Morrock's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Make jump pad work for vehicles? | applyImpulse with a trigger? I can't go and look right now, but is the jump pad you're referring to ... read more | 08/10/2009 (8:33 pm) |
| Out of bounds value? | I never noticed that. Maybe that's why his work looks all script?... read more | 08/09/2009 (10:18 pm) |
| Out of bounds value? | Well, if the error is happening in bitStream it could be something with networking, packing data, th... read more | 08/07/2009 (7:34 pm) |
| Do Spaces effect Script? | It works almost exactly as C++ syntax would. Newlines don't really exist, it's all the brackets and ... read more | 08/07/2009 (4:46 pm) |
| Is TGE a good start for beginner? | Well, the other 2 have covered about all I could. But I will reiterate, TGE is like a beginner engin... read more | 06/09/2009 (3:12 pm) |
| Opinion flow as a game mechanic | Sounds like it could be an amazing game idea, but for even the simplest concept, very hard to pull o... read more | 05/31/2009 (7:48 pm) |
| Some general questions on this engine... | [i]1) What type of mesh files does Torque use? I have access to 3ds studio max 2010 so I expect I ca... read more | 05/31/2009 (6:07 pm) |
| f5 particle editor problems | If you're using TGE I wrote an upgraded version of the F5 particle editor.(I've never tested it with... read more | 05/31/2009 (5:41 pm) |
| Why do I get an error with the ending line? (console.log included) | This doesn't mean there is a problem with the comment slash, but something before it. Torque will us... read more | 05/31/2009 (5:34 pm) |
| ParticleEditor | Are you getting any error messages when pressing F5? Try recopying in the Creator folder. Or comp... read more | 03/24/2009 (7:43 pm) |
| Converting GameBase to const char | .getID() will return the id of the object. To get it as a string, I think there is a function along ... read more | 03/12/2009 (1:59 am) |
| how to get clouds on the *bottom* of the skybox? | Like the screens a lot, reminds me of some of my favorite CS 1.6 custom maps. I'm guessing you've go... read more | 03/05/2009 (10:24 pm) |
| Detail verses Structual Brushes | Ah, thanks Orion, I always thought the term ghost meant the reverse of that, that they only existed ... read more | 03/04/2009 (2:00 am) |
| Detail verses Structual Brushes | So, does my previous explanation win? :p You would want to make anything the player will be runni... read more | 03/04/2009 (1:31 am) |
| Detail verses Structual Brushes | structural brushes are used to designate zoning and portaling for interiors. Detail brushes just loo... read more | 03/03/2009 (9:06 pm) |
| Block rotation issue | at first glance I can see [code] //add this rotY to current rotation value %angle=vectorAdd(%m... read more | 03/01/2009 (9:16 pm) |
| Torque SDK | Codeweaver is still available, but the updater no longer works, or at least won't work for me and se... read more | 02/23/2009 (9:07 pm) |
| I need to talk to a fairly experienced torquescript programmer | Second Ted's suggestion. If you need to speak instantly, you should think of entering the garagegame... read more | 02/20/2009 (8:44 pm) |
| Poly Count Guidelines? | [quote]I thought 10k was a DTS limit and this should go away with Collada in T3D? [/quote] 10K is j... read more | 02/18/2009 (9:20 pm) |
| Poly Count Guidelines? | I'll answer the ones I know the answers to. I'm a coder, not an artist, but I know a few of these. ... read more | 02/17/2009 (9:07 pm) |
| Mod Team .. looking to transition to TGEA .. should we seek psychiatric help instead? | Eamonn, you certainly sound like you know what you're talking about when it comes to this. And it se... read more | 02/15/2009 (6:40 pm) |
| Datablocks... WTF? TGEA 1.8 | No problem, datablocks are probably the most confusing thing to newcomers to Torque, so I'll take so... read more | 02/14/2009 (9:18 pm) |
| TGEA Particle Editor | I made my own version of the [url=http://www.garagegames.com/community/resources/view/15204]particle... read more | 02/11/2009 (10:49 pm) |
| ... | Those tutorials have helped me out so much, thank you Joseph. I've always been pretty good at Blende... read more | 02/07/2009 (2:31 am) |
| [INFO] Before posting about an MMO, please read this... | Great informative post, I would suggest this for a sticky.... read more | 02/06/2009 (12:48 am) |
| Physics demo with crayons | Yeah, Box2D is the engine behind it. You can download and play the game, though it's very short. ... read more | 02/06/2009 (12:45 am) |
| Equivalent of #ifdef in TorqueScript ? | Packages sound like the best bet for you. Though you could also store the functions in a separate fi... read more | 02/04/2009 (1:54 am) |
| I can't find the button 'MAKE MY MMO'! | Someone in IRC showed me a screenshot of their "make-my-game" button once, it was amazing.... read more | 02/01/2009 (7:48 pm) |
| I <3 GG | I'm gonna go with a third on that. I don't know how I would have ever gotten into game development i... read more | 02/01/2009 (7:43 pm) |
| What Programming Language do i need? | "Teach Yourself C++ in 21 Days", that's by Jesse Liberty, right? I own that book, it's ver... read more | 01/26/2009 (11:15 pm) |
| What do ya think? | Looks really good, I like the graphics for the explosion and laser effects. The small explosions loo... read more | 01/25/2009 (12:47 am) |
| Get the amount of light the player is standing in | You could also just have an option to disable checking for light. This way developers using your pac... read more | 01/19/2009 (10:15 pm) |
| No More TGE 1.5.2 Upgrades? | TGEA does fall back to shader-less rendering now, but because of the way it now handles rendering it... read more | 01/19/2009 (10:03 pm) |
| Flexible A* Pathfinding System troubles | Try setting your height higher and changing the clearance pref to be larager (in the resources page ... read more | 01/18/2009 (7:10 pm) |
| Players using quaternions | Wow, great work Daniel, I'll work on implementing this right away and seeing if I can network test i... read more | 01/18/2009 (6:19 pm) |
| GarageGames IRC Chat | Strange, because me and about 20 other people are logged into IRC right now, definitely not a server... read more | 01/17/2009 (5:41 pm) |
| Wow! Great work | Awesome, I was missing the option to view unread posts, now only 300 to sort through. And yay for... read more | 01/17/2009 (3:41 pm) |
| GarageGames IRC Chat | I'd say that IRC hour was a great discussion. It's way too quiet in IRC, I know there should be more... read more | 01/17/2009 (3:33 pm) |
| Flexible A* Pathfinding System troubles | [quote]When I build the project I get "========== Rebuild All: 6 succeeded, 1 failed, 12 skip... read more | 01/17/2009 (3:27 pm) |
| Engine - C++ or TorquScript | [quote]I think I read some where that using a scripting language is about 7% slow then native.[/quot... read more | 01/16/2009 (1:33 am) |
| Visible Limits? | Yes, the sky is centered on the player. Anything above visibleDistance is not rendered, and anything... read more | 01/15/2009 (11:50 pm) |
| Engine - C++ or TorquScript | As has been mentioned, anything can be achieved in the source. But TorqueScript is incredibly powerf... read more | 01/15/2009 (11:42 pm) |
| What would you like to see addressed in Torque 3D? | As for T3D features I'd like to see: 1) As many have mentioned, a physics system in which it is eas... read more | 01/13/2009 (3:56 am) |
| What would you like to see addressed in Torque 3D? | [quote]We will continue to offer Atlas as part of TGEA 1.7.1 and TGEA 1.8 and when those go away [/q... read more | 01/12/2009 (11:14 pm) |
| Changing a bounding box position | [quote]Shouldn't there be some kind of box.x += 1 capability or something along those lines?[/quote]... read more | 01/11/2009 (5:38 pm) |
| Changing a bounding box position | Well, first off, is there any way you could create a new Box3F that is shifted to the side? It's jus... read more | 01/10/2009 (11:37 pm) |
| Arrays as dynamic fields | I've tried using code like that in datablocks. Doesn't seem to work. A good way to get this approach... read more | 01/10/2009 (12:40 am) |
| Player ragdoll physics | Just saying, I haven't looked at it in about 2 years :p Didn't want to appear as a liar.... read more | 01/08/2009 (1:16 am) |
| Player ragdoll physics | Not out of the box, it would take considerable code changes. This is a content pack for sale I've se... read more | 01/08/2009 (12:56 am) |
| Standing on moving objects. | @Bill, I've seen your changes, I've been following your project for a while :). Yes, I already sugge... read more | 01/08/2009 (12:13 am) |