Game Development Community

Thomas Bang's Forum Posts

Thread Post Date Posted
Start TGBGame without GameBuilder I got it. I installed TGB 1.7.3. It works now. But i guess it's not a real solution. I will wa... read more 05/16/2008 (12:51 pm)
Start TGBGame without GameBuilder I can not give you console.log because my game crashes at startup. There is no console.log There ... read more 05/16/2008 (10:40 am)
Key_pressed Callback? Today i tried to change keys while the game is running. It works. The only thing i need to do is..... read more 05/15/2008 (10:21 am)
Gamebase.dll (AES/Rijndael) Please look at my blog http://www.garagegames.com/blogs/88487/14715 There is a new version availabl... read more 05/15/2008 (2:08 am)
Editor like TGB has? My mistake. I did not explain correct enough. I don't need a player-template or weapon-template and ... read more 05/13/2008 (9:59 am)
Editor like TGB has? I have problems to set up a new blank project. If i want to try something i use "tutorial.base". But... read more 05/13/2008 (7:30 am)
Gamebase.dll (AES/Rijndael) New functions are available. Now you can crypt/decrypt text if you have your own load/save-functio... read more 05/10/2008 (6:41 am)
Gamebase.dll (AES/Rijndael) New functions are available. Now you can crypt/decrypt text if you have your own load/save-functio... read more 05/10/2008 (6:40 am)
Gamebase.dll (AES/Rijndael) @Matt: Sounds interesting. I can extract the functions to crypt/decrypt text. Example: %cr... read more 05/10/2008 (3:46 am)
Gamebase.dll (AES/Rijndael) The documentation i complete. Blog: [url]http://www.garagegames.com/blogs/88487/14715[/url]... read more 05/09/2008 (12:57 pm)
Gamebase.dll (AES/Rijndael) The documentation is complete. Blog: [url]http://www.garagegames.com/blogs/88487/14715[/url]... read more 05/09/2008 (12:57 pm)
Gamebase.dll (AES/Rijndael) Mail sent...... read more 05/09/2008 (1:54 am)
Gamebase.dll (AES/Rijndael) Don't be scared. It was only a example. Nothing more... ;-) [quote]I am easily broken by anyone w... read more 05/09/2008 (12:25 am)
Weapon in the wall A engine modification would be better because the script's should only include all the gameplay stuf... read more 05/08/2008 (8:51 am)
Start my game with parmeters Thank you very much.... read more 05/01/2008 (11:36 am)
S16, S32, F32 and so on Yes, i was faster than you. ;-) Thanks for your help.... read more 04/22/2008 (1:27 pm)
S16, S32, F32 and so on OK... problem solved. I found this in platform/types.h [code] //--------------------------------... read more 04/22/2008 (11:20 am)
Error message - unable to find next winding point Hi Here you can see the DIF-File (with textures and dts-files). [url=http://www.darkware.de/Ex... read more 04/19/2008 (3:29 am)
Place AnimatedSprites I tried it, but there is one problem. I can see a Sprite in the GUI Builder, but not in the runnin... read more 04/17/2008 (7:45 am)
Scenegraph - get all objects OK. Thanks again. I wrote this function and it works fine. [code] function ListAllObjects() { ... read more 04/13/2008 (3:46 am)
Scenegraph - get all objects Where i did a mistake? [code] $graph = sceneWindow2D.getScenegraph(); echo($graph.getSceneObj... read more 04/13/2008 (2:51 am)
Scenegraph - get all objects Thanks. I should read the manual carefully.... read more 04/13/2008 (2:21 am)
Handling of Images (Animations) For each animation i create a different image. My post above was only an example. I hate it to d... read more 04/10/2008 (8:06 am)
Handling of Images (Animations) I know about GlueIT. But it would be nice if GG could do a similar App with a few options.... read more 04/10/2008 (6:02 am)
TGEA 1.7 dif vs. dts, shadows and foliage questions Hi Interesting questions. I would also like to read a answer from GG. TGEA 1.7.x sounds very in... read more 04/10/2008 (4:09 am)
Obj.setTransform(); --> rotTheta ??? I'am so stupid. Problem solved. In the book "Game Programmers Guide to Torque" i found these lin... read more 04/03/2008 (4:37 am)
Gears of Torque" TGEA demo Stephen Sounds great. Can you say something about the used techniques behind? Please. Greet... read more 04/02/2008 (5:55 am)
Platformer - Movement and Collision Melv, Development lives also by happenstance... ;-) Thomas... read more 03/27/2008 (11:20 am)
Platformer - Movement and Collision Melv, Yes, Balken (de) is Girder (en). ;-) I found and deleted these two objects. Now i ha... read more 03/27/2008 (9:14 am)
Platformer - Movement and Collision Melv, I did not found the objects with huge circular collision bounds.... read more 03/27/2008 (8:20 am)
Platformer - Movement and Collision Melv, Thank you very much. Today i learned a lot. Can you send me the edited project? I want t... read more 03/27/2008 (8:10 am)
Platformer - Movement and Collision Great news!!! Do you have a solution with the "ramp" ?... read more 03/27/2008 (2:18 am)
Platformer - Movement and Collision Melv, thank you. The ZIP-File is online again. I made this test with TGB 1.7.2. Don't wonder ab... read more 03/27/2008 (12:59 am)
Excel in TGE? Oh, sorry. My mistake. I wrote this DLL in Delphi. You can get a free Version of Delphi at http:... read more 02/28/2008 (12:08 am)
Excel in TGE? No. There are no examples. I wrote this DLL for another engine. In TGE i did a test with the s... read more 02/27/2008 (7:48 am)
Excel in TGE? I wrote a Plugin (DLL) to transfer data from and to a Microsoft Access Database.... read more 02/27/2008 (6:42 am)
Publish (build Project) No. I would know how to protect my content. For Example: player.cs is now player.cs.dso ( th... read more 11/19/2007 (8:29 am)
Play Animation Ah, it works now. Very cool. Thank you.... read more 10/08/2007 (4:00 am)
DTS and Static Shadows ITEM creates a dynamic shadow. To get static shadows i wrote the following: [code] datablock ... read more 10/05/2007 (1:43 am)
DTS and Static Shadows I got it. Thanks.... read more 10/01/2007 (5:30 am)
Build the Engine with VC2005 Hi Thank you very much. I got it. My function is running. Greetings Thomas... read more 07/22/2007 (3:36 pm)
Animation Speed Ah ... ok ... thanks.... read more 07/01/2007 (12:16 pm)
Animation Speed I found in another thread that i can write the following: AnimationName.AnimationTime = 5.3; ... read more 06/29/2007 (4:07 am)
Movement and camera Thanks ... yes you can create such a example. I use 1.1.3, but you can write the code for 1.5.... read more 06/20/2007 (10:57 am)
Build OSX Package on a Windows System I hope the best.... read more 06/13/2007 (10:39 am)
Error: Build Mac Package on a Windows System Oh no, bad news... very bad news.... read more 06/12/2007 (2:14 pm)
Using a Delphi-DLL with TGB Ah ... good news. Thanks... read more 06/06/2007 (7:14 am)
Using a Delphi-DLL with TGB Yes, i know. I would do the following: Create a new h-file and a new cpp-file. Loading the dll v... read more 06/06/2007 (7:05 am)
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