Taylor Wiebe's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque 3D Demo crashes on Windows 7 | I think this is it: [quote]//-------------------------- 11/20/2009 -- 16:03:50 ----- Processor I... read more | 11/21/2009 (2:21 am) |
| New GarageGames.com Feedback | The new site looks very nice, very professional. Great update, I was pleasantly surprised when I cam... read more | 01/15/2009 (2:08 am) |
| Sky | I simply began to edit the starter.fps file (changing the name of if) so could that be responsible f... read more | 10/12/2008 (4:37 am) |
| Error | I think I may have found the problem, it seems when I add a different sky texture or something that ... read more | 08/02/2008 (6:21 pm) |
| Error | The log seems to be saying that it is trying to get all the data from the wrong file, instead of the... read more | 07/28/2008 (2:04 am) |
| Server/mysql | Is there any specific software that will need to be installed to get the server to work with torque?... read more | 03/02/2008 (4:29 am) |
| Curves | Here is a screenshot of what I was working on with my curve, however it crashes the game engine when... read more | 12/10/2007 (3:42 am) |
| Curves | Well to make the curves I took the arch tool and then fliped the arch on its side and lined it up wi... read more | 12/05/2007 (9:50 pm) |
| Big or small | Alright thanks guys!... read more | 10/18/2007 (10:47 pm) |
| Intro | I include the GUI files from the main.cs, the files are all there and the .dso has been deleted... read more | 08/24/2007 (10:56 pm) |
| Intro | I followed the tutorial michael posted, I am able to get the first screen to fade in and out, and th... read more | 08/24/2007 (10:15 pm) |
| Would Turing floor 28 degrees stop collision from working. | Are all the brushes set to Structural in the Constructor? (no I haven't run into this problem before... read more | 07/24/2007 (3:51 pm) |
| Reflections | Well at the moment I am having troubles, with it, It is not seeming to work (and its not really the ... read more | 07/24/2007 (3:50 pm) |
| Brownstone House 01 | Love it looks REALLY good!... read more | 07/24/2007 (3:54 am) |
| Reflections | I was able to do this, so no help is needed now.... read more | 07/11/2007 (9:43 pm) |
| Tiled Textures?? | Well if I am understanding what you're saying correctly then what you should do to make the scaling ... read more | 06/24/2007 (7:52 pm) |
| Trigger | Could someone answer my second question too? on how to use the .cs file in torque.... read more | 04/09/2007 (2:54 pm) |
| Trigger | Sorry for all of these questions, I am just learning to script. how exactly do you run it from a .cs... read more | 04/07/2007 (5:11 pm) |
| Building an .exe | This should help: http://tdn.garagegames.com/wiki/Torque/vs2k5... read more | 04/07/2007 (4:26 pm) |
| Trigger | I got the first and second part to work but when I add the third into the console it says Parse Erro... read more | 04/07/2007 (4:00 pm) |
| Servers For Online Games | Can anyone answer my question?... read more | 03/01/2007 (4:33 pm) |
| AI Character | Thanks for your help, I modeled him in blender, so would I need to have a collision mesh around him ... read more | 02/18/2007 (4:19 pm) |
| How to get rid of bounding boxes? | What did you make the model in? I have only made them in blender, when you make it there you are abl... read more | 01/26/2007 (6:59 pm) |
| Launch install file | I got it figured out, so this can be closed.... read more | 12/30/2006 (8:45 pm) |
| Coding Problem | This problem only occurs once I exit the game, if I don't exit it, it will work.... read more | 12/29/2006 (10:21 pm) |
| Coding Problem | Alright I will try that.... read more | 12/29/2006 (3:22 pm) |
| Error When Launching | Yes, I got it, when I was reading through the tutorial I thought it wanted me to duplicate the Tutor... read more | 12/29/2006 (12:41 am) |
| Error When Launching | I think I may have figured it out.... read more | 12/28/2006 (11:00 pm) |
| Error When Launching | It only does it once I change the file name of Tutorial.Base and the main.cs's $defaultGame... read more | 12/28/2006 (10:21 pm) |