Greg Hoffman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| OpenGL Update | You could do a search of the forums to be sure, but last I heard they weren't even touching OpenGL s... read more | 06/02/2005 (3:43 pm) |
| Maya Question | I'm not sure the maya exporter has been ported over yet. If your useing the TGE version thats why i... read more | 10/21/2004 (11:18 pm) |
| Normal Maps from high poly meshes | Maya 6 has a normal map generator built in. I haven't gotten the hang of it yet but it gets pretty g... read more | 10/02/2004 (8:13 am) |
| Windows XP Service Pack 2 stops Torque! | Hmm... thats odd. I don't think i've even seen the infamous bluescreen in xp.... read more | 09/09/2004 (5:37 pm) |
| OpenGL 2.0 | From what I understand they're not implementing OpenGL into TSE untill they complete the features in... read more | 09/09/2004 (4:14 pm) |
| Is this type of "mounting" possible with TGE/TSE at all? | I think it might be able to work with a few adjustments. I think instead of putting all new armor pi... read more | 09/09/2004 (12:26 pm) |
| To the Californians here: UC or CSU? | I'm personally going to Cal Poly (CSU). Of course I haven't started yet, but part of my decision was... read more | 09/08/2004 (11:59 pm) |
| Porting TGE to TSE | Yeah, you have to re-export the interiors with the new Map2Dif from TSE otherwise the interiors won'... read more | 09/07/2004 (8:11 am) |
| Maya2DTS Animation Problems | Hmmm. I guess i'll have to load everything over to my laptop for now. Unfortunetly reverting to SP1 ... read more | 09/06/2004 (2:54 pm) |
| Photoshop + PNG + alpha = aaarrrrgh! | It works fine for me. You can't just have an alpha channel on the PNG, you physically have to use th... read more | 06/09/2004 (2:02 pm) |
| New Maya2Map Exporter for 5.0 + Source!!!! | I just tried using it in maya. There seams to be a scale issue at times but thats easily fixed. I ju... read more | 05/24/2004 (2:52 pm) |
| Maya Exporter Needed | I would be more than willing to pay for a good exporter for maya.... read more | 03/21/2003 (10:37 pm) |