Michael Cozzolino's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 1.5 File I/O Issues | Answer can be found here [url]http://www.garagegames.com/community/forums/viewthread/128150/2#commen... read more | 12/05/2011 (11:59 am) |
| 1.5 File I/O Issues | @Adam. We are doing the same thing and I just discovered this to be an issue for our update. How did... read more | 11/27/2011 (12:24 am) |
| Sound Effects (Audio) on iTorque iPad | @Ray Della. [quote]You can put your AudioDescription and AudoProfile definitions in any script fi... read more | 11/19/2011 (7:22 pm) |
| Need some feedback on difficulty of a project. 3DMax | Definitely looks like something I will use in the future. I don't see this helping me with Max files... read more | 10/30/2011 (12:40 pm) |
| Where is my distribution build? | Found it in users-->Mike-->Library-->Developer-->XCode-->Derived Data Thnaks @John... read more | 08/06/2011 (2:15 am) |
| Where is my distribution build? | Nothing changed no. Xcode 4.0.1 at the moment but downloading 4.0.2 now iOS 4.3.2 and now updating t... read more | 08/05/2011 (1:47 pm) |
| Anyone interested in doing a resource for implementing iAds or AdWhirl, etc. in iTGB? | Thanks for the suggestion Craig. I may give it a shot if time permits.... read more | 07/26/2010 (3:08 am) |
| Success stories | I sent my email to you Michael. [youtube=Aqr-zKvTos4 width=640 height=480] [url=http://itunes.... read more | 05/26/2010 (1:18 pm) |
| DSO's are'nt being made | I know about your tools Sven (much appreciated) I'm off to work and probably won't get to look til t... read more | 04/14/2010 (2:37 pm) |
| DSO's are'nt being made | I'm in the same boat as you Terence :( I'm having the same issue here. Using T2d for iPhone 1.3. ... read more | 04/13/2010 (11:30 pm) |
| T2Di Splash Screens | Are the logos for T2D for iPhone folder that is provided in the logo kits zip at [url]http://www.tor... read more | 04/04/2010 (12:26 am) |
| %variables without quotation marks? | Think I might have figured this out. A combination of reading while writing wasn't finished and some... read more | 03/28/2010 (10:08 pm) |
| %variables without quotation marks? | I'm trying to do the same Stefan? Did you ever find a solution to removing quotation marks and \ new... read more | 03/28/2010 (8:16 pm) |
| File storage anamoly? | Must have missed that :) That makes complete sense to me :) Yay! I just worked 18 hours and ha... read more | 03/17/2010 (2:21 pm) |
| File storage anamoly? | I think I'm set on the script side. If I can get access to a file I'm good. My process is get the fi... read more | 03/16/2010 (12:07 pm) |
| File storage anamoly? | Hate to ask but could you walk me through setting up the header file? I'm new to Objective C and not... read more | 03/15/2010 (2:47 pm) |
| File storage anamoly? | Guessing (void)copyHighscoresIfNeeded should be void copyHighscoresIfNeeded() Still get self i... read more | 03/15/2010 (3:30 am) |
| File storage anamoly? | I don't really need to have an original scores.txt as long as I can access a scores.txt somewhere an... read more | 03/08/2010 (10:23 am) |
| Display iPhone OS Keyboard - Solved | Ok I guess this has been implemented in 1.3 according to the 1.3 release thread. "Added new iP... read more | 03/07/2010 (6:12 pm) |
| I don't understand how the iPhone interface and Torque for iPhone work together. | Thanks. Don't mind investigation as long as I have a place to start looking.... read more | 03/07/2010 (10:26 am) |
| Behaviors not working in iPhone version 1.3 | [url]http://www.torquepowered.com/community/forums/viewthread/108513[/url] Need to update the scene... read more | 02/21/2010 (8:36 pm) |
| Behaviors not working in iPhone version 1.3 | Was trying to get faceObject.cs to work. I have timerShoot.cs working but doesn't work as I need if ... read more | 02/21/2010 (7:24 pm) |
| Behaviors not working in iPhone version 1.3 | Looks like I screwed up something. Started over using the iPhone test example with the bouncing ball... read more | 02/21/2010 (5:12 pm) |
| Behaviors not working in iPhone version 1.3 | I'm starting to think maybe I have a corrupted download like Henry. I can't get behaviors working in... read more | 02/21/2010 (5:29 am) |
| Not understanding the level datablock stuff for animation | Thanks guys. I didn't have the penguinPlayerImageMap existing. For future reference is this stuff no... read more | 02/16/2010 (2:29 pm) |
| Creating a new animation? | Ah, thanks. I went back to my TGB project and realized that the animated sprites I had were linked i... read more | 02/15/2010 (2:06 pm) |
| Do I need to wait? | Thats all I needed to know. Thanks.... read more | 02/07/2010 (11:39 pm) |
| TGEA Mac - Full screen in Forge Demo results in black screen | Long overdue to thank you, but Thanks ;)... read more | 02/07/2010 (4:25 am) |
| TGEA Mac - Full screen in Forge Demo results in black screen | Sorry to hear that you are having issues. I was hoping the problem wouldn't be too extensive.... read more | 07/04/2009 (2:42 am) |
| TGEA Mac - Full screen in Forge Demo results in black screen | Ah thanks for the heads up. Ooh Torque 3D. So tempting. Must not buy yet and get distracted. ;)... read more | 07/01/2009 (12:19 pm) |
| TGEA Mac - Full screen in Forge Demo results in black screen | Hey Rene. Any progress on this? Also when you get the black screen and you command-tab out Torque go... read more | 07/01/2009 (11:47 am) |
| Fullscreen on mac | Updated this issue in the following thread with a little more info. Unfortunately this seems to stil... read more | 06/23/2009 (8:51 pm) |
| TGEA Mac - Full screen in Forge Demo results in black screen | Well I have to go with this being a script issue with some kind of underlying source bug that isn't ... read more | 06/23/2009 (6:55 pm) |
| TGEA Mac - Full screen in Forge Demo results in black screen | Same happens with Stronghold and TGEDemoAdavanced. Can't say if T3D does this for sure because this ... read more | 06/23/2009 (5:21 am) |
| TGEA Mac - Full screen in Forge Demo results in black screen | I was hoping to narrow this down to guiFadeinBitmapCtrl since this is not an issue with Template, wh... read more | 06/23/2009 (5:10 am) |
| TGEA Mac - Full screen in Forge Demo results in black screen | I get the same thing from my Project that I ported over from Windows. Works fine when I start out in... read more | 06/22/2009 (8:47 pm) |
| iTGB: no more fee per game? | Woohoo!... read more | 06/05/2009 (2:11 pm) |
| iTGB: no more fee per game? | Nice! I know this thread is old but that is actually a big deal. Trying to start a business is kind ... read more | 06/02/2009 (9:44 am) |
| Recommended/acceptable size for a downloadable game | Thanks for you reply Alex. I think i'm in that range. Throwing it in an installer now 35.0 mb before... read more | 05/29/2009 (12:11 pm) |
| Recommended/acceptable size for a downloadable game | Seeing as though the original post was almost 5 years ago, I was wondering what the current standard... read more | 05/28/2009 (11:56 am) |
| Glow does not work on my .dts shapes | Didn't have anything to do with my material definitions. It seems as though it was my client/prefs.c... read more | 05/21/2009 (2:07 am) |
| joystick0 does not support force feedback. | Ok for anyone who has this same problem. The correct command is rumble(gamepad,1.0,1.0); Not...... read more | 05/14/2009 (1:37 pm) |
| joystick0 does not support force feedback. | Ok I removed enable Joystick and just enable Xinput. Strange thing is I need to disable it first in ... read more | 05/13/2009 (3:04 pm) |
| Mouse input problem found (and solved) | O thank you. I thought I was losing my mind!... read more | 05/11/2009 (2:22 pm) |
| WriteLine() Does not seem to work for me. | Lol well it looks like it got stored in common. I guess this is a way to learn. I hope this helps so... read more | 01/23/2009 (11:06 am) |
| WriteLine() Does not seem to work for me. | Well I figured out that you must do: if( isWriteableFileName( %filename ) ) and read the fil... read more | 01/23/2009 (10:56 am) |
| Mac System Specs? | Basically what I will be doing is porting stuff I developed on PC. So compiling and using text edito... read more | 12/01/2008 (10:25 am) |
| TX or TGEA? What am I missing? | Thanks for your comments John. I guess what I think I should do is probably focus on TGEA for the ti... read more | 09/27/2008 (4:05 pm) |
| Removing the console/scripts | One reason to not want the console is to reduce download size. I'm looking to ship a casual game hop... read more | 09/24/2008 (1:40 pm) |
| GDC Austin | Thanks! I'm really excited to be attending!... read more | 08/05/2008 (12:32 pm) |