Inflight's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Particle Effects - "You do not have the correct version..." Error | Try taking the quotes out around FireParticle datablock ParticleEmitterData( FireParticleEmitte... read more | 02/16/2010 (3:24 pm) |
| Issue swapping weapons | Did you get this to work? If not, can you post your cycle function so we can see whats going on? ... read more | 02/12/2010 (2:53 pm) |
| unit turned backwards - how to rotate the model or such for exporting | Try rotating the bounds box 180 degrees on the X and Y plane. it's worked for me in the past. ... read more | 02/11/2010 (2:43 pm) |
| Increasing hit points for enemies acording to characters hit points | An even better way would be to create say three different datablocks. [code] datablock PlayerDat... read more | 01/29/2010 (4:49 pm) |
| Increasing hit points for enemies acording to characters hit points | Not sure if your enemies are AI or not but you can change their maxDamage randomly during creation. ... read more | 01/29/2010 (4:06 pm) |
| Dual muzzlepoints? | And here is the part that make em go bang. ;) Some of this is overkill, you can use a more basic ... read more | 01/19/2010 (9:31 pm) |
| Dual muzzlepoints? | You may find this useful... [code] function ChaingunImage::onFire(%data,%obj,%slot) { Paren... read more | 01/19/2010 (9:30 pm) |
| Dual muzzlepoints? | Is this what your looking for? Imagine, two chainguns mounted to the doors of a car. Note the m... read more | 01/19/2010 (9:26 pm) |
| Direct Connection | Most of us are busy with our own projects but are willing to offer suggestions and help when we can.... read more | 12/11/2008 (7:37 pm) |
| No Sound From Weapon | Here is an old resource but may help you track down your problem. Weapon Sound Tutorial http://w... read more | 12/08/2008 (2:46 pm) |
| Realistic MMO game. | @Chad P. Dowell I love your "Be The Dragon" idea! Back on topic. :)... read more | 12/08/2008 (2:28 pm) |
| Noob Question | That doc your reading is missing some important pictures. This doc should be more helpful: http:/... read more | 12/08/2008 (10:48 am) |
| No Sound From Weapon | I think you're looking for the weapons AudioProfile datablock. If you are using the crossbow datablo... read more | 12/06/2008 (6:41 pm) |
| Player.dts not updating | Your player dts files need to be unique. You can place them in the same folder or create a new folde... read more | 11/26/2008 (5:12 pm) |
| Adding Different Player Models | Yes Jason, That resource is an addon to the team implementation resource. If you don't want to d... read more | 11/26/2008 (4:51 pm) |
| Insert AI problem | Hmm... are you executing aiplayer.cs in game.cs? Make sure you have something like this. e... read more | 11/26/2008 (4:34 pm) |
| Prototyping a 3rd person targeting system | Thanks Ian, Yeah, the cool part about this is you can use the stock GuiCrossHairHud for first pe... read more | 08/02/2007 (8:38 pm) |
| Prototyping a 3rd person targeting system | Well, I figured out what I was doing wrong and as usual I over looked the obvious. I needed to use P... read more | 08/02/2007 (6:25 pm) |
| Prototyping a 3rd person targeting system | Last part... [code] //------------------------------------------------------------------------... read more | 08/02/2007 (12:25 pm) |
| Prototyping a 3rd person targeting system | More... [code] // are we in 3rd person? if(!conn->isFirstPerson()) { //... read more | 08/02/2007 (12:24 pm) |
| Prototyping a 3rd person targeting system | More... [code] // All ghosted objects are added to the server connection group, // so... read more | 08/02/2007 (12:23 pm) |
| Prototyping a 3rd person targeting system | More... [code] addGroup("Misc"); addField( "showFill", TypeBool, Offset( mShowFill, Gu... read more | 08/02/2007 (12:22 pm) |
| Wheelchair races, edited | Very cool game idea! Gas powered racing wheelchairs [url]http://www.amadirectlink.com/features/2... read more | 07/27/2007 (1:09 pm) |
| Player animation | Try this... Change your bind to this moveMap.bindCmd(keyboard, "g", "commandToServer('playCel'... read more | 07/27/2007 (10:15 am) |
| Player animation | Double check your setup... Here's an example thats in the starter.fps demo. starter.fps\data\sh... read more | 07/27/2007 (9:53 am) |
| Simple Melee System Help | Jared, I'm going to do a quick step by step write up on how to recompile the engine and post it in t... read more | 07/23/2007 (7:32 am) |
| Simple Melee System Help | The Simple Melee System resource requires you to recompile the engine. You will need to get a C++ co... read more | 07/21/2007 (1:41 pm) |
| Simple Melee System Help | Did you replace all of the server scripts with the ones in James resource? And did you replace the ... read more | 07/21/2007 (6:46 am) |
| Simple Melee System Help | After reading this "how to make the sword file a non-Static Shape". Are you trying to make the sword... read more | 07/20/2007 (2:42 pm) |
| Simple Melee System Help | I might be able to help you but you will need to provide a few more details. The more info you give... read more | 07/20/2007 (1:44 pm) |
| Help | Hey StarBuck, [quote] 5) The tutorial.base was the first place I started, but this seems to be s... read more | 03/20/2007 (9:11 am) |
| Replacing the chatHudBorderArray? | I tested MogShade's sample file with Photoshop 7 and it works! Follow MogShade's steps to the tee... read more | 03/03/2007 (1:47 pm) |
| Grenade Launcher not working | I know this is a really old post but I will point out the problem anyway. A lot of people miss this ... read more | 02/28/2007 (10:52 am) |
| Sci-Fi Military building | I would remove the half wall on the first set of steps, looks weird. And I agree with Jesse about va... read more | 02/22/2007 (2:09 pm) |
| CShop wip... | Update: Got some textures on it and did some tweaking on the model. Not sure if I like the floo... read more | 02/11/2007 (1:46 pm) |
| Cool Looking Futuristic Crate | Okahira, nice work!... read more | 02/10/2007 (2:09 pm) |
| Rotation | You can also resize objects in the world editor as well. Press Alt + Ctrl and move the axis.... read more | 02/09/2007 (2:33 pm) |
| When will the Constructor be released? | @ Alfred: Sorry, I was just trying to point out that a 3D modeling program is only as good as the pe... read more | 02/08/2007 (1:43 pm) |
| When will the Constructor be released? | Well, I have read through a lot of posts here and in Matt Fairfax's blog...and I am shaking my head.... read more | 02/07/2007 (6:35 pm) |
| Is it possible to break into the indie market? | Hey, remember when the first version of DOOM came out and it was shareware. I think I paid $10.00 bu... read more | 02/06/2007 (2:33 pm) |
| Sim-lawn | Will there be a nice selection of riding lawnmowers? It would be funny if you set the blade to low ... read more | 01/31/2007 (12:34 pm) |
| Sim-lawn | Haha, cool Will there be disasters? like over watering will cause huge mushrooms to grow... I ... read more | 01/31/2007 (11:56 am) |