Kira's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Scattersky | Ah ok Thanks I want to get a nice daylight with a lighter blue/slightly yellow horizon. I might wa... read more | 06/01/2009 (4:43 pm) |
| ARG 8 bit 24 bit y no 16 bit. | @Kevin Have a look at Geocontrol 2 it is AMAZING for its realisim we do photoreal landscape rende... read more | 05/31/2009 (3:19 pm) |
| Terrain Diffuse texture code help | Is there a way to reduce the blur of the base texture ?... read more | 05/29/2009 (6:29 pm) |
| Terrain Diffuse texture code help | Ah ok Sorry, I thought you meant in the terrain material editor , I found it in the terrain databloc... read more | 05/29/2009 (6:12 pm) |
| Terrain Diffuse texture code help | Hi Tom Is there meant to be control? because the diffuse in the terrain painter has no options at a... read more | 05/29/2009 (4:04 pm) |
| Terrain Diffuse texture code help | Thanks for your help from what I have found,is it this file? "terrData.cpp" ... read more | 05/29/2009 (3:23 pm) |
| Terrain Diffuse texture code help | Thanks guys When you are learning your way around this engine you can spend days looking for code... read more | 05/28/2009 (2:45 pm) |
| dts failure | Figured it out After many hours of getting nowhere , It turns out that the nodels surface must hav... read more | 05/28/2009 (3:01 am) |
| dts failure | Hey, When I have exported many DTS shapes which includes trees and all sort of shapes with or wit... read more | 05/28/2009 (12:15 am) |
| Roads not repelling foliage | Now I feel bad starting this post , I honestly thought It was meant to repel , but the fact it doesn... read more | 05/25/2009 (3:59 pm) |
| Undockable Interfaces | @Bloodknight Yeeh I thought of that , but I didn't want to push my luck... read more | 05/24/2009 (6:00 pm) |
| Compiling the engine | I thought that just updates any changes to the level , but what if you make changes to the source th... read more | 05/24/2009 (4:24 pm) |
| Orthographic Views | Awesome!! hope they add it to the GUI... read more | 05/24/2009 (3:15 pm) |
| Undockable Interfaces | Your probably right but It would be nice... read more | 05/24/2009 (3:14 pm) |
| Undockable Interfaces | Dockable monitors are the best idea...the reason being is I personally use 3 monitors....am still ho... read more | 05/24/2009 (1:21 am) |
| Resource: Material Picker | Cool I might try this out ... read more | 05/23/2009 (9:15 pm) |
| Has anyone worked out how to add moon to "time of day" and "scattersky"? | Awesome that would be great to see This engine is shaping up really well... read more | 05/23/2009 (7:20 pm) |
| Has anyone worked out how to add moon to "time of day" and "scattersky"? | @ Tom Is there a plan to implement Gui such as the one from Cryengine 2 to control Sky shader? i... read more | 05/23/2009 (5:45 pm) |
| Roads not repelling foliage | Ah ok ,my mistake...sorry... read more | 05/22/2009 (8:15 pm) |
| Roads not repelling foliage | Ah ok , I just assumed it worked as it did in Lara's video tutorial on roads and I think in your Sou... read more | 05/22/2009 (7:58 pm) |
| Has anyone worked out how to add moon to "time of day" and "scattersky"? | @deepscatch Yeah I tried something similar with the sun but it seemed to lock the time of day sun o... read more | 05/22/2009 (6:58 pm) |
| Has anyone worked out how to add moon to "time of day" and "scattersky"? | Showoff......... hehe So how did you do it ??... read more | 05/22/2009 (6:32 pm) |
| Forest Kit (With out negitivity) | I read somewhere in the Forums that Sickhead games want to make sure they get it correct the first t... read more | 05/22/2009 (6:07 pm) |
| Torque 3D Beta 1 Bug - Road and material selection causes crash | Has the issue with the road fighting for visability with the terrain got anything to do with this?... read more | 05/21/2009 (3:49 am) |
| limit on heightfield import size? | @BO We also need paging terrain in our project , and have been advised by Tom Spilman to perhaps in... read more | 05/10/2009 (3:27 pm) |
| Beta Bug with Foliage Replicator | We had no luck with png files at all....the only files that worked for us were dds... ... read more | 05/03/2009 (6:46 pm) |
| Beta Bug with Foliage Replicator | We have found it only works with .DDS textures Thats just a first obsevation ,have not gone into t... read more | 05/03/2009 (5:26 pm) |
| Beta Bug with Foliage Replicator | You're a star Matt!! Thanks HEAPS!... read more | 05/03/2009 (3:29 am) |
| Is this BETA1.0 the one that presented on GDC? | To All you T3D enthusiasts and especially the developers working on this. I'd like to say two things... read more | 05/02/2009 (11:28 pm) |
| Resolved Create Heightmap, opacity map size | Thanks Russell...however it's Shez not Richard :o) So I take it whatever is causing it in the fir... read more | 05/02/2009 (8:03 pm) |
| Resolved Create Heightmap, opacity map size | Hi Guys and Russell, Before I go into it just a little tip for all those out there who want to re... read more | 05/02/2009 (3:46 pm) |
| Could somebody explain the new terrain system workings | Thanks Tom!!!!! That's going to keep me busy ;OP Regards Shez ... read more | 04/18/2009 (9:25 pm) |
| Some Quick Questions.. | I would seriously reccommend looking at Grome It is a full on suite of terrain creation and textur... read more | 03/26/2009 (11:24 pm) |
| Unable to save my own mission to my own Projects folder | G'Day Guys, Thanks for all your information. It did drive me barmy and as I'm a Computer Engineer... read more | 08/10/2008 (2:33 pm) |