Matt Cuda's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Simple Loot Sparkle | What kind of settings would I need to make the particles float?... read more | 09/14/2009 (11:58 am) |
| Has garage games abondoned the indie? | Like I said maybe I just need to see the 250 dollar engine. Perhaps this is much to do about nothing... read more | 09/04/2009 (4:41 pm) |
| Has garage games abondoned the indie? | Thanks you made my point perfectly.... read more | 09/03/2009 (6:46 pm) |
| Has garage games abondoned the indie? | I think "The Martian" hit the nail on the head. I purshased the 1.5.2 engine and got on b... read more | 09/03/2009 (5:16 pm) |
| Has garage games abondoned the indie? | PS Have you ever had to convince your wife that spending 3 grand on an engine is worth it : )... read more | 09/02/2009 (11:03 am) |
| Has garage games abondoned the indie? | I would agree and disagree. Most indie operations are small thus the name Garage Games. When I say... read more | 09/02/2009 (11:01 am) |
| Has garage games abondoned the indie? | Well I don't think that, but the time will come when TGE will no longer be useful. Since I have inv... read more | 09/02/2009 (10:13 am) |
| Trying to get blood squirt effect to work | Thanks, I just needed a little clarification. Works good.... read more | 08/30/2009 (7:42 pm) |
| Blood spurts on melee hit | so what would the full code look like for the above example?... read more | 08/28/2009 (9:27 pm) |
| Release Date | I was told it was going to be released last week, but it wasn't. From what I can gather they are ha... read more | 04/24/2009 (8:54 pm) |
| Mission File | anyone?... read more | 04/24/2009 (8:49 pm) |
| Discount for TGE folks | Also, I think it needs to be proven as a good engine. The more TGE developers who work with it the ... read more | 04/24/2009 (8:48 pm) |
| Discount for TGE folks | yeah that was kind of what I was thinking. If you develop with both engines the price of the two to... read more | 04/24/2009 (8:47 pm) |
| Torque X 3D builder and the "The complete guide to torque X" | It didn't come next week and thus is even farther behind. Dang Microsoft.... read more | 04/20/2009 (4:36 pm) |
| Torque X 3D builder and the "The complete guide to torque X" | Hi, I just purchased the book and still no 3.0. Am I missing something here or are the GG guys just... read more | 04/12/2009 (1:18 pm) |
| Strange Problem Engine or Arcane Engine | Well I finally fixed this bug. And yes it is a bug with the engine. Go to the following URL to find... read more | 04/07/2009 (6:24 pm) |
| All moveMap.bind gone | Well I finally found out the problem. This is a huge bug with the engine. If you want to fix the pro... read more | 04/07/2009 (6:23 pm) |
| ActionMap issue | did you ever get this fixed?... read more | 04/05/2009 (6:36 pm) |
| ActionMaps | I found firstResponder and set it to false but did not resolve the problem. ... read more | 04/05/2009 (6:27 pm) |
| Mouse not working... | This is not much help but I have a similar problem but instead my local key bindings do not work but... read more | 04/05/2009 (5:53 pm) |
| Strange Problem Engine or Arcane Engine | anyone?... read more | 04/05/2009 (5:23 pm) |
| ActionMaps | I am having a similar problem. Only global action maps are working. Let me know if you resolve. Pl... read more | 04/05/2009 (5:14 pm) |
| ActionMap issue | I have the same problem. It is very frustrating. The funny thing is the global bindings work. Onl... read more | 04/05/2009 (4:49 pm) |
| 1.5 moveMap bind problem? | Yes, I have had this happen to me twice yet I cannot fix it on this machine. It is very frustrating... read more | 04/05/2009 (4:47 pm) |
| config.cs not being generated | Anyone?... read more | 01/27/2009 (1:57 pm) |
| Selecting an Object | I think i sort of figured out the problem. Once I deleted the prefs.cs it was ok, but I guess I sti... read more | 10/31/2008 (11:43 am) |
| Selecting an ItemObjectType | Does anyone have an example of what this custom implementation would look like?... read more | 10/31/2008 (11:15 am) |
| Strange particle /emitter error | I guess I will have to ditch AFX for now even though it is very cool. As long as my engine and scri... read more | 09/23/2008 (10:44 am) |
| Strange particle /emitter error | I know, but the weird thing is that the resources are there at the paths they are showing and the Pa... read more | 09/22/2008 (2:40 pm) |
| Linking Issue | Actually never mind. I got it... read more | 09/20/2008 (5:03 pm) |
| Compile error while merging | Holy crap that is weird, but you did stumble into my problem. Thanks. Basically what happened wa... read more | 09/20/2008 (12:57 pm) |
| Compile error while merging | Here is my source... http://www.mattcuda.com/player.zip... read more | 09/19/2008 (5:25 pm) |
| Compile error while merging | Here is my source... http://www.mattcuda.com/player.zip... read more | 09/19/2008 (4:56 pm) |
| Compile error while merging | Yes, you are correct it is a subclass. I wonder what the deal is. It is acting like the variables ... read more | 09/19/2008 (4:52 pm) |
| Call for Advanced Camera new features/changes/fixes | How do I change the height and tilt of the orbit camera so it is at the players level and tilt set t... read more | 06/09/2008 (10:18 am) |
| Libcurl implementation | I am getting a bunch of errors when I compile the Torque Engine using this code. The errors all l... read more | 05/07/2008 (9:02 am) |
| HTTPObject.post | For example, the two arguments listed at the end of HTTPPost are supposed to send my id and values t... read more | 05/05/2008 (9:35 am) |
| Web Services Integration : any code snippets | Ever find a solution to this?... read more | 05/01/2008 (4:04 pm) |
| Other bots not spawning | If ( (%role=nameToID("MissionGroup/AIDrpPts/Guard")) >= 0 ) { %count=%role.getCount(); fo... read more | 03/08/2008 (5:42 pm) |
| What do you expect from Content Packs? | Without a doubt tons of stock animations which can be applied to the torque skeleton would be very h... read more | 02/27/2008 (8:42 am) |
| Scaling a weapon | If you can set the scale of a dts object in the world editor then you should be able to set it in co... read more | 01/21/2008 (7:06 am) |
| Scaling a weapon | It is strange because no one seems to have a definitive answer on this. Mabye I am going about it t... read more | 01/21/2008 (7:06 am) |
| Scaling a weapon | Here is my datablock... datablock ShapeBaseImageData(BowImage) { // Basic Item properties ... read more | 01/20/2008 (6:56 pm) |
| Scaling a weapon | Actually I did try this, but I wonder if it is in the wrong function or datablock. My script does... read more | 01/20/2008 (3:15 pm) |