Game Development Community

Kevin Ostrowski's Forum Posts

Thread Post Date Posted
wheeledVehicle - resetting the wheels after keypress? Sorry I didn't catch this thread earlier, I did a simple hack to do just that. In vehicles.cc: [cod... read more 06/27/2002 (1:52 pm)
LightWave to DTS exporter prerelease version available When I tried it I exported my object as a LW 5 file first and it worked fine, it didn't work with a ... read more 06/10/2002 (7:26 pm)
LightWave to DTS exporter prerelease version available I did a little searching and I came across a LWO -> map converter. [url]http://www.petrich.com/ga... read more 06/10/2002 (12:23 pm)
Bigger, Fatter, Faster ... Maybe I missed it somewhere, but were you ever able to get a spot light to work correctly? Just curi... read more 06/10/2002 (10:33 am)
Torque Vehicles You are not alone... [url=http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&... read more 05/20/2002 (2:26 pm)
Torque Vehicles Badguy did a tutorial on mounting here: [url]http://garagegames.com/index.php?sec=mg&mod=resource&p... read more 05/17/2002 (3:04 pm)
Attack of the Clones rules Thankfully Jar Jar only has about 5 lines and is barley in the movie.... read more 05/16/2002 (12:57 pm)
How to get funds to finish the game? I see a lot of people comparing the indy music scene to the indy game scene, and while there are a l... read more 05/16/2002 (12:43 pm)
Attack of the Clones rules I don't know... I think the Matrix trailer was better :) Actually it was 10x better then Episode 1, ... read more 05/16/2002 (12:11 pm)
Am I loosing my mind? Hmm... I've come across something interesting. I was playing around with Melv's fxLight and have one... read more 05/14/2002 (8:57 pm)
Does Photoshop 7.0 handle PNG's alpha layer correctly? oh, it won't save a custom alpha channel as a mask if that's what you mean, but it will save transpa... read more 05/12/2002 (2:18 pm)
Does Photoshop 7.0 handle PNG's alpha layer correctly? I don't have PS 7 yet, but in 6 if you "Save for Web" it saves PNG's correctly.... read more 05/12/2002 (12:45 pm)
Am I loosing my mind? Thanks, at least I know it wasn't something I did :) But the random warp is really strange. Although... read more 05/12/2002 (12:41 pm)
Movement That sets the destination. You have to do %obj.client.move(); after you set it.... read more 05/10/2002 (3:55 pm)
Come get your Dynamic fxLight ... Doh!@# Thanks Stefan, I figured it was something stupid on my part... I've just made a new rule..... read more 05/10/2002 (8:16 am)
Come get your Dynamic fxLight ... Am I missing something? It compiles fine for me, but I'm getting this error when I try to add it fro... read more 05/09/2002 (7:56 pm)
help - cant get to square 0 You did compile it right? If so you should just have to double click the TorqueDemo.exe. You don't h... read more 05/09/2002 (4:57 pm)
Come get your Dynamic fxLight ... Ah... I see, I'll have to give that a try then, thanks.... read more 05/07/2002 (1:04 pm)
Come get your Dynamic fxLight ... I haven't had a chance to try it yet, but is it limited to only a point light? Or can the type be ch... read more 05/07/2002 (12:54 pm)
useing RW borders and buttons If you have PS 5.5 then you should be able to use Image Ready to save... I haven't tried it though. ... read more 05/03/2002 (3:20 pm)
useing RW borders and buttons FYI, to get transparent PNG's to save correctly in Photoshop 6, pick File:Save for Web. or "Ctrl+Alt... read more 05/03/2002 (2:59 pm)
Editing company and project Just click the little paper icon to the left of the trash can. It's in the upper left of your projec... read more 05/03/2002 (2:57 pm)
Replacing an object... Arg... Yeah I'm using the debris. I figured there wasn't anything just for damage models, but I thin... read more 05/03/2002 (12:42 pm)
Replacing an object... Thanks, that is going to work for dropping something at the marker, but I also need to know how to s... read more 05/03/2002 (12:07 pm)
2 Wheeled Vehicles I made a vespa that works ok, it's not perfect yet but it's drivable and doesn't tip over. It was re... read more 04/29/2002 (11:43 am)
What kinds of "lights" ... Falloff is how far the light goes from the source and distance is the radius of the spotlight. [u... read more 04/28/2002 (7:00 pm)
What kinds of "lights" ... There are a couple threads [url=www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&q... read more 04/27/2002 (9:14 am)
What kinds of "lights" ... That's a nice little reference... Glad you posted that before I started digging to far into it... Is... read more 04/25/2002 (9:31 pm)
What kinds of "lights" ... Did you try adding a property named "name", or is that already there? Also make sure you are using l... read more 04/25/2002 (2:58 pm)
What kinds of "lights" ... My guess is it is something in worldcraft... Just a guess because I've never used it. I'm going ... read more 04/25/2002 (1:59 pm)
What kinds of "lights" ... I'm using Quark. Is there a target entity in Worldcraft? It sounds like you are doing it right by ad... read more 04/25/2002 (10:47 am)
What kinds of "lights" ... No, you shouldn't need to name it a path name... I'll write up a little tutorial a little later when... read more 04/25/2002 (9:36 am)
What kinds of "lights" ... All you need to do for a target entity is give it a unique name. Then make sure that the name is the... read more 04/24/2002 (9:25 am)
What kinds of "lights" ... Positive it's a spot [url=www.40oz-warriors.com/dui/spot_test2.jpg]Here's a more spotlight looking s... read more 04/23/2002 (8:09 pm)
What kinds of "lights" ... I think this is a Worldcraft problem because I've had no trouble with spots using Quark. [url]www.40... read more 04/23/2002 (9:22 am)
In need of dedicated and talented people... LOL... There is going to be a lot of little things that are there for no other purpose but to be amu... read more 04/18/2002 (8:53 pm)
In need of dedicated and talented people... Josh, As for the typo, all I can say is oops... Spell checker didn't catch it and I've read through... read more 04/18/2002 (10:52 am)
What kinds of "lights" ... Are you using portals? If you're not then depending on how much ambient light and how bright the lig... read more 04/11/2002 (3:52 pm)
How to make a (invisble) window? You need to use a transparent PNG, search the forum for glass or transparent and you'll find all you... read more 04/11/2002 (10:23 am)
new to torque It's well worth the $100... I actually bought 3dRad before torque... used it for 1 day, found torque... read more 04/11/2002 (2:04 am)
Vehicle stuff ok, so I decided to play around with the sounds for a bit and I got softImpactSound & hardImpactSoun... read more 03/30/2002 (3:17 am)
Vehicle stuff No, I haven't even began to mess around the sound or sfx at all, but I'll get there eventually... On... read more 03/30/2002 (2:38 am)
Vehicle stuff Ok, I really don't know too much C++, but I needed to do this as well, I don't know if this is the e... read more 03/28/2002 (2:34 pm)
Vehicle stuff Here's the change I made, I was wrong it was the move->yaw I was checking not the pitch: [code] /... read more 03/27/2002 (7:52 pm)
Vehicle stuff I made a hack to vehicle.cc that does just that, I'm at work at the moment and don't have the change... read more 03/27/2002 (11:37 am)
Help wanted adds are not sufficient. I think that's what this forum's for: http://www.garagegames.com/index.php?sec=mg&mod=forums&page=r... read more 03/22/2002 (5:10 pm)
Vehicle Collision and Impulse I gave up on it for the moment... It's a little out of my programming skill-set and I was hung up on... read more 03/21/2002 (11:24 am)
Breakable Glass...? Hmmm... Well correctly rendered transparent brushes in interiors would be helpful, the hack floating... read more 03/20/2002 (1:18 pm)
Breakable Glass...? Ok, so it's not just me :) Anyway, that would be a very useful thing to have, I can think of about 1... read more 03/20/2002 (1:13 pm)
Having a gold mine , but no way to exploit it ... If you doc's are too large to send via email and that's holding it up from being proofread, you may ... read more 03/12/2002 (2:37 pm)