Thomas Bang's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Start TGBGame without GameBuilder | I got it. I installed TGB 1.7.3. It works now. But i guess it's not a real solution. I will wa... read more | 05/16/2008 (12:51 pm) |
| Start TGBGame without GameBuilder | I can not give you console.log because my game crashes at startup. There is no console.log There ... read more | 05/16/2008 (10:40 am) |
| Key_pressed Callback? | Today i tried to change keys while the game is running. It works. The only thing i need to do is..... read more | 05/15/2008 (10:21 am) |
| Gamebase.dll (AES/Rijndael) | Please look at my blog http://www.garagegames.com/blogs/88487/14715 There is a new version availabl... read more | 05/15/2008 (2:08 am) |
| Editor like TGB has? | My mistake. I did not explain correct enough. I don't need a player-template or weapon-template and ... read more | 05/13/2008 (9:59 am) |
| Editor like TGB has? | I have problems to set up a new blank project. If i want to try something i use "tutorial.base". But... read more | 05/13/2008 (7:30 am) |
| Gamebase.dll (AES/Rijndael) | New functions are available. Now you can crypt/decrypt text if you have your own load/save-functio... read more | 05/10/2008 (6:41 am) |
| Gamebase.dll (AES/Rijndael) | New functions are available. Now you can crypt/decrypt text if you have your own load/save-functio... read more | 05/10/2008 (6:40 am) |
| Gamebase.dll (AES/Rijndael) | @Matt: Sounds interesting. I can extract the functions to crypt/decrypt text. Example: %cr... read more | 05/10/2008 (3:46 am) |
| Gamebase.dll (AES/Rijndael) | The documentation i complete. Blog: [url]http://www.garagegames.com/blogs/88487/14715[/url]... read more | 05/09/2008 (12:57 pm) |
| Gamebase.dll (AES/Rijndael) | The documentation is complete. Blog: [url]http://www.garagegames.com/blogs/88487/14715[/url]... read more | 05/09/2008 (12:57 pm) |
| Gamebase.dll (AES/Rijndael) | Mail sent...... read more | 05/09/2008 (1:54 am) |
| Gamebase.dll (AES/Rijndael) | Don't be scared. It was only a example. Nothing more... ;-) [quote]I am easily broken by anyone w... read more | 05/09/2008 (12:25 am) |
| Weapon in the wall | A engine modification would be better because the script's should only include all the gameplay stuf... read more | 05/08/2008 (8:51 am) |
| Start my game with parmeters | Thank you very much.... read more | 05/01/2008 (11:36 am) |
| S16, S32, F32 and so on | Yes, i was faster than you. ;-) Thanks for your help.... read more | 04/22/2008 (1:27 pm) |
| S16, S32, F32 and so on | OK... problem solved. I found this in platform/types.h [code] //--------------------------------... read more | 04/22/2008 (11:20 am) |
| Error message - unable to find next winding point | Hi Here you can see the DIF-File (with textures and dts-files). [url=http://www.darkware.de/Ex... read more | 04/19/2008 (3:29 am) |
| Place AnimatedSprites | I tried it, but there is one problem. I can see a Sprite in the GUI Builder, but not in the runnin... read more | 04/17/2008 (7:45 am) |
| Scenegraph - get all objects | OK. Thanks again. I wrote this function and it works fine. [code] function ListAllObjects() { ... read more | 04/13/2008 (3:46 am) |
| Scenegraph - get all objects | Where i did a mistake? [code] $graph = sceneWindow2D.getScenegraph(); echo($graph.getSceneObj... read more | 04/13/2008 (2:51 am) |
| Scenegraph - get all objects | Thanks. I should read the manual carefully.... read more | 04/13/2008 (2:21 am) |
| Handling of Images (Animations) | For each animation i create a different image. My post above was only an example. I hate it to d... read more | 04/10/2008 (8:06 am) |
| Handling of Images (Animations) | I know about GlueIT. But it would be nice if GG could do a similar App with a few options.... read more | 04/10/2008 (6:02 am) |
| TGEA 1.7 dif vs. dts, shadows and foliage questions | Hi Interesting questions. I would also like to read a answer from GG. TGEA 1.7.x sounds very in... read more | 04/10/2008 (4:09 am) |
| Obj.setTransform(); --> rotTheta ??? | I'am so stupid. Problem solved. In the book "Game Programmers Guide to Torque" i found these lin... read more | 04/03/2008 (4:37 am) |
| Gears of Torque" TGEA demo | Stephen Sounds great. Can you say something about the used techniques behind? Please. Greet... read more | 04/02/2008 (5:55 am) |
| Platformer - Movement and Collision | Melv, Development lives also by happenstance... ;-) Thomas... read more | 03/27/2008 (11:20 am) |
| Platformer - Movement and Collision | Melv, Yes, Balken (de) is Girder (en). ;-) I found and deleted these two objects. Now i ha... read more | 03/27/2008 (9:14 am) |
| Platformer - Movement and Collision | Melv, I did not found the objects with huge circular collision bounds.... read more | 03/27/2008 (8:20 am) |
| Platformer - Movement and Collision | Melv, Thank you very much. Today i learned a lot. Can you send me the edited project? I want t... read more | 03/27/2008 (8:10 am) |
| Platformer - Movement and Collision | Great news!!! Do you have a solution with the "ramp" ?... read more | 03/27/2008 (2:18 am) |
| Platformer - Movement and Collision | Melv, thank you. The ZIP-File is online again. I made this test with TGB 1.7.2. Don't wonder ab... read more | 03/27/2008 (12:59 am) |
| Excel in TGE? | Oh, sorry. My mistake. I wrote this DLL in Delphi. You can get a free Version of Delphi at http:... read more | 02/28/2008 (12:08 am) |
| Excel in TGE? | No. There are no examples. I wrote this DLL for another engine. In TGE i did a test with the s... read more | 02/27/2008 (7:48 am) |
| Excel in TGE? | I wrote a Plugin (DLL) to transfer data from and to a Microsoft Access Database.... read more | 02/27/2008 (6:42 am) |
| Publish (build Project) | No. I would know how to protect my content. For Example: player.cs is now player.cs.dso ( th... read more | 11/19/2007 (8:29 am) |
| Play Animation | Ah, it works now. Very cool. Thank you.... read more | 10/08/2007 (4:00 am) |
| DTS and Static Shadows | ITEM creates a dynamic shadow. To get static shadows i wrote the following: [code] datablock ... read more | 10/05/2007 (1:43 am) |
| DTS and Static Shadows | I got it. Thanks.... read more | 10/01/2007 (5:30 am) |
| Build the Engine with VC2005 | Hi Thank you very much. I got it. My function is running. Greetings Thomas... read more | 07/22/2007 (3:36 pm) |
| Animation Speed | Ah ... ok ... thanks.... read more | 07/01/2007 (12:16 pm) |
| Animation Speed | I found in another thread that i can write the following: AnimationName.AnimationTime = 5.3; ... read more | 06/29/2007 (4:07 am) |
| Movement and camera | Thanks ... yes you can create such a example. I use 1.1.3, but you can write the code for 1.5.... read more | 06/20/2007 (10:57 am) |
| Build OSX Package on a Windows System | I hope the best.... read more | 06/13/2007 (10:39 am) |
| Error: Build Mac Package on a Windows System | Oh no, bad news... very bad news.... read more | 06/12/2007 (2:14 pm) |
| Using a Delphi-DLL with TGB | Ah ... good news. Thanks... read more | 06/06/2007 (7:14 am) |
| Using a Delphi-DLL with TGB | Yes, i know. I would do the following: Create a new h-file and a new cpp-file. Loading the dll v... read more | 06/06/2007 (7:05 am) |