Game Development Community

Marc Schefer's Forum Posts

Thread Post Date Posted
Player.dts nodes and the standard dsq's No that's not how it works. importSequences() uses readName() which uses findName() which does a ... read more 02/11/2003 (5:51 am)
Player.dts nodes and the standard dsq's Well, I don't really know the .dts and .dtq format all that well but I just went step by step throug... read more 02/11/2003 (4:37 am)
Player.dts nodes and the standard dsq's I don't know if that's gonna work but here are the node names that I extracted from a dsq file (I do... read more 02/10/2003 (7:33 pm)
What Was the First Game to Make You Say 'WOW'? Besides a few classic arcade games (Pac-Man and others) that I didn't get the chance to play much. T... read more 02/09/2003 (3:20 pm)
Jet - pack If it's medieval, you just have to call it magic boots not jet pack :)... read more 02/08/2003 (3:56 pm)
Gmax scripts and Tge... They are just a company trying to do business. That reminds me of the Ferengi's 13th rule of acquisi... read more 02/10/2002 (1:09 pm)
Gmax scripts and Tge... I thought of that but unfortunately, this is even worse from a legal point of view. I'm not a lawyer... read more 02/09/2002 (4:47 pm)
linux IDE for torque BTW, have you heard about the [url=http://slashdot.org/article.pl?sid=02/01/21/0750226&mode=thread]A... read more 02/07/2002 (3:09 pm)
linux IDE for torque Thanks a lot. When this doc is ready I'll try setting up Kdevelop. I like emacs for editing files bu... read more 02/07/2002 (3:00 pm)
Tesseraction Games Interesting, indeed. Especially since Torque and GarageGames are mentioned. Too bad they didn't cho... read more 02/06/2002 (9:20 am)
Linux compilation And after checking the SDL cvs, I saw that the bug is already fixed in it. The next version will hav... read more 02/06/2002 (4:11 am)
Linux compilation [quote]Marc, for the redbook audio problem, if you know what line the code failed on, please send it... read more 02/06/2002 (3:53 am)
Game Loop ???? Are you sure? I'm not very experienced with the torque codebase but it seems to me that's in "game/m... read more 02/05/2002 (3:02 pm)
linux IDE for torque emacs? ;P... read more 02/05/2002 (5:13 am)
gMax game pak for Torque? Short answer: no Long answer: You need to have a license and pay Discreet to develop such gamepac... read more 02/05/2002 (2:14 am)
MOD silliness That's the correct result. You can find some info on [url=http://mathworld.wolfram.com/Congruence.ht... read more 02/05/2002 (12:06 am)
Gmax scripts and Tge... After reading the various point of views including Discreet's point of view on their forums, I've de... read more 02/04/2002 (12:31 pm)
The real difference... After thinking it over a lot, I've decided to remove this file from my website. Read the thread "Gma... read more 02/04/2002 (12:20 pm)
Gmax scripts and Tge... [quote] I though that they have dissabled all exporting thru scripts, only reading files was possib... read more 02/04/2002 (11:58 am)
Gmax scripts and Tge... I'm probably the person Ryan is talking about since I posted a link to a gmax export script I wrote.... read more 02/04/2002 (10:47 am)
The real difference... I reread carefully gmax's EULA, and I haven't found anything that would prevent you to use the model... read more 02/04/2002 (7:53 am)
Linux compilation After compiling the linux version, I had a segfault too when starting the demo (in client mode only,... read more 02/04/2002 (6:07 am)
The real difference... Answer for Scott: You'll need to modify the script for your own purpose as it's not a finished torq... read more 02/01/2002 (2:36 pm)
The real difference... Answer for BurningRose: Sorry, I don't know if there is file format description somewhere for these... read more 02/01/2002 (2:29 pm)
The real difference... Why not try [url=http://www.discreet.com/products/gmax/gmax_index.html]gmax[/url] ? It's a freely... read more 02/01/2002 (1:13 pm)