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Spencer Boomhower's Forum Posts

Thread Post Date Posted
Strange Biped/Bounds problem [quote]In track view, copy the y transform of the root to the bounding box, or just animate it direc... read more 07/08/2003 (11:47 pm)
Strange Biped/Bounds problem Joe: [quote]Unlink it and copy the controller to the bounds on only the tracks you need.[/quote] ... read more 07/08/2003 (11:19 pm)
Strange Biped/Bounds problem I just realized that my model does something that the example models don't. When I export mine to a ... read more 07/08/2003 (11:08 pm)
Nobody want to work on a stable project Oh, gotcha, thanks. -Spencer... read more 06/17/2003 (11:31 am)
Nobody want to work on a stable project You might also try contacting artists directly rather than waiting for them to come to you. Most lik... read more 06/17/2003 (10:51 am)
Any Portland, Oregon GG people? [quote]I live in Sacramento. Portland's better.[/quote] Heh, unless you're talking basketball. ... read more 05/22/2003 (12:06 am)
Any Portland, Oregon GG people? [quote]The meeting at the Lucky Lab last night was a great success even though it coincided with a n... read more 05/22/2003 (12:00 am)
Any Portland, Oregon GG people? Just got back from the meeting. Definitely worth the effort, and great to meet some Portland people ... read more 05/20/2003 (10:38 pm)
Any Portland, Oregon GG people? Just giving this post a bump since there's a meeting tonight. Hope to see some of you there. That is... read more 05/20/2003 (4:43 pm)
Any Portland, Oregon GG people? Great to see someone taking the initiative! I'd never even heard of this Game Dev meetup day. Rawkin... read more 05/17/2003 (12:53 pm)
Quark bug(?): Can't select objects in iso view Thanks for the tip, Patrick! I'd been using the folders out of habit from other programs, but hadn't... read more 04/26/2003 (12:30 pm)
Quark bug(?): Can't select objects in iso view Ah, now I'm seeing the usefulness of this arrangement (what I thought at first was a bug). You can s... read more 04/26/2003 (12:05 pm)
Quark bug(?): Can't select objects in iso view Oh. My. Gaaawwd. That was it, thanks :) I've been learning a lot of new programs lately, and I ha... read more 04/25/2003 (4:28 pm)
Any Portland, Oregon GG people? Hey, finally some "proper" Portlanders ;) -Spencer... read more 03/11/2003 (3:30 pm)
Pluggable terrain engine John: [quote]I personally would like a terrain engine that allows "overhangs"...so that you coul... read more 03/03/2003 (11:46 am)
Any Portland, Oregon GG people? Of course, any meeting of Portland (area) developers would have to include a trip [url=www.groundkon... read more 02/12/2003 (9:24 pm)
Any Portland, Oregon GG people? Personally, I got nothing to test, so I can't help you there :/ I'm mainly just trying to get a feel... read more 02/12/2003 (8:41 pm)
Any Portland, Oregon GG people? Tom: [quote]Well I could hop on Max and be downtown in 35 minutes : )[/quote] Ah, well perhaps... read more 02/12/2003 (7:47 pm)
Any Portland, Oregon GG people? Ben: [quote]Dunno know what "proper" means, but my mailing address says Portland and I spend muc... read more 02/12/2003 (6:39 pm)
Any Portland, Oregon GG people? But no one in Portland proper, huh? Danny, I saw your presentation at the IGC, good stuff. -... read more 02/05/2003 (6:42 pm)
Us and Them One reason there's so much dark and gloomy game art comes is simply that it's easier to get an emoti... read more 02/04/2003 (2:12 pm)
GG Member Ratings James: Thanks for the clarification! I've only had limited experience with slashdot, but a friend of... read more 01/14/2003 (7:46 pm)
GG Member Ratings This seems like an idea worth exploring, though I think it'd have to be designed in such a way as to... read more 01/14/2003 (5:47 pm)
maya to torque I'm pretty sure the Kaydara Filmbox format does this and I think it's free (never used it, just hear... read more 01/10/2003 (7:08 pm)
3ds Max r3.1 on Windows XP? Thanks, Scott, I appreciate it! And glad I could help. I'm going to try to make art available as I l... read more 01/10/2003 (7:02 pm)
3ds Max r3.1 on Windows XP? Check out the 3DS Max link of this forum (log on as a guest): [url]http://support.discreet.com/[... read more 01/10/2003 (5:59 pm)
3ds Max r3.1 on Windows XP? I think the C-dilla thing was introduced with Max 4, so it shouldn't affect Scott. I've used Max... read more 01/10/2003 (5:55 pm)
Mythology copyrights? OK here's my stab at game-developer legal advice :) I'm *pretty sure* that something like Hercule... read more 01/10/2003 (12:44 pm)
Question about modding RW Excellent, that's just what I wanted to hear :) Thanks James M!... read more 01/06/2003 (7:07 pm)
Question about modding RW Thanks James!... read more 01/06/2003 (5:20 pm)
Question about environment maps Stefan: Thanks for the reply! It was already set to 1, and I think it it important; seems like I... read more 01/06/2003 (12:22 pm)
Question about modding RW Thanks to the both of you for the replies. Johnathan: I do own a license; I should've mention... read more 01/06/2003 (12:17 pm)
Question about environment maps Ba-dump-[b]bump![/b]... read more 01/06/2003 (12:33 am)
Question about modding RW Anyone? ...Bueller? ...Bueller?... read more 01/06/2003 (12:30 am)
So you think you're a flight ace? I found a bug :/ When the game resets when you try again, even though the speed dial is set to 100, ... read more 01/01/2003 (4:20 pm)
MAVAV I hear tell it's a hoax. Either that, or *this* site is a hoax: [url]http://a.parsons.edu/~dyoo/... read more 12/31/2002 (5:29 pm)
3DS Max Online Training Vids Sorry for reviving a very old thread but I found these videos very helpful. As someone who's almost ... read more 12/30/2002 (11:54 am)
Is it possible to slow/stop movement up slopes? Thanks! That worked. -Spencer... read more 12/30/2002 (10:41 am)
3dmax/ rendering question Matthew, I'd second what Gareth said, only I'm not sure that just converting your current textur... read more 12/27/2002 (12:34 pm)
Free Skybox for Torque projects I should also point out that these panorama tools can handle photos taken with smaller FOVs, they do... read more 12/27/2002 (12:10 pm)
Free Skybox for Torque projects Anthony: [quote] Looks alright, but I don't really like not being allowed to edit.. it if need b... read more 12/24/2002 (5:16 pm)
Western Game with Torque Engine! Yes, a western FPS would rawk. I worked on a western game called Gunslinger that eventually bit the ... read more 12/16/2002 (8:58 pm)
IGC and the original Tribes I played way, WAY too much Tribes 1 back in the day but I'm not even 100% sure what my handle was ba... read more 10/30/2002 (8:22 pm)
Please raise you hand! I'm so there. Melv, a rule of thumb I've heard is that people in Oregon, home of the beer snobs,... read more 10/30/2002 (9:24 am)
IndieGamesCon '02 - Indie Artists So it looks like I'm just a bit late replying on this, but hopefully you can take this into consider... read more 10/30/2002 (9:15 am)
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