Game Development Community

David Stocker's Forum Posts

Thread Post Date Posted
Has anyone implemented melee? Well my design requires swept volume collision; though I have not got to the torque part yet as I'm ... read more 11/19/2009 (10:21 pm)
Is there someone, who repented to buy torque? [quote]I am really surprised tha there is not an answer to your post[/quote] I'm satisfied, so I ... read more 11/11/2009 (12:54 pm)
Torque3D and Unity's New Pricing People, the last four posts have been a meta discussion that is derailing the thread. Can we please... read more 11/10/2009 (12:40 pm)
Torque3D and Unity's New Pricing Okay, the consensus here is that UDK does everything that Torque does, only better than Torque (pres... read more 11/07/2009 (2:18 pm)
River flows to lake issue Since the issue only shows up on intersecting water objects when viewed from inside one of them, cou... read more 11/04/2009 (5:11 pm)
Torque3D and Unity's New Pricing @pilotcap232 - The TMMOKit that Josh originally built for Minions of Mirth is alive and well. T... read more 11/02/2009 (1:22 pm)
Unable to Start - No BSOD Yup! I reinstalled the DirectX SDK and everything is fine. Thanks Guys.... read more 05/05/2009 (6:55 am)
Unable to Start - No BSOD Thanks Tony. I've restarted in the meantime - cold boot - and no change :( I'll just have to go sc... read more 05/05/2009 (2:58 am)
T3D and hobby development [quote]So my original question still stands. Why, if you're a hobbyist, are you concerned with the l... read more 04/22/2009 (3:35 am)
T3D and hobby development Speaking as another hobbyist who also has no plans to ever give up his cozy, well paid job to step i... read more 04/20/2009 (1:12 pm)
Pre-order Shirts! Sent... read more 04/20/2009 (3:49 am)
SpeedTree+UnrealEngine3 ? Tony, I read an interesting book on marketing a couple of months ago (one of the cross-trained skill... read more 04/18/2009 (6:39 pm)
Cel Shading [quote]All of the resources and posts that I have found are geared toward TGE and not TGEA and I'm n... read more 04/15/2009 (2:51 am)
How do I get funded? >I am learning Maya and Zbrush. Good call. It seems to be easier for artists to find program... read more 04/15/2009 (1:31 am)
SpeedTree+UnrealEngine3 ? Unreal is priced as an old school vertical market thing. Where Unity and Torque come in is providin... read more 04/14/2009 (3:35 am)
How do I get funded? >Being a teen has its positive points. Your living expenses are far lower than those of an adult ... read more 04/13/2009 (2:06 am)
MMO creation in Torque3D @ Fusegen - You realize that the MMO business is fundamentally a service business right?... read more 03/30/2009 (2:38 am)
Torque Collaborative Design World Tool A pity because I'd probably pick it up if it came with the source so that it could merged it with AF... read more 03/20/2009 (9:04 am)
Questions that T3D gamasutra article brings up... I’ll add a question #3 – The price listed seems to be $250 per seat for non source a... read more 03/20/2009 (5:57 am)
Torque Collaborative Design World Tool @GG - Such a tool would be a boon to T3D team workflows. Also, I recall online collaborative editin... read more 03/06/2009 (1:40 am)
List of website "issues" 47. You can't edit a post.... read more 01/15/2009 (3:10 am)
List of website "issues" 46. No bread crumbs. Whoever designed the site should go back and read "Don't Make Me Think&q... read more 01/15/2009 (3:09 am)
List of website "issues" > Being able to mark all items as read > Recent forum posts listings requested back This... read more 01/15/2009 (3:07 am)
Calling all TGE Fanbois: Turning TGEA into a true MMO framework This is going to sound either naive or arrogant, but are the issues being discussed in this thread r... read more 01/08/2009 (3:53 pm)
Intrest in a GG sponsored MMOKit. Tony's goal is to build the Apache of virtual worlds. My goal is the build the HTML/CGI of games/vi... read more 12/18/2008 (6:36 am)
Intrest in a GG sponsored MMOKit. I think the difference between hobbyist and indy professional really lies in the intent. Let's excl... read more 12/17/2008 (2:22 am)
Intrest in a GG sponsored MMOKit. What you might be seeing is a common phenomenon around hobbyist/indie built MMOs and MMO frameworks;... read more 12/16/2008 (11:25 am)
Intrest in a GG sponsored MMOKit. The things that Pierre mentions are things that ANY PW/MMO/Grapical MUD would need. [quote] The rea... read more 11/27/2008 (11:51 am)
MMO construction kits??? If finding hosting that can handle the bandwidth actually becomes an issue, you have gone further th... read more 11/18/2008 (11:25 am)
New Mmorpg In The Works [quote]As you yourself know the sheer overhead of an MMO is huge, I am hoping to stream line that, w... read more 11/17/2008 (1:53 pm)
Intrest in a GG sponsored MMOKit. Some of the people here may also be inhabitants of the MMOKit forums, but I do have to point out tha... read more 11/17/2008 (3:29 am)
MMO construction kits??? You can take a look at the Torque MMOKit: http://www.mmoworkshop.com/trac/mom/phpbb... read more 11/16/2008 (4:55 am)
New Mmorpg In The Works Ok guys , I'm going to have to take a stand in the other direction. IIRC - MoM took two man years t... read more 11/16/2008 (2:19 am)
UML / Diagramming I change my design frequently as I realize that something does not implement well, that I underdesig... read more 04/15/2008 (4:26 pm)
UML / Diagramming As long as we are resurrecting a five year old thread, count me among the UML lovers. It is the onl... read more 04/14/2008 (6:05 pm)
Newbie question - Games and MMo's [quote]we checked out Multiverse, which is pretty close except the graphics are not really very impr... read more 04/12/2008 (5:57 am)
Newbie question - Games and MMo's Those posts usually amount to "don't bother cause yer gonna FAIL anyway". That may be true for some... read more 04/10/2008 (11:15 am)
Cell shading artist job only right? I don't know about 3DSMax (Blender user), but NVidia's FX Composer and AMD's Render Monkey are dedic... read more 03/29/2008 (5:54 am)
Different terrain editor found for Atlas2 terrains Has anyone used both World Machine and L3DT? If so, which do you find better? How is World Machine... read more 03/27/2008 (1:36 pm)
Cell shading artist job only right? Cell Shading is a subset of "Non-Photorealistic" or "Painterly" rendering; i.e. writing shaders that... read more 03/27/2008 (5:54 am)
Where is all the ai [i]So to say that, its a bit redundant and a bit insulting to myself and folks that use the torque e... read more 03/24/2008 (2:43 pm)
Where is all the ai Just remember folks, that while the nifty graphics and terrain stuff is used by almost every game ty... read more 03/24/2008 (9:30 am)
A Virtual World? My understanding is that the using Josh Ritter's TMMOKit is valid under the current licence and it i... read more 02/14/2008 (9:28 am)
Any recommendations for alternatives to TGE/TGEA If you are building educational software, Delta3D is hard to beat, especially its licencing terms. ... read more 02/07/2008 (7:16 am)
AFX/AFXA License Confirmation AFX Combo for TGE ... and likely TGEA soon as well (as soon as I can put it on the credit card w... read more 02/06/2008 (7:13 pm)
Crystal Space, OGRE, or Irrlicht ?? From the OP's profile, it looks like he is already a Torque SDK owner. If you are already a Tor... read more 09/28/2007 (10:19 am)
So who the heck is IAC? "--we're accepting beta requests for IA.com." Pardon my ignorance, but what is IA.com and what wo... read more 09/19/2007 (3:24 pm)
Minions of Mirth MMO kit now available. Questions. I happen to like elves :P The formula WolfDreamer described is independent of genre. @WolfDr... read more 08/16/2007 (12:08 pm)
Melee Weapon Pack I don't know about fantasy, but a pack of weapon parts would be handy - atleast in my project, I can... read more 07/26/2007 (6:26 am)
Cel Shading: TGE or TGEA There is a resource for TGE. If you just want very basic Cel shading, then it might work, though ke... read more 07/26/2007 (6:13 am)
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