Ben Garney's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| REST Protocol verses native Torque 3D | I will sound like a snob saying this, but comparing REST to Torque's networking is like comparing a ... read more | 11/16/2009 (8:15 am) |
| Unreal Dev Kit free for non-commercial use. | Don't be melodramatic. You're not getting the full C++ source code, console rights, support, etc. Th... read more | 11/05/2009 (10:35 pm) |
| Preprocessor in CS? | The c preprocessor is a standalone program. You could just run it on your .cs files before loading t... read more | 10/19/2009 (7:31 am) |
| is a for loop in C++ faster then torqueScript? | Show the loop, the for loop might not be the problem. Also have you tried timing the loop to see ... read more | 10/17/2009 (9:38 am) |
| Invalid Data Check | You have a corrupt PNG file somewhere in your project. I would recommend removing them starting with... read more | 08/24/2009 (3:49 am) |
| Strange looking terrain after import from heightmap | 24 bit png means 8 bits per channel, and it's a greyscale image. So it is in fact 8 bit. So you o... read more | 08/19/2009 (10:57 am) |
| Strange looking terrain after import from heightmap | Is your heightmap 8bit? That will usually cause problems.... read more | 08/19/2009 (10:15 am) |
| Decompile .dso? | Use version control so you don't lose work. :)... read more | 08/18/2009 (11:34 pm) |
| Disable Z-write per material | Split the surface so that you don't have co-planar triangles.... read more | 08/04/2009 (4:57 am) |
| Best method for storing Data | Use the database, the other options will ruin you.... read more | 08/03/2009 (10:50 pm) |
| portals and zones | There is no functional difference between the UT portals and the portals in Portal (if you ignore th... read more | 08/02/2009 (4:37 am) |
| portals and zones | I disagree. You are thinking of these portals in the traditional sense, ie a subview into the scene.... read more | 08/01/2009 (11:09 pm) |
| I know.......... torque script compiling. | If your game is multiplayer can be compromised by client-side hacks, you're screwed anyway. The serv... read more | 08/01/2009 (6:20 pm) |
| I know.......... torque script compiling. | Most pro games ship with modifiable script. It's not that big of a deal, and it can add a lot of lif... read more | 08/01/2009 (5:47 pm) |
| Collision : getPolyList/buildPolyList... which one do I want? | It generates tetrahedrons so that vehicle collision works properly. The vehicle collision uses the G... read more | 07/27/2009 (6:47 pm) |
| Are behaviors bad? | Try both methods, compare framerate. If you're not comparing hard measurements you're not in a posit... read more | 07/20/2009 (4:32 am) |
| Megatextures | You can also write a shader 2.0 only version that does not require geometry conditioning and (as lon... read more | 07/05/2009 (11:03 pm) |
| cannot compile even after multiple regenerations. | "15>..\..\..\web\source\common\webCommon.cpp : fatal error C1083: Cannot open compiler gener... read more | 07/05/2009 (8:51 am) |
| Unable to instantiate non-conobject class. A spectre of doominess and an omen of end days. | Have you tried doing a clean rebuild when this happens?... read more | 07/02/2009 (5:23 am) |
| Shouldn't SwapBuffers be fast? | SwapBuffers is where, if the GPU is running behind the CPU, things catch up. So if you see a big spi... read more | 06/26/2009 (3:09 am) |
| Torque 3D Beta 3 Released (Features, Improvements, Fixes, Notes, and Known Issues) | I can't run the editor. Crashes right when the loading screen finishes.... read more | 06/24/2009 (10:54 pm) |
| squareSize - >.< | HeightFieldSize * SquareSize = WorldSize So if you have a 256x256 heightfield and a squaresize of... read more | 06/21/2009 (9:13 pm) |
| Strongly Recommanded Modification to GG about GhostInfo.updateMask | If you have 64 masks, you're raising the base size of your object updates by quite a bit. IE 64bits ... read more | 06/13/2009 (5:56 pm) |
| Where to clear NetObject's Mask Bits | Why not make updateMask a U64? Then you can (hopefully) fit everything in the one mask.... read more | 06/13/2009 (5:35 am) |
| Experiment: Trilight Lighting Model | The really nice thing with the trilight and the reason that Forsyth recommends it is it lets you smo... read more | 06/10/2009 (10:48 pm) |
| Shadow, transparency and fog problem | Looks great!... read more | 05/08/2009 (12:29 am) |
| Console is screwed up | (continued from above) [code]$pref::shadows = "2"; $pref::SkyOn = "1"; $pre... read more | 05/02/2009 (8:01 pm) |
| Console is screwed up | Before: none. I run deleteprefs.bat. After, client prefs.cs: [code]$Pref::backgroundSleepTime ... read more | 05/02/2009 (8:00 pm) |
| Console is screwed up | You can repro by deleting your client and server prefs.cs. So must be something to do with the initi... read more | 05/02/2009 (7:41 pm) |
| Polysoup TGE 1.5.2 | Glad you got it working! I don't know about that one. Probably time for a step through with the debu... read more | 04/05/2009 (3:44 am) |
| Polysoup TGE 1.5.2 | Hey Eric, Back from GDC. The functions you are missing should have been in the .cpp files in the ... read more | 04/01/2009 (8:11 pm) |
| Article about Jeff Tunnell in NYT | Wow, I didn't know that GigaOM was syndicated to NYT. That rules! :)... read more | 03/28/2009 (8:33 pm) |
| CMDscan.l and CMDgram.y - help please! | Hahaha.... Awesome! I'm glad it worked out! Having anonymous functions is really useful, it's really... read more | 03/19/2009 (7:52 pm) |
| CMDscan.l and CMDgram.y - help please! | Can't you add them to a list, then at the end of parsing, before you move to bytecode generation, ap... read more | 03/19/2009 (2:30 am) |
| Polysoup TGE 1.5.2 | Cool, sounds like you're on the right track. What functions is it saying it can't find?... read more | 03/19/2009 (2:18 am) |
| Polysoup TGE 1.5.2 | Also - if you are copying files directly over one another lots of stuff will break. You will need to... read more | 03/17/2009 (5:11 am) |
| Polysoup TGE 1.5.2 | You will have to remove all the references to GFX if you want it to compile properly. If it is compl... read more | 03/17/2009 (5:10 am) |
| Objects in Dedicated Server | The rate at which you add them won't affect the networking behavior. Unless the whole dedicated serv... read more | 03/04/2009 (6:37 am) |
| Putting a SWF into Torque | It means the engine/ hierarchy. Ie anywhere in that hierarchy of folders under engine/.... read more | 03/02/2009 (12:01 am) |
| TGE, TGEA, T3D... Atlas Removal .. Should I be worried?? | Bill is right - ChunkedLOD is the inspiration for the geometry. Future tech is based off of Blow's U... read more | 02/27/2009 (6:20 pm) |
| TGE, TGEA, T3D... Atlas Removal .. Should I be worried?? | Atlas is good for large datasets, importing stuff from GIS or heightmaps or L3DT etc. It supports lo... read more | 02/27/2009 (3:44 am) |
| Status of TDN | I wrote most of that code originally, and you now have an e-mail in your inbox indicating my willing... read more | 01/29/2009 (2:15 am) |
| Using a %Var to get a Object field? | You can also do %this.array[%i][%field] IIRC.... read more | 01/26/2009 (4:59 am) |
| Continuous / Bullet Collision Detection | Cast a ray from the bullet's old position to its current position. Works good.... read more | 01/19/2009 (5:41 pm) |
| 250 dollars for support ticket per hour? | The same thing they do with the "profit" they make on each copy of Torque... get more empl... read more | 01/14/2009 (11:55 pm) |
| 250 dollars for support ticket per hour? | It's not like the guy doing the work is pocketing that. :P It's that it's official, GG support. S... read more | 01/14/2009 (9:37 pm) |
| 250 dollars for support ticket per hour? | [quote]I'm sure someone could find the answers in the forums.. or offer alot less to someone if they... read more | 01/14/2009 (9:19 pm) |
| Multiple geometry files in a Atlas file | Cool... :)... read more | 01/14/2009 (9:16 pm) |
| 250 dollars for support ticket per hour? | If you were willing to pay $250/hr for someone to add a feature... say rewriting DIF import... that'... read more | 01/14/2009 (7:18 pm) |
| 250 dollars for support ticket per hour? | If I were running a business and planning support options, having an "overpriced" engineer... read more | 01/14/2009 (6:37 pm) |