Frank Korf's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| What is on your bookshelf? | Thanks for the feedback. I'm building the recommendations section right now. It should be active ear... read more | 02/24/2008 (8:27 am) |
| I need a team! | The opposite of WoW would be a non-MMORPG. That would mean not massive, not multiplayer, not online,... read more | 10/01/2007 (1:33 pm) |
| Scripting | You could try using %pos = getWords( %shape.getTransform(), 0, 2 ); %offset = %dist SPC "0 0" %... read more | 09/26/2007 (12:59 pm) |
| Problem with Z-buffer | That is a big help. Thanks.... read more | 09/19/2007 (7:38 am) |
| Ball Physics | In reference to mounting the ball: make sure there is a mount node on both the player's hand and on ... read more | 09/18/2007 (2:05 pm) |
| OnMouseOver or OnButtonHighlight? | In that case, you may want to consider using a GuiMouseEventControl instead of a GuiBitmapButtonCtrl... read more | 09/18/2007 (1:57 pm) |
| OnMouseOver or OnButtonHighlight? | Look into the GuiBitmapButtonCtrl. This control allows for a unique image for each of the four st... read more | 09/18/2007 (11:13 am) |
| Simulate a onMouseON | Would you like the callback to call continuously? or just once when the mouse moves over the control... read more | 09/18/2007 (8:16 am) |
| Ball Physics | Having wasted months working on ball physics, here is my humble advice: Start by using a RigidSha... read more | 09/18/2007 (7:56 am) |
| How To: Player Shadows on Poly-soup Meshes | I have incorporated Joti's changes into my code. For some reason, the lines in ClippedPolyList::e... read more | 09/07/2007 (1:46 pm) |
| Is it possible to make an object (grenade) stick to a player? | It sounds like you want to make Halo-style sticky grenades. Let me start by saying that's awesome, a... read more | 09/06/2007 (9:22 am) |
| Multi Line Text? | Look into the GuiMLTextCtrl. It is a multi-line text box that has an HTML-like markup language for c... read more | 09/06/2007 (8:56 am) |
| Physics and renderObject can it do this? | I would start by looking up rigidShape. I know that rigidShapes use a simple spring algorithm to res... read more | 09/04/2007 (8:12 am) |
| In need of multiplayer server advice | Thanks for the suggestions. I think I'll start by going the master server route.... read more | 08/28/2007 (10:18 am) |
| Bellatorus update | Very impressive. When do you expect the full version will go on sale?... read more | 08/27/2007 (11:00 am) |
| Why does | PlayGui::click() is not a function. You might want to create a different gui for your mission pre... read more | 08/25/2007 (9:21 am) |
| Split Screen | Well said. I apologize for my rudeness. This question would fit better in the SDK private forums... read more | 08/24/2007 (8:36 am) |
| Split Screen | Yeah: type "split screen" in the box, and click search. [url]http://www.garagegames.com/mg/forums/r... read more | 08/24/2007 (6:59 am) |
| GuiMLTextEditCtrl cursor weirdness | I noticed the same problem. Anybody know why this would be?... read more | 08/20/2007 (2:04 pm) |
| How do I create new types of actions? | Look at player.cc line 1565. Player::updateMove(const Move* move) That is where the jump functiona... read more | 08/20/2007 (11:26 am) |
| How can I get a fixed camera? | The "advanced camera" resource has a static camera feature. I use that. [url]http://www.garagegame... read more | 08/20/2007 (7:07 am) |
| Mouse Movment | Make sure your GUI has noCursor = "1" at the top... read more | 08/19/2007 (11:26 am) |
| Mouse not over call and Right click select | OnMouseLeave is not implemented in the GuiControl class. You should try using a GuiMouseEventCtrl. ... read more | 08/17/2007 (7:20 am) |
| Need Help with Timer | I would go with the "getRealTime ()" script command. Call it once to save your start time: $sta... read more | 08/17/2007 (7:14 am) |
| Dts render orientation problem | I was storing the orientation separate from mObjToWorld. Then, I would use the orientation variable ... read more | 07/24/2007 (10:58 am) |
| Dts render orientation problem | So I solved the problem with the ball moving out of its box, but I did not solve the rotation issue.... read more | 07/24/2007 (10:18 am) |
| Dts render orientation problem | The center of the ball model in 3DSMax is (0,0,0). Just to be clear, the model is rotating [i]out... read more | 07/24/2007 (8:35 am) |
| Poly Soup on Macs? | Thanks Andy. I'll post again if I make any progress.... read more | 06/22/2007 (10:19 am) |
| Student looking for advice | Do you want to be a game programmer? Or a game designer? Your goals should determine how you start. ... read more | 05/03/2007 (9:06 am) |
| Ball Physics | This is how I am going about implementing sphere-based collisions. I may be way off, and would appre... read more | 05/02/2007 (7:37 am) |
| Bootcamp | I am an independent game developer, but I am not a beginner. I have been through a Torque boot camp,... read more | 04/30/2007 (9:48 am) |
| Ball Physics | I am actually starting to work on ball physics myself. I asked around, and the general consensus is ... read more | 04/26/2007 (7:35 am) |
| PolySoup problem | @ChunkyKs Thanks for the input. Your code idea did not work, but I have more to play around with no... read more | 04/24/2007 (1:18 pm) |
| Game Programming Classes | Do you have any other programming experience? If not: I would suggest starting with a language th... read more | 04/24/2007 (11:22 am) |
| PolySoup problem | The debugger crashes at line 3374 of tsMesh.cc in TSMesh::prepOpcodeCollision() [code] if(mOptTree... read more | 04/24/2007 (8:00 am) |
| PolySoup problem | The debugger crashes at line 3374 of tsMesh.cc in TSMesh::prepOpcodeCollision() [code] if(mOptTree... read more | 04/24/2007 (7:26 am) |
| TGE 1.5.1 winStrings bug? | Wow. Oops. BKC error. So is this the correct solution? [code] char **mStringArray; mStringAr... read more | 04/13/2007 (11:09 am) |
| Seeking Experienced TGE Programming/Scripting Consultant (PAID) | You would only be required to answer technical questions and help develop solutions to issues relate... read more | 04/10/2007 (12:12 pm) |
| TGEA Compatibility | Wow. Thanks for the info.... read more | 04/09/2007 (12:15 pm) |
| Rigid shape / TSStatic collisions | Would it be possible to make a RigidShape collide with a non-convex collision mesh? Is there code in... read more | 04/02/2007 (2:28 pm) |
| 2D Line Drawing | Http://www.garagegames.com/docs/tge/engine/group__dgl__primitive.php This was helpful. In case an... read more | 03/27/2007 (7:06 am) |
| 2D Line Drawing | Thanks!... read more | 03/26/2007 (3:01 pm) |
| Rigid Shape rest event | Thanks for the response. I should have been more clear: I already have the rigid body in the game... read more | 03/21/2007 (10:00 am) |
| Materials on Terrain Textures in TGE or TGEA | Thanks. I'll try that.... read more | 02/18/2007 (12:17 pm) |