Game Development Community

Morrock's Forum Posts

Thread Post Date Posted
Make jump pad work for vehicles? applyImpulse with a trigger? I can't go and look right now, but is the jump pad you're referring to ... read more 08/10/2009 (8:33 pm)
Out of bounds value? I never noticed that. Maybe that's why his work looks all script?... read more 08/09/2009 (10:18 pm)
Out of bounds value? Well, if the error is happening in bitStream it could be something with networking, packing data, th... read more 08/07/2009 (7:34 pm)
Do Spaces effect Script? It works almost exactly as C++ syntax would. Newlines don't really exist, it's all the brackets and ... read more 08/07/2009 (4:46 pm)
Is TGE a good start for beginner? Well, the other 2 have covered about all I could. But I will reiterate, TGE is like a beginner engin... read more 06/09/2009 (3:12 pm)
Opinion flow as a game mechanic Sounds like it could be an amazing game idea, but for even the simplest concept, very hard to pull o... read more 05/31/2009 (7:48 pm)
Some general questions on this engine... [i]1) What type of mesh files does Torque use? I have access to 3ds studio max 2010 so I expect I ca... read more 05/31/2009 (6:07 pm)
f5 particle editor problems If you're using TGE I wrote an upgraded version of the F5 particle editor.(I've never tested it with... read more 05/31/2009 (5:41 pm)
Why do I get an error with the ending line? (console.log included) This doesn't mean there is a problem with the comment slash, but something before it. Torque will us... read more 05/31/2009 (5:34 pm)
ParticleEditor Are you getting any error messages when pressing F5? Try recopying in the Creator folder. Or comp... read more 03/24/2009 (7:43 pm)
Converting GameBase to const char .getID() will return the id of the object. To get it as a string, I think there is a function along ... read more 03/12/2009 (1:59 am)
how to get clouds on the *bottom* of the skybox? Like the screens a lot, reminds me of some of my favorite CS 1.6 custom maps. I'm guessing you've go... read more 03/05/2009 (10:24 pm)
Detail verses Structual Brushes Ah, thanks Orion, I always thought the term ghost meant the reverse of that, that they only existed ... read more 03/04/2009 (2:00 am)
Detail verses Structual Brushes So, does my previous explanation win? :p You would want to make anything the player will be runni... read more 03/04/2009 (1:31 am)
Detail verses Structual Brushes structural brushes are used to designate zoning and portaling for interiors. Detail brushes just loo... read more 03/03/2009 (9:06 pm)
Block rotation issue at first glance I can see [code] //add this rotY to current rotation value %angle=vectorAdd(%m... read more 03/01/2009 (9:16 pm)
Torque SDK Codeweaver is still available, but the updater no longer works, or at least won't work for me and se... read more 02/23/2009 (9:07 pm)
I need to talk to a fairly experienced torquescript programmer Second Ted's suggestion. If you need to speak instantly, you should think of entering the garagegame... read more 02/20/2009 (8:44 pm)
Poly Count Guidelines? [quote]I thought 10k was a DTS limit and this should go away with Collada in T3D? [/quote] 10K is j... read more 02/18/2009 (9:20 pm)
Poly Count Guidelines? I'll answer the ones I know the answers to. I'm a coder, not an artist, but I know a few of these. ... read more 02/17/2009 (9:07 pm)
Mod Team .. looking to transition to TGEA .. should we seek psychiatric help instead? Eamonn, you certainly sound like you know what you're talking about when it comes to this. And it se... read more 02/15/2009 (6:40 pm)
Datablocks... WTF? TGEA 1.8 No problem, datablocks are probably the most confusing thing to newcomers to Torque, so I'll take so... read more 02/14/2009 (9:18 pm)
TGEA Particle Editor I made my own version of the [url=http://www.garagegames.com/community/resources/view/15204]particle... read more 02/11/2009 (10:49 pm)
... Those tutorials have helped me out so much, thank you Joseph. I've always been pretty good at Blende... read more 02/07/2009 (2:31 am)
[INFO] Before posting about an MMO, please read this... Great informative post, I would suggest this for a sticky.... read more 02/06/2009 (12:48 am)
Physics demo with crayons Yeah, Box2D is the engine behind it. You can download and play the game, though it's very short. ... read more 02/06/2009 (12:45 am)
Equivalent of #ifdef in TorqueScript ? Packages sound like the best bet for you. Though you could also store the functions in a separate fi... read more 02/04/2009 (1:54 am)
I can't find the button 'MAKE MY MMO'! Someone in IRC showed me a screenshot of their "make-my-game" button once, it was amazing.... read more 02/01/2009 (7:48 pm)
I <3 GG I'm gonna go with a third on that. I don't know how I would have ever gotten into game development i... read more 02/01/2009 (7:43 pm)
What Programming Language do i need? "Teach Yourself C++ in 21 Days", that's by Jesse Liberty, right? I own that book, it's ver... read more 01/26/2009 (11:15 pm)
What do ya think? Looks really good, I like the graphics for the explosion and laser effects. The small explosions loo... read more 01/25/2009 (12:47 am)
Get the amount of light the player is standing in You could also just have an option to disable checking for light. This way developers using your pac... read more 01/19/2009 (10:15 pm)
No More TGE 1.5.2 Upgrades? TGEA does fall back to shader-less rendering now, but because of the way it now handles rendering it... read more 01/19/2009 (10:03 pm)
Flexible A* Pathfinding System troubles Try setting your height higher and changing the clearance pref to be larager (in the resources page ... read more 01/18/2009 (7:10 pm)
Players using quaternions Wow, great work Daniel, I'll work on implementing this right away and seeing if I can network test i... read more 01/18/2009 (6:19 pm)
GarageGames IRC Chat Strange, because me and about 20 other people are logged into IRC right now, definitely not a server... read more 01/17/2009 (5:41 pm)
Wow! Great work Awesome, I was missing the option to view unread posts, now only 300 to sort through. And yay for... read more 01/17/2009 (3:41 pm)
GarageGames IRC Chat I'd say that IRC hour was a great discussion. It's way too quiet in IRC, I know there should be more... read more 01/17/2009 (3:33 pm)
Flexible A* Pathfinding System troubles [quote]When I build the project I get "========== Rebuild All: 6 succeeded, 1 failed, 12 skip... read more 01/17/2009 (3:27 pm)
Engine - C++ or TorquScript [quote]I think I read some where that using a scripting language is about 7% slow then native.[/quot... read more 01/16/2009 (1:33 am)
Visible Limits? Yes, the sky is centered on the player. Anything above visibleDistance is not rendered, and anything... read more 01/15/2009 (11:50 pm)
Engine - C++ or TorquScript As has been mentioned, anything can be achieved in the source. But TorqueScript is incredibly powerf... read more 01/15/2009 (11:42 pm)
What would you like to see addressed in Torque 3D? As for T3D features I'd like to see: 1) As many have mentioned, a physics system in which it is eas... read more 01/13/2009 (3:56 am)
What would you like to see addressed in Torque 3D? [quote]We will continue to offer Atlas as part of TGEA 1.7.1 and TGEA 1.8 and when those go away [/q... read more 01/12/2009 (11:14 pm)
Changing a bounding box position [quote]Shouldn't there be some kind of box.x += 1 capability or something along those lines?[/quote]... read more 01/11/2009 (5:38 pm)
Changing a bounding box position Well, first off, is there any way you could create a new Box3F that is shifted to the side? It's jus... read more 01/10/2009 (11:37 pm)
Arrays as dynamic fields I've tried using code like that in datablocks. Doesn't seem to work. A good way to get this approach... read more 01/10/2009 (12:40 am)
Player ragdoll physics Just saying, I haven't looked at it in about 2 years :p Didn't want to appear as a liar.... read more 01/08/2009 (1:16 am)
Player ragdoll physics Not out of the box, it would take considerable code changes. This is a content pack for sale I've se... read more 01/08/2009 (12:56 am)
Standing on moving objects. @Bill, I've seen your changes, I've been following your project for a while :). Yes, I already sugge... read more 01/08/2009 (12:13 am)
Page «Previous 1 2 3 4 5 6 7