Will O'Reagan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Going onto a new level | [code] using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Fr... read more | 04/27/2011 (9:19 pm) |
| Going onto a new level | Sorry I have been absent from these forums. Try this code: [code] static public void setToSceneGr... read more | 04/24/2011 (1:40 pm) |
| A few questions about Torque X and Xbox Indie Games | Yeah, even with zero C# experience, you could probably make game's with TX, but it helps to know som... read more | 02/27/2011 (12:48 pm) |
| Finding up to date tutorials | Your snag would be because TGB and TX are different products, you need to find the official TX docum... read more | 02/27/2011 (12:43 pm) |
| TX 3.1.5: Mount & invisible | Its suggested that you don't do that.. add components before registering the objects. ... read more | 02/22/2011 (4:09 pm) |
| Torque X 4.0 CEV SceneLoader issues | I am usually revising these methods as well.. but my current method is this.. try it, after you load... read more | 02/19/2011 (11:52 am) |
| FishCraft in Review | I posted my review. Seems like we've managed to put out some quality Xbox games lately, this one in... read more | 02/18/2011 (11:27 am) |
| Project Gert: Moonbreaker has made it! | Thanks guys! woot!... read more | 02/10/2011 (2:42 pm) |
| Just found torque 2d this morning, been over 14 hours and still not able to use it.. HELP! | Yes, I'm going to agree with the above post. :D... read more | 02/09/2011 (9:45 am) |
| Project Gert: Moonbreaker is in review! | Yup, alot of update's too. Some people have moved onto other projects, but wanted to update old gam... read more | 02/08/2011 (11:10 pm) |
| Project Gert: Moonbreaker is in review! | As long as I'm not sitting next to poo-Apocalypse, I'm ok with it.... read more | 02/08/2011 (4:09 pm) |
| Project Gert: Moonbreaker is in review! | Yeah thats a good point, we could end up getting shot down the list pretty quickly with all the stuf... read more | 02/08/2011 (4:05 pm) |
| Project Gert: Moonbreaker is in review! | Were back in review, if anyone wants to check us out :P ... read more | 02/07/2011 (6:36 pm) |
| Cannot compile CEV | I have to do this alot, I'm guessing theres a work around, but so far I've had to restart VS many ti... read more | 02/07/2011 (5:03 pm) |
| Getting 360 to deploy with Platformer Demo Kits | Jeremy, that version of TXB has that bug, but most versions don't theres a patch floating around som... read more | 02/06/2011 (3:30 pm) |
| FishCraft is in Playtest! | For the record, I think it was funny that the fish were drunk in the UK, but oh well.... read more | 02/03/2011 (12:59 pm) |
| Editor Source Released? | Hmm... should read vector2 just fine... not sure what the issue was.. For instance the T2DLightCompo... read more | 02/02/2011 (5:48 pm) |
| Editor Source Released? | It does do lists with custom types.. The platformer starterkit is a good example of this.. just put ... read more | 02/02/2011 (1:49 pm) |
| Editor Source Released? | Probably not, and I don't think you would want to. Also, even if you got access to editor source, ... read more | 02/02/2011 (11:37 am) |
| Editor Source Released? | Pino has actually done a great job on the new editor binary, so you will not need to actually look a... read more | 02/01/2011 (11:01 pm) |
| Project Gert: Moonbreaker is in review! | Well... I think the frame rate issue is an issue it dropped from 85, to 50 in 4.0... so I might star... read more | 02/01/2011 (9:31 am) |
| Project Gert: Moonbreaker is in review! | game runs horrible on 4.0. I can't get pieces to settle like they do in 3.1. I'm not sure what i... read more | 01/31/2011 (4:57 pm) |
| HiDef & Reach - Errors | CEV4 VS2010 | You might try e-bay, theres I just got a graphics card from there, I used to go to best buy, but got... read more | 01/30/2011 (3:16 pm) |
| Project Gert: Moonbreaker is in review! | Damn I'm sorry Aaron! lol! ... read more | 01/30/2011 (10:36 am) |
| Project Gert: Moonbreaker is in review! | Thanks Aaron, looking forward to seeing your review!... read more | 01/28/2011 (2:16 pm) |
| SetAnimationFrame problems | Yes, this happened to me before... the set frame code is kind of wonky, if you look at what it does.... read more | 01/27/2011 (5:46 pm) |
| Project Gert: Moonbreaker is in review! | That game you have there is really amazing Eric, but I have no idea how to test it, I'll have to con... read more | 01/27/2011 (2:29 pm) |
| Project Gert: Moonbreaker is in review! | We are back in review again! Please check us out!... read more | 01/27/2011 (10:52 am) |
| Optimization tips for large number of sprites ? | @Pino So what are the arguments against having a second List, or table for rendering. You could ove... read more | 01/26/2011 (11:22 am) |
| So now what? | Another thing is you will want to add the -build command by hand, to make your new windows game comp... read more | 01/24/2011 (2:07 pm) |
| So now what? | Most important thing to remember is that the new binary for the editor works, but you will probably ... read more | 01/24/2011 (2:06 pm) |
| Works in Windows, "Code 4" error on Xbox 360 | Aaron, you want to use debug mode to catch those type's of bugs, without stepping into the code with... read more | 01/22/2011 (3:43 pm) |
| Project Gert: Moonbreaker is in review! | Failed review, we will certainly be back in one week.... read more | 01/20/2011 (11:52 am) |
| Project Gert: Moonbreaker is in review! | Ok, were back in review, if anyone wants to check us out, it would be much appreciated!... read more | 01/20/2011 (1:42 am) |
| Torque X and the 50 MB limit | You lost me at bam, I can't take someone who finish's their rant with that 3 letter word seriously.... read more | 01/10/2011 (7:57 am) |
| In game dialog windows(like a pause menu)?[SOLVED] | What I always do to make a GUI element disapear is assign it's folder to a new Folder(), this makes ... read more | 01/09/2011 (7:07 am) |
| Switching sprite frames and working with templates | I always go through the animated sprite option for switching images. Best reason is it looks nicer ... read more | 01/08/2011 (5:00 am) |
| Project Gert: Moonbreaker is in review! | Thanks Matt, will do (Next Friday most likely). ... read more | 01/01/2011 (5:27 am) |
| Project Gert: Downlode is in playtest! | We are entering a second round of playtesting. This is to look for input from community, as wel... read more | 12/28/2010 (10:12 am) |
| Project Gert: Moonbreaker is in review! | We pulled out of the review process due to it taking entirely too long.... read more | 12/27/2010 (7:26 am) |
| Project Gert: Downlode is in playtest! | Ah, thanks! Much appreciated!... read more | 12/23/2010 (3:51 pm) |
| All Materials from current project being loaded into scene in Torque Builder | Yes, the work-around is to create another project file. Just close down TXB, copy and paste your tx... read more | 12/23/2010 (2:58 am) |
| Chu's Dynasty In Review! | Cool, looks like you are on the market, I didn't even have to review it! Awesome!... read more | 12/11/2010 (11:13 pm) |
| Saving progress in games. | 40 shouldn't be a problem, especially since they will be so far apart, the collision detection syste... read more | 12/11/2010 (6:29 pm) |
| How to convert Just programed with C# then to torque x 2d | TorqueX is built on top of XNA, so anything you did in XNA, you will be able to do in TorqueX. The ... read more | 12/09/2010 (5:21 pm) |
| I read a tut but it does not work | [url]http://twitpic.com/3dcfip/full[/url] ... read more | 12/06/2010 (1:14 am) |
| I read a tut but it does not work | and added to the project? Sometimes you have to use "show all files" and then make sure it... read more | 12/05/2010 (9:19 pm) |
| Somethings not right!!! | Some people have already ported the PSK over to 4.0, it does require some minor changes, but even if... read more | 12/05/2010 (7:54 pm) |
| I read a tut but it does not work | Make sure you go into "content" and "data" and make sure your images are added t... read more | 12/05/2010 (7:52 pm) |
| Possible bug in clone object code? | Yup, I've not run into this either. Usually if my spawn object is null, its something i did wrong, ... read more | 12/05/2010 (3:49 am) |