Game Development Community

Derek Bronson's Forum Posts

Thread Post Date Posted
Torque 3D Art Pipeline - Best DTS Exporter @James and Hokuto - We will be looking into updating the Houdini exporter once Torque 3D releases. T... read more 07/08/2009 (5:31 pm)
Game Quality - Car Detail @Mr. Miller - The engine can support 10,000 poly's per mesh object. This is due to a memory limitati... read more 07/07/2009 (11:00 am)
FMOD at GG == FMOD at fmod.org? The downloads are the same as the content at FMOD.org. ... read more 07/01/2009 (11:28 am)
Houdini EULA question.... @Tony - While you can't check out the actual pipeline into Torque, you can always download the free ... read more 06/24/2009 (11:17 pm)
Houdini EULA question.... Hey guys, sorry I didn't get to this earlier to clear up the confusion. Houdini can be used for any ... read more 06/24/2009 (10:25 am)
T3D RPG Kit, Who wants one? @D.L. - Those statements are there to protect our IP. The main issue there is preventing non-Torque ... read more 04/14/2009 (5:30 pm)
TGEA and FMOD multi-channel output? Zachary. I talked with an SFX expert and this is what he had to say: "I haven't tested more ... read more 02/26/2009 (5:37 pm)
Platformer Kit royalty free... Yes the kit is royalty free like all of GarageGames products. Regarding the second question you need... read more 02/16/2009 (2:38 pm)
Need to be a registered business to publish games? You don't need to be a registered business to make a game and sell it on the web but it certainly he... read more 11/26/2008 (3:55 pm)
If I buy Torque X, do I get Torque Game Builder as well? @Martin - Currently there are two Torque X products: Torque X Builder - This is a GUI level edit... read more 11/20/2008 (11:49 am)
Maya or Blender? Completely agree with Joseph. Don't base your decision on a cloth simulator or hair and fur as I don... read more 11/20/2008 (11:31 am)
Isometric 3rd Person Starter Kit @Timothy - When this gets to a preview able state I would love to take a look at it for possible sal... read more 11/19/2008 (12:27 pm)
Easy way to get your Actor models into Torque? Another great option is to check out one of the character packs that are currently available in the ... read more 11/19/2008 (11:37 am)
Request to BraveTree I thought I would chime in and mention some of my thoughts considering this is my space :) As Debora... read more 11/19/2008 (11:32 am)
Needed some tutorial focusing on Houdini-Torque Wanted to let you know that I have been having discussions with guys over at Digital Tutors about cr... read more 11/06/2008 (2:36 pm)
Content pack wrong link. Fixed! Thanks for the heads up Denis, was a simple copy and paste error. -Derek... read more 10/29/2008 (10:21 am)
Game for GG (OLD) Hey guys, I am indeed in charge of publishing games on the GG.com site. I have been spending some... read more 10/24/2008 (4:55 pm)
God damn Thanks for the heads up. Unfortunately there is no account attached to the email address you got tha... read more 09/24/2008 (8:59 am)
GarageGames Group on Vimeo [b]weGame[/b] wegame is very straight forward. The end of the url is what you use for the tag. [... read more 07/23/2008 (4:07 pm)
GarageGames Group on Vimeo [b]Viddler[/b] Viddler is a bit trickier to deal with as they route people instead of just plugging... read more 07/23/2008 (4:04 pm)
GarageGames Group on Vimeo Just when I get our fearless web dev Jacob to add video support Vimeo goes and pulls a stunt like th... read more 07/23/2008 (4:04 pm)
TileToWorld As Shaz said there is no function call so you have to do the calculations by hand. Fortunately as yo... read more 07/22/2008 (10:51 pm)
Lost Sales? @Bloodknight -- The lack of response was in no way done on purpose. I have yet to see an AFX upgrade... read more 07/10/2008 (3:08 pm)
Wont let me purchase RTS Starter Kit Help Dependency has been changed. You are now able to purchase the kit as a 1.5 license holder. Sorry for... read more 04/28/2008 (11:15 pm)
How much do torque content creators make? Art content varies quite a bit on our site. Things like the Tim Aste packs and Todd Pickens packs ha... read more 04/25/2008 (3:08 pm)
Thoughts so far Hey guys, Thanks for the replies, the information you guys are providing will help us shape the ... read more 04/17/2008 (5:25 pm)
AutoRig: Biped: KORK I can't believe how hard you have hit this beta. Thanks for all the hard work! Feel free to pass me ... read more 04/17/2008 (5:17 pm)
Wow first post. The example files that Chris is mentioning will be available in the next build that should be up the... read more 03/26/2008 (4:50 pm)
Wow first post. Hey guys, Sorry for not getting to this sooner. I haven't used the latest build I have just been ... read more 03/21/2008 (7:31 pm)
Trying to convert Rainy Day Tutorial to TGB. I also created a seperate behavior that I attached to the Trigger Object to call startWatering and e... read more 01/03/2008 (10:26 am)
Trying to convert Rainy Day Tutorial to TGB. Here is the code I used for creating the new animation datablock from the original die animation: [... read more 01/03/2008 (10:23 am)
Trying to convert Rainy Day Tutorial to TGB. I actually am going through the process of converting some of the Torque X tutorials for TGB and Rai... read more 01/02/2008 (5:09 pm)
Just Purchased AFX/TGEA (moderator pls) Sorry for the inconvenience everyone, our website has an issue with dual dependencies but we still w... read more 12/21/2007 (5:23 pm)
Player clip that allows projectiles to pass ??? Hey guys I took care of this issue for you. If anyone else is having a similar issue please email m... read more 12/13/2007 (11:35 am)
Selling your content on GarageGames.com The .org site has nothing to do with GarageGames. I spoke with a couple people and no one has any c... read more 12/07/2007 (11:10 am)
Idustrial Sci-fi Models - Dexsoft-games Awesome models! Has anyone from GarageGames ever talked to you about selling your stuff through GG.... read more 12/04/2007 (3:44 pm)
Where is the appropriate place? Hey Dustin, I currently handle all 3rd party content, I am currently setting up a more streamline... read more 12/03/2007 (12:38 pm)
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