Game Development Community

Darkfire Games's Forum Posts

Thread Post Date Posted
Implementing NPC dialogue No doubt there is a more elegant way to do this but you could always place a trigger over the word y... read more 07/09/2008 (7:40 pm)
Lylian Love the art, cant wait to see it in action... read more 06/12/2008 (5:54 pm)
Picture swap/ behaviour edit Guess i could of named the object field with something a bit more unique but James said it. Go nu... read more 06/08/2008 (3:46 am)
Picture swap/ behaviour edit Ah right, i did not read the entire thread /facepalm @ me. [code] //----------------------------... read more 06/07/2008 (3:47 am)
Affinity - first game Thanks but i am a musician :)... read more 06/07/2008 (3:31 am)
Affinity - first game Once sound is done ill release some sort of a demo, silence is boring.. not golden.... read more 06/06/2008 (3:18 pm)
Picture swap/ behaviour edit *Disclaimer I am new to TGB and only just started to slightly get a handle on the basics. I do... read more 06/06/2008 (4:21 am)
Affinity - first game Added a short video to the original post.... read more 06/06/2008 (3:20 am)
Mounted particles killed No problem, thanks for taking the time to have a look at the issue, but alas i do not have the sourc... read more 05/28/2008 (5:17 am)
Calling all critics The pad sounds you have starting early in both pieces seem to have a slight fade in and [ to me ] gi... read more 05/26/2008 (3:11 pm)
Odd var changes between functions? I did =\ Edit: ahh, i put %this as first argument in calling the function as well as the function... read more 05/21/2008 (5:04 pm)
Odd var changes between functions? Double posts... read more 05/21/2008 (4:56 pm)
Odd var changes between functions? Doesnt change the result... read more 05/21/2008 (4:54 pm)
Spawn areas and objects Perfect, thank you.... read more 04/27/2008 (3:53 pm)
Splash screen transitions Perfect, thank you. Why couldnt i find that earlier =\... read more 12/19/2007 (1:27 pm)
Perspective movement If you zoom in all the way it functions as you would expect it to, i dont really see the use for how... read more 06/10/2007 (4:17 am)
Perspective movement Yes im wondering if there is a way to change this as well, it is just horrible.... read more 06/08/2007 (4:15 am)
No mouse control in game Yep, thanks :)... read more 03/13/2007 (1:03 am)
Trouble with an if statement in gui /slaps head Thank you... read more 03/11/2007 (7:37 am)
Starting clean with terrain water demo, player spawn help Thanks mark, i missed the commented spawnplayer call. I have a player spawning now, im using the ... read more 03/06/2007 (3:35 pm)
Projecting muzzle smoke forward Actually, I just worked it out. I had misinterpreted Theta after playing with some values. I didn't ... read more 02/25/2007 (1:55 am)
TSE Clean start (rants & raves) Yeah i had but i didnt find anything, but i did just then thanks :)... read more 02/15/2007 (10:35 pm)
TSE Clean start (rants & raves) I just bought TGEA and am brand new into the torque realm, i try to look up documentation on Project... read more 02/15/2007 (8:01 pm)
Tge terrain Well, the problem is one of resolution. It depends what you want. If you want to do a first person s... read more 02/15/2007 (9:23 am)