Bruno's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Garage games.., is it forbidden ??? | Someone deleted, and it wasn't me...... read more | 02/26/2005 (1:19 pm) |
| Half Life 2 Rant | Lolol... read more | 12/07/2004 (5:45 am) |
| A New Mmorpg Using Tge | Congratulations , looks really great :) I see you guys use Speedtree, will the frame rate drop a lo... read more | 05/22/2004 (5:19 pm) |
| Iodt queue | Thanks guys .., What did the text said.., well, i can't remember the exact words, but something lik... read more | 12/29/2003 (1:15 am) |
| Iodt queue | Yup, it was refused, it's not pending anymore.., no ideia why our iodt was refused, maybe this is tu... read more | 12/28/2003 (11:26 am) |
| Iodt queue | Yup, that's what i'm talking about... read more | 12/28/2003 (1:51 am) |
| Sharing team partners | No one interested ? :(... read more | 07/22/2003 (5:27 am) |
| Sharing team partners | @Ward: He can make pretty good animations.., Take a look at 3 samples here : www.fysoftware.com... read more | 07/19/2003 (4:49 pm) |
| Devastation | I played the first mission of the single player demo, and i didn't liked it. Shadows buggy as hell,... read more | 06/10/2003 (10:27 am) |
| stopping weapons from going into interiors (visually) | Hey dude.., i don't have the Torque engine.., I was just saying that if Torque is done in Opengl, y... read more | 08/24/2002 (7:10 am) |
| stopping weapons from going into interiors (visually) | That'a a pretty easy thing to do., no need to mess around with collision., In opengl the solution i... read more | 08/23/2002 (6:24 am) |