Problems on creating an explosion Often times the console stuff directly wraps an existing C++ engine method, so it's usually pretty e... read more 08/19/2004 (9:15 am)
World Editor Creator Don't think there is but I bet you could write one.... read more 08/19/2004 (9:11 am)
Hello everyone! I'm dingo Welcome to the community. :)... read more 08/19/2004 (9:09 am)
Question about modifying the engine If you add a scriptable object, then it will show up in the dump and be usable in-game. A scriptable... read more 08/19/2004 (9:02 am)
Compile.cc bug ? This is probably due to some memory error elsewhere in your program - everything works until somethi... read more 08/18/2004 (6:52 pm)
FIX: Assumption in terrData.h breaks some terrain mods Checked this fix in. Best way to submit a HEAD patch is to just post a clearly written, well thou... read more 08/18/2004 (6:52 pm)
CheckPacketSend CheckPacketSend is called every tick to determine if there's data to send. For a fixed rate connecti... read more 08/18/2004 (6:49 pm)
Larger Checkin I've done some more checkins... Lots of small fixes; I've posted in the forums where appropriate and... read more 08/17/2004 (7:32 pm)
Script Bug with Precipation? Updated the head datablock and removed the DML. Good eye, guys. Looks a lot nicer this way. :P... read more 08/17/2004 (2:54 pm)
OGG crash problem Ok, took a look at this. Apparently the problem occured in Marble Blast on a few files. It's rela... read more 08/17/2004 (2:35 pm)
Problem with setCameraObject() Hey, looked over this with Rick, and we decided that there's not a really clear win in messing with ... read more 08/17/2004 (2:18 pm)
Bug : CodeBlock::exec strange behaviour. And now it is.... read more 08/17/2004 (2:02 pm)
How important is ground transform really? Ok, I've fixed this. The engine will now happily run a player shape without any animations at all (i... read more 08/17/2004 (1:51 pm)
Torque bug? Would like feedback... Alrighty, it's in HEAD.... read more 08/17/2004 (12:47 pm)
Script to allow the player to build buildings? Yes, but it may not work very well.... read more 08/17/2004 (11:03 am)
Interiorlight vs terrainlight I checked in a fix for that not too long ago - but after 1_2_2, I think. Have you tried with HEAD?... read more 08/17/2004 (11:02 am)
RTS Pack: demo art submissions Yes. (If you want more details, please post it in a new thread... this one is getting pretty huge... read more 08/17/2004 (11:01 am)
Flipping the Fill Direction Ok, it's in. Console variable is called flipped. Set it to true to flip the direction of the bar.... read more 08/16/2004 (10:48 am)
Flipping the Fill Direction Two changes. First, you need to add a script-accessible field. So in the class { } block, add this l... read more 08/16/2004 (9:13 am)
Function Player [code] $foo = 1; // This is a global, accessible from anywhere. function blah() { %foosnap... read more 08/16/2004 (9:04 am)
Beam weapons? Yes... Use a StaticShape or something with a cylinder model and scale its length appropriately.... read more 08/16/2004 (8:50 am)
Flipping the Fill Direction In script it may be difficult. It would be a very easy C++ change, though.... read more 08/16/2004 (1:08 am)
Destructable terrain Thomas is more or less on track. You can also implement a solution from scratch. The issue is tha... read more 08/16/2004 (1:07 am)
Curved roads. Given that the shape is convex, couldn't you get by by 2d cutout and extruding it? Or, making a c... read more 08/16/2004 (1:03 am)
RTS Pack: demo art submissions And there's always the chance to practice your craft. :)... read more 08/16/2004 (12:59 am)
Function Player I don't really understand what you're asking. Basically what's going on is that the Player class ... read more 08/16/2004 (12:59 am)