Gibby's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Daz3D is Cool and Free | @Rex or others: Is there a better way to bring the polycount down other than decimator? I want to... read more | 03/08/2012 (7:59 am) |
| vehicle importing issue | You may find that the buggy.cs is a better starting place for new vehicles than the cheetah. Having ... read more | 02/11/2012 (10:39 pm) |
| afxEffectron use to replace IFL animations | @Jeff: Thanks for the advice, I'll tinker a bit in Max and see what I come up with. ... read more | 02/02/2012 (10:07 am) |
| afxEffectron use to replace IFL animations | I actually would like to see about NOT using IFL but AFx instead... ... read more | 02/01/2012 (7:31 am) |
| T3D1.2: Converting ConsoleMethod to DefineEngineMethod | [quote] So, if your writing a function that can accept any number of arguments passed to it then ... read more | 01/30/2012 (3:50 pm) |
| MacBook/Pro Compatibility | Rex: So you're not running T3D/OSX? I already have four PCs, not inclined to buy another...... read more | 07/07/2011 (12:01 pm) |
| Is there a way to make a multiplayer world "loop" ? | what if it looped like TGE/Tribes? Is that feasible in T3D? ?... read more | 05/28/2011 (9:34 pm) |
| What happened to OpenGL? | A big problem is that the shaders are not compatible. If you are planning a cross-platform game, and... read more | 04/14/2011 (7:35 am) |
| T3d/AFX2 for OSX - anybody got this working? | Update: Both of my DAWs are setup to be run under Windows or OSX [Using MOTU 424s/896s] and both run... read more | 03/28/2011 (10:45 am) |
| T3d/AFX2 for OSX - anybody got this working? | Jeff: What's strange is, it simply crashes after the mission lighting is done, with no console er... read more | 03/28/2011 (8:42 am) |
| T3d/AFX2 for OSX - anybody got this working? | Heya Jeff: Turns out that "Torque 3D 1.0.1 - Mac" works but "AFX 2.0 for Torque 3D... read more | 03/27/2011 (8:04 pm) |
| T3d/AFX2 for OSX - anybody got this working? | ...btw I have a handful of new resources I've done for AFX2/TGE/OSX, tested in TGEA, but won't post ... read more | 03/27/2011 (7:57 am) |
| MAC version | If...... read more | 03/27/2011 (1:03 am) |
| pdf reader in Torque | Ahhh, thanks for that! Problem is, I'm porting to windoze so using stock Apple code won't port d... read more | 01/28/2011 (11:05 am) |
| Sunlight Direction w/TGE 1.5.2 and Cel Shading resource | ...What I've done for now is offset the dummy weapons closer to the vehicle body so that the outline... read more | 01/20/2011 (1:27 am) |
| Sunlight Direction w/TGE 1.5.2 and Cel Shading resource | @Meredith: Thank you! The tip for TLK lighting was the trick. it led me to this post: http://w... read more | 01/19/2011 (12:02 pm) |
| Sunlight Direction w/TGE 1.5.2 and Cel Shading resource | Thanks guys, this is great!!! One observation, the cel shading mod seems to keep other shapes [tr... read more | 01/18/2011 (2:27 pm) |
| Sunlight Direction w/TGE 1.5.2 and Cel Shading resource | @Meredith: Did you ever resolve this issue? How did you 'negate the vector'?... read more | 01/15/2011 (8:15 am) |
| Flying Vehicles | Quick Update: I have managed to merge FGE and UAISK. Not a drag-n-drop but feasible. In a nutshell,... read more | 01/14/2011 (6:33 pm) |
| Mission Cycling Resource for AFX 2.0/TGE + dedicated server issue | Ahhh brilliant one that, will give it a try. The end mission sequence in Torque is quite convoluted,... read more | 11/24/2010 (4:35 pm) |
| AFX Survey (Please Respond) | 1. Are you an active AFX user? Yes, stayed with Torque because of AFX 2. Have you released o... read more | 11/17/2010 (3:13 pm) |
| UAISK combing with AFX 1.2 TGE 1.5.2 | Upate: I followed Johnny's steps last night, making changes to the appropriate files in stock afx 2.... read more | 11/07/2010 (5:13 pm) |
| UAISK combing with AFX 1.2 TGE 1.5.2 | @Rich: In my current project have afx2.0/TGE1.5.2 working with UAISK 1.5, aiWheeled/Flying/Heli/Hove... read more | 11/07/2010 (12:50 am) |
| UAISK combing with AFX 1.2 TGE 1.5.2 | Johnny: Note that in AFX 2+ the ai code has changed and now uses afxNonPlayerWranger. Most of wha... read more | 11/05/2010 (6:06 pm) |
| Hovercraft script | May I have it as well? faderboy [at] faderboy [dot] com Thanks... read more | 10/20/2010 (5:56 pm) |
| AFX 2 / TGE 1.5.2 crash on mission cycle | Can you get the T3D version to cycleMissions after onGameDurationEnd?... read more | 10/18/2010 (7:38 pm) |
| AFX 2 / TGE 1.5.2 crash on mission cycle | UPDATE: I can confirm that the ClientMissionCleanup issue exists in TGEA and the above fixes work... read more | 10/18/2010 (7:13 pm) |
| AFX 2 / TGE 1.5.2 crash on mission cycle | hmmm I have since looked into this issue in TGEA and I can't seem to get missions to cycle at all. A... read more | 10/18/2010 (5:14 pm) |
| Keypress enemy selection | Rich: Try adding this to you default.bind_AFX.cs: [code] //-------------------------- Target L... read more | 10/18/2010 (6:08 am) |
| UAIK not working with AFX | @Rich: FWIW I am using AFX 2.0 / TGE(A), and have UAISK working with both. As I mentioned before ... read more | 10/18/2010 (5:51 am) |
| Keypress enemy selection | @Rich: Are you using TGEA or T3D? This code should work in TGE/TGEA but I haven't tried it in T3D... read more | 10/17/2010 (12:42 am) |
| AFX 2 / TGE 1.5.2 crash on mission cycle | Update: Yes it works. I've had it cycling in a stock build for hours no probs. Running a Diff on... read more | 10/13/2010 (8:30 pm) |
| AFX 2 / TGE 1.5.2 crash on mission cycle | Jeff: Thanks again for the prompt fix. It seems to work in both stock AFX2/TGE152 as well as my h... read more | 10/13/2010 (7:08 pm) |
| UAIK not working with AFX | @Rich: 'Merging' AIManager? I've been running UAISK in tandem with afxNonPlayerWrangler, as well ... read more | 10/13/2010 (4:18 pm) |
| AFX 2 / TGE 1.5.2 crash on mission cycle | Thanks Jeff!!! Stock TGE works fine, TGEA fails without any particles. Don't own T3D...... read more | 10/13/2010 (1:37 am) |
| AFX 2 / TGE 1.5.2 crash on mission cycle | hmmm, well I've tried to get AFX2/TGEA to cycle missions and it seems it doesn't work either, with o... read more | 10/13/2010 (12:03 am) |
| Selectrons and Weapon Muzzle Vectors | hmm well after tinkering for a couple of days, I realized that I don't need a new targetting mode at... read more | 06/24/2010 (8:57 am) |
| Paths working in 1.4? | AHHHH!!! Dewd you rock... ... read more | 06/22/2010 (12:30 pm) |
| Selectrons and Weapon Muzzle Vectors | ahhh, thanks for the tip... I'll take a look at how weapon.cc works and go from there... Thanks agai... read more | 06/22/2010 (12:26 pm) |
| afxCamera and vehicle cameraOffset | Doh! I figured it out. I disabled the pan in/out function and used this handy little piece of code: ... read more | 06/13/2010 (4:50 pm) |
| afxCamera and vehicle cameraOffset | Jeff: Thanks for the tip on afxCameraPuppet - I have been experimenting with it on some guided we... read more | 06/11/2010 (12:58 pm) |
| afxMeteor - Need Help | @Jeff: I changed the targets to StaticShapes [octahedron.dts] and increased the lifetime and velocit... read more | 05/05/2010 (1:32 pm) |
| Keypress enemy selection | [cont'd] /client/commands.cs [code] //------------------------------Targeting----------------... read more | 04/30/2010 (1:32 pm) |
| Keypress enemy selection | @S2P [or anyone else needing this]: This should do it: server/commands.cs: [code] //----... read more | 04/30/2010 (1:28 pm) |
| afxMeteor - Need Help | default.bind_AFX.cs: [code] function castMeteor(%val) { if (%val) { echo("***... read more | 04/30/2010 (12:12 pm) |
| Error compiling fresh AFX on Mac | Nmuta: Sorry to chime in so late, but you would do well to update to Snow Leopard and to xCode 3+... read more | 04/06/2010 (9:08 am) |
| afxFPS: an FPS mod for the ArcaneFX Demo | Sean has done a TGEA port, and I don't use T3d, sorry...... read more | 03/12/2010 (9:24 am) |
| UAIK not working with AFX | @Donald: I can confirm that this kits works nicely with my AFX 2.0 enhanced project. The bots have b... read more | 03/10/2010 (9:31 am) |
| UAIK not working with AFX | @Sean: Try opening ~/server/afx/afxInit.cs and commenting out afxNonPlayer.cs and afxNonPlayerWr... read more | 03/04/2010 (10:24 am) |
| afxRemix Vol. 1: afxBlitz, afxBlock and afxRush | Just posted Vol:2, afxEatDirt [url=http://www.torquepowered.com/community/resources/view/19357]Here[... read more | 02/17/2010 (1:06 pm) |