Game Development Community

Will O'Reagan's Forum Posts

Thread Post Date Posted
Going onto a new level [code] using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Fr... read more 04/27/2011 (9:19 pm)
Going onto a new level Sorry I have been absent from these forums. Try this code: [code] static public void setToSceneGr... read more 04/24/2011 (1:40 pm)
A few questions about Torque X and Xbox Indie Games Yeah, even with zero C# experience, you could probably make game's with TX, but it helps to know som... read more 02/27/2011 (12:48 pm)
Finding up to date tutorials Your snag would be because TGB and TX are different products, you need to find the official TX docum... read more 02/27/2011 (12:43 pm)
TX 3.1.5: Mount & invisible Its suggested that you don't do that.. add components before registering the objects. ... read more 02/22/2011 (4:09 pm)
Torque X 4.0 CEV SceneLoader issues I am usually revising these methods as well.. but my current method is this.. try it, after you load... read more 02/19/2011 (11:52 am)
FishCraft in Review I posted my review. Seems like we've managed to put out some quality Xbox games lately, this one in... read more 02/18/2011 (11:27 am)
Project Gert: Moonbreaker has made it! Thanks guys! woot!... read more 02/10/2011 (2:42 pm)
Just found torque 2d this morning, been over 14 hours and still not able to use it.. HELP! Yes, I'm going to agree with the above post. :D... read more 02/09/2011 (9:45 am)
Project Gert: Moonbreaker is in review! Yup, alot of update's too. Some people have moved onto other projects, but wanted to update old gam... read more 02/08/2011 (11:10 pm)
Project Gert: Moonbreaker is in review! As long as I'm not sitting next to poo-Apocalypse, I'm ok with it.... read more 02/08/2011 (4:09 pm)
Project Gert: Moonbreaker is in review! Yeah thats a good point, we could end up getting shot down the list pretty quickly with all the stuf... read more 02/08/2011 (4:05 pm)
Project Gert: Moonbreaker is in review! Were back in review, if anyone wants to check us out :P ... read more 02/07/2011 (6:36 pm)
Cannot compile CEV I have to do this alot, I'm guessing theres a work around, but so far I've had to restart VS many ti... read more 02/07/2011 (5:03 pm)
Getting 360 to deploy with Platformer Demo Kits Jeremy, that version of TXB has that bug, but most versions don't theres a patch floating around som... read more 02/06/2011 (3:30 pm)
FishCraft is in Playtest! For the record, I think it was funny that the fish were drunk in the UK, but oh well.... read more 02/03/2011 (12:59 pm)
Editor Source Released? Hmm... should read vector2 just fine... not sure what the issue was.. For instance the T2DLightCompo... read more 02/02/2011 (5:48 pm)
Editor Source Released? It does do lists with custom types.. The platformer starterkit is a good example of this.. just put ... read more 02/02/2011 (1:49 pm)
Editor Source Released? Probably not, and I don't think you would want to. Also, even if you got access to editor source, ... read more 02/02/2011 (11:37 am)
Editor Source Released? Pino has actually done a great job on the new editor binary, so you will not need to actually look a... read more 02/01/2011 (11:01 pm)
Project Gert: Moonbreaker is in review! Well... I think the frame rate issue is an issue it dropped from 85, to 50 in 4.0... so I might star... read more 02/01/2011 (9:31 am)
Project Gert: Moonbreaker is in review! game runs horrible on 4.0. I can't get pieces to settle like they do in 3.1. I'm not sure what i... read more 01/31/2011 (4:57 pm)
HiDef & Reach - Errors | CEV4 VS2010 You might try e-bay, theres I just got a graphics card from there, I used to go to best buy, but got... read more 01/30/2011 (3:16 pm)
Project Gert: Moonbreaker is in review! Damn I'm sorry Aaron! lol! ... read more 01/30/2011 (10:36 am)
Project Gert: Moonbreaker is in review! Thanks Aaron, looking forward to seeing your review!... read more 01/28/2011 (2:16 pm)
SetAnimationFrame problems Yes, this happened to me before... the set frame code is kind of wonky, if you look at what it does.... read more 01/27/2011 (5:46 pm)
Project Gert: Moonbreaker is in review! That game you have there is really amazing Eric, but I have no idea how to test it, I'll have to con... read more 01/27/2011 (2:29 pm)
Project Gert: Moonbreaker is in review! We are back in review again! Please check us out!... read more 01/27/2011 (10:52 am)
Optimization tips for large number of sprites ? @Pino So what are the arguments against having a second List, or table for rendering. You could ove... read more 01/26/2011 (11:22 am)
So now what? Another thing is you will want to add the -build command by hand, to make your new windows game comp... read more 01/24/2011 (2:07 pm)
So now what? Most important thing to remember is that the new binary for the editor works, but you will probably ... read more 01/24/2011 (2:06 pm)
Works in Windows, "Code 4" error on Xbox 360 Aaron, you want to use debug mode to catch those type's of bugs, without stepping into the code with... read more 01/22/2011 (3:43 pm)
Project Gert: Moonbreaker is in review! Failed review, we will certainly be back in one week.... read more 01/20/2011 (11:52 am)
Project Gert: Moonbreaker is in review! Ok, were back in review, if anyone wants to check us out, it would be much appreciated!... read more 01/20/2011 (1:42 am)
Torque X and the 50 MB limit You lost me at bam, I can't take someone who finish's their rant with that 3 letter word seriously.... read more 01/10/2011 (7:57 am)
In game dialog windows(like a pause menu)?[SOLVED] What I always do to make a GUI element disapear is assign it's folder to a new Folder(), this makes ... read more 01/09/2011 (7:07 am)
Switching sprite frames and working with templates I always go through the animated sprite option for switching images. Best reason is it looks nicer ... read more 01/08/2011 (5:00 am)
Project Gert: Moonbreaker is in review! Thanks Matt, will do (Next Friday most likely). ... read more 01/01/2011 (5:27 am)
Project Gert: Downlode is in playtest! We are entering a second round of playtesting. This is to look for input from community, as wel... read more 12/28/2010 (10:12 am)
Project Gert: Moonbreaker is in review! We pulled out of the review process due to it taking entirely too long.... read more 12/27/2010 (7:26 am)
Project Gert: Downlode is in playtest! Ah, thanks! Much appreciated!... read more 12/23/2010 (3:51 pm)
All Materials from current project being loaded into scene in Torque Builder Yes, the work-around is to create another project file. Just close down TXB, copy and paste your tx... read more 12/23/2010 (2:58 am)
Chu's Dynasty In Review! Cool, looks like you are on the market, I didn't even have to review it! Awesome!... read more 12/11/2010 (11:13 pm)
Saving progress in games. 40 shouldn't be a problem, especially since they will be so far apart, the collision detection syste... read more 12/11/2010 (6:29 pm)
How to convert Just programed with C# then to torque x 2d TorqueX is built on top of XNA, so anything you did in XNA, you will be able to do in TorqueX. The ... read more 12/09/2010 (5:21 pm)
I read a tut but it does not work [url]http://twitpic.com/3dcfip/full[/url] ... read more 12/06/2010 (1:14 am)
I read a tut but it does not work and added to the project? Sometimes you have to use "show all files" and then make sure it... read more 12/05/2010 (9:19 pm)
Somethings not right!!! Some people have already ported the PSK over to 4.0, it does require some minor changes, but even if... read more 12/05/2010 (7:54 pm)
I read a tut but it does not work Make sure you go into "content" and "data" and make sure your images are added t... read more 12/05/2010 (7:52 pm)
Possible bug in clone object code? Yup, I've not run into this either. Usually if my spawn object is null, its something i did wrong, ... read more 12/05/2010 (3:49 am)
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