Spencer Boomhower's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Forum search kinda blows | @Stefan: I seem to remember having the same problem, where I would know I was searching for an exact... read more | 12/08/2008 (9:06 pm) |
| Car slipping / turning at 65 mph and above | Mike, Thanks for the detailed explanation. Only one problem, and I should've seen this coming: I... read more | 10/30/2007 (6:55 pm) |
| Car slipping / turning at 65 mph and above | Mike, How did you change the powered wheels to be the front wheels? I poked through car.cs, and ... read more | 10/30/2007 (6:24 am) |
| Mount object (selective) bug? | Ah, that must have been it. I did a complete uninstall then reinstall, which "fixed" it (previously ... read more | 10/19/2007 (6:43 am) |
| Mount object (selective) bug? | I think I'm seeing the same problem. I can't mount anything to anything else. It's been a while sinc... read more | 10/19/2007 (6:32 am) |
| Forum search kinda blows | I just noticed something about search that's obviously been limiting my search options. In this case... read more | 03/13/2007 (4:01 am) |
| Exporting PNG's with Alpha Channel from Photoshop - How? | @Dave, While the current default Photoshop approach to PNGs might be busted with regards to Torq... read more | 03/10/2007 (12:15 am) |
| Exporting PNG's with Alpha Channel from Photoshop - How? | That makes me wonder, does/could Torque support TGAs? That's the format that I most often see used i... read more | 03/09/2007 (9:38 pm) |
| Exporting PNG's with Alpha Channel from Photoshop - How? | For all the time I've spent fiddling with Torque art, I never realized that, in order to use PNG al... read more | 03/09/2007 (9:36 pm) |
| New Build of the Dark Industries DTS Exporter... | Just yesterday I was trying to export a model with an Env map using the old (GG) exporter, and it ju... read more | 02/10/2007 (11:01 pm) |
| New Build of the Dark Industries DTS Exporter... | @Matt, I'm trying to export a mounted object - a gun - with your exporter, and it seems to not e... read more | 02/09/2007 (12:35 am) |
| New Build of the Dark Industries DTS Exporter... | @Matt, Yep, I've already run into problems having both old and new exporters installed, so I don... read more | 01/24/2007 (10:46 pm) |
| New Build of the Dark Industries DTS Exporter... | One thing I'm seeing is that same problem where Max no longer recognizes the sequence objects I crea... read more | 01/24/2007 (9:36 pm) |
| New Build of the Dark Industries DTS Exporter... | Your timing is spectacular! I was just shutting down Max to do the exporter swap so I can export my ... read more | 01/24/2007 (8:37 pm) |
| Exporting Static Meshes? Invisible DIF? | Thanks, Matt! I knew it had to be something pretty straightforward, I just don't know my way around ... read more | 01/05/2007 (3:12 am) |
| 3ds max 7 dts exporter bugs | @Magnus, Thanks for clearing that up. I don't have 1.5 yet, and the DI exporter I've used has ei... read more | 01/02/2007 (10:24 pm) |
| 3ds max 7 dts exporter bugs | I have a slightly different take on this: [b]max2dtsExporter[/b] This is the original, and it m... read more | 01/02/2007 (5:30 pm) |
| Exporting Static Meshes? Invisible DIF? | Nothing yet? Is nobody in the know checking out this forum?... read more | 01/02/2007 (12:22 am) |
| What is a primitive exactly? | Thanks for the info!... read more | 12/07/2006 (8:06 am) |
| What is a primitive exactly? | I think I figured it out, I'm pretty sure primitive = tri-strips. I isolated a DTS object in a test ... read more | 12/06/2006 (2:07 am) |
| What is a primitive exactly? | Just giving this a little bump. Someone has to know what a primitive is, right? Generally, the p... read more | 12/06/2006 (1:20 am) |
| New Dark Industries 3ds Max 7 & 8 Exporters | BTW, I looking over what I wrote above it might read that I'm saying there's a major problem with Ma... read more | 11/29/2006 (9:35 am) |
| New Dark Industries 3ds Max 7 & 8 Exporters | Caylo, yes, as Magnus says there are some problems with using both exporters installed at the same t... read more | 11/29/2006 (8:25 am) |
| New Dark Industries 3ds Max 7 & 8 Exporters | @Matt Summers: Earlier you said, [quote]We are working on removing the naming requirement of... read more | 11/29/2006 (7:08 am) |
| 1.4 Editor - Text too big for fields | Thanks for the link, Clint!... read more | 11/08/2006 (11:25 pm) |
| Torque 1.5 Downloads Temporarily Down (due to High Demand) | Reposting a bug from the IotD, at Ben's suggestion: "I opened up the level editor during the wal... read more | 10/26/2006 (1:42 am) |
| New Dark Industries 3ds Max 7 & 8 Exporters | @Freeze: Thanks for the suggestion, but I'm not using multires for my LODs. I never like the res... read more | 10/10/2006 (1:25 am) |
| New Dark Industries 3ds Max 7 & 8 Exporters | @Matt: You say, [quote]We are working on removing the naming requirement of the two base nod... read more | 10/06/2006 (8:55 pm) |
| New Dark Industries 3ds Max 7 & 8 Exporters | @Ando: Currently, AdamPack won't export from the Dark Industries exporter. AFAIK these exporters... read more | 10/06/2006 (8:46 pm) |
| New Dark Industries 3ds Max 7 & 8 Exporters | Also, Matt, a naming suggestion, since I've found people referring to the exporter on the GG Artist ... read more | 10/05/2006 (3:59 pm) |
| Exporter detail level Bugs? | @Freeze I did get it to work a while back, using the same exporters you just pointed me to. These... read more | 10/05/2006 (3:52 pm) |
| New Dark Industries 3ds Max 7 & 8 Exporters | @Alienforce In a post above, I mention that I'm having trouble exporting a character using these ... read more | 10/05/2006 (3:37 pm) |
| New Dark Industries 3ds Max 7 & 8 Exporters | Hi Matt, I just set up a new DTS pretty much from scratch, and was able to get the auto-billboar... read more | 09/30/2006 (1:57 am) |
| New Dark Industries 3ds Max 7 & 8 Exporters | Hi Matt, Did you get a chance to look at the problem I emailed you about, the problem with the c... read more | 09/29/2006 (3:03 am) |
| New Dark Industries 3ds Max 7 & 8 Exporters | Matt, I just edited my first post to include: [quote]EDIT: At the time I originally made this po... read more | 09/21/2006 (7:10 pm) |
| Snap to Grid Not Working Correctly | I think it'll be great to have verts and objects snap to grid intersections, but I hope you'll still... read more | 09/17/2006 (4:50 am) |
| 3ds max 7 dts exporter bugs | @Matt Based on your suggestions, I think I've got those LODs working. I had previously found ... read more | 09/14/2006 (8:43 pm) |
| 3ds max 7 dts exporter bugs | @Matt: When you say, "new exporter" are you talking specifically about the Dark Industries versi... read more | 09/14/2006 (6:18 am) |
| 3ds max 7 dts exporter bugs | Logan, Thanks for the offer to share your exporter. I'll be sending an email in a bit. I fin... read more | 09/13/2006 (9:34 pm) |
| 3ds max 7 dts exporter bugs | @Logan: In trying to figure out a problem with LODs I stumbled upon this thread. I'm kind of... read more | 09/13/2006 (10:40 am) |
| Exporter detail level Bugs? | Freeze, Which exporters are you using? The ones from the art page: [url]www.garagegames.com/deve... read more | 09/13/2006 (10:19 am) |
| TGE 1.4 Editing bug | Has anyone come up with a real fix for this? I'm starting to use the mission editor pretty heavily, ... read more | 08/04/2006 (2:04 am) |
| Too Many Details for Mesh? | DavidRM is the "guy who deals with the code" I spoke of :). Thanks David! @Eddie, do you mean cul... read more | 07/31/2006 (8:11 am) |
| Too Many Details for Mesh? | All 20 collision meshes work, I checked. I had thought the same thing about the 8 mesh limit when we... read more | 07/29/2006 (9:47 pm) |