Will O*Reagan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Programmer looking for work | I'm still looking for work, only now I have links to my work. I am also accepting and considering p... read more | 09/15/2008 (4:11 pm) |
| Programmer looking for work | This sounds great, however, I don't see any contact information. I can be reached at by e-mail. I'... read more | 07/23/2008 (4:14 am) |
| Level Editor | Putting everything in the editor at once may help you alot actually. Once those items are there you... read more | 07/23/2008 (3:51 am) |
| Level Editor | I think it depends on the level of detail in your levels, alot of things. Start small, and work you... read more | 07/22/2008 (6:34 am) |
| Units used? | There is no base unit, thats what I'm telling you. Because if you set your GUI to something wide li... read more | 07/19/2008 (5:29 pm) |
| Setting default values manually | Whoa! thats pretty nifty scott, I'm going to check that out! Will... read more | 07/15/2008 (8:21 pm) |
| Units used? | You can set the units to whatever you want. I personally set mine to pixels in a 2D game, you do so... read more | 07/15/2008 (8:18 pm) |
| Seeking Programmer For Complex Strategy Board Game | The problem with your open source idea is that Torque is a closed source, and people almost always m... read more | 07/13/2008 (7:37 am) |
| Gravity Component - TX2D | Heres another example, using Johns code.. here you Velocity is increased by 1 every second. [code... read more | 07/13/2008 (7:20 am) |
| Contract work for 2D Multiplayer Shooter | I sent an e-mail... read more | 07/10/2008 (7:25 am) |
| CombatManager not working | You have to step through the code, and see where you might be missing something. Make sure you are ... read more | 07/10/2008 (7:12 am) |
| Torque X 2.0 | Read this thread, especially the opening post, which explains how to get get a proper install, and d... read more | 06/25/2008 (11:57 pm) |
| ROP/exporter 'Help': Example Files | Thats some very good advice chris, I myself was stuck on this till i read this post. I had followed... read more | 06/24/2008 (11:08 pm) |
| Digital-Tutors working on Houdini/Torque learning DVD | Well I am a real noob when it comes to any 3D program, so the fact that I could export anything at a... read more | 06/24/2008 (2:03 am) |
| Digital-Tutors working on Houdini/Torque learning DVD | Any walk throughs showing export to torque format would be great. I myself was only able to export ... read more | 06/23/2008 (11:15 pm) |
| Unable to draw GUIText | Try writing the entire thing into a class, similar to FPSText, in the FPS demo. ] That should do... read more | 06/23/2008 (9:17 pm) |
| SceneContainer::getBinRange() - Bad Range |
Yeah, I pretty much pulled that advice right out of the source
[code]
/// |
06/23/2008 (1:16 am) |
| SceneContainer::getBinRange() - Bad Range | I've gotten that error alot too.. when I got it I was just piling up objects and throwing grendades ... read more | 06/22/2008 (11:11 pm) |
| Collision without Physics | Just take a look at the T3DTriggerComponent which looks like it does what you want to do, and then s... read more | 06/22/2008 (10:00 pm) |
| Collision without Physics | How many enemies are you talking about? Are you sure its the physics slowing it down, and not the g... read more | 06/22/2008 (9:40 pm) |
| You only live twice but I can only mount once. | I think john may be right, if you are in fact deleting the first object maybe both get deleted. Hav... read more | 06/22/2008 (3:10 pm) |
| Sceneloader - Load and Unloading issues |
[code]List |
06/20/2008 (9:17 pm) |
| Documentation? | Anything done in XML can also be done in C#. So if you see something in the tutorials/TXB you want ... read more | 06/20/2008 (8:54 pm) |
| Houdini HD with TourqueX | I bought my license for it yesterday.. I'm assuming it will work, but you are right john, to what ex... read more | 06/20/2008 (4:55 pm) |
| Flickering 2Dshape3D | It was the layer of the ground was causing that flickering.... I had to set the ground to a differe... read more | 06/18/2008 (1:47 am) |
| FPS demo problem on 360 | John, could you also please update line 549 in the 2Dshape3D to include this [code]if (OnAnimat... read more | 06/18/2008 (12:48 am) |
| Required C# 2005 Express? | You should be eligible. The binary for TX is free, and you get the other builder when you purchase ... read more | 06/16/2008 (9:20 pm) |
| Official Torque X Documentation Feedback | For documentation, I'd like to know more about the following - Events. A few examples of having ... read more | 06/16/2008 (4:28 pm) |
| FPS demo problem on 360 | It didnt work on mine. I tried on 720, and 1080i. I couldn't get past the start menu, though there... read more | 06/16/2008 (3:32 am) |
| Static collision problems | I have no idea how that rigid component is working, it doesnt seem to have a collision shape at all,... read more | 06/16/2008 (2:52 am) |
| Static collision problems | Did you change both the collision body size and the shape size? They are seperate components, I'm n... read more | 06/15/2008 (9:16 pm) |
| FPS demo problem on 360 | Wow thats great guys!! JohnT you are awesome, that fix also worked in the T2DShape3D class. We need... read more | 06/14/2008 (8:28 pm) |
| Can't Connect to 360 | Are you using the pro version?... read more | 06/12/2008 (12:13 am) |
| Sceneloader - Load and Unloading issues | Yes.. I use the scene graph itself. Take a look at the microbes tutorial, it explains my method pre... read more | 06/11/2008 (4:22 pm) |
| Sceneloader - Load and Unloading issues | I wrote a utilitie to delete all objects. Just remember to also delete the scene graph. Because on... read more | 06/11/2008 (1:31 pm) |
| FPS demo problem on 360 | This is a somewhat well known bug among the community. I'm sure garage games knows about it... Bas... read more | 06/11/2008 (3:07 am) |
| Issue bringing SceneView to "Front"(when it has child views) | From what i can tell this isn't possible... also, NoRenderMask doesnt seem to work..... read more | 06/08/2008 (8:30 pm) |
| Disappearing Sprites | Heres the solution.. let me know if that works. http://www.garagegames.com/mg/forums/result.threa... read more | 06/08/2008 (7:18 pm) |
| Multiple T2D scene graphs? | Ok.. I read that there is now multiple 2D scene graphs these days.. so my next question is, how can ... read more | 06/08/2008 (6:41 am) |
| Output path issues, xbox build | Well, if you are using TxPro like me.. this could help you.. http://www.garagegames.com/mg/forum... read more | 06/08/2008 (12:56 am) |
| Issue bringing SceneView to "Front"(when it has child views) | I can't add the main view last, I want my main view to be a singleton for the entire game, so i can ... read more | 06/07/2008 (7:14 pm) |
| FAQs and helpful info about TorqueX 3D | For a box you want to access.. GarageGames.Torque.T3D.RigidCollision.CollisionBoxShape try Colli... read more | 06/07/2008 (6:35 am) |
| Issue bringing SceneView to "Front"(when it has child views) | I'm showing all three at the same time. I'm not trying to cover the two playerviews completely. I'... read more | 06/07/2008 (5:01 am) |
| TorqueX 3.0 | Edit: Good point Farmer, But I wrote my blog before seeing yours.. I see your point Robert.. Bas... read more | 05/31/2008 (11:38 pm) |
| TX 3D Minimap | The rendermask needs to be set to a particular object type, and your objects have to have that type.... read more | 05/31/2008 (5:37 pm) |
| Output path amungus? | I changed debug to release... and problem solved... somewhat.. But I'd still like to know where debu... read more | 05/30/2008 (11:06 pm) |
| XNA to TX3D Coordinate System | In simple terms.. that plan isn't going to work. Mostly because thats not what TX was made for, so ... read more | 05/30/2008 (11:01 pm) |
| Finding a GUIButton object.... | Thats not true, I am pretty sure you can use the TorqueObjectDatabase to find GUIs... read more | 05/28/2008 (9:43 pm) |
| Output path issues, xbox build | More on this issue.. I'm having the same problem at home, with Vista operating system. Its the exac... read more | 05/25/2008 (12:22 am) |
| VisibilityLevel | Heres a nice snippet for those of you who dont have the source code... [code] T2DStaticSprite ... read more | 05/24/2008 (9:23 pm) |