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Josef Jahn's Forum Posts

Thread Post Date Posted
Audio Problem Hey, that's great, thanks!... read more 01/08/2003 (3:15 am)
Choppy Animation Yes, the Milkshape exporter isn't really "complete". I noticed that it only exports the keyframes, w... read more 01/08/2003 (2:16 am)
Audio Problem Is there any news on this?... read more 01/07/2003 (10:27 pm)
Homing Missiles I suspect you've been defining things in the wrong order in the shapebase.h file. I had the same pro... read more 01/07/2003 (1:09 pm)
Guided Projectiles and Missiles Hey thanks for the url! As for the reason, well... duh ;)... read more 01/06/2003 (5:39 am)
Fractal Sky Oh, wrong file permissions set. Silly me. Should work now.... read more 12/20/2002 (1:21 am)
Stargate game halted @Eric: That's my point. If someone abducts a tv show for tasteless parody or simple plagiatism, I'd ... read more 12/17/2002 (10:07 am)
Stargate game halted He wrote that he was surprised about us not seeing this coming. I wasn't running around shouting "Oh... read more 12/17/2002 (9:14 am)
Stargate game halted [quote]I'm surprised you guys didn't see this was coming.[/quote] Um, excuse me, did I sound surp... read more 12/17/2002 (9:04 am)
Stargate game halted Chances are that we will continue, but without any visual or name references to the original show. I... read more 12/17/2002 (7:39 am)
Fractal Sky Check out the "Fractal Sky" RESOURCE, there are comments with additional code snippets which are bot... read more 12/13/2002 (1:39 pm)
Fractal Sky *That* should not cause problems, don't worry. However, I wonder what compiler you're using, because... read more 12/06/2002 (3:28 am)
Fractal Sky Lowering the array size is a very bad idea, because you will corrupt other parts of the memory. - He... read more 12/05/2002 (10:29 pm)
Flying Vehicles? You know what? You were right! I changed rotationalDrag to 10 and my deathglider no longer tumble... read more 12/02/2002 (10:59 am)
Flying Vehicles? Hey, thanks for the pointer! I'll try it when I get home and post the results.... read more 12/02/2002 (7:51 am)
Flying Vehicles? Ok, so now I'm on that problem too :/ I'm using the latest head, and traced the "crash" to sim/sc... read more 11/30/2002 (9:18 am)
Fractal Sky I'll update to the latest head later today, drop in the sky.cc into it and check it out myself.... read more 11/29/2002 (3:55 am)
Fractal Sky BTW, this is what your sky DML file should look like: ----------- day_0001 day_0002 day_0003 da... read more 11/29/2002 (2:38 am)
Fractal Sky Heh, yes. If you look into my ugly code (inside loadDML) you'll notice that upon loading the sky te... read more 11/29/2002 (2:21 am)
Master server...Help the newbie... Uh, here we go again. I could go on and tell the usual story of how I once was a java sceptics too, ... read more 11/28/2002 (5:08 am)
aiClient.cc & aiClient.h I'm working on some very general and useful functions, for example a canned, ready-to-use Dijkistra-... read more 11/26/2002 (9:32 am)
Interior AI I can only guess, but I think in oder to use this information you'd need to add further checks on re... read more 11/26/2002 (2:21 am)
Fractal Sky First off, I have not tested this on anything except head, although it *should* work with minor modi... read more 11/20/2002 (6:10 am)
Fractal Sky I know what you mean. Well that's difficult. Volumetric clouds are one of the most difficult problem... read more 11/19/2002 (6:17 am)
Fractal Sky You can download my latest version of the code here: http://hox.dhs.org/sky.cc EDIT: Fixed URL... read more 11/19/2002 (4:53 am)
Fractal Sky The sky color is solely depending on the fog color. All my sky does is lighten or darken the sky in ... read more 11/19/2002 (4:18 am)
Ogg Vorbis and WAV streaming support You have to be careful as to which version of the zip you use. *2.zip is the older version, while... read more 11/19/2002 (4:01 am)
Ogg Vorbis and WAV streaming support Ouch... I realized I had the goddamn file paths wrong!! Ok, now I'm really embarrased ;)... read more 11/19/2002 (1:34 am)
Fractal Sky Some more pics, now enhanced with dark shrouds in the sky... [image]http://www.playspoon.com/imag... read more 11/18/2002 (1:50 pm)
Ogg Vorbis and WAV streaming support I do. I tried it with both versions of OpenAL (the newest one, and the one that actually works ;) ) ... read more 11/18/2002 (11:06 am)
Ogg Vorbis and WAV streaming support I don't get it. I have all the libs included for linking, the cc's added to the makefile, and it doe... read more 11/18/2002 (2:13 am)
Ogg Vorbis and WAV streaming support I have a similar problem. I'm using the latest version of your code along with head, and although th... read more 11/17/2002 (10:23 pm)
Fractal Sky I've just posted the code as a code snippet. At the time of this writing it hasn't been approved yet... read more 11/15/2002 (8:12 am)
Fractal Sky Hi Melv! Well I just generate the textures inside Sky::loadDML instead of loading the cloud textu... read more 11/15/2002 (7:29 am)
Fractal Sky Sure. Don't expect perfectly clean code like Melv's wonderful stuff though ;) [image]http://www... read more 11/15/2002 (6:33 am)
Fractal Sky Yup. And it moves much more like real clouds do.... read more 11/15/2002 (5:57 am)
Day / Night cyles in Torque Hmm.. Josh, would it be possible for you to maybe post a zip with the changes? Writing a resource is... read more 10/30/2002 (12:26 am)
MINGW and GCC3 I ended up downloading GCC 2.95.something and just overwriting GCC3 - make clean, make, and you get ... read more 10/24/2002 (2:19 am)
MINGW and GCC3 I'm using the latest MinGW version and I get, apart from a huge pile of warnings, the same errors. A... read more 10/23/2002 (12:22 pm)
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