Stefan Beffy Moises's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Demo recording, so far.. | Simply get the latest HEAD and press F3 while playing... you can stop recording by pressing F4 and ... read more | 03/07/2002 (12:41 pm) |
| Demo recording, so far.. | Hey, demo recording seems to work now... at least a file is created "fps/recordings/demoXXX.rec" - m... read more | 03/07/2002 (11:03 am) |
| Important : cannot compile under linux | Yep, it should work with Redhat (it's a [b]R[/b]edhat[b]PM[/b], though ;), too... at least it works ... read more | 03/07/2002 (7:00 am) |
| Important : cannot compile under linux | You may try it here: ftp://ftp.suse.com/pub/suse/i386/current/full-names/i386/openal-000508-257.i38... read more | 03/07/2002 (6:35 am) |
| Update Problem | Dunno how to fix it, but to prevent it the next time you should probably make a "Clean" in VC++ befo... read more | 03/06/2002 (2:30 am) |
| Racing Mod not working in recent HEAD? | Nevermind, I checked it out again today and now it works ..(!?)... don't know what that was...?... read more | 03/06/2002 (12:23 am) |
| Racing Mod not working in recent HEAD? | Maybe it's a problem with my own local repository... If I download the latest HEAD and try the mod,... read more | 03/05/2002 (11:43 pm) |
| Web hosting for Garage Game Makers. | are you serious? Access for the web? I don't think that's a good idea... ;) Why don't you use mySQL ... read more | 03/05/2002 (10:18 am) |
| CVS locally - how to get my own files in CVS? | OK, solved it! :-))... read more | 03/04/2002 (11:42 pm) |
| ai setMoveDestination question? bug? | You simply have to put the coordinates in quotes, like that: [code] $myBot01.setMoveDestination("-... read more | 03/03/2002 (10:56 pm) |
| Working boat? | Nevermind, it'w working now... maybe it was my lame connection today... my ADSL isn't working at the... read more | 03/03/2002 (2:58 pm) |
| fxGuiSnooper ... | Cool effect, indeed! But adding one "security camera" into my testlevel decreases the framerate by a... read more | 03/03/2002 (2:54 pm) |
| Working boat? | Errm, that download link doesn't work, either... :(... read more | 03/03/2002 (2:31 pm) |
| Working boat? | Hm, the download doesn't work (yet?)... :-/... read more | 03/03/2002 (10:45 am) |
| Demo recording | Demo recording works?? 8-O Yippeehh! I thought it doesn't work at all...??! So, how do you record a... read more | 03/03/2002 (9:16 am) |
| Jeff is right. We suck creatively. Let's do something about it. | I agree with Josh, Anthony and Richard. I think the essence of a great game is not that it is somet... read more | 03/03/2002 (8:25 am) |
| CVS locally - how to get my own files in CVS? | Anyone? The compiled version of the GG source runs perfectly, but as soon as I import the files in ... read more | 03/03/2002 (6:10 am) |
| CVS locally - how to get my own files in CVS? | Thanx again, CJ! It seems like CVS is recognizing the binary stuff now (I use something like [code]... read more | 02/27/2002 (11:11 pm) |
| CVS locally - how to get my own files in CVS? | I've got another question: if I check out the torque project from my local CVS server, CVS seems to ... read more | 02/27/2002 (3:45 pm) |
| Game Engines | Just to name some more: check out The Nebula Device ([url]http://www.radonlabs.de[/url], powerful an... read more | 02/26/2002 (10:30 pm) |
| How can I make the objects solid | Just check out [url]http://www.garagegames.com/articles/dhannah/tutorials/[/url] - it's all in there... read more | 02/26/2002 (9:52 pm) |
| CVS locally - how to get my own files in CVS? | Thanks very much, CJ, that helps a lot!! Guess I'll try to set up my own CVS server... Xavier, I... read more | 02/26/2002 (9:40 pm) |
| TCP Project - AI - Discussion | Hi Phil et al! Any news at the AI / pathing front? Any useable stuff in the simPath / pathManager... read more | 02/26/2002 (12:27 pm) |
| doxygen questions. | Here you go... I'm using Doxygen version 1.2.13.1 it's a basic conf, you should only have to change... read more | 02/24/2002 (10:26 pm) |
| Vehicle MoveMap | You would use bindCmd if you had different functions/actions for depressing and releasing buttons (i... read more | 02/24/2002 (11:48 am) |
| TCP Project - AI - Discussion | Phil, you're a co-author of this book? cool!! Now I'm quite confident we can get a hold of this AI s... read more | 02/22/2002 (2:56 pm) |
| Behavior for bots | You could use "schedule(time, object, function)" like this: [code] function scheduledScanning(%thi... read more | 02/22/2002 (1:56 pm) |
| Need Help (not the type you think though) | A cure? I don't think so ... *evilgrin* Welcome to the TGE club, Ron ;-) The first thing I do when... read more | 02/22/2002 (1:02 pm) |
| TCP Project - AI - Discussion | Phil, sounds like a good start to me! I totally agree that we need to sort out the basics and I'm c... read more | 02/21/2002 (3:09 pm) |
| Triggers and Vehicles. | Cool! Thanx - looking into your scripts really helps! Looking forward to your tutorial :-)... read more | 02/21/2002 (10:52 am) |
| Triggers and Vehicles. | Sorry for this basic question, but how do I use triggers? How do I place them in a map (dummy object... read more | 02/21/2002 (9:24 am) |
| Can't get a skin/texture on a vehicle | Err, yep, you SHOULD try relighting the scene in the torque world editor... "F11" - "Edit" - "Religh... read more | 02/21/2002 (5:27 am) |
| Hosting CVS Server on GG | Jeff, any news on the CVS hosting stuff?... read more | 02/20/2002 (10:56 pm) |
| Can't get a skin/texture on a vehicle | At least the black one looks like you didn't "relight the scene" after importing it... maybe that's ... read more | 02/20/2002 (9:22 pm) |
| Story for my FPS idea.... pretty cool, plz read | Yeah, sounds really good, but reminds me a little bit of HALO... beautyful mysterious planet, 2 race... read more | 02/20/2002 (2:10 pm) |
| TCP Project - AI - Discussion | Yep, I got you... I'm currently searching for alternatives, and I already came about some cool sites... read more | 02/20/2002 (12:50 pm) |
| TCP Project - AI - Discussion | Ryan, sounds good to me! Maybe you could post the stuff you guys developed somewhere (maybe in a lit... read more | 02/20/2002 (11:39 am) |
| Database coding in Single Player? | There is mySQL support for Torque here: [url]http://www.futureint.de/[/url]... don't know if that's ... read more | 02/20/2002 (8:55 am) |
| Waypoints | Are waypoints supposed to be seen by the player for orientation? Could they be used for "guiding" b... read more | 02/20/2002 (6:06 am) |
| TGE Scripting language | Here you can find a quick hack to replace jumping behaviour with jetpack feeling: [url]http://v12.ul... read more | 02/20/2002 (3:50 am) |
| D3D seems not to work on all machines | YES!! It DID work for me!! Setting TERRAIN_STORE_NORMALS to 0 in "terrain/terrRender.h" solves the ... read more | 02/20/2002 (12:14 am) |
| bug in terrain rendering ? | Thanx very much, dude!!! That works - I had to make a "Clean" on the project, recompiled it and now... read more | 02/20/2002 (12:11 am) |
| D3D seems not to work on all machines | Hm, that didn't help for me ... D3D is still messed up :-(... read more | 02/19/2002 (11:44 pm) |
| Map making for TORQUE | You have to buy the engine, then you get access to the CVS server for sourcecode and also to precomp... read more | 02/19/2002 (11:10 pm) |
| AiPlayer and state | You could just check if the bot object still exists: if(isObject($myBot)){ ... } // else he's... read more | 02/19/2002 (11:08 pm) |
| TCP Project - AI - Discussion | Wow, thanks Mychal, that was quite a lot of stuff!! I'm really looking forward to see some of your ... read more | 02/19/2002 (10:48 pm) |
| bug in terrain rendering ? | And setting TERRAIN_STORE_NORMALS to 0 helps with this D3D bug?? I tried that, but I still get all ... read more | 02/19/2002 (1:22 pm) |
| TCP Project - AI - Discussion | Mhm, too bad... :-( So maybe Ryan and Mychal have something for us... or is anybody else working on... read more | 02/19/2002 (11:59 am) |
| TCP Project - AI - Discussion | Hi Pat, so what's the current status of your AI stuff? Do you already have some code to share and ... read more | 02/19/2002 (10:52 am) |
| Waypoints | Hm, any examples of setting up waypoints / waypoint groups and assigning them to bots? Couldn't find... read more | 02/19/2002 (2:27 am) |