Game Development Community

Ben Garney's Forum Posts

Thread Post Date Posted
REST Protocol verses native Torque 3D I will sound like a snob saying this, but comparing REST to Torque's networking is like comparing a ... read more 11/16/2009 (8:15 am)
Unreal Dev Kit free for non-commercial use. Don't be melodramatic. You're not getting the full C++ source code, console rights, support, etc. Th... read more 11/05/2009 (10:35 pm)
Preprocessor in CS? The c preprocessor is a standalone program. You could just run it on your .cs files before loading t... read more 10/19/2009 (7:31 am)
is a for loop in C++ faster then torqueScript? Show the loop, the for loop might not be the problem. Also have you tried timing the loop to see ... read more 10/17/2009 (9:38 am)
Invalid Data Check You have a corrupt PNG file somewhere in your project. I would recommend removing them starting with... read more 08/24/2009 (3:49 am)
Strange looking terrain after import from heightmap 24 bit png means 8 bits per channel, and it's a greyscale image. So it is in fact 8 bit. So you o... read more 08/19/2009 (10:57 am)
Strange looking terrain after import from heightmap Is your heightmap 8bit? That will usually cause problems.... read more 08/19/2009 (10:15 am)
Decompile .dso? Use version control so you don't lose work. :)... read more 08/18/2009 (11:34 pm)
Disable Z-write per material Split the surface so that you don't have co-planar triangles.... read more 08/04/2009 (4:57 am)
Best method for storing Data Use the database, the other options will ruin you.... read more 08/03/2009 (10:50 pm)
portals and zones There is no functional difference between the UT portals and the portals in Portal (if you ignore th... read more 08/02/2009 (4:37 am)
portals and zones I disagree. You are thinking of these portals in the traditional sense, ie a subview into the scene.... read more 08/01/2009 (11:09 pm)
I know.......... torque script compiling. If your game is multiplayer can be compromised by client-side hacks, you're screwed anyway. The serv... read more 08/01/2009 (6:20 pm)
I know.......... torque script compiling. Most pro games ship with modifiable script. It's not that big of a deal, and it can add a lot of lif... read more 08/01/2009 (5:47 pm)
Collision : getPolyList/buildPolyList... which one do I want? It generates tetrahedrons so that vehicle collision works properly. The vehicle collision uses the G... read more 07/27/2009 (6:47 pm)
Are behaviors bad? Try both methods, compare framerate. If you're not comparing hard measurements you're not in a posit... read more 07/20/2009 (4:32 am)
Megatextures You can also write a shader 2.0 only version that does not require geometry conditioning and (as lon... read more 07/05/2009 (11:03 pm)
cannot compile even after multiple regenerations. "15>..\..\..\web\source\common\webCommon.cpp : fatal error C1083: Cannot open compiler gener... read more 07/05/2009 (8:51 am)
Unable to instantiate non-conobject class. A spectre of doominess and an omen of end days. Have you tried doing a clean rebuild when this happens?... read more 07/02/2009 (5:23 am)
Shouldn't SwapBuffers be fast? SwapBuffers is where, if the GPU is running behind the CPU, things catch up. So if you see a big spi... read more 06/26/2009 (3:09 am)
Torque 3D Beta 3 Released (Features, Improvements, Fixes, Notes, and Known Issues) I can't run the editor. Crashes right when the loading screen finishes.... read more 06/24/2009 (10:54 pm)
squareSize - >.< HeightFieldSize * SquareSize = WorldSize So if you have a 256x256 heightfield and a squaresize of... read more 06/21/2009 (9:13 pm)
Strongly Recommanded Modification to GG about GhostInfo.updateMask If you have 64 masks, you're raising the base size of your object updates by quite a bit. IE 64bits ... read more 06/13/2009 (5:56 pm)
Where to clear NetObject's Mask Bits Why not make updateMask a U64? Then you can (hopefully) fit everything in the one mask.... read more 06/13/2009 (5:35 am)
Experiment: Trilight Lighting Model The really nice thing with the trilight and the reason that Forsyth recommends it is it lets you smo... read more 06/10/2009 (10:48 pm)
Shadow, transparency and fog problem Looks great!... read more 05/08/2009 (12:29 am)
Console is screwed up (continued from above) [code]$pref::shadows = "2"; $pref::SkyOn = "1"; $pre... read more 05/02/2009 (8:01 pm)
Console is screwed up Before: none. I run deleteprefs.bat. After, client prefs.cs: [code]$Pref::backgroundSleepTime ... read more 05/02/2009 (8:00 pm)
Console is screwed up You can repro by deleting your client and server prefs.cs. So must be something to do with the initi... read more 05/02/2009 (7:41 pm)
Polysoup TGE 1.5.2 Glad you got it working! I don't know about that one. Probably time for a step through with the debu... read more 04/05/2009 (3:44 am)
Polysoup TGE 1.5.2 Hey Eric, Back from GDC. The functions you are missing should have been in the .cpp files in the ... read more 04/01/2009 (8:11 pm)
Article about Jeff Tunnell in NYT Wow, I didn't know that GigaOM was syndicated to NYT. That rules! :)... read more 03/28/2009 (8:33 pm)
CMDscan.l and CMDgram.y - help please! Hahaha.... Awesome! I'm glad it worked out! Having anonymous functions is really useful, it's really... read more 03/19/2009 (7:52 pm)
CMDscan.l and CMDgram.y - help please! Can't you add them to a list, then at the end of parsing, before you move to bytecode generation, ap... read more 03/19/2009 (2:30 am)
Polysoup TGE 1.5.2 Cool, sounds like you're on the right track. What functions is it saying it can't find?... read more 03/19/2009 (2:18 am)
Polysoup TGE 1.5.2 Also - if you are copying files directly over one another lots of stuff will break. You will need to... read more 03/17/2009 (5:11 am)
Polysoup TGE 1.5.2 You will have to remove all the references to GFX if you want it to compile properly. If it is compl... read more 03/17/2009 (5:10 am)
Objects in Dedicated Server The rate at which you add them won't affect the networking behavior. Unless the whole dedicated serv... read more 03/04/2009 (6:37 am)
Putting a SWF into Torque It means the engine/ hierarchy. Ie anywhere in that hierarchy of folders under engine/.... read more 03/02/2009 (12:01 am)
TGE, TGEA, T3D... Atlas Removal .. Should I be worried?? Bill is right - ChunkedLOD is the inspiration for the geometry. Future tech is based off of Blow's U... read more 02/27/2009 (6:20 pm)
TGE, TGEA, T3D... Atlas Removal .. Should I be worried?? Atlas is good for large datasets, importing stuff from GIS or heightmaps or L3DT etc. It supports lo... read more 02/27/2009 (3:44 am)
Status of TDN I wrote most of that code originally, and you now have an e-mail in your inbox indicating my willing... read more 01/29/2009 (2:15 am)
Using a %Var to get a Object field? You can also do %this.array[%i][%field] IIRC.... read more 01/26/2009 (4:59 am)
Continuous / Bullet Collision Detection Cast a ray from the bullet's old position to its current position. Works good.... read more 01/19/2009 (5:41 pm)
250 dollars for support ticket per hour? The same thing they do with the "profit" they make on each copy of Torque... get more empl... read more 01/14/2009 (11:55 pm)
250 dollars for support ticket per hour? It's not like the guy doing the work is pocketing that. :P It's that it's official, GG support. S... read more 01/14/2009 (9:37 pm)
250 dollars for support ticket per hour? [quote]I'm sure someone could find the answers in the forums.. or offer alot less to someone if they... read more 01/14/2009 (9:19 pm)
Multiple geometry files in a Atlas file Cool... :)... read more 01/14/2009 (9:16 pm)
250 dollars for support ticket per hour? If you were willing to pay $250/hr for someone to add a feature... say rewriting DIF import... that'... read more 01/14/2009 (7:18 pm)
250 dollars for support ticket per hour? If I were running a business and planning support options, having an "overpriced" engineer... read more 01/14/2009 (6:37 pm)
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