Darkness40k's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Action/RPG idea. | hrm.... Action RPG's, I hate them. You know if you want to make this idea it would be easier modding... read more | 05/12/2002 (8:26 pm) |
| Some suggestions for GG site =) | oh and mapper to skills in the profile... read more | 04/08/2002 (8:02 pm) |
| interior tutorials | lights only work in portals. Portals work like this. They define trhe inside from the outside, al... read more | 04/06/2002 (2:49 pm) |
| Programmer Looking For Work | Really? Fair enough. But still... ITS ABOUT the LOVE. :)... read more | 04/05/2002 (5:12 pm) |
| Funding for Games | Looks like it will be worth the weight, seeing as I hold little hope for the modding of NWN. DS is t... read more | 04/05/2002 (4:56 pm) |
| Programmer Looking For Work | Your in the wrong place if you think you can get paid here. Get a job. Get Torque. Make a g... read more | 04/05/2002 (4:50 pm) |
| Funding for Games | Stop thinking about money, do it for the love. If torque is too much money just mod games. There ... read more | 04/05/2002 (3:37 pm) |
| Worldcraft To Hammer | hmm... I reckon that my looking at any level (compiled) or map file (uncompiled) you can tell whi... read more | 04/02/2002 (4:25 pm) |
| Mech Game | http://www.garagegames.com/index.php?sec=mg&mod=company&page=view&qid=189 check out the pojects o... read more | 04/01/2002 (12:12 pm) |
| How to get funds to finish the game? | Homestead is not free. THey closed my old website along time ago, they wanted paying, checky gits. A... read more | 03/31/2002 (1:48 pm) |
| Maps | Matt because its fun too map. :P... read more | 03/30/2002 (4:37 pm) |
| are we turning into a communist country? | You do not need guns to brake a government. Gandi did not. To get rid of a government all it take... read more | 03/29/2002 (5:23 pm) |
| are we turning into a communist country? | Josh Albrecht I don't see your logic. People shoudl not have the right to own a gun, so they can hav... read more | 03/29/2002 (3:38 pm) |
| are we turning into a communist country? | ""Gun Control violates enough of the constitution.""" YOU think YOU have the RIGHT to own a gun. ... read more | 03/28/2002 (7:27 pm) |
| are we turning into a communist country? | I think I'm taking this too far off thread. Let me just say, taht I don't know how you can live t... read more | 03/28/2002 (7:07 pm) |
| are we turning into a communist country? | Oh I don't know what communism is? Having been a member of numerous commist orginsations. Oh no, ... read more | 03/28/2002 (6:36 pm) |
| The Future of MMO and CRPGs: Four Dimensional Gaming | It all has too be pre-programmed, so it can not work like you want, until we create a working posotr... read more | 03/28/2002 (5:40 pm) |
| are we turning into a communist country? | Only in America... Ok people... lets talk history. Lets talk Communism. Communism equals a social... read more | 03/28/2002 (5:24 pm) |
| One big way to prove yourself as a programmer in the GG world... | I used the Vampire the masquarade format, and the ms3d format. Oh and the obj one, and the 3ds on... read more | 03/26/2002 (6:45 pm) |
| One big way to prove yourself as a programmer in the GG world... | WHAT THE F**K!!!!!!!! Milkshape supports alpha channels. I've used alphas in milkshape hundreds o... read more | 03/26/2002 (5:03 pm) |
| Supporting modders with our Torque games? | I think you miss the point. Torque games are not mods of Torque (or Tribes 2). If you make a fps,... read more | 03/26/2002 (4:37 pm) |
| Anyone taking on the RW logo yet? | Very nice, but.... Its a fantasy game, that font is more post-apoc script. Maybe it should be woo... read more | 03/24/2002 (4:49 pm) |
| The Future of MMO and CRPGs: Four Dimensional Gaming | Seeing as its put on a grid it makes no difference. On a 2D graph distance is plotted against time, ... read more | 03/24/2002 (4:44 pm) |
| The Future of MMO and CRPGs: Four Dimensional Gaming | metric Meters to seconds hence speed is MS. I think thats standard. Its all relative any... read more | 03/23/2002 (10:47 pm) |
| The Future of MMO and CRPGs: Four Dimensional Gaming | The 5th dimension, "every possiblilty exists in every point of time" its a bit of mathamatical madne... read more | 03/23/2002 (7:19 pm) |
| Realm Wars ideas/questions, please read | hrm I think making it work like CS is good, i.e. instead of buying weapons, you buy stats, skills... read more | 03/23/2002 (6:23 pm) |
| The Future of MMO and CRPGs: Four Dimensional Gaming | Why is time a dimension? because: The speed of an object effects how fast time moves aroudn it, m... read more | 03/23/2002 (6:17 pm) |
| Torque skateboarding game | If your a good programmer anything is possible... read more | 03/22/2002 (1:13 pm) |
| RealmWars map | EQUAL RIGHTS FOR MAPPERS... read more | 03/22/2002 (10:49 am) |
| Indoor Game, Shadow Buffers | Yes yes... But no. There is always an out side. The terrain. But you make insides in World Cra... read more | 03/21/2002 (11:22 pm) |
| Realm wars related - may be a stupid question :) | I think if we worked with the "logic" of what gamers wanted it would = fps team play. Look at CS, UR... read more | 03/21/2002 (2:11 pm) |
| Can it be done? | Whats the question? Which 3D program to use? Or which game engine too use? /me is confused ... read more | 03/21/2002 (12:35 pm) |
| MMORPG no more? | The future od MMORPG is here: www.neocron.com As for the idea of making a MMORPG, why not just m... read more | 03/21/2002 (12:28 pm) |
| Realm wars related - may be a stupid question :) | So Matt you worked in game market research? I just curious, as to where you get this feelign you ... read more | 03/21/2002 (12:10 pm) |
| Maya Models | Come on my last post was silly. Calm mate. If you say you bought maya, fine. I personal would hav... read more | 03/20/2002 (9:52 pm) |
| Maya Models | heres a thought then. if you ahve all this money to burn why not just buy the maya tutorial taps fro... read more | 03/20/2002 (9:31 pm) |
| Maya Models | Thats about 6 weeks worth of food/rent to me.... read more | 03/20/2002 (7:55 pm) |
| Legal Matters | Another thing is licences. If say you mod Half life into, star trek, star wars, or warhammer40k, ... read more | 03/20/2002 (6:34 pm) |
| Maya Models | Wounders how an indy modeller can afford Maya. Looks a bit shady. I hae looked at max, and lightw... read more | 03/20/2002 (6:31 pm) |
| Troublesome Modeler & Software Piracy | I'm not 100% sure of this, but i think it is per play. But they only pay a licence to play it, no... read more | 03/20/2002 (4:23 pm) |
| Legal Matters | yeah money lol... read more | 03/20/2002 (4:17 pm) |
| Troublesome Modeler & Software Piracy | But Matt, it IS illegal to tape the radio.... read more | 03/20/2002 (12:53 pm) |
| Legal Matters | Well yes and no. If you make a mod for a game, and use its models and textures, thats fine. Ho... read more | 03/20/2002 (12:27 pm) |
| Troublesome Modeler & Software Piracy | ""Yeah good, I know it's not very legal but morally I'm not doing anything wrong. I could listen to ... read more | 03/20/2002 (10:44 am) |
| Troublesome Modeler & Software Piracy | I stopped reading half way. But I do have somethign important to add. On my desk I have: cinema 4... read more | 03/19/2002 (5:32 pm) |
| Bug in control saving | Trust you spock :wink: Ah I do love that player model.... read more | 03/18/2002 (6:28 pm) |
| Hrm, why is there no Mapping/level designer Catergory | Oh course its to make me feel good. lol. I agree. Although I have only really mapped for vamp... read more | 02/28/2002 (7:46 pm) |
| Hrm, why is there no Mapping/level designer Catergory | I have never mapped an fps map, or been involved in a community as big as Half-Life. So I do not kno... read more | 02/26/2002 (10:18 am) |
| Hrm, why is there no Mapping/level designer Catergory | Surely the only important point is that being a mapper is different from being anything else. 3d ... read more | 02/24/2002 (7:14 am) |
| Hrm, why is there no Mapping/level designer Catergory | There are some real time 3d rpg games around. Its a different type of map. Mapping for half-life ... read more | 02/12/2002 (6:04 pm) |