Marc Schefer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Player.dts nodes and the standard dsq's | No that's not how it works. importSequences() uses readName() which uses findName() which does a ... read more | 02/11/2003 (5:51 am) |
| Player.dts nodes and the standard dsq's | Well, I don't really know the .dts and .dtq format all that well but I just went step by step throug... read more | 02/11/2003 (4:37 am) |
| Player.dts nodes and the standard dsq's | I don't know if that's gonna work but here are the node names that I extracted from a dsq file (I do... read more | 02/10/2003 (7:33 pm) |
| What Was the First Game to Make You Say 'WOW'? | Besides a few classic arcade games (Pac-Man and others) that I didn't get the chance to play much. T... read more | 02/09/2003 (3:20 pm) |
| Jet - pack | If it's medieval, you just have to call it magic boots not jet pack :)... read more | 02/08/2003 (3:56 pm) |
| Gmax scripts and Tge... | They are just a company trying to do business. That reminds me of the Ferengi's 13th rule of acquisi... read more | 02/10/2002 (1:09 pm) |
| Gmax scripts and Tge... | I thought of that but unfortunately, this is even worse from a legal point of view. I'm not a lawyer... read more | 02/09/2002 (4:47 pm) |
| linux IDE for torque | BTW, have you heard about the [url=http://slashdot.org/article.pl?sid=02/01/21/0750226&mode=thread]A... read more | 02/07/2002 (3:09 pm) |
| linux IDE for torque | Thanks a lot. When this doc is ready I'll try setting up Kdevelop. I like emacs for editing files bu... read more | 02/07/2002 (3:00 pm) |
| Tesseraction Games | Interesting, indeed. Especially since Torque and GarageGames are mentioned. Too bad they didn't cho... read more | 02/06/2002 (9:20 am) |
| Linux compilation | And after checking the SDL cvs, I saw that the bug is already fixed in it. The next version will hav... read more | 02/06/2002 (4:11 am) |
| Linux compilation | [quote]Marc, for the redbook audio problem, if you know what line the code failed on, please send it... read more | 02/06/2002 (3:53 am) |
| Game Loop ???? | Are you sure? I'm not very experienced with the torque codebase but it seems to me that's in "game/m... read more | 02/05/2002 (3:02 pm) |
| linux IDE for torque | emacs? ;P... read more | 02/05/2002 (5:13 am) |
| gMax game pak for Torque? | Short answer: no Long answer: You need to have a license and pay Discreet to develop such gamepac... read more | 02/05/2002 (2:14 am) |
| MOD silliness | That's the correct result. You can find some info on [url=http://mathworld.wolfram.com/Congruence.ht... read more | 02/05/2002 (12:06 am) |
| Gmax scripts and Tge... | After reading the various point of views including Discreet's point of view on their forums, I've de... read more | 02/04/2002 (12:31 pm) |
| The real difference... | After thinking it over a lot, I've decided to remove this file from my website. Read the thread "Gma... read more | 02/04/2002 (12:20 pm) |
| Gmax scripts and Tge... | [quote] I though that they have dissabled all exporting thru scripts, only reading files was possib... read more | 02/04/2002 (11:58 am) |
| Gmax scripts and Tge... | I'm probably the person Ryan is talking about since I posted a link to a gmax export script I wrote.... read more | 02/04/2002 (10:47 am) |
| The real difference... | I reread carefully gmax's EULA, and I haven't found anything that would prevent you to use the model... read more | 02/04/2002 (7:53 am) |
| Linux compilation | After compiling the linux version, I had a segfault too when starting the demo (in client mode only,... read more | 02/04/2002 (6:07 am) |
| The real difference... | Answer for Scott: You'll need to modify the script for your own purpose as it's not a finished torq... read more | 02/01/2002 (2:36 pm) |
| The real difference... | Answer for BurningRose: Sorry, I don't know if there is file format description somewhere for these... read more | 02/01/2002 (2:29 pm) |
| The real difference... | Why not try [url=http://www.discreet.com/products/gmax/gmax_index.html]gmax[/url] ? It's a freely... read more | 02/01/2002 (1:13 pm) |