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Kira's Forum Posts

Thread Post Date Posted
Scattersky Ah ok Thanks I want to get a nice daylight with a lighter blue/slightly yellow horizon. I might wa... read more 06/01/2009 (4:43 pm)
ARG 8 bit 24 bit y no 16 bit. @Kevin Have a look at Geocontrol 2 it is AMAZING for its realisim we do photoreal landscape rende... read more 05/31/2009 (3:19 pm)
Terrain Diffuse texture code help Is there a way to reduce the blur of the base texture ?... read more 05/29/2009 (6:29 pm)
Terrain Diffuse texture code help Ah ok Sorry, I thought you meant in the terrain material editor , I found it in the terrain databloc... read more 05/29/2009 (6:12 pm)
Terrain Diffuse texture code help Hi Tom Is there meant to be control? because the diffuse in the terrain painter has no options at a... read more 05/29/2009 (4:04 pm)
Terrain Diffuse texture code help Thanks for your help from what I have found,is it this file? "terrData.cpp" ... read more 05/29/2009 (3:23 pm)
Terrain Diffuse texture code help Thanks guys When you are learning your way around this engine you can spend days looking for code... read more 05/28/2009 (2:45 pm)
dts failure Figured it out After many hours of getting nowhere , It turns out that the nodels surface must hav... read more 05/28/2009 (3:01 am)
dts failure Hey, When I have exported many DTS shapes which includes trees and all sort of shapes with or wit... read more 05/28/2009 (12:15 am)
Roads not repelling foliage Now I feel bad starting this post , I honestly thought It was meant to repel , but the fact it doesn... read more 05/25/2009 (3:59 pm)
Undockable Interfaces @Bloodknight Yeeh I thought of that , but I didn't want to push my luck... read more 05/24/2009 (6:00 pm)
Compiling the engine I thought that just updates any changes to the level , but what if you make changes to the source th... read more 05/24/2009 (4:24 pm)
Orthographic Views Awesome!! hope they add it to the GUI... read more 05/24/2009 (3:15 pm)
Undockable Interfaces Your probably right but It would be nice... read more 05/24/2009 (3:14 pm)
Undockable Interfaces Dockable monitors are the best idea...the reason being is I personally use 3 monitors....am still ho... read more 05/24/2009 (1:21 am)
Resource: Material Picker Cool I might try this out ... read more 05/23/2009 (9:15 pm)
Has anyone worked out how to add moon to "time of day" and "scattersky"? Awesome that would be great to see This engine is shaping up really well... read more 05/23/2009 (7:20 pm)
Has anyone worked out how to add moon to "time of day" and "scattersky"? @ Tom Is there a plan to implement Gui such as the one from Cryengine 2 to control Sky shader? i... read more 05/23/2009 (5:45 pm)
Roads not repelling foliage Ah ok ,my mistake...sorry... read more 05/22/2009 (8:15 pm)
Roads not repelling foliage Ah ok , I just assumed it worked as it did in Lara's video tutorial on roads and I think in your Sou... read more 05/22/2009 (7:58 pm)
Has anyone worked out how to add moon to "time of day" and "scattersky"? @deepscatch Yeah I tried something similar with the sun but it seemed to lock the time of day sun o... read more 05/22/2009 (6:58 pm)
Has anyone worked out how to add moon to "time of day" and "scattersky"? Showoff......... hehe So how did you do it ??... read more 05/22/2009 (6:32 pm)
Forest Kit (With out negitivity) I read somewhere in the Forums that Sickhead games want to make sure they get it correct the first t... read more 05/22/2009 (6:07 pm)
Torque 3D Beta 1 Bug - Road and material selection causes crash Has the issue with the road fighting for visability with the terrain got anything to do with this?... read more 05/21/2009 (3:49 am)
limit on heightfield import size? @BO We also need paging terrain in our project , and have been advised by Tom Spilman to perhaps in... read more 05/10/2009 (3:27 pm)
Beta Bug with Foliage Replicator We had no luck with png files at all....the only files that worked for us were dds... ... read more 05/03/2009 (6:46 pm)
Beta Bug with Foliage Replicator We have found it only works with .DDS textures Thats just a first obsevation ,have not gone into t... read more 05/03/2009 (5:26 pm)
Beta Bug with Foliage Replicator You're a star Matt!! Thanks HEAPS!... read more 05/03/2009 (3:29 am)
Is this BETA1.0 the one that presented on GDC? To All you T3D enthusiasts and especially the developers working on this. I'd like to say two things... read more 05/02/2009 (11:28 pm)
Resolved Create Heightmap, opacity map size Thanks Russell...however it's Shez not Richard :o) So I take it whatever is causing it in the fir... read more 05/02/2009 (8:03 pm)
Resolved Create Heightmap, opacity map size Hi Guys and Russell, Before I go into it just a little tip for all those out there who want to re... read more 05/02/2009 (3:46 pm)
Could somebody explain the new terrain system workings Thanks Tom!!!!! That's going to keep me busy ;OP Regards Shez ... read more 04/18/2009 (9:25 pm)
Some Quick Questions.. I would seriously reccommend looking at Grome It is a full on suite of terrain creation and textur... read more 03/26/2009 (11:24 pm)
Unable to save my own mission to my own Projects folder G'Day Guys, Thanks for all your information. It did drive me barmy and as I'm a Computer Engineer... read more 08/10/2008 (2:33 pm)
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