Kyle Carter's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Playing over Internet | There are several variables - game type, game name, map, and some other fun stuff. If they don't all... read more | 08/28/2004 (11:15 am) |
| CVS Errors - nsisdl.dll | That's very odd. What version of windows? Do you have enough disk space free? Do you have any viruse... read more | 08/28/2004 (11:12 am) |
| Do i have to use the starter.fps? | A very valuable realization, James. :)... read more | 08/28/2004 (11:11 am) |
| OnGhostAdd() | What are you trying to accomplish? The idea is to give the object its information before its initial... read more | 08/28/2004 (11:03 am) |
| How can you find a syntax error in a script? | I'm glad you figured that out. Eloquent explanation. :)... read more | 08/28/2004 (11:01 am) |
| People selling torque on ebay !!!! | If you don't have a license you don't get updates, docs, or forum access, which will be very problem... read more | 08/28/2004 (10:51 am) |
| Demo internet game | @Pat AfterMoon - we have some fairly detailed docs on how that works, but you're essentially right. ... read more | 08/28/2004 (10:50 am) |
| Games based on Torque | Aren't any recent ego shooters based off of Torque. Dynamix never made any and the ego shooter engin... read more | 08/28/2004 (10:46 am) |
| Rain and lightining? | [url]http://www.garagegames.com/mg/projects/torque1/[/url] - Torque Doc Page. [url]http://holodeck.... read more | 08/28/2004 (10:44 am) |
| Sure you want to write for the XBox??? | The best way to develop an xbox title is to a) have a portable engine and b) make a fun game. We're ... read more | 08/28/2004 (10:42 am) |
| WinCVS, multiple profiles? | CVS basically does this based on what directory you're checked out in. So check out in a different d... read more | 08/28/2004 (10:39 am) |
| Idea: Edge Clipping | This would be extremely challenging to difficult on today's graphics hardware. They're just not gear... read more | 08/28/2004 (10:37 am) |
| TSE Demo disapointment | That's amazing, Tim. Nice job. :)... read more | 08/23/2004 (6:37 pm) |
| Why do we need compiler? | Sometimes just having the code can be a huge resource.... read more | 08/23/2004 (6:29 pm) |
| GUI element name collision | Make it a field, not a named object. There can only be one object of a given name at a time... Yo... read more | 08/23/2004 (6:24 pm) |
| More stupid questions: | 1) Yes. 3D Game Programming All In One by Ken Finney is a good start. We also have a pretty extensiv... read more | 08/23/2004 (6:19 pm) |
| Assert: "Error alloc too large, increase frame size!" | One thing that can cause this is a too high view distance on terrain.... read more | 08/23/2004 (6:16 pm) |
| Playing over Internet | Got sick of explaining how to connect, so now connect() actually works... Are your game types and... read more | 08/23/2004 (6:15 pm) |
| Player type | What's %obj? Try doing a dump() on it...... read more | 08/23/2004 (6:05 pm) |
| Edit tools. Can I... | More or less. Most of the games build off of the example app code. Obviously, since you have the ful... read more | 08/23/2004 (6:04 pm) |
| Environment Maps & Distance | Have you tried looking at the model in the show tool?... read more | 08/23/2004 (6:03 pm) |
| Mission Area Problems | Manually editing it if you get it collapsed might be a good idea. Easier than for you to rewrite it,... read more | 08/23/2004 (5:53 pm) |
| Ben - Seen This? | I've seen a variety of tools of this nature... None of them really seem like they'll integrate with ... read more | 08/23/2004 (5:49 pm) |
| TSE Demo disapointment | Quickly, let us pave the road with mancubus skin! We have a LOT of work planned on the demo - not... read more | 08/22/2004 (8:17 am) |
| Problems on creating an explosion | Often times the console stuff directly wraps an existing C++ engine method, so it's usually pretty e... read more | 08/19/2004 (9:15 am) |
| World Editor Creator | Don't think there is but I bet you could write one.... read more | 08/19/2004 (9:11 am) |
| Hello everyone! I'm dingo | Welcome to the community. :)... read more | 08/19/2004 (9:09 am) |
| Question about modifying the engine | If you add a scriptable object, then it will show up in the dump and be usable in-game. A scriptable... read more | 08/19/2004 (9:02 am) |
| Compile.cc bug ? | This is probably due to some memory error elsewhere in your program - everything works until somethi... read more | 08/18/2004 (6:52 pm) |
| FIX: Assumption in terrData.h breaks some terrain mods | Checked this fix in. Best way to submit a HEAD patch is to just post a clearly written, well thou... read more | 08/18/2004 (6:52 pm) |
| CheckPacketSend | CheckPacketSend is called every tick to determine if there's data to send. For a fixed rate connecti... read more | 08/18/2004 (6:49 pm) |
| Larger Checkin | I've done some more checkins... Lots of small fixes; I've posted in the forums where appropriate and... read more | 08/17/2004 (7:32 pm) |
| Script Bug with Precipation? | Updated the head datablock and removed the DML. Good eye, guys. Looks a lot nicer this way. :P... read more | 08/17/2004 (2:54 pm) |
| OGG crash problem | Ok, took a look at this. Apparently the problem occured in Marble Blast on a few files. It's rela... read more | 08/17/2004 (2:35 pm) |
| Problem with setCameraObject() | Hey, looked over this with Rick, and we decided that there's not a really clear win in messing with ... read more | 08/17/2004 (2:18 pm) |
| Bug : CodeBlock::exec strange behaviour. | And now it is.... read more | 08/17/2004 (2:02 pm) |
| How important is ground transform really? | Ok, I've fixed this. The engine will now happily run a player shape without any animations at all (i... read more | 08/17/2004 (1:51 pm) |
| Torque bug? Would like feedback... | Alrighty, it's in HEAD.... read more | 08/17/2004 (12:47 pm) |
| Script to allow the player to build buildings? | Yes, but it may not work very well.... read more | 08/17/2004 (11:03 am) |
| Interiorlight vs terrainlight | I checked in a fix for that not too long ago - but after 1_2_2, I think. Have you tried with HEAD?... read more | 08/17/2004 (11:02 am) |
| RTS Pack: demo art submissions | Yes. (If you want more details, please post it in a new thread... this one is getting pretty huge... read more | 08/17/2004 (11:01 am) |
| Flipping the Fill Direction | Ok, it's in. Console variable is called flipped. Set it to true to flip the direction of the bar.... read more | 08/16/2004 (10:48 am) |
| Flipping the Fill Direction | Two changes. First, you need to add a script-accessible field. So in the class { } block, add this l... read more | 08/16/2004 (9:13 am) |
| Function Player | [code] $foo = 1; // This is a global, accessible from anywhere. function blah() { %foosnap... read more | 08/16/2004 (9:04 am) |
| Beam weapons? | Yes... Use a StaticShape or something with a cylinder model and scale its length appropriately.... read more | 08/16/2004 (8:50 am) |
| Flipping the Fill Direction | In script it may be difficult. It would be a very easy C++ change, though.... read more | 08/16/2004 (1:08 am) |
| Destructable terrain | Thomas is more or less on track. You can also implement a solution from scratch. The issue is tha... read more | 08/16/2004 (1:07 am) |
| Curved roads. | Given that the shape is convex, couldn't you get by by 2d cutout and extruding it? Or, making a c... read more | 08/16/2004 (1:03 am) |
| RTS Pack: demo art submissions | And there's always the chance to practice your craft. :)... read more | 08/16/2004 (12:59 am) |
| Function Player | I don't really understand what you're asking. Basically what's going on is that the Player class ... read more | 08/16/2004 (12:59 am) |