Game Development Community

Frank Korf's Forum Posts

Thread Post Date Posted
What is on your bookshelf? Thanks for the feedback. I'm building the recommendations section right now. It should be active ear... read more 02/24/2008 (8:27 am)
I need a team! The opposite of WoW would be a non-MMORPG. That would mean not massive, not multiplayer, not online,... read more 10/01/2007 (1:33 pm)
Scripting You could try using %pos = getWords( %shape.getTransform(), 0, 2 ); %offset = %dist SPC "0 0" %... read more 09/26/2007 (12:59 pm)
Problem with Z-buffer That is a big help. Thanks.... read more 09/19/2007 (7:38 am)
Ball Physics In reference to mounting the ball: make sure there is a mount node on both the player's hand and on ... read more 09/18/2007 (2:05 pm)
OnMouseOver or OnButtonHighlight? In that case, you may want to consider using a GuiMouseEventControl instead of a GuiBitmapButtonCtrl... read more 09/18/2007 (1:57 pm)
OnMouseOver or OnButtonHighlight? Look into the GuiBitmapButtonCtrl. This control allows for a unique image for each of the four st... read more 09/18/2007 (11:13 am)
Simulate a onMouseON Would you like the callback to call continuously? or just once when the mouse moves over the control... read more 09/18/2007 (8:16 am)
Ball Physics Having wasted months working on ball physics, here is my humble advice: Start by using a RigidSha... read more 09/18/2007 (7:56 am)
How To: Player Shadows on Poly-soup Meshes I have incorporated Joti's changes into my code. For some reason, the lines in ClippedPolyList::e... read more 09/07/2007 (1:46 pm)
Is it possible to make an object (grenade) stick to a player? It sounds like you want to make Halo-style sticky grenades. Let me start by saying that's awesome, a... read more 09/06/2007 (9:22 am)
Multi Line Text? Look into the GuiMLTextCtrl. It is a multi-line text box that has an HTML-like markup language for c... read more 09/06/2007 (8:56 am)
Physics and renderObject can it do this? I would start by looking up rigidShape. I know that rigidShapes use a simple spring algorithm to res... read more 09/04/2007 (8:12 am)
In need of multiplayer server advice Thanks for the suggestions. I think I'll start by going the master server route.... read more 08/28/2007 (10:18 am)
Bellatorus update Very impressive. When do you expect the full version will go on sale?... read more 08/27/2007 (11:00 am)
Why does PlayGui::click() is not a function. You might want to create a different gui for your mission pre... read more 08/25/2007 (9:21 am)
Split Screen Well said. I apologize for my rudeness. This question would fit better in the SDK private forums... read more 08/24/2007 (8:36 am)
Split Screen Yeah: type "split screen" in the box, and click search. [url]http://www.garagegames.com/mg/forums/r... read more 08/24/2007 (6:59 am)
GuiMLTextEditCtrl cursor weirdness I noticed the same problem. Anybody know why this would be?... read more 08/20/2007 (2:04 pm)
How do I create new types of actions? Look at player.cc line 1565. Player::updateMove(const Move* move) That is where the jump functiona... read more 08/20/2007 (11:26 am)
How can I get a fixed camera? The "advanced camera" resource has a static camera feature. I use that. [url]http://www.garagegame... read more 08/20/2007 (7:07 am)
Mouse Movment Make sure your GUI has noCursor = "1" at the top... read more 08/19/2007 (11:26 am)
Mouse not over call and Right click select OnMouseLeave is not implemented in the GuiControl class. You should try using a GuiMouseEventCtrl. ... read more 08/17/2007 (7:20 am)
Need Help with Timer I would go with the "getRealTime ()" script command. Call it once to save your start time: $sta... read more 08/17/2007 (7:14 am)
Dts render orientation problem I was storing the orientation separate from mObjToWorld. Then, I would use the orientation variable ... read more 07/24/2007 (10:58 am)
Dts render orientation problem So I solved the problem with the ball moving out of its box, but I did not solve the rotation issue.... read more 07/24/2007 (10:18 am)
Dts render orientation problem The center of the ball model in 3DSMax is (0,0,0). Just to be clear, the model is rotating [i]out... read more 07/24/2007 (8:35 am)
Poly Soup on Macs? Thanks Andy. I'll post again if I make any progress.... read more 06/22/2007 (10:19 am)
Student looking for advice Do you want to be a game programmer? Or a game designer? Your goals should determine how you start. ... read more 05/03/2007 (9:06 am)
Ball Physics This is how I am going about implementing sphere-based collisions. I may be way off, and would appre... read more 05/02/2007 (7:37 am)
Bootcamp I am an independent game developer, but I am not a beginner. I have been through a Torque boot camp,... read more 04/30/2007 (9:48 am)
Ball Physics I am actually starting to work on ball physics myself. I asked around, and the general consensus is ... read more 04/26/2007 (7:35 am)
PolySoup problem @ChunkyKs Thanks for the input. Your code idea did not work, but I have more to play around with no... read more 04/24/2007 (1:18 pm)
Game Programming Classes Do you have any other programming experience? If not: I would suggest starting with a language th... read more 04/24/2007 (11:22 am)
PolySoup problem The debugger crashes at line 3374 of tsMesh.cc in TSMesh::prepOpcodeCollision() [code] if(mOptTree... read more 04/24/2007 (8:00 am)
PolySoup problem The debugger crashes at line 3374 of tsMesh.cc in TSMesh::prepOpcodeCollision() [code] if(mOptTree... read more 04/24/2007 (7:26 am)
TGE 1.5.1 winStrings bug? Wow. Oops. BKC error. So is this the correct solution? [code] char **mStringArray; mStringAr... read more 04/13/2007 (11:09 am)
Seeking Experienced TGE Programming/Scripting Consultant (PAID) You would only be required to answer technical questions and help develop solutions to issues relate... read more 04/10/2007 (12:12 pm)
TGEA Compatibility Wow. Thanks for the info.... read more 04/09/2007 (12:15 pm)
Rigid shape / TSStatic collisions Would it be possible to make a RigidShape collide with a non-convex collision mesh? Is there code in... read more 04/02/2007 (2:28 pm)
2D Line Drawing Http://www.garagegames.com/docs/tge/engine/group__dgl__primitive.php This was helpful. In case an... read more 03/27/2007 (7:06 am)
2D Line Drawing Thanks!... read more 03/26/2007 (3:01 pm)
Rigid Shape rest event Thanks for the response. I should have been more clear: I already have the rigid body in the game... read more 03/21/2007 (10:00 am)
Materials on Terrain Textures in TGE or TGEA Thanks. I'll try that.... read more 02/18/2007 (12:17 pm)