Kevin Summers's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Lightning Scene | Try changing the type to JPG and see what you get. I had the same trouble a while back and never fi... read more | 10/26/2007 (10:55 am) |
| Help with Flight Controls | @Martin, Any way I can get you to post the code for the reticle, or email me a copy?? ;-)... read more | 10/25/2007 (6:04 pm) |
| Help with Flight Controls | Maybe I should start over with the FGE, then add some of this other stuff. Nice screenie. I'm goi... read more | 10/25/2007 (6:03 pm) |
| Gui rotation | The first one that comes up is for the original guiRadar resource. You also might look at the [ur... read more | 10/25/2007 (2:00 pm) |
| Is School really the best route into the games industry? | I wasn't really going to head down any particular path with this question, but I have to agree with... read more | 10/25/2007 (1:10 pm) |
| Gui rotation | Take a look at the code in the guiRadar resources, [url=http://search.garagegames.com/search?restric... read more | 10/25/2007 (12:51 pm) |
| Needing some advice for adding day/night to TGE 1.5.2 | I've been looking for the same thing for quite some time, as have others. The links you mention a... read more | 10/25/2007 (10:19 am) |
| How to create co-existing worlds ? | Ah, I see. You'll probably want to keep the mission files all in one folder just to make it easie... read more | 10/25/2007 (9:39 am) |
| A minimal violence RPG. Would it sell? | I've seen those games on GameTap too, and played most of them when they came out. (there I go showi... read more | 10/25/2007 (9:32 am) |
| What is good? | Ditto, it all depends on what your game is about. If you're doing an RPG in medeaval times then the... read more | 10/25/2007 (9:14 am) |
| Is School really the best route into the games industry? | Small world isn't it.. :-)... read more | 10/25/2007 (9:09 am) |
| Help with Flight Controls | Ok, I must have been thinking of something else.. It was the flyingvehicle resource posted in 200... read more | 10/24/2007 (1:15 pm) |
| How to create co-existing worlds ? | Hopefully this is what you're talking about.. If this is single player, - Create a trigger in ... read more | 10/24/2007 (12:52 pm) |
| Need Help with GameSpace1.6 or TrueSpace7.5.1 | Thanks. I backed off a little bit and started smaller. Can't get much simpler than a sphere wit... read more | 10/24/2007 (12:27 pm) |
| Help with Flight Controls | I am also working on a space sim. I looked at the FGE but decided to use the most recent FlyingVehi... read more | 10/24/2007 (9:38 am) |
| Multi-threading with Torgue | There is however a resource for multi-processor support. The original poster stopped because he did... read more | 10/24/2007 (9:23 am) |
| Getting started with it all | @Nate, Yeah, I remember those days too. Sad thing is the best I had back then was the old Appl... read more | 10/23/2007 (4:39 pm) |
| Getting started with it all | Like many who have come to the decision to make a videogame, you have found yourself here looking a... read more | 10/23/2007 (4:34 pm) |
| Did the scene editor in gameSpace1.6 change? | That did it. It seems to be exporting now. Thanks again.... read more | 10/22/2007 (3:16 pm) |
| Did the scene editor in gameSpace1.6 change? | Ok, I feel suitably silly now. I had the scene editor in layer mode. It would have saved an hour ... read more | 10/22/2007 (3:13 pm) |
| Network lost (strange behaviour) | (removed so I don't feel so stupid..)... read more | 10/21/2007 (4:25 pm) |
| Loading new level | Set up the servers to share an SQL database (MySQL probably) and save the data for the character th... read more | 10/21/2007 (3:50 pm) |
| Importing models | While I don't have any specific knowledge of the soldier pack, the basic steps are, - Place the m... read more | 10/21/2007 (11:19 am) |
| Content packs - What do you need? | In the end unless you're doing a game for a specific theme, a gun is a gun is a gun. If you're do... read more | 10/20/2007 (10:31 pm) |
| How to open .pst files | What are these files supposed to be? PST is generally associated with Microsoft Outlook as a pers... read more | 10/20/2007 (2:12 pm) |
| Network lost (strange behaviour) | It's probably using up enough CPU power to slow the network code down enough that it loses synchron... read more | 10/20/2007 (2:01 pm) |
| Question bout Compiled Torque vs Bundled Torque | Happens to the best of us. You don't know until you've done it. Now it's a part of your programmi... read more | 10/20/2007 (1:57 pm) |
| Question bout Compiled Torque vs Bundled Torque | If you're using VC++ 2005 Express, on the Build menu click on Configuration manager and from the dr... read more | 10/20/2007 (10:32 am) |
| DTS texture visibility | Do you have Levels of Detail set up on these objects? That might help.... read more | 10/20/2007 (9:38 am) |
| Max files | Deleted this and moved my request for help, [url=http://www.garagegames.com/mg/forums/result.thre... read more | 10/20/2007 (9:19 am) |
| Max files | LOL.. Glad I could help..... read more | 10/19/2007 (5:06 pm) |
| Max files | I've been beating my head against a wall all day with Import and Export problems such as this. The ... read more | 10/19/2007 (4:30 pm) |
| Constructor Problems and n00b Questions | Any 3D modeling package is going to take a LOT of time and patience to master, and many of them hav... read more | 10/19/2007 (3:58 pm) |
| Instant Action question | Best bet is probably going to be to call. 541-345-3040 and get hold of the right person from there,... read more | 10/19/2007 (1:15 pm) |
| Instant Action question | Marble Blast Ultra is already running in it, and was available for preview at the IGC conference. I... read more | 10/19/2007 (12:13 pm) |
| Max files | The only thing I've found for PSK is a UnrealTournament 2003 file type.... read more | 10/19/2007 (10:07 am) |
| Max files | I've had similar issues. There is a lot of good free art work out there in 3DS and MAX formats, and... read more | 10/19/2007 (10:05 am) |
| 3rd Person Camera Bug TGE1.4-1.5.2 | Very cool stuff Brian. You should post that as a resource with the updates that were done in that t... read more | 10/19/2007 (9:09 am) |
| Instant Action question | I heard one conversation in a round-table at the conference that your game client can run in IA and... read more | 10/19/2007 (9:00 am) |
| Content packs - What do you need? | Wish I could model like that. I'm lucky if I can get a boxy little shuttle craft to look remotely l... read more | 10/19/2007 (8:42 am) |
| Torque problem | As for parts, yes, egghead.com is very good. You can save a lot of money by buying the parts and pu... read more | 10/19/2007 (8:30 am) |
| Torque problem | This is just a shot in the dark, but since you tried to run it on the old video card, and now have ... read more | 10/19/2007 (8:18 am) |
| How can I reset map objects? | I unfortunately, or fortunately, haven't gotten that deep into the code yet. I'm currently applyi... read more | 10/18/2007 (8:07 pm) |
| Torque problem | Check TigerDirect.com, they have some great deals on systems. Try and get a system with a PCIExpr... read more | 10/18/2007 (8:02 pm) |
| How can I reset map objects? | Is there something in the TerrainDeformer that sends it's information over the network connection t... read more | 10/18/2007 (5:24 pm) |
| Textures | Depends on what you're texturing, but basic texture creation can be done with Paint if you're despe... read more | 10/18/2007 (5:14 pm) |
| Torque problem | If memory serves me right, that's a VERY old card, and isn't going to do it for you. You should be ... read more | 10/18/2007 (5:09 pm) |
| Content packs - What do you need? | You could do things like an Uzi, Mac-10, maybe some hunting rifles and shotguns? I'd love to see ... read more | 10/18/2007 (5:02 pm) |
| Need Help w/ Waterblock | Try playing around with specularColor. The values are RGB with a max setting in each of 1.0. Bring ... read more | 10/18/2007 (4:58 pm) |
| Creating a new SpawnSphere | Look in one of the sample mission files, you should be able to copy and paste it from there into yo... read more | 10/18/2007 (4:55 pm) |