Game Development Community

David Wyand's Forum Posts

Thread Post Date Posted
Vertice Mode Greetings! It should be working: 1. Build a cube. 2. Switch to the [i]Vertices[/i] selection ... read more 04/08/2007 (9:42 pm)
Texturing after the fact? Greetings! Something to also be aware of once you do have one face set up: with a brush face sele... read more 04/08/2007 (9:35 pm)
Naming brushes? Greetings! There is no current method to name individual brushes or groups. I'd recommend that y... read more 04/08/2007 (9:30 pm)
Can't add textures Greetings! Could you please provide the exact error message you're receiving and an example full ... read more 04/08/2007 (9:19 pm)
Texture support.. Greetings! TGA support was not high on our launch list as it is not a format supported by the Tor... read more 04/08/2007 (9:17 pm)
Crash Greetings! From the [url=http://www.garagegames.com/products/torque/constructor/issues/]Known Iss... read more 04/08/2007 (9:05 pm)
The arch tool not available. Greetings! An arch tool is still planned. We just didn't have time to put it in and test it befo... read more 04/08/2007 (9:01 pm)
Perspective View Greetings! Also if you hold down the CTRL key with the middle mouse button you move the camera (a... read more 04/08/2007 (8:48 pm)
Ambient light in Mapped preview? Greetings! Hmm, yes that looks to be the case. I would have expected the ambient to be included ... read more 04/08/2007 (8:42 pm)
How to load in new textures Greetings! What method were you using to add textures to Constructors albums? From the [i]Textur... read more 04/08/2007 (8:34 pm)
Creating a new sprite and imagemap without XML Greetings! Jason, I went through the same thing when writing the Torque Combat starter kit. I st... read more 12/12/2006 (9:31 am)
Toronto Game Developers Greetings! I've registered for this event and am looking forward to it. Too bad it is on the wee... read more 10/25/2006 (8:29 am)
Multiple Face Texturing problem Greetings! We will be addressing this in a future beta release, but I am not sure when. Any time... read more 10/11/2006 (9:31 am)
Snap to Grid Not Working Correctly Greetings! Using the [i]Quantize[/i] tool on the brushes will only snap the brush's pivot point s... read more 09/27/2006 (12:07 pm)
Selecting verts, edges Greetings! While you're waiting for Matt to implement this feature there's a couple of things you... read more 09/27/2006 (11:14 am)
Snap to Grid Not Working Correctly Greetings! Yes you're correct in that there is no grid snapping for brushes. As noted above for ... read more 09/27/2006 (10:58 am)
Wildlife Tycoon: Venture Africa seems easy to make Greetings! One of the great things about owning the same technology as Andy -- which presumably y... read more 09/22/2006 (11:47 am)
To many keys Thanks Stephen. Sometimes it's hard to know whose doing what over there from month-to-month. :o) ... read more 09/19/2006 (7:44 am)
To many keys Greetings! I'd recommend that you contact Josh Williams (joshw@garagegames.com) or Tim Aste (tima... read more 09/18/2006 (11:26 pm)
Obscure crash Greetings! It looks like I've corrected for this strange case. A pointer was being clear out bef... read more 09/12/2006 (9:43 am)
Obscure crash Greetings! I've reproduced the crash here and will take a look. Thanks! - LightWave Dave... read more 09/12/2006 (7:27 am)
Prefabs in Beta 12 Greetings! All fixed for Beta 13. There was an unintended interaction with the undo system that ... read more 09/12/2006 (7:27 am)
Prefabs in Beta 12 Greetings! Thanks Ray. It looks like the issue is with MAP-based prefabs. I'll take a look. ... read more 09/12/2006 (6:53 am)
Why LWO? Greetings! For a history of exporting LightWave objects from Constructor you may read [url=http:/... read more 09/12/2006 (6:51 am)
Complaints about your website hiding information Greetings! [quote]You will see people making overly ambitious products with TGE however none of t... read more 09/07/2006 (3:52 pm)
Beta9 Snap To Grid still incorrect Greetings! Under Beta 9 I made a default cube and was able to snap its vertices to the grid line ... read more 08/22/2006 (11:31 am)
Normal Maps? Greetings! Constructor is currently based on TGE not TSE so there is no option to view normal map... read more 08/22/2006 (11:21 am)
Suggestion: Align to face Greetings! Actually that is already in place. They're called Workplanes and you'll find them und... read more 08/22/2006 (11:18 am)
Cloning/Duplicating in Beta9: yay Greetings! Ray, I'm glad that you like my clone tools :) They could be taken even further but I ... read more 08/22/2006 (11:07 am)
Snap to Grid Not Working Correctly Greetings! Yes prior to Beta 9 the snap-to-grid only moved objects by the [i]Grid Spacing[/i] amo... read more 08/22/2006 (11:04 am)
Grid explanation Greetings! The [i]Grid Spacing[/i] preference setting both determines the smallest size the grid ... read more 08/18/2006 (3:30 pm)
Duplicators Greetings! Eric you'll want to check out what is coming in Beta 9: [url]http://tdn.garagegames... read more 08/18/2006 (3:09 pm)
Brushes disappear... frustrating Greetings! To update: I've made changes to the CSX loading code that helps with the case Brand... read more 08/10/2006 (3:54 pm)
Brushes disappear... frustrating Greetings! I think it is fair to say that the vertex editing portion of Constructor is perhaps th... read more 08/10/2006 (2:27 pm)
We really do love Constructor Greetings! I just wanted to thank all of the beta testers for going through Constructor and repor... read more 08/08/2006 (9:41 pm)
Csghollow Greetings! [b]Adam:[/b] The Hollow Tool [i]should[/i] work with all convex brushes and not just ... read more 08/08/2006 (9:38 pm)
Still having trouble with textures Greetings! For texturing I was wondering what method you are referring to as there are now two wa... read more 08/08/2006 (9:28 pm)
Csghollow Greetings! I've built a [i]Hollow Brush[/i] tool for Beta 7 based on the work you've done, Brando... read more 08/04/2006 (12:47 pm)
Generic Tool API notes Greetings! Thanks Brandon. I've made a change to the Tool Manager to correctly not include the v... read more 08/02/2006 (8:41 pm)
Website running slow? I've noticed a slow down with the GG site since Sunday. I've not experienced a similar slow down wi... read more 08/01/2006 (10:47 am)
Importing of DTS files into LightWave: Discussion Greetings! To begin with please keep in mind I started and ended my discussion in this thread bac... read more 07/23/2006 (11:41 pm)
Make Hollow? Greeting! Very nice Brandon. I'll give it a try later today. I wanted to let you know that a ... read more 07/19/2006 (11:43 am)
Couple things about beta5 Greetings! [i]Santiago:[/i] Thanks for the feedback. I'll break down your points into separate ... read more 07/17/2006 (12:32 pm)
Beta 5 zoom: thingies go invisible Greetings! [i]Ray:[/i] Was your brush's center located on the X=0 plane or somewhere else? I ... read more 07/17/2006 (11:57 am)
Looking for beta testers creating or importing interiors Greetings! [i]Adam:[/i] That is a great looking church. Did you build that entirely in Construc... read more 07/17/2006 (11:43 am)
Make Hollow? Thanks Brandon. Yes you should be able to play with tools in Beta4. Placing your script files in... read more 07/14/2006 (9:18 pm)
Make Hollow? Greetings Brandon! I've just placed my Excel spreadsheet listing many of the script methods and f... read more 07/14/2006 (9:40 am)
How to skip transmitting datablocks altogether Greetings! This is something that I'll need for my own multiplayer game so I've done some researc... read more 07/12/2006 (11:38 am)