Donnie-Hutson-Jr's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Using Dev C++ with TGE 1.5.2 | I know updating is scary at times, but please update, update, update!!! Many gamers and programmers ... read more | 02/15/2012 (3:16 pm) |
| Need Help with no sound when key is pressed**FIXED** | Michael, you were right....I also had to list my audio description and profiles in my datablocks/aud... read more | 01/28/2012 (11:44 am) |
| New Normal/Height/Other Generation Utility - MindTex | Ryan, I'm running WinXP Media Center edition service pack 3. Heres my log: MindTex 1.0.4 (Beta):.... read more | 12/17/2011 (8:50 am) |
| New Normal/Height/Other Generation Utility - MindTex | Sweet program from what I seen, but I tried the download and it wont run??? Says failed to create 3d... read more | 12/16/2011 (9:28 am) |
| Fx Pack 1 port to T3D | Thanks guys for the replys!!!! ... read more | 03/26/2011 (8:47 pm) |
| uaisk trouble | Mike what command are you talking about exactly?? I have TGE1.5.2 and this kit works great. Give mor... read more | 07/05/2010 (5:13 pm) |
| Upgrading to 1.4.0 | No prob.... Twisted your still the Jenius and I love the new critter behavior. Great work and worth ... read more | 06/29/2010 (1:23 pm) |
| Upgrading to 1.4.0 | hey twisted, finally got my bot following a path again. I seen your note about the following; Op... read more | 06/29/2010 (5:38 am) |
| Upgrading to 1.4.0 | thanks jenius, will try it and post back soon........... read more | 06/15/2010 (8:19 pm) |
| Upgrading to 1.4.0 | Twisted, just wanna run this by you too, in the function Armor::damage I have it like so; [code]i... read more | 06/13/2010 (5:07 pm) |
| Upgrading to 1.4.0 | Twisted, In the aiPathed.cs file, I changed in the [code]function AIPlayer::moveToNode(%obj, %index)... read more | 06/13/2010 (3:22 pm) |
| Upgrading to 1.4.0 | Twisted, thanks for the great update. I have my guys in game again, but like with 1.3 and the Flexib... read more | 06/13/2010 (3:16 pm) |
| AI Death Message help.... | Hey Twisted, yes Im using TGE152 with UAISK 130 and yes the body parts damage code works great. Ok g... read more | 06/04/2010 (3:48 pm) |
| AI Death Message help.... | Hey Twisted, the script compiles just fine and I did put it in there. Heres my damage function; [... read more | 06/04/2010 (6:38 am) |
| AI Death Message help.... | Twisted, I even tried adding this in the Armor::damage function, just under the last if statement; ... read more | 06/03/2010 (1:51 pm) |
| AI Death Message help.... | Hey Twisted, Thanxs for your reply, but still a nogo. I tried the above in just my bots cs file....n... read more | 06/03/2010 (1:40 pm) |
| Ai Death Message help.... | Cool, will try......Thanx Thomas... read more | 06/03/2010 (1:08 pm) |
| AI Death Message help.... | I only need it to report player killed bot. It does work the other way without the bots name. Thanks... read more | 06/02/2010 (9:16 pm) |
| Auto Loading Levels | Hey Chris, you could try this, it should work in 1.5.2 also and you can load a mission from command ... read more | 05/28/2010 (5:23 am) |
| AI Death Message help.... | Thanks twisted, I'll see what I can do and post back here for others.... read more | 05/27/2010 (4:47 pm) |
| Laser Sight | Still a no-go..... Hey C, what should my weapon model contain?? I do have a muzzlepoint, is there so... read more | 05/23/2010 (8:34 am) |
| Laser Sight | Hey C, is there something I'm not doing to get this to show in game. I did everything. I made laserl... read more | 05/22/2010 (3:35 pm) |
| Laser Sight | Gotcha...why didnt I see that!! Thanks man........ read more | 05/22/2010 (3:25 pm) |
| Laser Sight | so where do I put this.... [code]shape->getRenderMuzzlePoint(mountPoint,&startPosition); ... read more | 05/22/2010 (1:19 pm) |
| Help Its Too Dark In Here.... | Csmp, do you know where this goes in that resource; [code]shape->getRenderMuzzlePoint(mountPo... read more | 05/22/2010 (12:59 pm) |
| Help Its Too Dark In Here.... | Thanks CsMp, freakin cool............ read more | 05/22/2010 (12:01 pm) |
| Walking And Running Ai Help Needed | Hey Daniel, ya I have a walk animation already setup for the player, its the AIPlayer that I'm tryin... read more | 05/20/2010 (8:18 am) |
| Walking And Running Ai Help Needed | Hey Daniel, ya I do have it set to about .17 actually and replaced my run.dsq with walk.dsq, to simu... read more | 05/19/2010 (4:36 am) |
| Walk animation for the Soldier Pack | Hey Bobby, sent the dsq and my soldier.cs files to you.... read more | 05/15/2010 (7:57 am) |
| Walk animation for the Soldier Pack | Hey guys, I did find this, just need to try it and figure out how to use it in script with the AI ki... read more | 05/14/2010 (1:25 pm) |
| Walk animation for the Soldier Pack | Hey Bobby, thanks for the reply and I understand that I can do that but I would like to add the anim... read more | 05/14/2010 (12:52 pm) |
| Walk Seq ***Fixed*** | Fixed my problem. I had to link bounds to my root and set the inherit to y. Im actually glad eb didn... read more | 05/13/2010 (11:11 am) |
| Walk Seq ***Fixed*** | Hey eb, I got it.... Got the soldier to walk and Thanx for all your hard work and I hope to use the ... read more | 05/13/2010 (9:34 am) |
| Check this out | Just wondering what you thought, and keep up the hard work twisted...... read more | 05/13/2010 (4:40 am) |
| Breaking the FPS game stereotype, can we make peoples love us again? | to me, its the history games that tell a true story of men in combat and what they went through. Tho... read more | 05/11/2010 (4:54 am) |
| Walk Seq ***Fixed*** | No rush at all, when ever you can do it, is all up to you and thank you again eb......... read more | 05/10/2010 (2:25 pm) |
| Walk Seq ***Fixed*** | Just sent the files to your hotmail eb, Thanks again. ... read more | 05/10/2010 (1:57 pm) |
| Walk Seq ***Fixed*** | Your the man eb, I'll send that real soon and can you tell me were I went wrong, I'd really be glad ... read more | 05/10/2010 (1:20 pm) |
| Triggering an Exploding Barrel Help | I'm not to good at programming but I think you need to call for explodeBarrel in your BarrelTrigger:... read more | 05/08/2010 (2:29 pm) |
| Flexible A* Pathfinding System problem with UAISK | Twisted, your first suggestion; [code]%obj.findPathTo(%node.getposition());[/code] worked gr... read more | 04/24/2010 (4:03 pm) |
| Flexible A* Pathfinding System problem with UAISK | thanks Twisted for the support, I will try this as soon as I can and post again........Donnie... read more | 04/24/2010 (12:21 pm) |
| ODEScript New Thread | Damn....I keep getting this ode error Everything works except for the ragdoll part of ode... o... read more | 10/22/2009 (1:14 pm) |
| The Universal AI Starter Kit | Ya, thats why........Seems to work better now. Thanks Twisted... read more | 10/15/2009 (1:12 pm) |
| Health Kit Spawn Question - Help | I just place a health kit in my mission and it respawns its self even after I pick it up. I checked ... read more | 10/14/2009 (5:35 pm) |
| A qustion that has been asked many timed - XBox Controllers in 1.5.2 | Try putting the code in the default.bind.cs file located in starter.fps/client/scripts directory... read more | 10/11/2009 (9:20 pm) |
| Heli resource missing content | Ya, what I read was, just the sound couldn't be used commercially. Hoping to use it as and AI follow... read more | 10/11/2009 (6:38 pm) |
| Ai Trouble, I Need Help :( | Little man, check out the [url]http://www.garagegames.com/products/ai-starter-kit[/url] or the [url]... read more | 10/11/2009 (10:41 am) |
| Heli resource missing content | Thanks CSMP, but with luck I found a copy I had backed up on my other hard drive. I too have the res... read more | 10/11/2009 (10:28 am) |
| Ragdoll??? | Damn....I keep getting this ode error Everything works except for the ragdoll part of ode... o... read more | 10/10/2009 (9:47 pm) |
| Ragdoll??? | I posted this very question in GMKs forums......... read more | 10/10/2009 (9:44 pm) |