William Shellman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| One Last Try | Thank you, Daniel! I have gone to the resources section and found something which tells me that I ... read more | 09/22/2009 (4:28 pm) |
| One Last Try | Sorry about the ongoing commentary, but I could never get a solid answer. Most replies were vague.... read more | 09/22/2009 (3:21 am) |
| Planet in Peril | I understand, Daniel. I've been told that I might be able to do it by stitching the missions toget... read more | 09/11/2009 (8:24 am) |
| What in the World? | Thanks, Konrad! So, what if I don't have enough room within the terrain boundary to place my cit... read more | 08/13/2009 (10:04 am) |
| What in the World? | O.K. Konrad! So then each mission within the one city could be all done together, and missions i... read more | 08/11/2009 (10:01 am) |
| 4004.door resource | Great, Scott! So I should just leave the scripting to my trial version of Torsion, or I d... read more | 05/09/2008 (1:18 pm) |
| 4004.door resource | Excellent, David! Then I could just uninstall the SQL Server so it doesn't cause the error ... read more | 05/09/2008 (10:22 am) |
| 4004.door resource | O.k., David! I have the resource you recommended and I have a few questions about it. ... read more | 05/08/2008 (5:10 pm) |
| World of troubles | Thanks, David! I still have a ways to go before actually setting up animations and missions... read more | 05/07/2008 (1:40 pm) |
| World of troubles | O.K.! So I can re-light the mission, then delete all the other .ml files with an earlier da... read more | 05/07/2008 (7:05 am) |
| World of troubles | So, when you say "pre-calculate, you mean re-light the mission then save it, or is it an autom... read more | 05/06/2008 (1:00 pm) |
| World of troubles | Thanks, David! I'm not sure if I have it right so let me re-interate. The .ML files ... read more | 05/05/2008 (5:09 pm) |
| Compiling Errors Galore | I'm sorry I cannot help you, Shay! I am but an amature in the game engine and Visual Studio... read more | 05/02/2008 (2:18 pm) |
| 4004.door resource | Another question for this resource is whether to change the .cs files in the .fps directory, which... read more | 04/28/2008 (6:21 pm) |
| 4004.door resource | The reason I commented on the TorqueDemo project is because I did rebuild the project and this was t... read more | 04/28/2008 (5:33 pm) |
| Models down to earth | Thanks, David! I didn't think there was.... read more | 04/28/2008 (1:09 pm) |
| Visual Studio C++ 2005 problem | Outstanding!!! Thanks for your quick response and excellent advise, Rene!... read more | 04/27/2008 (11:12 am) |
| Visual Studio C++ 2005 problem | So it isn't necessary to have it for re-compiling?... read more | 04/27/2008 (10:31 am) |
| GUI "loadMyMission" problems | Thanks, Everyone! So let me see if I've got it right! First of all, I have to have my ... read more | 04/19/2008 (6:33 am) |
| GUI Start Button | Thanks for the heads up, Allen and Matthew! So, if I create a "gameone.mis" file, and I... read more | 04/11/2008 (12:26 pm) |
| Compiling Errors Galore | To all the individuals who responded to my problem!!! Thank you very much for your advice and... read more | 04/04/2008 (12:50 pm) |
| Compiling Errors Galore | I have IsoBuster 2.3, Microsoft .NET Framework 1.1, Microsoft .NET Framework 3.5, Op... read more | 03/29/2008 (12:40 am) |
| Compiling Errors Galore | Thanks, Michael! Has anyone else out there had this sort of problem? I have remove... read more | 03/28/2008 (3:28 pm) |
| Compiling Errors Galore | Thanks, Michael! Unfortunately, I may have really messed up! I somehow lost Visual Stu... read more | 03/27/2008 (12:48 am) |
| Compiling Errors Galore | Thanks so much, David! O.K.! So what about the various scripting tutorials such as, A... read more | 03/23/2008 (3:24 pm) |
| Compiling Errors Galore | O.K.! I got my engine back together for the most part, but I still ran into a few errors. ... read more | 03/23/2008 (2:48 pm) |
| Compiling Errors Galore | Sorry about the mixup, guys! So, just download the Server 2003 R2 Platform SDK and that's ... read more | 03/21/2008 (4:30 pm) |
| Compiling Errors Galore | Micheal and David! I took a stroll through my computer and boy was I surprised! There are ... read more | 03/21/2008 (1:38 pm) |
| Compiling Errors Galore | O.K., Michael! I reinstalled all the applications I mentioned before, and there were still ... read more | 03/20/2008 (8:32 pm) |
| Compiling Errors Galore | Michael! Unfortunately, I deleted all the Torque files, Visual Studio files, all Torque re... read more | 03/20/2008 (3:53 pm) |
| GUI "loadMyMission" problems | In response to Caleb, no, I did not save the mission as "gameone". It has a "personal" nam... read more | 03/18/2008 (1:38 pm) |
| Painting smoother roads | I use road textures that I created in "Adobe PhotoShop 2". I make the texture I desire, then ... read more | 03/07/2008 (5:17 am) |
| Missions directory | Thanks, Julian! I think I understand it now! I do not wish to save my game just yet. ... read more | 03/07/2008 (4:58 am) |
| Conforming to Terrains | Thanks, J.P.! I think I will be better off using the models of the roads that I have created ... read more | 03/07/2008 (4:52 am) |
| Texture Settings | I imagine that the problem I'm having is a result of the texture dimensions being not the same. ... read more | 03/02/2008 (6:29 am) |
| Size Matters | Thank you, my friends! I may need to specify the figure I am using in Torque. It is the ... read more | 02/18/2008 (5:04 am) |
| Size Matters | Thanks, Ramen-sama! So you basically have to play it by ear, so to speak? I use the To... read more | 02/17/2008 (2:37 am) |
| Seperating Vertices | Thanks fella's! I do have the windows seperate from the truck and the porper channels are set f... read more | 02/14/2008 (4:21 am) |
| Blender to Torque Scale | Thanks for the answer, Joseph! So 1 Blender Unit is = to 32 QuArk Units, and a Unit is 1 bl... read more | 02/05/2008 (3:23 pm) |
| DIF Model Size | Thanks, Deigo! Fortunately, I have retraced my steps in the QuArk configuration, and foun... read more | 01/13/2008 (10:01 pm) |
| DIF Model Size | Thanks, Diego! Initially, that was how I was working with the model. I created the str... read more | 01/12/2008 (11:54 am) |
| DIF Model Size | Thanks for the heads up, David! Can you tell me anything about the problem between QuArk and ... read more | 01/12/2008 (9:15 am) |
| DIF Model Size | Thanks, Caylo! I was also wondering if it would be better to create the doors in QuArk, or ... read more | 01/12/2008 (2:35 am) |
| DIF Model Size | Thanks for the info Caylo! The Diggers are simple cubes. Then should I place the Portals o... read more | 01/11/2008 (5:19 am) |
| DIF Model Size | Thanks, David! I haven't really studied the documentation on Portals, but I am going into i... read more | 01/11/2008 (3:37 am) |
| DIF Model Size | Whadaya know! I took some time to study my QuArk Configuration file and low and behold, I fou... read more | 01/09/2008 (5:10 am) |
| Unknown entity classname : Digger | In conclusion to the previous thread, I no longer need any of the request spoken of. I went b... read more | 12/21/2007 (2:18 am) |
| Stupid Textures | First, let me thank everyone who replied to my requests. David! I am really grateful for ... read more | 12/12/2007 (4:52 am) |
| DIF Exporter : QuArk | So I should take off Minipy if Iam using QuArk 6.5.0 Beta 2.0, and leave Python 2.5 alone? ... read more | 12/08/2007 (3:22 pm) |
| DIF Exporter : QuArk | Let's see if I can straighten this out a bit. I first installed Python Minipy 1.5 in my C:\Prog... read more | 12/08/2007 (9:53 am) |