Jeremy Easoz's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque 3D MIT Source Question | It does for the various template or projects you create but this folder is in Engine/Lib/buildFiles ... read more | 12/27/2012 (2:26 pm) |
| A fantastic 2D game animation tool | Awesome! If you need any beta testing for the Torque Plugin be sure to let us know.... read more | 04/07/2012 (3:33 am) |
| A fantastic 2D game animation tool | Looks awesome and i'm sure many people would pitch if they knew Torque 2D/3D would be supported.... read more | 03/30/2012 (6:26 pm) |
| ShowTool Pro Activation | Any update on this? Still can't activate via in application or the website.... read more | 03/17/2012 (5:28 pm) |
| How to configure Visual C++ 2010 for TGEA (it isnt in the docs) | If you load the Visual Studio 2008 Solution into Visual Studio 2010 it will convert everything to wo... read more | 03/07/2011 (7:05 am) |
| Unreal Dev Kit free for non-commercial use. | @Jason That's if you just use the UDK and take the license as is.... read more | 11/05/2009 (1:11 pm) |
| Torque3D and Unity's New Pricing | @Andrew No problem! Thanks for being the best "self proclaimed uncheap game engine" in... read more | 10/29/2009 (8:55 pm) |
| Torque3D and Unity's New Pricing | Wow what a ballsy move by Unity. Looks like Unity is only worried about serving the community with a... read more | 10/29/2009 (5:20 pm) |
| Invalid Key | Update: Fixed... read more | 01/28/2009 (10:54 pm) |
| Torque Show Tool key problems | They gotta be having server problems because I get invalid key error when I try to register Torsion.... read more | 01/24/2009 (3:50 pm) |
| Internal Server Error (or something) | Now it says my key is invalid.... read more | 01/24/2009 (4:43 am) |
| New GarageGames.com Feedback | Download links for ShowToolPro on the products page do not work.... read more | 01/16/2009 (4:36 pm) |
| TGEA description under products. Physics? | [quote] TGB still does have Linux support IIRC. Is it up to 1.7.4? I'm not sure...would need to che... read more | 01/14/2009 (4:29 pm) |
| Windows 7: Early Tests | Yes, I am running the PDC version. (I actually deleted this thread but I guess it didnt work) ... read more | 11/10/2008 (11:07 pm) |
| Refactor / ReWrite | Incase anyone is reads this one possible way to loop through objects in a scene [code] %li... read more | 10/21/2008 (2:12 am) |
| Refactor / ReWrite | Yeah, they already move pretty close to what I want now. They just need to pick up speed. I thin... read more | 10/15/2008 (7:16 am) |
| Refactor / ReWrite | I tried, moveTo with a speed of 0 and setConstantForcePolar to move the object in a downward motion.... read more | 10/14/2008 (5:02 pm) |
| Refactor / ReWrite | Can I call moveTo with a speed of 0, yet apply gravity to do the movement?... read more | 10/14/2008 (4:31 pm) |
| Refactor / ReWrite | Well, I guess I left out a small part of my code. When moveTo reaches it's position the current o... read more | 10/14/2008 (4:26 pm) |
| Falling Block Game | T2dSceneObject.moveTo(); Moves to a position and sets the position target. (positionTargetX / ... read more | 10/13/2008 (12:10 pm) |
| Schedule / Unknown Command | Worked, thanks.... read more | 10/13/2008 (10:04 am) |
| Lag-Stutter) Adding objects to a scengraph | Yes the objects are already pooled but not added to a scenegraph. The objects are T2DAnimatedSprite... read more | 10/02/2008 (1:50 pm) |
| TGB 1.7 for casual game market? | I have a 200M based laptop. OpenGL works fine as long as you use real ATI drivers. Just don't use ... read more | 09/29/2008 (7:14 pm) |
| Constructor UI Problems | When Aero theme is on, everything inside the window frame isn't being stretched out to fill the win... read more | 09/28/2008 (12:50 pm) |
| Constructor UI Problems | Turned off Aero Theme in Windows Vista. Works fine now. ....... read more | 09/28/2008 (12:45 pm) |
| TGB 1.7 for casual game market? | I can most likely tell you why ATI cards do not work with your game. Windows Update has 2 ATI Dri... read more | 09/26/2008 (11:50 am) |
| Object Pooling / FPS Impact | 900 Objects - 100-110FPS 5000 Objects - 100-120FPS The load time is noticable different too. (mu... read more | 09/25/2008 (5:48 am) |
| Object Pooling / FPS Impact | That did the trick, thanks.... read more | 09/24/2008 (12:08 pm) |
| TX 3D Builder open Beta - how to submit a bug | Sorry should have posted here and not in your blog. Steps to Recreate Crash: Start Torque X Buil... read more | 08/13/2008 (11:29 pm) |
| Arrays. | Working on a TDN Post using Jame's TScriptArray. I used it in my current project to write some Tile... read more | 07/21/2008 (12:45 pm) |
| Timer | That will do nicely thanks. That's pretty much what I was doing before except I called setOnTimer... read more | 07/03/2008 (2:58 pm) |
| Timer | Yeah i'm trying to do everything in script for now. Yes I have source code access to all products e... read more | 06/30/2008 (4:09 pm) |
| Timer | Yeah that's what I was doing before. Only problem was counting down per second and updating a visua... read more | 06/30/2008 (12:17 pm) |
| Timer | Torsion throws a parse error on the eval statment. But I don't see anything wrong with it. I tri... read more | 06/30/2008 (11:33 am) |
| Subversion\TortoiseSVN | Well trunk actually has 2 folders Engine(tgb engine source) and Projects(game and scripts)... read more | 06/27/2008 (1:05 pm) |
| Bounds / Stupidity | No it's a different kind of game. [code] if((%x >= 0 && %x <= 8) && (%y >= 0 && %y <= 13)) // Ev... read more | 06/20/2008 (12:58 pm) |
| Mouse Pick a Single Tile in a Tile Layer. | I only did that because I pass the local x/y to a function to rotate tiles. Thanks for the help. ... read more | 06/19/2008 (8:49 pm) |
| Mouse Pick a Single Tile in a Tile Layer. | [code] %localx = getWord(%worldPos, 0); %localy = getWord(%worldPos, 1); %tile = tileMap.pickTile... read more | 06/19/2008 (6:01 pm) |
| Mouse Pick a Single Tile in a Tile Layer. | Prehaps im misusing it. x/y in pick tile is world pos?... read more | 06/19/2008 (3:56 pm) |
| Mouse Pick a Single Tile in a Tile Layer. | I have a 10x15 tile layer. I opened up the console and typed echo(tileLayer.pickTile(5,5)); no mat... read more | 06/19/2008 (3:52 pm) |
| Flood Fill / Seed Fill | In some code I wrote, I started the check at the bottom right corner. 9,14 The base was 9,14 so eas... read more | 06/17/2008 (10:17 am) |
| Flood Fill / Seed Fill | Actually it just returns " "... read more | 06/16/2008 (8:44 pm) |
| Flood Fill / Seed Fill | Can't tell if that code works or not. It doesn't crash like my code but it locks up the rendering p... read more | 06/16/2008 (8:02 pm) |
| Flood Fill / Seed Fill | %stone and %tap are basically the samething. theres a colored stone %stone and a colored spell ta... read more | 06/16/2008 (4:09 pm) |
| Flood Fill / Seed Fill | I'm just posting / talking outloud. It helps sometimes haha :) [image]http://www.jeremyeasoz.com... read more | 06/16/2008 (2:36 pm) |
| Flood Fill / Seed Fill | 4 Way Echo Spits out the image map, north,south,east,west of the current (base) position. [co... read more | 06/16/2008 (2:05 pm) |
| Flood Fill / Seed Fill | Argh...... read more | 06/16/2008 (1:01 pm) |
| Moving Tiles | Yeah I don't want to move the whole layer. Just a row and move it down. Kinda like tetris, when yo... read more | 06/13/2008 (5:39 am) |
| Why close the thread discussing TorqueScript? | Derek I don't get it. You stated you have your projects going on, you have your deals and IAC blows... read more | 09/22/2007 (7:28 am) |
| So who the heck is IAC? | Hopefully in all the rukus the description of InstantAction is getting, well, mangled. I picture ... read more | 09/20/2007 (8:33 pm) |