Ashley Leach's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| GuiObjectView, guiPlayerView | @James When i do that i get artifacts all through the Gui control. Although it may be because i hav... read more | 07/03/2007 (4:00 pm) |
| Cel Shading: TGE or TGEA | There is a code resource in private forums for TGE cel shading and shape outlining.... read more | 06/24/2007 (9:11 pm) |
| GuiObjectView, guiPlayerView | Hey guys, Is there anyway to get it so we can render a transparent background, on top of the play... read more | 06/18/2007 (12:16 am) |
| Shapes that only some players can see | You could look into the cloaking code sethidden() would also help with the rendering (but not the... read more | 06/17/2007 (3:56 pm) |
| PlayerModel.setModel is bugged/doesnt work | Email sent thanks Erik!... read more | 06/06/2007 (7:46 pm) |
| Vertex to vector, vector to screen? | Once you have the engine (and i strongly suggest getting it) you can place a "node" in the models ne... read more | 05/28/2007 (8:11 am) |
| TGE 1.5.2 Released | Araxis merge is rly.good too... read more | 05/17/2007 (5:54 pm) |
| SplashData gone? | I ported the splashes , took maybe an hour. If i get time i'll turn it into a resource. - I just ... read more | 05/09/2007 (2:43 am) |
| Horsepack Purchase Thread | I have purchased the horse pack. ashley.leach@silhouette-studios.com.au... read more | 05/07/2007 (11:38 pm) |
| AFX for TGEA Migration Progress | Impressive as aways jeff, keep up the great work.... read more | 04/26/2007 (12:05 pm) |
| Call Stack | For the record we can use trace(1) for this.... read more | 04/16/2007 (5:38 am) |
| 1.5.1 clean compile problem | Problem resolved itself when i formatted. for future reference.... read more | 04/13/2007 (4:01 pm) |
| 1.5.1 clean compile problem | Remarkably this works with the same IDE on my laptop. so its obviously on my end. anyone have an... read more | 04/12/2007 (3:21 am) |
| 1.5.1 clean compile problem | I guess i should add, that it does this for all torque engines i d/l, 1.5 1.5.1 afx(1.5) I reinst... read more | 04/12/2007 (2:37 am) |
| How to change "on the fly" the datablock | You cant change the datablocks in realtime, they are designed to stay constant to reduce network tra... read more | 03/26/2007 (11:56 pm) |
| AFX for TGEA Migration Progress | Hi Jeff, Just wondering if there have been any developments over the past few weeks. Kind Reg... read more | 02/26/2007 (9:03 pm) |
| Professionals looking to complete team- Action title | Hi, I was wondering if this was a paid position or not? Kind Regards, Ashley Leach www.silho... read more | 02/25/2007 (9:43 pm) |
| Implementing 'Pause' Game | I know from previous work that the $timescale doesnt affect the GuiClockHud. But to make fully pause... read more | 02/13/2007 (2:08 pm) |
| PyTGE (also PyTSE) - Python Bindings | Does anyone have a rough performance comparison between Python and TorqueScript. Or could they point... read more | 02/13/2007 (2:05 pm) |
| AFX for TGEA Migration Progress | *throws visa card at Jeff* Just let me know when its ready :) Or before, i don't mind paying fo... read more | 02/08/2007 (5:27 am) |
| Call Stack | Hi Tom, i think VS.Net does a call list. What i really want to see is a "log" of what the program... read more | 02/07/2007 (4:07 pm) |
| AFX for TGEA Migration Progress | It looks like TGEA is going to be released soon, hopefully a stable build helps things along :) GG ... read more | 02/07/2007 (3:58 pm) |
| Afx And Tgea (tse)? | Hi Jeff, I appreciate your response, and the difficulty of the task (i'm glad it isnt my job :) ) ... read more | 02/05/2007 (2:11 pm) |
| Afx And Tgea (tse)? | Hi Jeff, any updates on TGEA integration and when you might have a rough estimate (in months/quarter... read more | 02/05/2007 (5:10 am) |
| Call Stack | Ahh, yeah i understand Tom, im using .NET for the C++ side so i guess i confused the list and the st... read more | 02/04/2007 (3:46 am) |
| Call Stack | Sorry the number of calls that are shown. mine only shows around 2 when i break, i would like t... read more | 02/03/2007 (5:52 pm) |
| Any ideas on when we can expect to see more packs? | I know Jeff is working on TGEA Integration (which will be really awesome :) ) as well as a few othe... read more | 02/03/2007 (4:09 pm) |
| Smooth staticshape movement | Pathed camera resource is around somewhere.... read more | 02/03/2007 (4:08 pm) |
| Jumping attack | Hi, I'm not sure the apply impulse will put you in jump mode, if thats the case then you need to ... read more | 02/02/2007 (9:19 am) |
| NYT article GarageGames mention | LOL cos(0) :) Great work guys, you've earned it :)... read more | 01/31/2007 (2:01 pm) |
| Cannot change mouse mappings | Add the moveMap.bind( mouse, button0, mouseFire ); moveMap.bind( mouse, button1, altTrigger ); ... read more | 01/29/2007 (3:35 pm) |
| Real Noob questions... | [code] %player.mountImage(CrossbowImage,0); [/code] call this line (see game.cs line 313-i... read more | 01/29/2007 (12:40 am) |
| A peek into the R&D laboratory | The first 3 packs would actually be of great use to me. The Practical Magic and Ethereal Monster par... read more | 01/28/2007 (7:26 pm) |
| Afx And Tgea (tse)? | Hi Jeff i really appreciate your work, so far it has been superb. I am the programmer on a funded ... read more | 01/24/2007 (11:17 am) |