Game Development Community

Michael Cozzolino's Forum Posts

Thread Post Date Posted
1.5 File I/O Issues Answer can be found here [url]http://www.garagegames.com/community/forums/viewthread/128150/2#commen... read more 12/05/2011 (11:59 am)
1.5 File I/O Issues @Adam. We are doing the same thing and I just discovered this to be an issue for our update. How did... read more 11/27/2011 (12:24 am)
Sound Effects (Audio) on iTorque iPad @Ray Della. [quote]You can put your AudioDescription and AudoProfile definitions in any script fi... read more 11/19/2011 (7:22 pm)
Need some feedback on difficulty of a project. 3DMax Definitely looks like something I will use in the future. I don't see this helping me with Max files... read more 10/30/2011 (12:40 pm)
Where is my distribution build? Found it in users-->Mike-->Library-->Developer-->XCode-->Derived Data Thnaks @John... read more 08/06/2011 (2:15 am)
Where is my distribution build? Nothing changed no. Xcode 4.0.1 at the moment but downloading 4.0.2 now iOS 4.3.2 and now updating t... read more 08/05/2011 (1:47 pm)
Anyone interested in doing a resource for implementing iAds or AdWhirl, etc. in iTGB? Thanks for the suggestion Craig. I may give it a shot if time permits.... read more 07/26/2010 (3:08 am)
Success stories I sent my email to you Michael. [youtube=Aqr-zKvTos4 width=640 height=480] [url=http://itunes.... read more 05/26/2010 (1:18 pm)
DSO's are'nt being made I know about your tools Sven (much appreciated) I'm off to work and probably won't get to look til t... read more 04/14/2010 (2:37 pm)
DSO's are'nt being made I'm in the same boat as you Terence :( I'm having the same issue here. Using T2d for iPhone 1.3. ... read more 04/13/2010 (11:30 pm)
T2Di Splash Screens Are the logos for T2D for iPhone folder that is provided in the logo kits zip at [url]http://www.tor... read more 04/04/2010 (12:26 am)
%variables without quotation marks? Think I might have figured this out. A combination of reading while writing wasn't finished and some... read more 03/28/2010 (10:08 pm)
%variables without quotation marks? I'm trying to do the same Stefan? Did you ever find a solution to removing quotation marks and \ new... read more 03/28/2010 (8:16 pm)
File storage anamoly? Must have missed that :) That makes complete sense to me :) Yay! I just worked 18 hours and ha... read more 03/17/2010 (2:21 pm)
File storage anamoly? I think I'm set on the script side. If I can get access to a file I'm good. My process is get the fi... read more 03/16/2010 (12:07 pm)
File storage anamoly? Hate to ask but could you walk me through setting up the header file? I'm new to Objective C and not... read more 03/15/2010 (2:47 pm)
File storage anamoly? Guessing (void)copyHighscoresIfNeeded should be void copyHighscoresIfNeeded() Still get self i... read more 03/15/2010 (3:30 am)
File storage anamoly? I don't really need to have an original scores.txt as long as I can access a scores.txt somewhere an... read more 03/08/2010 (10:23 am)
Display iPhone OS Keyboard - Solved Ok I guess this has been implemented in 1.3 according to the 1.3 release thread. "Added new iP... read more 03/07/2010 (6:12 pm)
I don't understand how the iPhone interface and Torque for iPhone work together. Thanks. Don't mind investigation as long as I have a place to start looking.... read more 03/07/2010 (10:26 am)
Behaviors not working in iPhone version 1.3 [url]http://www.torquepowered.com/community/forums/viewthread/108513[/url] Need to update the scene... read more 02/21/2010 (8:36 pm)
Behaviors not working in iPhone version 1.3 Was trying to get faceObject.cs to work. I have timerShoot.cs working but doesn't work as I need if ... read more 02/21/2010 (7:24 pm)
Behaviors not working in iPhone version 1.3 Looks like I screwed up something. Started over using the iPhone test example with the bouncing ball... read more 02/21/2010 (5:12 pm)
Behaviors not working in iPhone version 1.3 I'm starting to think maybe I have a corrupted download like Henry. I can't get behaviors working in... read more 02/21/2010 (5:29 am)
Not understanding the level datablock stuff for animation Thanks guys. I didn't have the penguinPlayerImageMap existing. For future reference is this stuff no... read more 02/16/2010 (2:29 pm)
Creating a new animation? Ah, thanks. I went back to my TGB project and realized that the animated sprites I had were linked i... read more 02/15/2010 (2:06 pm)
Do I need to wait? Thats all I needed to know. Thanks.... read more 02/07/2010 (11:39 pm)
TGEA Mac - Full screen in Forge Demo results in black screen Long overdue to thank you, but Thanks ;)... read more 02/07/2010 (4:25 am)
TGEA Mac - Full screen in Forge Demo results in black screen Sorry to hear that you are having issues. I was hoping the problem wouldn't be too extensive.... read more 07/04/2009 (2:42 am)
TGEA Mac - Full screen in Forge Demo results in black screen Ah thanks for the heads up. Ooh Torque 3D. So tempting. Must not buy yet and get distracted. ;)... read more 07/01/2009 (12:19 pm)
TGEA Mac - Full screen in Forge Demo results in black screen Hey Rene. Any progress on this? Also when you get the black screen and you command-tab out Torque go... read more 07/01/2009 (11:47 am)
Fullscreen on mac Updated this issue in the following thread with a little more info. Unfortunately this seems to stil... read more 06/23/2009 (8:51 pm)
TGEA Mac - Full screen in Forge Demo results in black screen Well I have to go with this being a script issue with some kind of underlying source bug that isn't ... read more 06/23/2009 (6:55 pm)
TGEA Mac - Full screen in Forge Demo results in black screen Same happens with Stronghold and TGEDemoAdavanced. Can't say if T3D does this for sure because this ... read more 06/23/2009 (5:21 am)
TGEA Mac - Full screen in Forge Demo results in black screen I was hoping to narrow this down to guiFadeinBitmapCtrl since this is not an issue with Template, wh... read more 06/23/2009 (5:10 am)
TGEA Mac - Full screen in Forge Demo results in black screen I get the same thing from my Project that I ported over from Windows. Works fine when I start out in... read more 06/22/2009 (8:47 pm)
iTGB: no more fee per game? Woohoo!... read more 06/05/2009 (2:11 pm)
iTGB: no more fee per game? Nice! I know this thread is old but that is actually a big deal. Trying to start a business is kind ... read more 06/02/2009 (9:44 am)
Recommended/acceptable size for a downloadable game Thanks for you reply Alex. I think i'm in that range. Throwing it in an installer now 35.0 mb before... read more 05/29/2009 (12:11 pm)
Recommended/acceptable size for a downloadable game Seeing as though the original post was almost 5 years ago, I was wondering what the current standard... read more 05/28/2009 (11:56 am)
Glow does not work on my .dts shapes Didn't have anything to do with my material definitions. It seems as though it was my client/prefs.c... read more 05/21/2009 (2:07 am)
joystick0 does not support force feedback. Ok for anyone who has this same problem. The correct command is rumble(gamepad,1.0,1.0); Not...... read more 05/14/2009 (1:37 pm)
joystick0 does not support force feedback. Ok I removed enable Joystick and just enable Xinput. Strange thing is I need to disable it first in ... read more 05/13/2009 (3:04 pm)
Mouse input problem found (and solved) O thank you. I thought I was losing my mind!... read more 05/11/2009 (2:22 pm)
WriteLine() Does not seem to work for me. Lol well it looks like it got stored in common. I guess this is a way to learn. I hope this helps so... read more 01/23/2009 (11:06 am)
WriteLine() Does not seem to work for me. Well I figured out that you must do: if( isWriteableFileName( %filename ) ) and read the fil... read more 01/23/2009 (10:56 am)
Mac System Specs? Basically what I will be doing is porting stuff I developed on PC. So compiling and using text edito... read more 12/01/2008 (10:25 am)
TX or TGEA? What am I missing? Thanks for your comments John. I guess what I think I should do is probably focus on TGEA for the ti... read more 09/27/2008 (4:05 pm)
Removing the console/scripts One reason to not want the console is to reduce download size. I'm looking to ship a casual game hop... read more 09/24/2008 (1:40 pm)
GDC Austin Thanks! I'm really excited to be attending!... read more 08/05/2008 (12:32 pm)
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