Game Development Community

Gibby's Forum Posts

Thread Post Date Posted
Daz3D is Cool and Free @Rex or others: Is there a better way to bring the polycount down other than decimator? I want to... read more 03/08/2012 (7:59 am)
vehicle importing issue You may find that the buggy.cs is a better starting place for new vehicles than the cheetah. Having ... read more 02/11/2012 (10:39 pm)
afxEffectron use to replace IFL animations @Jeff: Thanks for the advice, I'll tinker a bit in Max and see what I come up with. ... read more 02/02/2012 (10:07 am)
afxEffectron use to replace IFL animations I actually would like to see about NOT using IFL but AFx instead... ... read more 02/01/2012 (7:31 am)
T3D1.2: Converting ConsoleMethod to DefineEngineMethod [quote] So, if your writing a function that can accept any number of arguments passed to it then ... read more 01/30/2012 (3:50 pm)
MacBook/Pro Compatibility Rex: So you're not running T3D/OSX? I already have four PCs, not inclined to buy another...... read more 07/07/2011 (12:01 pm)
Is there a way to make a multiplayer world "loop" ? what if it looped like TGE/Tribes? Is that feasible in T3D? ?... read more 05/28/2011 (9:34 pm)
What happened to OpenGL? A big problem is that the shaders are not compatible. If you are planning a cross-platform game, and... read more 04/14/2011 (7:35 am)
T3d/AFX2 for OSX - anybody got this working? Update: Both of my DAWs are setup to be run under Windows or OSX [Using MOTU 424s/896s] and both run... read more 03/28/2011 (10:45 am)
T3d/AFX2 for OSX - anybody got this working? Jeff: What's strange is, it simply crashes after the mission lighting is done, with no console er... read more 03/28/2011 (8:42 am)
T3d/AFX2 for OSX - anybody got this working? Heya Jeff: Turns out that "Torque 3D 1.0.1 - Mac" works but "AFX 2.0 for Torque 3D... read more 03/27/2011 (8:04 pm)
T3d/AFX2 for OSX - anybody got this working? ...btw I have a handful of new resources I've done for AFX2/TGE/OSX, tested in TGEA, but won't post ... read more 03/27/2011 (7:57 am)
MAC version If...... read more 03/27/2011 (1:03 am)
pdf reader in Torque Ahhh, thanks for that! Problem is, I'm porting to windoze so using stock Apple code won't port d... read more 01/28/2011 (11:05 am)
Sunlight Direction w/TGE 1.5.2 and Cel Shading resource ...What I've done for now is offset the dummy weapons closer to the vehicle body so that the outline... read more 01/20/2011 (1:27 am)
Sunlight Direction w/TGE 1.5.2 and Cel Shading resource @Meredith: Thank you! The tip for TLK lighting was the trick. it led me to this post: http://w... read more 01/19/2011 (12:02 pm)
Sunlight Direction w/TGE 1.5.2 and Cel Shading resource Thanks guys, this is great!!! One observation, the cel shading mod seems to keep other shapes [tr... read more 01/18/2011 (2:27 pm)
Sunlight Direction w/TGE 1.5.2 and Cel Shading resource @Meredith: Did you ever resolve this issue? How did you 'negate the vector'?... read more 01/15/2011 (8:15 am)
Flying Vehicles Quick Update: I have managed to merge FGE and UAISK. Not a drag-n-drop but feasible. In a nutshell,... read more 01/14/2011 (6:33 pm)
Mission Cycling Resource for AFX 2.0/TGE + dedicated server issue Ahhh brilliant one that, will give it a try. The end mission sequence in Torque is quite convoluted,... read more 11/24/2010 (4:35 pm)
AFX Survey (Please Respond) 1. Are you an active AFX user? Yes, stayed with Torque because of AFX 2. Have you released o... read more 11/17/2010 (3:13 pm)
UAISK combing with AFX 1.2 TGE 1.5.2 Upate: I followed Johnny's steps last night, making changes to the appropriate files in stock afx 2.... read more 11/07/2010 (5:13 pm)
UAISK combing with AFX 1.2 TGE 1.5.2 @Rich: In my current project have afx2.0/TGE1.5.2 working with UAISK 1.5, aiWheeled/Flying/Heli/Hove... read more 11/07/2010 (12:50 am)
UAISK combing with AFX 1.2 TGE 1.5.2 Johnny: Note that in AFX 2+ the ai code has changed and now uses afxNonPlayerWranger. Most of wha... read more 11/05/2010 (6:06 pm)
Hovercraft script May I have it as well? faderboy [at] faderboy [dot] com Thanks... read more 10/20/2010 (5:56 pm)
AFX 2 / TGE 1.5.2 crash on mission cycle Can you get the T3D version to cycleMissions after onGameDurationEnd?... read more 10/18/2010 (7:38 pm)
AFX 2 / TGE 1.5.2 crash on mission cycle UPDATE: I can confirm that the ClientMissionCleanup issue exists in TGEA and the above fixes work... read more 10/18/2010 (7:13 pm)
AFX 2 / TGE 1.5.2 crash on mission cycle hmmm I have since looked into this issue in TGEA and I can't seem to get missions to cycle at all. A... read more 10/18/2010 (5:14 pm)
Keypress enemy selection Rich: Try adding this to you default.bind_AFX.cs: [code] //-------------------------- Target L... read more 10/18/2010 (6:08 am)
UAIK not working with AFX @Rich: FWIW I am using AFX 2.0 / TGE(A), and have UAISK working with both. As I mentioned before ... read more 10/18/2010 (5:51 am)
Keypress enemy selection @Rich: Are you using TGEA or T3D? This code should work in TGE/TGEA but I haven't tried it in T3D... read more 10/17/2010 (12:42 am)
AFX 2 / TGE 1.5.2 crash on mission cycle Update: Yes it works. I've had it cycling in a stock build for hours no probs. Running a Diff on... read more 10/13/2010 (8:30 pm)
AFX 2 / TGE 1.5.2 crash on mission cycle Jeff: Thanks again for the prompt fix. It seems to work in both stock AFX2/TGE152 as well as my h... read more 10/13/2010 (7:08 pm)
UAIK not working with AFX @Rich: 'Merging' AIManager? I've been running UAISK in tandem with afxNonPlayerWrangler, as well ... read more 10/13/2010 (4:18 pm)
AFX 2 / TGE 1.5.2 crash on mission cycle Thanks Jeff!!! Stock TGE works fine, TGEA fails without any particles. Don't own T3D...... read more 10/13/2010 (1:37 am)
AFX 2 / TGE 1.5.2 crash on mission cycle hmmm, well I've tried to get AFX2/TGEA to cycle missions and it seems it doesn't work either, with o... read more 10/13/2010 (12:03 am)
Selectrons and Weapon Muzzle Vectors hmm well after tinkering for a couple of days, I realized that I don't need a new targetting mode at... read more 06/24/2010 (8:57 am)
Paths working in 1.4? AHHHH!!! Dewd you rock... ... read more 06/22/2010 (12:30 pm)
Selectrons and Weapon Muzzle Vectors ahhh, thanks for the tip... I'll take a look at how weapon.cc works and go from there... Thanks agai... read more 06/22/2010 (12:26 pm)
afxCamera and vehicle cameraOffset Doh! I figured it out. I disabled the pan in/out function and used this handy little piece of code: ... read more 06/13/2010 (4:50 pm)
afxCamera and vehicle cameraOffset Jeff: Thanks for the tip on afxCameraPuppet - I have been experimenting with it on some guided we... read more 06/11/2010 (12:58 pm)
afxMeteor - Need Help @Jeff: I changed the targets to StaticShapes [octahedron.dts] and increased the lifetime and velocit... read more 05/05/2010 (1:32 pm)
Keypress enemy selection [cont'd] /client/commands.cs [code] //------------------------------Targeting----------------... read more 04/30/2010 (1:32 pm)
Keypress enemy selection @S2P [or anyone else needing this]: This should do it: server/commands.cs: [code] //----... read more 04/30/2010 (1:28 pm)
afxMeteor - Need Help default.bind_AFX.cs: [code] function castMeteor(%val) { if (%val) { echo("***... read more 04/30/2010 (12:12 pm)
Error compiling fresh AFX on Mac Nmuta: Sorry to chime in so late, but you would do well to update to Snow Leopard and to xCode 3+... read more 04/06/2010 (9:08 am)
afxFPS: an FPS mod for the ArcaneFX Demo Sean has done a TGEA port, and I don't use T3d, sorry...... read more 03/12/2010 (9:24 am)
UAIK not working with AFX @Donald: I can confirm that this kits works nicely with my AFX 2.0 enhanced project. The bots have b... read more 03/10/2010 (9:31 am)
UAIK not working with AFX @Sean: Try opening ~/server/afx/afxInit.cs and commenting out afxNonPlayer.cs and afxNonPlayerWr... read more 03/04/2010 (10:24 am)
afxRemix Vol. 1: afxBlitz, afxBlock and afxRush Just posted Vol:2, afxEatDirt [url=http://www.torquepowered.com/community/resources/view/19357]Here[... read more 02/17/2010 (1:06 pm)
Page «Previous 1 2 3 4 Last »