Game Development Community

Will O*Reagan's Forum Posts

Thread Post Date Posted
Programmer looking for work I'm still looking for work, only now I have links to my work. I am also accepting and considering p... read more 09/15/2008 (4:11 pm)
Programmer looking for work This sounds great, however, I don't see any contact information. I can be reached at by e-mail. I'... read more 07/23/2008 (4:14 am)
Level Editor Putting everything in the editor at once may help you alot actually. Once those items are there you... read more 07/23/2008 (3:51 am)
Level Editor I think it depends on the level of detail in your levels, alot of things. Start small, and work you... read more 07/22/2008 (6:34 am)
Units used? There is no base unit, thats what I'm telling you. Because if you set your GUI to something wide li... read more 07/19/2008 (5:29 pm)
Setting default values manually Whoa! thats pretty nifty scott, I'm going to check that out! Will... read more 07/15/2008 (8:21 pm)
Units used? You can set the units to whatever you want. I personally set mine to pixels in a 2D game, you do so... read more 07/15/2008 (8:18 pm)
Seeking Programmer For Complex Strategy Board Game The problem with your open source idea is that Torque is a closed source, and people almost always m... read more 07/13/2008 (7:37 am)
Gravity Component - TX2D Heres another example, using Johns code.. here you Velocity is increased by 1 every second. [code... read more 07/13/2008 (7:20 am)
Contract work for 2D Multiplayer Shooter I sent an e-mail... read more 07/10/2008 (7:25 am)
CombatManager not working You have to step through the code, and see where you might be missing something. Make sure you are ... read more 07/10/2008 (7:12 am)
Torque X 2.0 Read this thread, especially the opening post, which explains how to get get a proper install, and d... read more 06/25/2008 (11:57 pm)
ROP/exporter 'Help': Example Files Thats some very good advice chris, I myself was stuck on this till i read this post. I had followed... read more 06/24/2008 (11:08 pm)
Digital-Tutors working on Houdini/Torque learning DVD Well I am a real noob when it comes to any 3D program, so the fact that I could export anything at a... read more 06/24/2008 (2:03 am)
Digital-Tutors working on Houdini/Torque learning DVD Any walk throughs showing export to torque format would be great. I myself was only able to export ... read more 06/23/2008 (11:15 pm)
Unable to draw GUIText Try writing the entire thing into a class, similar to FPSText, in the FPS demo. ] That should do... read more 06/23/2008 (9:17 pm)
SceneContainer::getBinRange() - Bad Range Yeah, I pretty much pulled that advice right out of the source [code] /// /// T... read more 06/23/2008 (1:16 am)
SceneContainer::getBinRange() - Bad Range I've gotten that error alot too.. when I got it I was just piling up objects and throwing grendades ... read more 06/22/2008 (11:11 pm)
Collision without Physics Just take a look at the T3DTriggerComponent which looks like it does what you want to do, and then s... read more 06/22/2008 (10:00 pm)
Collision without Physics How many enemies are you talking about? Are you sure its the physics slowing it down, and not the g... read more 06/22/2008 (9:40 pm)
You only live twice but I can only mount once. I think john may be right, if you are in fact deleting the first object maybe both get deleted. Hav... read more 06/22/2008 (3:10 pm)
Sceneloader - Load and Unloading issues [code]List _objectList = new List(); _objectList = TorqueObjectData... read more 06/20/2008 (9:17 pm)
Documentation? Anything done in XML can also be done in C#. So if you see something in the tutorials/TXB you want ... read more 06/20/2008 (8:54 pm)
Houdini HD with TourqueX I bought my license for it yesterday.. I'm assuming it will work, but you are right john, to what ex... read more 06/20/2008 (4:55 pm)
Flickering 2Dshape3D It was the layer of the ground was causing that flickering.... I had to set the ground to a differe... read more 06/18/2008 (1:47 am)
FPS demo problem on 360 John, could you also please update line 549 in the 2Dshape3D to include this [code]if (OnAnimat... read more 06/18/2008 (12:48 am)
Required C# 2005 Express? You should be eligible. The binary for TX is free, and you get the other builder when you purchase ... read more 06/16/2008 (9:20 pm)
Official Torque X Documentation Feedback For documentation, I'd like to know more about the following - Events. A few examples of having ... read more 06/16/2008 (4:28 pm)
FPS demo problem on 360 It didnt work on mine. I tried on 720, and 1080i. I couldn't get past the start menu, though there... read more 06/16/2008 (3:32 am)
Static collision problems I have no idea how that rigid component is working, it doesnt seem to have a collision shape at all,... read more 06/16/2008 (2:52 am)
Static collision problems Did you change both the collision body size and the shape size? They are seperate components, I'm n... read more 06/15/2008 (9:16 pm)
FPS demo problem on 360 Wow thats great guys!! JohnT you are awesome, that fix also worked in the T2DShape3D class. We need... read more 06/14/2008 (8:28 pm)
Can't Connect to 360 Are you using the pro version?... read more 06/12/2008 (12:13 am)
Sceneloader - Load and Unloading issues Yes.. I use the scene graph itself. Take a look at the microbes tutorial, it explains my method pre... read more 06/11/2008 (4:22 pm)
Sceneloader - Load and Unloading issues I wrote a utilitie to delete all objects. Just remember to also delete the scene graph. Because on... read more 06/11/2008 (1:31 pm)
FPS demo problem on 360 This is a somewhat well known bug among the community. I'm sure garage games knows about it... Bas... read more 06/11/2008 (3:07 am)
Issue bringing SceneView to "Front"(when it has child views) From what i can tell this isn't possible... also, NoRenderMask doesnt seem to work..... read more 06/08/2008 (8:30 pm)
Disappearing Sprites Heres the solution.. let me know if that works. http://www.garagegames.com/mg/forums/result.threa... read more 06/08/2008 (7:18 pm)
Multiple T2D scene graphs? Ok.. I read that there is now multiple 2D scene graphs these days.. so my next question is, how can ... read more 06/08/2008 (6:41 am)
Output path issues, xbox build Well, if you are using TxPro like me.. this could help you.. http://www.garagegames.com/mg/forum... read more 06/08/2008 (12:56 am)
Issue bringing SceneView to "Front"(when it has child views) I can't add the main view last, I want my main view to be a singleton for the entire game, so i can ... read more 06/07/2008 (7:14 pm)
FAQs and helpful info about TorqueX 3D For a box you want to access.. GarageGames.Torque.T3D.RigidCollision.CollisionBoxShape try Colli... read more 06/07/2008 (6:35 am)
Issue bringing SceneView to "Front"(when it has child views) I'm showing all three at the same time. I'm not trying to cover the two playerviews completely. I'... read more 06/07/2008 (5:01 am)
TorqueX 3.0 Edit: Good point Farmer, But I wrote my blog before seeing yours.. I see your point Robert.. Bas... read more 05/31/2008 (11:38 pm)
TX 3D Minimap The rendermask needs to be set to a particular object type, and your objects have to have that type.... read more 05/31/2008 (5:37 pm)
Output path amungus? I changed debug to release... and problem solved... somewhat.. But I'd still like to know where debu... read more 05/30/2008 (11:06 pm)
XNA to TX3D Coordinate System In simple terms.. that plan isn't going to work. Mostly because thats not what TX was made for, so ... read more 05/30/2008 (11:01 pm)
Finding a GUIButton object.... Thats not true, I am pretty sure you can use the TorqueObjectDatabase to find GUIs... read more 05/28/2008 (9:43 pm)
Output path issues, xbox build More on this issue.. I'm having the same problem at home, with Vista operating system. Its the exac... read more 05/25/2008 (12:22 am)
VisibilityLevel Heres a nice snippet for those of you who dont have the source code... [code] T2DStaticSprite ... read more 05/24/2008 (9:23 pm)
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