Kevin Ostrowski's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| wheeledVehicle - resetting the wheels after keypress? | Sorry I didn't catch this thread earlier, I did a simple hack to do just that. In vehicles.cc: [cod... read more | 06/27/2002 (1:52 pm) |
| LightWave to DTS exporter prerelease version available | When I tried it I exported my object as a LW 5 file first and it worked fine, it didn't work with a ... read more | 06/10/2002 (7:26 pm) |
| LightWave to DTS exporter prerelease version available | I did a little searching and I came across a LWO -> map converter. [url]http://www.petrich.com/ga... read more | 06/10/2002 (12:23 pm) |
| Bigger, Fatter, Faster ... | Maybe I missed it somewhere, but were you ever able to get a spot light to work correctly? Just curi... read more | 06/10/2002 (10:33 am) |
| Torque Vehicles | You are not alone... [url=http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&... read more | 05/20/2002 (2:26 pm) |
| Torque Vehicles | Badguy did a tutorial on mounting here: [url]http://garagegames.com/index.php?sec=mg&mod=resource&p... read more | 05/17/2002 (3:04 pm) |
| Attack of the Clones rules | Thankfully Jar Jar only has about 5 lines and is barley in the movie.... read more | 05/16/2002 (12:57 pm) |
| How to get funds to finish the game? | I see a lot of people comparing the indy music scene to the indy game scene, and while there are a l... read more | 05/16/2002 (12:43 pm) |
| Attack of the Clones rules | I don't know... I think the Matrix trailer was better :) Actually it was 10x better then Episode 1, ... read more | 05/16/2002 (12:11 pm) |
| Am I loosing my mind? | Hmm... I've come across something interesting. I was playing around with Melv's fxLight and have one... read more | 05/14/2002 (8:57 pm) |
| Does Photoshop 7.0 handle PNG's alpha layer correctly? | oh, it won't save a custom alpha channel as a mask if that's what you mean, but it will save transpa... read more | 05/12/2002 (2:18 pm) |
| Does Photoshop 7.0 handle PNG's alpha layer correctly? | I don't have PS 7 yet, but in 6 if you "Save for Web" it saves PNG's correctly.... read more | 05/12/2002 (12:45 pm) |
| Am I loosing my mind? | Thanks, at least I know it wasn't something I did :) But the random warp is really strange. Although... read more | 05/12/2002 (12:41 pm) |
| Movement | That sets the destination. You have to do %obj.client.move(); after you set it.... read more | 05/10/2002 (3:55 pm) |
| Come get your Dynamic fxLight ... | Doh!@# Thanks Stefan, I figured it was something stupid on my part... I've just made a new rule..... read more | 05/10/2002 (8:16 am) |
| Come get your Dynamic fxLight ... | Am I missing something? It compiles fine for me, but I'm getting this error when I try to add it fro... read more | 05/09/2002 (7:56 pm) |
| help - cant get to square 0 | You did compile it right? If so you should just have to double click the TorqueDemo.exe. You don't h... read more | 05/09/2002 (4:57 pm) |
| Come get your Dynamic fxLight ... | Ah... I see, I'll have to give that a try then, thanks.... read more | 05/07/2002 (1:04 pm) |
| Come get your Dynamic fxLight ... | I haven't had a chance to try it yet, but is it limited to only a point light? Or can the type be ch... read more | 05/07/2002 (12:54 pm) |
| useing RW borders and buttons | If you have PS 5.5 then you should be able to use Image Ready to save... I haven't tried it though. ... read more | 05/03/2002 (3:20 pm) |
| useing RW borders and buttons | FYI, to get transparent PNG's to save correctly in Photoshop 6, pick File:Save for Web. or "Ctrl+Alt... read more | 05/03/2002 (2:59 pm) |
| Editing company and project | Just click the little paper icon to the left of the trash can. It's in the upper left of your projec... read more | 05/03/2002 (2:57 pm) |
| Replacing an object... | Arg... Yeah I'm using the debris. I figured there wasn't anything just for damage models, but I thin... read more | 05/03/2002 (12:42 pm) |
| Replacing an object... | Thanks, that is going to work for dropping something at the marker, but I also need to know how to s... read more | 05/03/2002 (12:07 pm) |
| 2 Wheeled Vehicles | I made a vespa that works ok, it's not perfect yet but it's drivable and doesn't tip over. It was re... read more | 04/29/2002 (11:43 am) |
| What kinds of "lights" ... | Falloff is how far the light goes from the source and distance is the radius of the spotlight. [u... read more | 04/28/2002 (7:00 pm) |
| What kinds of "lights" ... | There are a couple threads [url=www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&q... read more | 04/27/2002 (9:14 am) |
| What kinds of "lights" ... | That's a nice little reference... Glad you posted that before I started digging to far into it... Is... read more | 04/25/2002 (9:31 pm) |
| What kinds of "lights" ... | Did you try adding a property named "name", or is that already there? Also make sure you are using l... read more | 04/25/2002 (2:58 pm) |
| What kinds of "lights" ... | My guess is it is something in worldcraft... Just a guess because I've never used it. I'm going ... read more | 04/25/2002 (1:59 pm) |
| What kinds of "lights" ... | I'm using Quark. Is there a target entity in Worldcraft? It sounds like you are doing it right by ad... read more | 04/25/2002 (10:47 am) |
| What kinds of "lights" ... | No, you shouldn't need to name it a path name... I'll write up a little tutorial a little later when... read more | 04/25/2002 (9:36 am) |
| What kinds of "lights" ... | All you need to do for a target entity is give it a unique name. Then make sure that the name is the... read more | 04/24/2002 (9:25 am) |
| What kinds of "lights" ... | Positive it's a spot [url=www.40oz-warriors.com/dui/spot_test2.jpg]Here's a more spotlight looking s... read more | 04/23/2002 (8:09 pm) |
| What kinds of "lights" ... | I think this is a Worldcraft problem because I've had no trouble with spots using Quark. [url]www.40... read more | 04/23/2002 (9:22 am) |
| In need of dedicated and talented people... | LOL... There is going to be a lot of little things that are there for no other purpose but to be amu... read more | 04/18/2002 (8:53 pm) |
| In need of dedicated and talented people... | Josh, As for the typo, all I can say is oops... Spell checker didn't catch it and I've read through... read more | 04/18/2002 (10:52 am) |
| What kinds of "lights" ... | Are you using portals? If you're not then depending on how much ambient light and how bright the lig... read more | 04/11/2002 (3:52 pm) |
| How to make a (invisble) window? | You need to use a transparent PNG, search the forum for glass or transparent and you'll find all you... read more | 04/11/2002 (10:23 am) |
| new to torque | It's well worth the $100... I actually bought 3dRad before torque... used it for 1 day, found torque... read more | 04/11/2002 (2:04 am) |
| Vehicle stuff | ok, so I decided to play around with the sounds for a bit and I got softImpactSound & hardImpactSoun... read more | 03/30/2002 (3:17 am) |
| Vehicle stuff | No, I haven't even began to mess around the sound or sfx at all, but I'll get there eventually... On... read more | 03/30/2002 (2:38 am) |
| Vehicle stuff | Ok, I really don't know too much C++, but I needed to do this as well, I don't know if this is the e... read more | 03/28/2002 (2:34 pm) |
| Vehicle stuff | Here's the change I made, I was wrong it was the move->yaw I was checking not the pitch: [code] /... read more | 03/27/2002 (7:52 pm) |
| Vehicle stuff | I made a hack to vehicle.cc that does just that, I'm at work at the moment and don't have the change... read more | 03/27/2002 (11:37 am) |
| Help wanted adds are not sufficient. | I think that's what this forum's for: http://www.garagegames.com/index.php?sec=mg&mod=forums&page=r... read more | 03/22/2002 (5:10 pm) |
| Vehicle Collision and Impulse | I gave up on it for the moment... It's a little out of my programming skill-set and I was hung up on... read more | 03/21/2002 (11:24 am) |
| Breakable Glass...? | Hmmm... Well correctly rendered transparent brushes in interiors would be helpful, the hack floating... read more | 03/20/2002 (1:18 pm) |
| Breakable Glass...? | Ok, so it's not just me :) Anyway, that would be a very useful thing to have, I can think of about 1... read more | 03/20/2002 (1:13 pm) |
| Having a gold mine , but no way to exploit it ... | If you doc's are too large to send via email and that's holding it up from being proofread, you may ... read more | 03/12/2002 (2:37 pm) |