Ashley Leach's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| PSK Pro and Torque 2D for iPhone (iTGB 1.3) | Can i have the latest please. ashley.leach@silhouette-studios.com.au... read more | 07/18/2011 (4:23 pm) |
| Gaps between sprites when camera moves. | Not to dig this up, but set filterpad to "1" in your t2dImageMapDatablock(s)... read more | 02/03/2011 (10:53 pm) |
| ...porting project to iPhone (paid) | Hi Chris, triggers on 1.4 are the problem i've had.... read more | 02/03/2011 (10:46 pm) |
| ...porting project to iPhone (paid) | info@silhouette-studios.com.au... read more | 02/03/2011 (6:57 pm) |
| ...porting project to iPhone (paid) | I actually need this too. ... read more | 02/03/2011 (6:56 pm) |
| PSK Pro and Torque 2D for iPhone (iTGB 1.3) | Hi @Rapid Fire, Please do send those through asap :) my email is ashley.leach@silhouette-studios.co... read more | 01/05/2011 (9:56 pm) |
| PSK Pro and Torque 2D for iPhone (iTGB 1.3) | I have the files now (thanks phil) But when i deploy to iPhone there is no UI or actor. Just the bac... read more | 01/05/2011 (8:43 am) |
| PSK Pro and Torque 2D for iPhone (iTGB 1.3) | I Think Phillip is away at the moment for the holidays. Can someone who has the iPhone Version o... read more | 01/03/2011 (5:02 am) |
| Anyone implement iAds in their T2D iPhone game | I'm adding them into DerailedHD http://www.silhouette-studios.com.au/index.php?option=com_content... read more | 11/29/2010 (2:40 am) |
| Anyone implement iAds in their T2D iPhone game | Vyacheslav, That works to get them in, but the UIView is capturing all the Touch events. ... read more | 11/25/2010 (9:33 pm) |
| 3D Artist / Animator (High/lowpoly) | removed comment... read more | 11/06/2010 (1:39 am) |
| [PAID] $8,000 - 3D Artist and Torque 3D Programmer | Have sent you an email.... read more | 09/15/2010 (2:27 am) |
| "you do not have a valid purelight license" ? | Hi - Could you please resend the key for me. ashley.leach@silhouette-studios.com.au regards ... read more | 08/09/2010 (7:36 am) |
| Kart Sprites | Related note - If i wanted to have my forward sprite a series of 4 cell animations where would be th... read more | 02/09/2010 (1:37 am) |
| Kart Sprites | Great thanks :)... read more | 02/08/2010 (5:29 pm) |
| Developer Twitter List/Networking | great thanks for the links :)... read more | 01/12/2010 (5:50 pm) |
| Developer Twitter List/Networking | thanks guys, have added. Not many takers!... read more | 01/05/2010 (5:41 pm) |
| 30+ FPS? | that write up would be amazing, even a link to the nvidia one. ... read more | 08/10/2009 (3:26 am) |
| Container Search/Radius Search | Found the answer in PickRadius PickPoint PickLine PickRectange ... read more | 08/04/2009 (1:30 am) |
| Accelerometer Camera Scrolling on ITGB | @eyal, what object would i call setUsedPhysics on if its the camera? @dave: the variable is inter... read more | 07/31/2009 (7:16 pm) |
| How to prune iTGB... | i heard it was a carrier enforced limitation. but that might be beside the point ... read more | 07/30/2009 (1:52 am) |
| DEXSOFT Games: NPC Villager model bundle | Looks cool but... kinda cross-eyed?... read more | 07/19/2009 (4:40 pm) |
| Torque 3D Show Off Thread! | These were posted by my work partner in his [url=http://www.garagegames.com/community/blogs/view/177... read more | 07/08/2009 (7:38 pm) |
| Funny alpha issue on tree | Excellent - worked a treat. Just incase anyone doesnt want to click through to other threads this is... read more | 06/17/2009 (9:07 pm) |
| Funny alpha issue on tree | Hey Jordan, Thanks for that - I didnt see your thread when I flicked through :)... read more | 06/17/2009 (9:02 pm) |
| You must pay $5000 for every casual game | Im fairly sure that GG indy requirement has been around since the early early days of TGE, which was... read more | 10/12/2008 (6:21 pm) |
| Syntax for using ENERGY in an equation? | Localclientconnection.player.getenergylevel()... read more | 10/07/2008 (5:13 pm) |
| T3D Jetpack Function | Its an array in C++ mTriggerCount[i] search in the engine for mvTriggerCount so access that one... read more | 08/20/2008 (1:46 am) |
| Xdk | I thought the oops was you telling us all you bootlegged microsofts xdk :)... read more | 07/08/2008 (5:15 am) |
| AFX/AFXA License Confirmation | AFX + AFXA + Combo... read more | 04/24/2008 (12:03 am) |
| Writing the perfect code | If you plan to reuse it, then the most common method is to prototype first, throw away then build th... read more | 04/18/2008 (7:38 am) |
| SplashData gone? | It took 4 months for people to get interested :) it was an easy port, but i have been REALLLY bus... read more | 12/08/2007 (1:37 pm) |
| Software Estimation Thesis | Sounds great Jay, Yeah my thesis is designed to be tailored to diff studios. So the first pro... read more | 09/12/2007 (6:33 am) |
| Software Estimation Thesis | We are estimating Time to complete some functionality, so we can do accurate project planning and bu... read more | 09/05/2007 (11:02 am) |
| HELLLP "Newbie Alert | Buy torsion, its awesome. (that wasnt supposed to rhyme)... read more | 08/14/2007 (1:05 am) |
| TGEA 1.0.2 Released | Awesome, great update log, was worth the wait :)... read more | 08/12/2007 (3:50 am) |
| GuiObjectView problem | I had this issue too, the best i could do was to change the background color, there are instructions... read more | 08/10/2007 (4:32 am) |
| Compass/Map/Radar resource...for TGEA | Hey harvey i havent got your email yet, grab me on MSN same addresss.... read more | 08/08/2007 (1:20 am) |
| Weapon Trails not alpha-ing | I already own torsion and had the uni i teach at buy 10 :)... read more | 08/07/2007 (7:32 pm) |
| Weapon Trails not alpha-ing | [URL=http://img444.imageshack.us/my.php?image=alphafixedomgho7.jpg][IMG]http://img444.imageshack.us/... read more | 08/07/2007 (6:38 pm) |
| Compass/Map/Radar resource...for TGEA | Harvey, if you have rotating bitmaps (i dont need the compass etc) im willing to cover some of your ... read more | 08/07/2007 (5:36 pm) |
| Compass/Map/Radar resource...for TGEA | Did you have any luck harvey?... read more | 08/07/2007 (2:17 am) |
| Weapon Trails not alpha-ing | Hi Tom, This feature is bugging me so i had another try today, im doing the render call in t... read more | 08/07/2007 (1:56 am) |
| Blood spurts on melee hit | Hey guys, sorry for the delay, it went in like a charm and looks great. I havent got the zodiac wor... read more | 07/28/2007 (5:00 pm) |
| Weapon Trails not alpha-ing | Hi Tom, Ive revisited this today for a bit, and i've settled for just blending from purple to wh... read more | 07/28/2007 (12:01 am) |
| Weapon Trails not alpha-ing | Hi Tom, this didnt actually change anything at all, unfortunately. I have moved on from this ... read more | 07/24/2007 (4:10 pm) |
| TGEA Weapon Trails... now with broken alpha (pics) | Hi Tom, Without z writing on the trail it doesnt draw. but I solved this issue, through some ZWri... read more | 07/19/2007 (11:05 pm) |
| Immersive AI Engine by Gavin Bunney discussion | Hi guys, i noticed that the #define IAIPATHGLOBAL_GRID_BUFFER_INTERIOR Point3F(10.0, 10.0, 0) i... read more | 07/15/2007 (3:52 am) |
| Immersive AI Engine by Gavin Bunney discussion | Check if it is looking for playerbody and replace it with demoplayer.... read more | 07/11/2007 (1:44 am) |
| Anyone here uses Python? | Is run speed a significant factor between torqueScript and Python?... read more | 07/10/2007 (4:42 pm) |