Miguel Angel Friginal's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque 1.52 & XCode 3.1 (beta) Problem Compiling | The problem is that 10.3.9 doesn't support Universal Binary compilations, so either you remove 386 f... read more | 04/11/2008 (7:33 pm) |
| Torque on iPhone plausible? | Well, then I better get cracking :) Thanks for the responses guys... read more | 04/08/2008 (6:27 am) |
| Torque on iPhone plausible? | So any news on this apart from... [url=http://unity3d.com/company/news/iphone-press]this[/url]? :(... read more | 04/07/2008 (5:48 pm) |
| TGE MacOS X 10.5 compatibility | Have you tried linking against 10.3.9 SDK? It seems SDL is linking against now deprecated CoreAudio ... read more | 11/09/2007 (6:58 am) |
| TGE MacOS X 10.5 compatibility | Compiled 1.5.1 with XCode 3 on Leopard today without a hitch. My game seems to run as before, and th... read more | 10/28/2007 (9:00 am) |
| Fog color problems on the Mac | Yep, I have verified it against the latest HEAD and I get exactly the same result than on your scree... read more | 06/19/2004 (12:34 am) |
| Fog color problems on the Mac | John, can you explain in more detail the problem with the vertex lightning? I would like to help wit... read more | 06/08/2004 (6:31 am) |
| Fog color problems on the Mac | Well, finally I have found where the problem was. The issue is with the ColorI::getRGBEndian functio... read more | 06/07/2004 (12:47 pm) |