Josef Jahn's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Audio Problem | Hey, that's great, thanks!... read more | 01/08/2003 (3:15 am) |
| Choppy Animation | Yes, the Milkshape exporter isn't really "complete". I noticed that it only exports the keyframes, w... read more | 01/08/2003 (2:16 am) |
| Audio Problem | Is there any news on this?... read more | 01/07/2003 (10:27 pm) |
| Homing Missiles | I suspect you've been defining things in the wrong order in the shapebase.h file. I had the same pro... read more | 01/07/2003 (1:09 pm) |
| Guided Projectiles and Missiles | Hey thanks for the url! As for the reason, well... duh ;)... read more | 01/06/2003 (5:39 am) |
| Fractal Sky | Oh, wrong file permissions set. Silly me. Should work now.... read more | 12/20/2002 (1:21 am) |
| Stargate game halted | @Eric: That's my point. If someone abducts a tv show for tasteless parody or simple plagiatism, I'd ... read more | 12/17/2002 (10:07 am) |
| Stargate game halted | He wrote that he was surprised about us not seeing this coming. I wasn't running around shouting "Oh... read more | 12/17/2002 (9:14 am) |
| Stargate game halted | [quote]I'm surprised you guys didn't see this was coming.[/quote] Um, excuse me, did I sound surp... read more | 12/17/2002 (9:04 am) |
| Stargate game halted | Chances are that we will continue, but without any visual or name references to the original show. I... read more | 12/17/2002 (7:39 am) |
| Fractal Sky | Check out the "Fractal Sky" RESOURCE, there are comments with additional code snippets which are bot... read more | 12/13/2002 (1:39 pm) |
| Fractal Sky | *That* should not cause problems, don't worry. However, I wonder what compiler you're using, because... read more | 12/06/2002 (3:28 am) |
| Fractal Sky | Lowering the array size is a very bad idea, because you will corrupt other parts of the memory. - He... read more | 12/05/2002 (10:29 pm) |
| Flying Vehicles? | You know what? You were right! I changed rotationalDrag to 10 and my deathglider no longer tumble... read more | 12/02/2002 (10:59 am) |
| Flying Vehicles? | Hey, thanks for the pointer! I'll try it when I get home and post the results.... read more | 12/02/2002 (7:51 am) |
| Flying Vehicles? | Ok, so now I'm on that problem too :/ I'm using the latest head, and traced the "crash" to sim/sc... read more | 11/30/2002 (9:18 am) |
| Fractal Sky | I'll update to the latest head later today, drop in the sky.cc into it and check it out myself.... read more | 11/29/2002 (3:55 am) |
| Fractal Sky | BTW, this is what your sky DML file should look like: ----------- day_0001 day_0002 day_0003 da... read more | 11/29/2002 (2:38 am) |
| Fractal Sky | Heh, yes. If you look into my ugly code (inside loadDML) you'll notice that upon loading the sky te... read more | 11/29/2002 (2:21 am) |
| Master server...Help the newbie... | Uh, here we go again. I could go on and tell the usual story of how I once was a java sceptics too, ... read more | 11/28/2002 (5:08 am) |
| aiClient.cc & aiClient.h | I'm working on some very general and useful functions, for example a canned, ready-to-use Dijkistra-... read more | 11/26/2002 (9:32 am) |
| Interior AI | I can only guess, but I think in oder to use this information you'd need to add further checks on re... read more | 11/26/2002 (2:21 am) |
| Fractal Sky | First off, I have not tested this on anything except head, although it *should* work with minor modi... read more | 11/20/2002 (6:10 am) |
| Fractal Sky | I know what you mean. Well that's difficult. Volumetric clouds are one of the most difficult problem... read more | 11/19/2002 (6:17 am) |
| Fractal Sky | You can download my latest version of the code here: http://hox.dhs.org/sky.cc EDIT: Fixed URL... read more | 11/19/2002 (4:53 am) |
| Fractal Sky | The sky color is solely depending on the fog color. All my sky does is lighten or darken the sky in ... read more | 11/19/2002 (4:18 am) |
| Ogg Vorbis and WAV streaming support | You have to be careful as to which version of the zip you use. *2.zip is the older version, while... read more | 11/19/2002 (4:01 am) |
| Ogg Vorbis and WAV streaming support | Ouch... I realized I had the goddamn file paths wrong!! Ok, now I'm really embarrased ;)... read more | 11/19/2002 (1:34 am) |
| Fractal Sky | Some more pics, now enhanced with dark shrouds in the sky... [image]http://www.playspoon.com/imag... read more | 11/18/2002 (1:50 pm) |
| Ogg Vorbis and WAV streaming support | I do. I tried it with both versions of OpenAL (the newest one, and the one that actually works ;) ) ... read more | 11/18/2002 (11:06 am) |
| Ogg Vorbis and WAV streaming support | I don't get it. I have all the libs included for linking, the cc's added to the makefile, and it doe... read more | 11/18/2002 (2:13 am) |
| Ogg Vorbis and WAV streaming support | I have a similar problem. I'm using the latest version of your code along with head, and although th... read more | 11/17/2002 (10:23 pm) |
| Fractal Sky | I've just posted the code as a code snippet. At the time of this writing it hasn't been approved yet... read more | 11/15/2002 (8:12 am) |
| Fractal Sky | Hi Melv! Well I just generate the textures inside Sky::loadDML instead of loading the cloud textu... read more | 11/15/2002 (7:29 am) |
| Fractal Sky | Sure. Don't expect perfectly clean code like Melv's wonderful stuff though ;) [image]http://www... read more | 11/15/2002 (6:33 am) |
| Fractal Sky | Yup. And it moves much more like real clouds do.... read more | 11/15/2002 (5:57 am) |
| Day / Night cyles in Torque | Hmm.. Josh, would it be possible for you to maybe post a zip with the changes? Writing a resource is... read more | 10/30/2002 (12:26 am) |
| MINGW and GCC3 | I ended up downloading GCC 2.95.something and just overwriting GCC3 - make clean, make, and you get ... read more | 10/24/2002 (2:19 am) |
| MINGW and GCC3 | I'm using the latest MinGW version and I get, apart from a huge pile of warnings, the same errors. A... read more | 10/23/2002 (12:22 pm) |