Game Development Community

Brett Seyler's Forum Posts

Thread Post Date Posted
Why isn't any big company using torque? LOL. Tyler, you set Pat off...cover your ears =) By the way, Microsoft and Capcom (among many ... read more 09/10/2008 (2:13 pm)
Creator's Club/Premium XNA and the Torque X 3D Builder @Marc: Just to clarify, it's my understanding at present that the 3D editor will be available to Cr... read more 09/08/2008 (11:53 am)
IPhone Licensing Model Discussion Hey guys. I just posted a new blog up that addresses exactly that (among other things). The short ... read more 08/28/2008 (9:32 pm)
IPhone Licensing Model Discussion @Richard: We're shitty salespeople. What can I say? We do our best, but this is a company of deve... read more 08/20/2008 (12:57 pm)
IPhone Licensing Model Discussion @David: I'm not sure why TGEA support for Mac bothers you with respect to iPhone since the iPhone c... read more 08/20/2008 (12:53 pm)
IPhone Licensing Model Discussion @James: Are you serious? GG sticks it to the little guy and in this same universe, somehow Apple i... read more 08/20/2008 (11:35 am)
IPhone Licensing Model Discussion ...continued--- I think the royalty thing sucks too :) I don't want to do it and I don't think a... read more 08/18/2008 (9:16 pm)
IPhone Licensing Model Discussion @Craig, DALO and Greg: Thanks for jumping in with some more thoughts before we make a final decisio... read more 08/18/2008 (9:16 pm)
IPhone Licensing Model Discussion Just wanted to say "thanks" for all the feedback thusfar. I expected there would be some resistance... read more 08/18/2008 (2:47 pm)
Could I get GG to clairfy a licensing question? MMOKit related Hey guys, This is the first I'm hearing of this kind of concern about MMOWorkshop and the Torque ... read more 08/18/2008 (2:44 pm)
IPhone Licensing Model Discussion Just to reiterate, we're not bound at all by what I started with in the OP. I'm just trying to get... read more 08/14/2008 (3:32 pm)
IPhone support For those still watching comments on this thread, I just posted a new forum thread inviting discussi... read more 08/14/2008 (2:24 pm)
IPhone support @Raphael: I think I've responded to individually and hundreds more in the past two weeks. We're ha... read more 08/08/2008 (11:48 pm)
On Tgea 1.7 Oobe Bryce, Thanks so much. That kind of thing really helps to hear. We'll keep trying to make you c... read more 06/04/2008 (4:39 am)
Kansen video Very cool :)... read more 05/20/2008 (11:16 am)
Barricade' - New TGEA feature demo? This is still WIP, but I'm sure some of you will recognize it from back in 2006. This was our first... read more 05/20/2008 (11:01 am)
Apology to GG and Phillip O'Shea HAHAHAHA... read more 04/08/2008 (10:52 am)
TGEA 1.7.0 Beta 2 Bug - Atlas unique terrain clipmap recentering W00t! That's awesome Rene. When this firms up we'll definitely want to do a point update on TGEA t... read more 04/07/2008 (1:44 pm)
TGEA 1.7.0 Beta 2 Bug - Atlas unique terrain clipmap recentering Rene, I've been watching this and other threads you've been posting on this week and I, like Matt... read more 04/06/2008 (1:37 am)
Upgrading from binary to source question ... Just to clarify here, the intent is that commercial licenses are transferable, but indie licenses ar... read more 03/19/2008 (1:17 pm)
Torque Juggernaut done? I can confirm that Juggernaut will not be released as we use the term internally. Juggernaut is hom... read more 03/10/2008 (1:47 pm)
Quick Guide to Getting 3D Assets into Torque X Jesus John! You're a machine! More great work as usual. Thanks so much for doing this.... read more 01/23/2008 (3:41 am)
TGB Pro licensing question @Aaron / Joe: It doesn't really matter to us which splash screen you use. I'd prefer if you guys u... read more 01/17/2008 (2:54 pm)
[Content removed by Moderator.] Nuno, I'm sorry you were deceived by these guys. You presumed correctly that we have no relation... read more 10/04/2007 (4:12 pm)
VKit (Enhanced RTS Pack) in the works.. @Rigo: I sent you an email. Please get in touch with me.... read more 07/11/2007 (2:30 pm)
GPL'ed game script? @ Eric: Stephen Zepp's original response is accurate. Our EULA does not allow source written by ... read more 07/08/2007 (7:16 pm)
Delivering source/object libs to publisher Alex, please contact me directly about this (bretts@garagegames.com). -Brett... read more 06/27/2007 (12:32 pm)
GG, I want a refund @addiktive: TGEA doesn't stack up to what? If you're claiming that it doesn't stack up to the clai... read more 04/02/2007 (4:17 pm)
TGEA License Question Hey guys, We've yet to decide what the upgrade price for TGEA will be, but we are setting expecta... read more 02/23/2007 (12:45 pm)
1.0 is out! GG you got some bad SS link on the page though @James: Please do post a link. Looking over the TGEA pages now, I'm not seeing any broken links. ... read more 02/15/2007 (4:07 pm)
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