Game Development Community

Ashley Leach's Forum Posts

Thread Post Date Posted
PSK Pro and Torque 2D for iPhone (iTGB 1.3) Can i have the latest please. ashley.leach@silhouette-studios.com.au... read more 07/18/2011 (4:23 pm)
Gaps between sprites when camera moves. Not to dig this up, but set filterpad to "1" in your t2dImageMapDatablock(s)... read more 02/03/2011 (10:53 pm)
...porting project to iPhone (paid) Hi Chris, triggers on 1.4 are the problem i've had.... read more 02/03/2011 (10:46 pm)
...porting project to iPhone (paid) info@silhouette-studios.com.au... read more 02/03/2011 (6:57 pm)
...porting project to iPhone (paid) I actually need this too. ... read more 02/03/2011 (6:56 pm)
PSK Pro and Torque 2D for iPhone (iTGB 1.3) Hi @Rapid Fire, Please do send those through asap :) my email is ashley.leach@silhouette-studios.co... read more 01/05/2011 (9:56 pm)
PSK Pro and Torque 2D for iPhone (iTGB 1.3) I have the files now (thanks phil) But when i deploy to iPhone there is no UI or actor. Just the bac... read more 01/05/2011 (8:43 am)
PSK Pro and Torque 2D for iPhone (iTGB 1.3) I Think Phillip is away at the moment for the holidays. Can someone who has the iPhone Version o... read more 01/03/2011 (5:02 am)
Anyone implement iAds in their T2D iPhone game I'm adding them into DerailedHD http://www.silhouette-studios.com.au/index.php?option=com_content... read more 11/29/2010 (2:40 am)
Anyone implement iAds in their T2D iPhone game Vyacheslav, That works to get them in, but the UIView is capturing all the Touch events. ... read more 11/25/2010 (9:33 pm)
3D Artist / Animator (High/lowpoly) removed comment... read more 11/06/2010 (1:39 am)
[PAID] $8,000 - 3D Artist and Torque 3D Programmer Have sent you an email.... read more 09/15/2010 (2:27 am)
"you do not have a valid purelight license" ? Hi - Could you please resend the key for me. ashley.leach@silhouette-studios.com.au regards ... read more 08/09/2010 (7:36 am)
Kart Sprites Related note - If i wanted to have my forward sprite a series of 4 cell animations where would be th... read more 02/09/2010 (1:37 am)
Kart Sprites Great thanks :)... read more 02/08/2010 (5:29 pm)
Developer Twitter List/Networking great thanks for the links :)... read more 01/12/2010 (5:50 pm)
Developer Twitter List/Networking thanks guys, have added. Not many takers!... read more 01/05/2010 (5:41 pm)
30+ FPS? that write up would be amazing, even a link to the nvidia one. ... read more 08/10/2009 (3:26 am)
Container Search/Radius Search Found the answer in PickRadius PickPoint PickLine PickRectange ... read more 08/04/2009 (1:30 am)
Accelerometer Camera Scrolling on ITGB @eyal, what object would i call setUsedPhysics on if its the camera? @dave: the variable is inter... read more 07/31/2009 (7:16 pm)
How to prune iTGB... i heard it was a carrier enforced limitation. but that might be beside the point ... read more 07/30/2009 (1:52 am)
DEXSOFT Games: NPC Villager model bundle Looks cool but... kinda cross-eyed?... read more 07/19/2009 (4:40 pm)
Torque 3D Show Off Thread! These were posted by my work partner in his [url=http://www.garagegames.com/community/blogs/view/177... read more 07/08/2009 (7:38 pm)
Funny alpha issue on tree Excellent - worked a treat. Just incase anyone doesnt want to click through to other threads this is... read more 06/17/2009 (9:07 pm)
Funny alpha issue on tree Hey Jordan, Thanks for that - I didnt see your thread when I flicked through :)... read more 06/17/2009 (9:02 pm)
You must pay $5000 for every casual game Im fairly sure that GG indy requirement has been around since the early early days of TGE, which was... read more 10/12/2008 (6:21 pm)
Syntax for using ENERGY in an equation? Localclientconnection.player.getenergylevel()... read more 10/07/2008 (5:13 pm)
T3D Jetpack Function Its an array in C++ mTriggerCount[i] search in the engine for mvTriggerCount so access that one... read more 08/20/2008 (1:46 am)
Xdk I thought the oops was you telling us all you bootlegged microsofts xdk :)... read more 07/08/2008 (5:15 am)
AFX/AFXA License Confirmation AFX + AFXA + Combo... read more 04/24/2008 (12:03 am)
Writing the perfect code If you plan to reuse it, then the most common method is to prototype first, throw away then build th... read more 04/18/2008 (7:38 am)
SplashData gone? It took 4 months for people to get interested :) it was an easy port, but i have been REALLLY bus... read more 12/08/2007 (1:37 pm)
Software Estimation Thesis Sounds great Jay, Yeah my thesis is designed to be tailored to diff studios. So the first pro... read more 09/12/2007 (6:33 am)
Software Estimation Thesis We are estimating Time to complete some functionality, so we can do accurate project planning and bu... read more 09/05/2007 (11:02 am)
HELLLP "Newbie Alert Buy torsion, its awesome. (that wasnt supposed to rhyme)... read more 08/14/2007 (1:05 am)
TGEA 1.0.2 Released Awesome, great update log, was worth the wait :)... read more 08/12/2007 (3:50 am)
GuiObjectView problem I had this issue too, the best i could do was to change the background color, there are instructions... read more 08/10/2007 (4:32 am)
Compass/Map/Radar resource...for TGEA Hey harvey i havent got your email yet, grab me on MSN same addresss.... read more 08/08/2007 (1:20 am)
Weapon Trails not alpha-ing I already own torsion and had the uni i teach at buy 10 :)... read more 08/07/2007 (7:32 pm)
Weapon Trails not alpha-ing [URL=http://img444.imageshack.us/my.php?image=alphafixedomgho7.jpg][IMG]http://img444.imageshack.us/... read more 08/07/2007 (6:38 pm)
Compass/Map/Radar resource...for TGEA Harvey, if you have rotating bitmaps (i dont need the compass etc) im willing to cover some of your ... read more 08/07/2007 (5:36 pm)
Compass/Map/Radar resource...for TGEA Did you have any luck harvey?... read more 08/07/2007 (2:17 am)
Weapon Trails not alpha-ing Hi Tom, This feature is bugging me so i had another try today, im doing the render call in t... read more 08/07/2007 (1:56 am)
Blood spurts on melee hit Hey guys, sorry for the delay, it went in like a charm and looks great. I havent got the zodiac wor... read more 07/28/2007 (5:00 pm)
Weapon Trails not alpha-ing Hi Tom, Ive revisited this today for a bit, and i've settled for just blending from purple to wh... read more 07/28/2007 (12:01 am)
Weapon Trails not alpha-ing Hi Tom, this didnt actually change anything at all, unfortunately. I have moved on from this ... read more 07/24/2007 (4:10 pm)
TGEA Weapon Trails... now with broken alpha (pics) Hi Tom, Without z writing on the trail it doesnt draw. but I solved this issue, through some ZWri... read more 07/19/2007 (11:05 pm)
Immersive AI Engine by Gavin Bunney discussion Hi guys, i noticed that the #define IAIPATHGLOBAL_GRID_BUFFER_INTERIOR Point3F(10.0, 10.0, 0) i... read more 07/15/2007 (3:52 am)
Immersive AI Engine by Gavin Bunney discussion Check if it is looking for playerbody and replace it with demoplayer.... read more 07/11/2007 (1:44 am)
Anyone here uses Python? Is run speed a significant factor between torqueScript and Python?... read more 07/10/2007 (4:42 pm)
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