Game Development Community

Inflight's Forum Posts

Thread Post Date Posted
Particle Effects - "You do not have the correct version..." Error Try taking the quotes out around FireParticle datablock ParticleEmitterData( FireParticleEmitte... read more 02/16/2010 (3:24 pm)
Issue swapping weapons Did you get this to work? If not, can you post your cycle function so we can see whats going on? ... read more 02/12/2010 (2:53 pm)
unit turned backwards - how to rotate the model or such for exporting Try rotating the bounds box 180 degrees on the X and Y plane. it's worked for me in the past. ... read more 02/11/2010 (2:43 pm)
Increasing hit points for enemies acording to characters hit points An even better way would be to create say three different datablocks. [code] datablock PlayerDat... read more 01/29/2010 (4:49 pm)
Increasing hit points for enemies acording to characters hit points Not sure if your enemies are AI or not but you can change their maxDamage randomly during creation. ... read more 01/29/2010 (4:06 pm)
Dual muzzlepoints? And here is the part that make em go bang. ;) Some of this is overkill, you can use a more basic ... read more 01/19/2010 (9:31 pm)
Dual muzzlepoints? You may find this useful... [code] function ChaingunImage::onFire(%data,%obj,%slot) { Paren... read more 01/19/2010 (9:30 pm)
Dual muzzlepoints? Is this what your looking for? Imagine, two chainguns mounted to the doors of a car. Note the m... read more 01/19/2010 (9:26 pm)
Direct Connection Most of us are busy with our own projects but are willing to offer suggestions and help when we can.... read more 12/11/2008 (7:37 pm)
No Sound From Weapon Here is an old resource but may help you track down your problem. Weapon Sound Tutorial http://w... read more 12/08/2008 (2:46 pm)
Realistic MMO game. @Chad P. Dowell I love your "Be The Dragon" idea! Back on topic. :)... read more 12/08/2008 (2:28 pm)
Noob Question That doc your reading is missing some important pictures. This doc should be more helpful: http:/... read more 12/08/2008 (10:48 am)
No Sound From Weapon I think you're looking for the weapons AudioProfile datablock. If you are using the crossbow datablo... read more 12/06/2008 (6:41 pm)
Player.dts not updating Your player dts files need to be unique. You can place them in the same folder or create a new folde... read more 11/26/2008 (5:12 pm)
Adding Different Player Models Yes Jason, That resource is an addon to the team implementation resource. If you don't want to d... read more 11/26/2008 (4:51 pm)
Insert AI problem Hmm... are you executing aiplayer.cs in game.cs? Make sure you have something like this. e... read more 11/26/2008 (4:34 pm)
Prototyping a 3rd person targeting system Thanks Ian, Yeah, the cool part about this is you can use the stock GuiCrossHairHud for first pe... read more 08/02/2007 (8:38 pm)
Prototyping a 3rd person targeting system Well, I figured out what I was doing wrong and as usual I over looked the obvious. I needed to use P... read more 08/02/2007 (6:25 pm)
Prototyping a 3rd person targeting system Last part... [code] //------------------------------------------------------------------------... read more 08/02/2007 (12:25 pm)
Prototyping a 3rd person targeting system More... [code] // are we in 3rd person? if(!conn->isFirstPerson()) { //... read more 08/02/2007 (12:24 pm)
Prototyping a 3rd person targeting system More... [code] // All ghosted objects are added to the server connection group, // so... read more 08/02/2007 (12:23 pm)
Prototyping a 3rd person targeting system More... [code] addGroup("Misc"); addField( "showFill", TypeBool, Offset( mShowFill, Gu... read more 08/02/2007 (12:22 pm)
Wheelchair races, edited Very cool game idea! Gas powered racing wheelchairs [url]http://www.amadirectlink.com/features/2... read more 07/27/2007 (1:09 pm)
Player animation Try this... Change your bind to this moveMap.bindCmd(keyboard, "g", "commandToServer('playCel'... read more 07/27/2007 (10:15 am)
Player animation Double check your setup... Here's an example thats in the starter.fps demo. starter.fps\data\sh... read more 07/27/2007 (9:53 am)
Simple Melee System Help Jared, I'm going to do a quick step by step write up on how to recompile the engine and post it in t... read more 07/23/2007 (7:32 am)
Simple Melee System Help The Simple Melee System resource requires you to recompile the engine. You will need to get a C++ co... read more 07/21/2007 (1:41 pm)
Simple Melee System Help Did you replace all of the server scripts with the ones in James resource? And did you replace the ... read more 07/21/2007 (6:46 am)
Simple Melee System Help After reading this "how to make the sword file a non-Static Shape". Are you trying to make the sword... read more 07/20/2007 (2:42 pm)
Simple Melee System Help I might be able to help you but you will need to provide a few more details. The more info you give... read more 07/20/2007 (1:44 pm)
Help Hey StarBuck, [quote] 5) The tutorial.base was the first place I started, but this seems to be s... read more 03/20/2007 (9:11 am)
Replacing the chatHudBorderArray? I tested MogShade's sample file with Photoshop 7 and it works! Follow MogShade's steps to the tee... read more 03/03/2007 (1:47 pm)
Grenade Launcher not working I know this is a really old post but I will point out the problem anyway. A lot of people miss this ... read more 02/28/2007 (10:52 am)
Sci-Fi Military building I would remove the half wall on the first set of steps, looks weird. And I agree with Jesse about va... read more 02/22/2007 (2:09 pm)
CShop wip... Update: Got some textures on it and did some tweaking on the model. Not sure if I like the floo... read more 02/11/2007 (1:46 pm)
Cool Looking Futuristic Crate Okahira, nice work!... read more 02/10/2007 (2:09 pm)
Rotation You can also resize objects in the world editor as well. Press Alt + Ctrl and move the axis.... read more 02/09/2007 (2:33 pm)
When will the Constructor be released? @ Alfred: Sorry, I was just trying to point out that a 3D modeling program is only as good as the pe... read more 02/08/2007 (1:43 pm)
When will the Constructor be released? Well, I have read through a lot of posts here and in Matt Fairfax's blog...and I am shaking my head.... read more 02/07/2007 (6:35 pm)
Is it possible to break into the indie market? Hey, remember when the first version of DOOM came out and it was shareware. I think I paid $10.00 bu... read more 02/06/2007 (2:33 pm)
Sim-lawn Will there be a nice selection of riding lawnmowers? It would be funny if you set the blade to low ... read more 01/31/2007 (12:34 pm)
Sim-lawn Haha, cool Will there be disasters? like over watering will cause huge mushrooms to grow... I ... read more 01/31/2007 (11:56 am)