Darkfire Games's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Implementing NPC dialogue | No doubt there is a more elegant way to do this but you could always place a trigger over the word y... read more | 07/09/2008 (7:40 pm) |
| Lylian | Love the art, cant wait to see it in action... read more | 06/12/2008 (5:54 pm) |
| Picture swap/ behaviour edit | Guess i could of named the object field with something a bit more unique but James said it. Go nu... read more | 06/08/2008 (3:46 am) |
| Picture swap/ behaviour edit | Ah right, i did not read the entire thread /facepalm @ me. [code] //----------------------------... read more | 06/07/2008 (3:47 am) |
| Affinity - first game | Thanks but i am a musician :)... read more | 06/07/2008 (3:31 am) |
| Affinity - first game | Once sound is done ill release some sort of a demo, silence is boring.. not golden.... read more | 06/06/2008 (3:18 pm) |
| Picture swap/ behaviour edit | *Disclaimer I am new to TGB and only just started to slightly get a handle on the basics. I do... read more | 06/06/2008 (4:21 am) |
| Affinity - first game | Added a short video to the original post.... read more | 06/06/2008 (3:20 am) |
| Mounted particles killed | No problem, thanks for taking the time to have a look at the issue, but alas i do not have the sourc... read more | 05/28/2008 (5:17 am) |
| Calling all critics | The pad sounds you have starting early in both pieces seem to have a slight fade in and [ to me ] gi... read more | 05/26/2008 (3:11 pm) |
| Odd var changes between functions? | I did =\ Edit: ahh, i put %this as first argument in calling the function as well as the function... read more | 05/21/2008 (5:04 pm) |
| Odd var changes between functions? | Double posts... read more | 05/21/2008 (4:56 pm) |
| Odd var changes between functions? | Doesnt change the result... read more | 05/21/2008 (4:54 pm) |
| Spawn areas and objects | Perfect, thank you.... read more | 04/27/2008 (3:53 pm) |
| Splash screen transitions | Perfect, thank you. Why couldnt i find that earlier =\... read more | 12/19/2007 (1:27 pm) |
| Perspective movement | If you zoom in all the way it functions as you would expect it to, i dont really see the use for how... read more | 06/10/2007 (4:17 am) |
| Perspective movement | Yes im wondering if there is a way to change this as well, it is just horrible.... read more | 06/08/2007 (4:15 am) |
| No mouse control in game | Yep, thanks :)... read more | 03/13/2007 (1:03 am) |
| Trouble with an if statement in gui | /slaps head Thank you... read more | 03/11/2007 (7:37 am) |
| Starting clean with terrain water demo, player spawn help | Thanks mark, i missed the commented spawnplayer call. I have a player spawning now, im using the ... read more | 03/06/2007 (3:35 pm) |
| Projecting muzzle smoke forward | Actually, I just worked it out. I had misinterpreted Theta after playing with some values. I didn't ... read more | 02/25/2007 (1:55 am) |
| TSE Clean start (rants & raves) | Yeah i had but i didnt find anything, but i did just then thanks :)... read more | 02/15/2007 (10:35 pm) |
| TSE Clean start (rants & raves) | I just bought TGEA and am brand new into the torque realm, i try to look up documentation on Project... read more | 02/15/2007 (8:01 pm) |
| Tge terrain | Well, the problem is one of resolution. It depends what you want. If you want to do a first person s... read more | 02/15/2007 (9:23 am) |