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Kevin Summers's Forum Posts

Thread Post Date Posted
Walkthrough It's included in TGE 1.5 in the directory "starter.fps". In the examples directory there's a file... read more 10/18/2007 (2:23 pm)
Games which have been fully written in TorqueScript Using the FPS example you could certainly write a shooter in script. Depending on the depth of the ... read more 10/18/2007 (10:29 am)
This.camera.SetMode() While this resource itself doesn't apply to what you are doing, it's all done in script in the Flyi... read more 10/18/2007 (10:28 am)
How can I reset map objects? Sometimes it just takes a fresh pair of eyes to look at something and notice that little detail tha... read more 10/18/2007 (8:39 am)
Could Somebody Assist Me? 3D Modelers - Depends on what you're looking for - Free narrows it down pretty quickly - Usabili... read more 10/17/2007 (3:58 pm)
Creating objects through scripts in the mission editor Glad it was that easy. You'll have to post about it sometime, as I haven't gotten into such things ... read more 10/17/2007 (12:21 pm)
So, WTF was revealed at IGC2007 Frustration is insideous. It can get you doing things you wouldn't normally do. It ialso easily tra... read more 10/17/2007 (12:17 pm)
This.camera.SetMode() Check out the Advanced Camera resource. [url]http://www.garagegames.com/index.php?sec=mg&mod=reso... read more 10/17/2007 (11:13 am)
Creating objects through scripts in the mission editor Check out this thread, [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=30390[/url]... read more 10/17/2007 (9:50 am)
Creating objects through scripts in the mission editor I'm not quite sure what you mean here. Objects (essentially models) must exist first, and then ca... read more 10/17/2007 (9:18 am)
How can I reset map objects? Did you notice that the black boxes only appear during the explosion?... read more 10/17/2007 (9:13 am)
What do I need to design from A to Z ? Many times when I'm looking for something specific, I go to the Search at the top of the page here.... read more 10/17/2007 (9:04 am)
So, WTF was revealed at IGC2007 I was there in Eugene for both days of the conference. The free boot camps were offered to all conf... read more 10/17/2007 (8:42 am)
Trouble with waterblock @James, That thread is only available if you own the RTS Starter Kit.... read more 10/16/2007 (4:15 pm)
Trouble with waterblock I've noticed it does that sometimes when you're in the editor, but if you save your mission, go out... read more 10/16/2007 (11:27 am)
AIGUARD help me please? It's been a while since I played with that particular code. If aiguard.cs was loaded you should b... read more 10/16/2007 (11:21 am)
Instant Action....and so it begins Maybe it's just somewhere in between. In the end it really doesn't matter that much.... read more 10/13/2007 (12:50 pm)
Instant Action....and so it begins Ok, I read the article you supplied the link to, and that just solidified my opinion that Marble Bl... read more 10/13/2007 (11:22 am)
Instant Action....and so it begins I attended the conference. I have to admit, it wasn't like any conference I'd ever been to before. ... read more 10/12/2007 (8:10 pm)
Until I'm Gone- New game revealed Nice artwork on the web site. Looks really cool. (no pun intended..)... read more 10/12/2007 (5:31 pm)
Space - The untapped Torque realm. Hmm.. I guess I'm not quite wrapping my head around how that works. What I'm picturing is 3D spac... read more 10/08/2007 (6:30 pm)
Space - The untapped Torque realm. Do you mean have the player's ship basically stand still at 0,0,0 and move the rest of the level ar... read more 10/08/2007 (4:35 pm)
Space - The untapped Torque realm. I'm guessing the vertical limitation is in about the same range as the X and Y axis. Probably aroun... read more 10/08/2007 (1:30 pm)
Space - The untapped Torque realm. That could pose an interesting problem... I just finished testing with a tree. Moving it out, tak... read more 10/08/2007 (12:49 pm)
Space - The untapped Torque realm. Space Game Progress. You can, - Remove the terrain - Place objects outside the terrain bounds... read more 10/08/2007 (11:12 am)
Independent Game Conference 2007 The implication I got from Michelle's post was that the team owns the licensed copy that she uses. ... read more 10/08/2007 (11:00 am)
Game Day: Covering IGC by Twitter I realize you might be saving this information for a later announcement, but can you tell us how ma... read more 10/07/2007 (4:01 pm)
IndieGamesCon Ride Sharing '07 I'm driving down from Portland on Tuesday afternoon and leaving whenever things end on Thursday. I ... read more 10/07/2007 (3:53 pm)
Bot path making I've actually been mulling this over for quite some time. Let's say for example you have a busy ... read more 10/05/2007 (3:02 pm)
Space - The untapped Torque realm. Hmm... You might be right. It may be just the terrain. Checking..................................... read more 10/04/2007 (9:31 am)
IGC Wii Tennis tournament? Tennis? How about a Golf Tournament ?!?!?!... read more 09/28/2007 (10:32 am)
It doesn't fit screen on 800 by 600 display Right-click on the desktop, then click on Properties. Click on the Appearance Tab. At the bott... read more 04/30/2007 (5:13 pm)
Particles - Big and Small That was going to be my next consideration. There are several samples within the starter.fps that I ... read more 04/11/2007 (12:04 pm)
Particles - Big and Small I shifted my focus to a different particle emitter in the stock starter.fps file. I was changing va... read more 04/11/2007 (11:11 am)
Particles - Big and Small Here is one of the latest attempts. I still get a nice large fire that trails off to one side about ... read more 04/10/2007 (3:41 pm)
Particles - Big and Small I've made several attempts at changing those, and other settings in the datablocks. Unfortunately... read more 04/10/2007 (3:02 pm)
MMOKIT Licensing Thread Name : Kevin Summers Email : ksummers@kistech.com MyDreamRPG Username : KISTech... read more 03/15/2007 (6:40 pm)
Is Torque Capable for creating MMORPG'S I remember seeing a post (can't remember where) of TGE having a 128 client limit. However, the b... read more 03/15/2007 (7:45 am)
Modeling Hair If you didn't find a way, maybe the section in the Blender 3D Noob to Pro document will help at lea... read more 02/11/2007 (5:13 pm)
Do older versions of trueSpace work? Bummer, I guess I'll just have to use it for static models and AVI cut-scenes. Ever messed around... read more 02/07/2007 (6:22 pm)
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