Game Development Community

David Janik-Jones's Forum Posts

Thread Post Date Posted
Simplest possible line of sight checking ... thoughts? Thanks for pointing out that excellent resource, Giuseppe! I don't immediately see how to use the to... read more 09/17/2009 (2:48 pm)
Unable to edit collision polygon in 1.7.4 OSX Yep, simple 2D sprite. Very frustrating.... read more 08/10/2009 (6:33 pm)
Simple falling circle? And is TDN down? Yup, that worked to get in. Really weird.... read more 07/31/2009 (12:11 pm)
Finally a web plugin for TGB! Does it work on Safari and/or OSX?... read more 03/23/2009 (12:47 pm)
REQ] Simple behaviour ... an "if dead load level @Odiel ... That's perfect. Thanks to all who volunteered time on this question!... read more 08/20/2008 (11:20 am)
REQ] Simple behaviour ... an "if dead load level Tom, I have 1.7.4 and have none of those. A link would be great, thanks, and while James' worked fin... read more 08/20/2008 (4:05 am)
REQ] Simple behaviour ... an "if dead load level James, I will try this as soon as I get home! EDIT ... I had the file at work and tested it ... i... read more 08/19/2008 (1:26 pm)
REQ] Simple behaviour ... an "if dead load level Bump. Anyone look at the above "TakesDamage" script and tell me how to incorporate Wes' idea to make... read more 08/19/2008 (12:10 pm)
Post your Behavior Requests here Http://www.garagegames.com/mg/forums/result.thread.php?qt=77452 If "dead" load next scene immedia... read more 08/13/2008 (11:35 am)
Pulling in XML from web into two-column table BTW, I'm not asking anyone to write the code, just explain to me how difficult this is one a scale o... read more 08/13/2008 (11:33 am)
REQ] Simple behaviour ... an "if dead load level Anyone figure out what I messed up in the above code sample by placing Wes' code into the standard b... read more 08/12/2008 (10:49 am)
REQ] Simple behaviour ... an "if dead load level It doesn't seem to work on it's when put in, although I'm not sure where's you'd put it, so i've als... read more 07/30/2008 (2:31 pm)
REQ] Simple behaviour ... an "if dead load level Thanks Wes. I attempted myself to simply grab some code from the basic load level behaviour but I ha... read more 07/30/2008 (12:23 pm)
REQ] Simple behaviour ... an "if dead load level Anyone?... read more 07/29/2008 (2:16 pm)
IPhone Support Coming To Torque @ronny -- The once-only fee to distribute your apps via the App Store is $99 for a standard licen... read more 07/25/2008 (8:44 am)
InializeProject error with a new project in IDE (newbie) I also posted in the other thread but for completeness for anyone else reading this I'll post here .... read more 01/27/2008 (6:52 am)
Game Startup Error Help Thanks, Chris, that was it. My projects were being stored in /myhardrivename/users/documents/david/d... read more 01/27/2008 (6:50 am)
InializeProject error with a new project in IDE (newbie) And I get the error on a new project in 1.6 even without spaces, so that's not it.... read more 01/26/2008 (7:59 am)
Game Startup Error Help I get the error when in the TGB IDE regardless of whether or not the game project and game name have... read more 01/26/2008 (7:57 am)
InializeProject error with a new project in IDE (newbie) Hi Matthew. The TGB IDE. When I create a new project in TGB, save it and the scene etc, then hit ... read more 01/25/2008 (8:33 pm)
LevelButton behaviour on TDN not working? The full path? Oh, that explains it. I thought it simply needed to be the name. I will try in the mo... read more 01/25/2008 (8:23 pm)
LevelButton behaviour on TDN not working? OK, as a newbie programmer how do I make this function in the loadlevel.cs code ... [code] if (!... read more 01/25/2008 (4:22 pm)
LevelButton behaviour on TDN not working? Thanks.... read more 01/24/2008 (4:09 pm)
LevelButton behaviour on TDN not working? "Play" is the name of the scene in the project I'm trying to load.... read more 01/24/2008 (7:02 am)
Gravity? I'll check this evening.... read more 01/04/2008 (5:20 pm)
REQ] When A collides with B, B gets force added Yes please. As you've said, as a newbie simply trying to evaluate TGB I need help with ... using the... read more 08/09/2007 (2:02 pm)
REQ] When A collides with B, B gets force added Thanks Melissa, but Torque's odd scripting (I use JavaScript in Unity) throws me and makes it hard t... read more 08/09/2007 (12:02 pm)
Self Destruct -> explosionEffect not available Thanks Melissa for all your help. Set the "walls" to Clamp, made sure they had any Physics or tu... read more 07/24/2007 (4:50 am)
Self Destruct -> explosionEffect not available Thank you for all your help Melissa. If you eve rneed help with Unity, let me know. :-) The sprit... read more 07/23/2007 (8:08 pm)
Self Destruct -> explosionEffect not available The four "walls" are not set to destroy themselves when they Deal Damage (i.e., deleteOnHit is not c... read more 07/23/2007 (6:58 pm)
Self Destruct -> explosionEffect not available The thing I was missing was the NULL Limit Mode. It's working now, thanks Melissa. Now to tinker ... read more 07/23/2007 (5:04 pm)
Self Destruct -> explosionEffect not available I did set it to 0 actually and I know it's receiving the collision with it's world boundary as it de... read more 07/23/2007 (1:57 pm)
Self Destruct -> explosionEffect not available Thanks Melissa. I have no luck. I dragged out the cartoon_big_explosion (both onto the actual gamepl... read more 07/23/2007 (1:05 pm)
Ease of creating lines like Rack 'em Up Road Trip? I would be most grateful, now that I am trying the new 1.5.1 tutorial, to see how simple this really... read more 07/23/2007 (10:36 am)
TGB trial not launching/product page issue information Great. I'm waiting too!... read more 07/20/2007 (1:33 pm)
TGB trial not launching/product page issue information Justin said a new build was coming Monday but no sign so far ... waiting the redownload the demo.... read more 07/18/2007 (6:58 am)
TGB trial not launching/product page issue information Thanks Kenneth. Will redownload again on Monday or so.... read more 07/13/2007 (6:39 pm)
Asking again about a trial reset Thanks Justin. I'll re-download after Monday and post my impressions over the coming 30 days. Hi,... read more 07/13/2007 (9:05 am)
TGB 1.5 "Behaviours Again, many thanks. Your replies have been the fastest I've ever experienced on these boards.... read more 06/19/2007 (12:27 pm)
TGB 1.5 "Behaviours Excellent, thank you Melissa. The BehaviourPlayground I guess is one of the new things in 1.5 (I onl... read more 06/19/2007 (11:56 am)
TGB 1.5 "Behaviours Thanks for the stunningly fast reply Melissa. Can I rephrase that question given what you've said? ... read more 06/19/2007 (11:28 am)
Game dev time scale I don't know about TGB (I am buying when 1.5 comes out but am a Unity pro user) but I'd say dependin... read more 06/15/2007 (7:11 am)
Ease of creating lines like Rack 'em Up Road Trip? Cool, thanks.... read more 06/04/2007 (1:49 pm)
Widget Monkey Games seeking fun, cross platform TGB games Hi again everyone, We've now added the award-winning Chocolate Castle by New Zealand indie-game d... read more 06/04/2007 (9:39 am)
Will TGB 1.5 available for free for the 1.1.3 owners? Thanks for answering that question, Matthew. makes my decision much easier now :)... read more 05/31/2007 (1:40 pm)
Will TGB 1.5 available for free for the 1.1.3 owners? I have to chime in to bump this thread too. No one at Garage has answered in almost three weeks? ... read more 05/30/2007 (6:51 pm)
I have to say, I'm not all that impressed so far "It does this, to ensure that the 'build' has what it needs, and nothing else ... you could, if you ... read more 05/23/2007 (2:42 pm)
TGB Installer problem on Mac That worked, Andy, thanks. If anyone else temporarily needs the installer available with this, I cou... read more 03/25/2007 (8:59 am)
TGB Installer problem on Mac I will be waiting as well. Is it now the 1.1.3 demo????... read more 03/24/2007 (6:48 pm)
TGB Trial problems, I'll pass on this product, here's why Really? Where? The home page for TGB still says it's in the works and the demo is still 1.1.1 (if yo... read more 03/24/2007 (6:47 pm)
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