Kevin Summers's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Walkthrough | It's included in TGE 1.5 in the directory "starter.fps". In the examples directory there's a file... read more | 10/18/2007 (2:23 pm) |
| Games which have been fully written in TorqueScript | Using the FPS example you could certainly write a shooter in script. Depending on the depth of the ... read more | 10/18/2007 (10:29 am) |
| This.camera.SetMode() | While this resource itself doesn't apply to what you are doing, it's all done in script in the Flyi... read more | 10/18/2007 (10:28 am) |
| How can I reset map objects? | Sometimes it just takes a fresh pair of eyes to look at something and notice that little detail tha... read more | 10/18/2007 (8:39 am) |
| Could Somebody Assist Me? | 3D Modelers - Depends on what you're looking for - Free narrows it down pretty quickly - Usabili... read more | 10/17/2007 (3:58 pm) |
| Creating objects through scripts in the mission editor | Glad it was that easy. You'll have to post about it sometime, as I haven't gotten into such things ... read more | 10/17/2007 (12:21 pm) |
| So, WTF was revealed at IGC2007 | Frustration is insideous. It can get you doing things you wouldn't normally do. It ialso easily tra... read more | 10/17/2007 (12:17 pm) |
| This.camera.SetMode() | Check out the Advanced Camera resource. [url]http://www.garagegames.com/index.php?sec=mg&mod=reso... read more | 10/17/2007 (11:13 am) |
| Creating objects through scripts in the mission editor | Check out this thread, [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=30390[/url]... read more | 10/17/2007 (9:50 am) |
| Creating objects through scripts in the mission editor | I'm not quite sure what you mean here. Objects (essentially models) must exist first, and then ca... read more | 10/17/2007 (9:18 am) |
| How can I reset map objects? | Did you notice that the black boxes only appear during the explosion?... read more | 10/17/2007 (9:13 am) |
| What do I need to design from A to Z ? | Many times when I'm looking for something specific, I go to the Search at the top of the page here.... read more | 10/17/2007 (9:04 am) |
| So, WTF was revealed at IGC2007 | I was there in Eugene for both days of the conference. The free boot camps were offered to all conf... read more | 10/17/2007 (8:42 am) |
| Trouble with waterblock | @James, That thread is only available if you own the RTS Starter Kit.... read more | 10/16/2007 (4:15 pm) |
| Trouble with waterblock | I've noticed it does that sometimes when you're in the editor, but if you save your mission, go out... read more | 10/16/2007 (11:27 am) |
| AIGUARD help me please? | It's been a while since I played with that particular code. If aiguard.cs was loaded you should b... read more | 10/16/2007 (11:21 am) |
| Instant Action....and so it begins | Maybe it's just somewhere in between. In the end it really doesn't matter that much.... read more | 10/13/2007 (12:50 pm) |
| Instant Action....and so it begins | Ok, I read the article you supplied the link to, and that just solidified my opinion that Marble Bl... read more | 10/13/2007 (11:22 am) |
| Instant Action....and so it begins | I attended the conference. I have to admit, it wasn't like any conference I'd ever been to before. ... read more | 10/12/2007 (8:10 pm) |
| Until I'm Gone- New game revealed | Nice artwork on the web site. Looks really cool. (no pun intended..)... read more | 10/12/2007 (5:31 pm) |
| Space - The untapped Torque realm. | Hmm.. I guess I'm not quite wrapping my head around how that works. What I'm picturing is 3D spac... read more | 10/08/2007 (6:30 pm) |
| Space - The untapped Torque realm. | Do you mean have the player's ship basically stand still at 0,0,0 and move the rest of the level ar... read more | 10/08/2007 (4:35 pm) |
| Space - The untapped Torque realm. | I'm guessing the vertical limitation is in about the same range as the X and Y axis. Probably aroun... read more | 10/08/2007 (1:30 pm) |
| Space - The untapped Torque realm. | That could pose an interesting problem... I just finished testing with a tree. Moving it out, tak... read more | 10/08/2007 (12:49 pm) |
| Space - The untapped Torque realm. | Space Game Progress. You can, - Remove the terrain - Place objects outside the terrain bounds... read more | 10/08/2007 (11:12 am) |
| Independent Game Conference 2007 | The implication I got from Michelle's post was that the team owns the licensed copy that she uses. ... read more | 10/08/2007 (11:00 am) |
| Game Day: Covering IGC by Twitter | I realize you might be saving this information for a later announcement, but can you tell us how ma... read more | 10/07/2007 (4:01 pm) |
| IndieGamesCon Ride Sharing '07 | I'm driving down from Portland on Tuesday afternoon and leaving whenever things end on Thursday. I ... read more | 10/07/2007 (3:53 pm) |
| Bot path making | I've actually been mulling this over for quite some time. Let's say for example you have a busy ... read more | 10/05/2007 (3:02 pm) |
| Space - The untapped Torque realm. | Hmm... You might be right. It may be just the terrain. Checking..................................... read more | 10/04/2007 (9:31 am) |
| IGC Wii Tennis tournament? | Tennis? How about a Golf Tournament ?!?!?!... read more | 09/28/2007 (10:32 am) |
| It doesn't fit screen on 800 by 600 display | Right-click on the desktop, then click on Properties. Click on the Appearance Tab. At the bott... read more | 04/30/2007 (5:13 pm) |
| Particles - Big and Small | That was going to be my next consideration. There are several samples within the starter.fps that I ... read more | 04/11/2007 (12:04 pm) |
| Particles - Big and Small | I shifted my focus to a different particle emitter in the stock starter.fps file. I was changing va... read more | 04/11/2007 (11:11 am) |
| Particles - Big and Small | Here is one of the latest attempts. I still get a nice large fire that trails off to one side about ... read more | 04/10/2007 (3:41 pm) |
| Particles - Big and Small | I've made several attempts at changing those, and other settings in the datablocks. Unfortunately... read more | 04/10/2007 (3:02 pm) |
| MMOKIT Licensing Thread | Name : Kevin Summers Email : ksummers@kistech.com MyDreamRPG Username : KISTech... read more | 03/15/2007 (6:40 pm) |
| Is Torque Capable for creating MMORPG'S | I remember seeing a post (can't remember where) of TGE having a 128 client limit. However, the b... read more | 03/15/2007 (7:45 am) |
| Modeling Hair | If you didn't find a way, maybe the section in the Blender 3D Noob to Pro document will help at lea... read more | 02/11/2007 (5:13 pm) |
| Do older versions of trueSpace work? | Bummer, I guess I'll just have to use it for static models and AVI cut-scenes. Ever messed around... read more | 02/07/2007 (6:22 pm) |