Game Development Community

David Stocker's Forum Posts

Thread Post Date Posted
Where is all the ai Just remember folks, that while the nifty graphics and terrain stuff is used by almost every game ty... read more 03/24/2008 (2:30 am)
A Virtual World? My understanding is that the using Josh Ritter's TMMOKit is valid under the current licence and it i... read more 02/14/2008 (1:28 am)
Any recommendations for alternatives to TGE/TGEA If you are building educational software, Delta3D is hard to beat, especially its licencing terms. ... read more 02/06/2008 (11:16 pm)
AFX/AFXA License Confirmation AFX Combo for TGE ... and likely TGEA soon as well (as soon as I can put it on the credit card w... read more 02/06/2008 (11:13 am)
Crystal Space, OGRE, or Irrlicht ?? From the OP's profile, it looks like he is already a Torque SDK owner. If you are already a Tor... read more 09/28/2007 (3:19 am)
So who the heck is IAC? "--we're accepting beta requests for IA.com." Pardon my ignorance, but what is IA.com and what wo... read more 09/19/2007 (8:24 am)
Minions of Mirth MMO kit now available. Questions. I happen to like elves :P The formula WolfDreamer described is independent of genre. @WolfDr... read more 08/16/2007 (5:08 am)
Melee Weapon Pack I don't know about fantasy, but a pack of weapon parts would be handy - atleast in my project, I can... read more 07/25/2007 (11:26 pm)
Cel Shading: TGE or TGEA There is a resource for TGE. If you just want very basic Cel shading, then it might work, though ke... read more 07/25/2007 (11:13 pm)
How to make a prefab? How to make a prefab: 1 - Save your work as a .map file to the prefabs directory. 2 - If you d... read more 07/16/2007 (2:13 am)
Sword movements mapped to mouse Hey Ian, Is there any chance that you'd be willing to put the tech behind Determinance into a kit? ... read more 07/12/2007 (1:12 am)
Cel Shading / Outlining Revisited I'm very interested in cel shading. Cel Shading is a serious performance hit on TGE according to th... read more 07/09/2007 (7:39 am)
Tackling the tge terrain Is that cel shading on the orc there? I'm starting to get really hooked on the cel shaded style and... read more 07/07/2007 (12:16 pm)
The things I like most Same here and staying on 1.5 until AFX is ready for TGEA. Really, its more important than Atlas and... read more 07/06/2007 (10:23 pm)
Kork is ffffaaaaaaaaaaalllllllliiiiiiiiinnnnnnngggggg Then I think I'll make a "catch and return" trigger a standard part of every zone now. My reflexes ... read more 07/06/2007 (9:25 pm)
Ben Garney's Forest Pack Status? I'm really looking forward to it. BTW - Is it TGEA only or does it also work in TGE?... read more 07/05/2007 (3:44 am)
PD Particles tutorial at Gamer-Printshop, and at Comic-Con What does PD particles actually DO? Is it for making textures?... read more 07/03/2007 (9:04 pm)
Transition from one file to another in gameplay @Maxwell - I'd be interested in hearing an overview. My aim is to put together a small virtual worl... read more 07/02/2007 (11:15 pm)
AFX on other engines C4? It currently has nothing like AFX and a big chunk of its user base also own Torque licenses, so... read more 07/02/2007 (9:17 am)
Atlas questions from a TGE user If I understand correctly from what Stephan said in the [url=http://www.garagegames.com/mg/forums/re... read more 06/29/2007 (10:32 pm)
Loading Terrain I usually keep Kork or the elf handy and drop them into the scene as my first action. This gives me... read more 06/24/2007 (8:59 am)
Is Torque what my dev team needs? Dreamlords is built on the shader version of Torque, so you might want to take a look at its [url=ht... read more 06/22/2007 (7:04 am)
Help needed in drawing a rope. I'm not really sure I can give to many pointers, but I'd also be interested in seeing how to get Tor... read more 06/21/2007 (1:09 am)
Sword movements mapped to mouse Sounds like procedural animation to me. You know where you want to go, so you work out the inverse ... read more 06/20/2007 (1:00 pm)
TGE used for an MMORPG and an existing server? Any engine will help you save time on client development. C4, CrystalSpace, Delta3D, etc are all ca... read more 06/19/2007 (10:09 pm)
Planning out a MMORPG I can't stress enough the importance of reading Bartle's book. He co-wrote the first MUD, has been ... read more 06/19/2007 (10:06 pm)
Planning out a MMORPG I'll give a bit of advice along very different lines. If your interest is design and not the c++, s... read more 06/18/2007 (9:44 pm)
Arteria Gaming 3 day Sale for torque users Email sent! I've had my eye on those elves ;-)... read more 06/10/2007 (9:44 am)
TGEA - AFX and Linux yet? If it is only the graphics layer (having DX9 and no OGL) that is the problem, then can TGEA be compi... read more 06/06/2007 (9:14 pm)
Modernization Kit Beta @Dan - That's a TGEA only link you have there. I don't think Joe can read it since he is on TGE.... read more 06/06/2007 (4:26 am)
Prefabs It worked like a charm!!! Thanks!... read more 06/05/2007 (9:23 pm)
DTS baked in DIF... Looking forward to the new build ;-) BTW - How is the collision handling on baked DTS shapes supp... read more 06/05/2007 (3:00 am)
A hopefully constructive engine comparison I'll take a stab at how the climbing on ropes is done. Not knowing anything about how they implemen... read more 06/05/2007 (12:25 am)
Ben Garney's Forest Pack Status? I'm a complete noob at Torque, so take this with the appropriate grain of salt. I've worked wit... read more 06/04/2007 (1:49 am)
Elven Character pack from Arteria Gaming I've got a couple of questions. Since I'm doing yet another men in tights thing... the elves inte... read more 06/01/2007 (9:45 am)
Agile Developme - Those doing development planning - read this. I use SCRUM in my day job and I have only good things to say about it. I think it lives up to its h... read more 04/02/2007 (11:56 am)
Upgrade path from TGE to TGEA? Whoah... a quitter? on what grounds? WHO are you to call me a quitter? You don't know me. You do... read more 03/24/2007 (3:35 pm)
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