Stefan Beffy Moises's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How should I implement gravity wells? | Hehe, yes, he has, it's the above snipit I posted there ;)) should have added a comment that Jim is... read more | 07/21/2003 (9:31 am) |
| Web Hosting | Ths Maxgaming guys (the ones hosting the off. GG IRC server) have pretty good deals: [url]http://www... read more | 07/21/2003 (9:19 am) |
| Pictures of Indie Offices | ToRK Headquarter, Nuremberg ,Germany ;) [image]http://tork.beffy.de/uploads/pics/left_desk.jpg[/ima... read more | 07/19/2003 (3:28 am) |
| Err, binary size on linux!? | Jeez! :P /ME shuts up... ;) btw, it's only 4,7 MB for our project on linux in Release build, so I ... read more | 07/16/2003 (8:36 am) |
| Thread Hall of Fame | It used to only search in the topics, not the contents of the posts... so to collect the "best of G... read more | 07/15/2003 (10:47 pm) |
| Simple GUI guide ... | Thx for posting it, Dee! I have converted it to PDF and you can view it on our site: [url]http://t... read more | 07/08/2003 (10:55 pm) |
| Terrain bump mapping updated | Yeah, I have added a fxSunLight for every mission... I still have the normal "Sun" in there, too... ... read more | 07/03/2003 (5:19 am) |
| Terrain bump mapping updated | Hm, there *should be a fxSunlight in every mission... so that shouldnt be it... what would be a "ri... read more | 07/03/2003 (3:41 am) |
| Terrain bump mapping updated | I have a weird problem with the terrain bumpmapping (in combination with the original TGEDayNight co... read more | 07/03/2003 (1:56 am) |
| Weird DemoGame linking errors... | Bah, solved it... was a stupid error in the make file... :P... read more | 07/02/2003 (11:31 am) |
| Torque Modules | Yeah, I didn't mean modding the game by end users, too ... I was thinking of e.g. giving my AI stuff... read more | 07/02/2003 (3:53 am) |
| Torque Modules | Hm, no idea... :( I too wanted to finish my TorqueBot and give it away as a module/dll so that othe... read more | 07/02/2003 (2:37 am) |
| Tribal IDE Source code | And the source Alex sent me is right here: [url]http://tork.zenkel.com/downloads/tools/tribal_source... read more | 06/30/2003 (7:10 am) |
| Tribal IDE Source code | I can host it too, it ya want... beffyATgmxDOTde... read more | 06/30/2003 (2:38 am) |
| 20:00 uhr | Eh? :P... read more | 06/27/2003 (11:02 am) |
| Tribes 2 SDK Models | [url]http://tork.zenkel.com/uploads/t2models.zip[/url] should be it...... read more | 06/26/2003 (2:02 am) |
| Torque Wiki | /ME votes for a Wiki, too :) Maybe we could set it up at [url]http://tork.zenkel.com[/url], if GG i... read more | 06/23/2003 (10:19 am) |
| Adding AIPlayers by C++ | [url=http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=10131]This thread[... read more | 06/18/2003 (12:42 pm) |
| Vehicle Sounds | Well, if you DID uncomment those sounds [code] // Sounds jetSound = ScoutThrustSound; engineSoun... read more | 06/17/2003 (7:10 am) |
| Vehicle Sounds | Well, if others sounds work for you as expected, you might be a victim of [url=http://www.garagegame... read more | 06/17/2003 (6:26 am) |
| GCC, function pointers and virtual functions... | John- I've finally solved it, what worked was this: [code] m_StateInitial.Set(this,&CFSM::BeginS... read more | 06/12/2003 (9:24 pm) |
| GCC, function pointers and virtual functions... | Doh, it IS GCC 3 already... :/ [code] # /usr/bin/gcc --version gcc (GCC) 3.3 20030226 (prerelease... read more | 06/12/2003 (1:23 pm) |
| GCC, function pointers and virtual functions... | Hm, the casts dont help, seems like the problem is the 3 virtual functions passed in there...? [cod... read more | 06/12/2003 (1:09 pm) |
| GCC, function pointers and virtual functions... | John, thx a lot for your suggestions! I'll try them l8r (guest coming in a minute ;) Yep, thats o... read more | 06/12/2003 (9:42 am) |
| where can i get tribal ide? | There is, but its a post in "SDK Private Forums >> Getting Started", so you'd need a license to see... read more | 06/12/2003 (8:33 am) |
| where can i get tribal ide? | Well, the search link I posted DOES help, it contains another post containing the dl link on our ser... read more | 06/11/2003 (11:38 pm) |
| where can i get tribal ide? | [url]http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.forum&qtm=TribalIDE[/url] ;)... read more | 06/10/2003 (10:21 pm) |
| Ladders anyone? | Kurt, sounds great! :) Got a link for us where to download it? ;) thx a lot!... read more | 06/07/2003 (1:20 pm) |
| IDE for Linux | Hm, does anybody happen to have a precompiled, patched KDevelop for KDE3.1 for use with Torque? I re... read more | 06/02/2003 (12:54 pm) |
| GarageGames Chats - Everyone Please Read | Yeah, what Paul and Labrat said :)... read more | 06/02/2003 (9:20 am) |
| Just out of curiosity | Yep, that's all it does :) Just a "converting" sort of thing...... read more | 05/21/2003 (2:08 am) |
| Just out of curiosity | err, OGL *is* implemented for all platforms, the D3D wrapper is only an "addition" (in case anybody ... read more | 05/21/2003 (1:42 am) |
| Few Questions | You could use the mySQL module for Torque... [url=http://tork.zenkel.com/modules.php?op=modload&nam... read more | 05/18/2003 (4:24 am) |
| accessing "Player" through "AIPlayer" problem | One question: why are you using AIConnection still? what Torque version are you running? You shoul... read more | 05/14/2003 (7:38 am) |
| Server in Europe? | There is also a dedicated server in Germany running now on our linux server... the connection is pre... read more | 05/13/2003 (12:43 am) |
| Passing info through map2dif | Hehe, /ME still waits for the moving interior code to be merged into Torque... :P And the OpenAL fix... read more | 05/08/2003 (3:46 pm) |
| Flying/hovering vehicles | If you register on our ToRK site, you can see the download section, too, which has a flying vehicle ... read more | 05/07/2003 (9:53 pm) |
| More space to objects.. | Oops, sorry, should have included the link in the first place... here you go: [url]http://www.garag... read more | 05/07/2003 (5:55 am) |
| More space to objects.. | Lisa, if the trees etc. are the problem you should be able to use Melv May's fxShapeReplicator for ... read more | 05/07/2003 (1:48 am) |
| TGERad - Radiosity | Desmond: could you please post that patch here?... read more | 05/01/2003 (10:38 pm) |
| How to run animation | or check out these tutorials here: [url]http://www.garagegames.com/docs/torque.sdk/index.php#tutoria... read more | 04/29/2003 (4:43 am) |
| Looping through Datablock values | Yeah, you could look at simobject.cc, ConsoleMethod(SimObject,dump, void, 2, 2, "obj.dump()") and wr... read more | 04/28/2003 (12:35 pm) |
| aiPlayer "AI" extensions question | Err, I dont have any of these problems, so I really dont know how to help ya... sorry... :/ What mo... read more | 04/28/2003 (10:29 am) |
| How do you pause the game? | Err, after I enter $timescale=0; the engine doesnt seem to accept any more commands besides popp... read more | 04/27/2003 (1:24 am) |
| Where to get TribalIDE or a similar Ed for TGE scripting | Try [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2981]JEdit[/url] or... read more | 04/24/2003 (8:53 am) |
| Are flashlights possible? | Hi, we are using Melvs fxLightDB for vehicle lights, but it really isnt perfect for that... they are... read more | 04/22/2003 (1:21 pm) |
| help with weapons on vehicles | LOL, Tim, if you dont want help, dont post :P just because [b]you[/b] can't get it to work doesnt m... read more | 04/20/2003 (10:38 am) |
| I am searching for this Project! | TalRasha: yeah, as Jason and Jarrod said, this was only a Torque learning project for the 3D-Diggers... read more | 04/20/2003 (10:16 am) |
| AI Efficiency and Lots of Baddies | Hm, well, at first you should try to find out if its the AI processing (what I doubt) or the renderi... read more | 04/17/2003 (5:07 am) |
| It's possible to get milkshape exporter without buying the engin | Download the Realm Wars demo and call the exe with "-show", that launches the "model viewer" ...... read more | 04/16/2003 (8:46 am) |