Luke Lamothe's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Modernization Kit Beta Thread 2 | Yeah... what Leslie said ;)... read more | 02/29/2008 (12:52 am) |
| Modernization Kit Beta Thread 2 | Well we finally got around to incorporating sections of the MK into our engine and I really have to ... read more | 02/28/2008 (12:02 am) |
| GuiAviBitmapCtrl | We use the GuiAviBitmapCtrl with great results. I few fixes were needed, so check out my posts in th... read more | 11/13/2007 (10:54 pm) |
| Vehicle/Rigid Collision Fixes | @Ross: FYI, in our stuff we barely modified the impulse collision response and our big wins were ... read more | 11/01/2007 (11:05 pm) |
| Vehicle/Rigid Collision Fixes | Seeing that our game, [url=www.mini37.com]MINI#37 Arcade Racer[/url] is now [url=www.mini37.com]LIVE... read more | 11/01/2007 (10:51 pm) |
| WheeledVehicle "lag" issues. | One more thing I remembered... I think that this 'advanceObjects()' fix only works in conjunction... read more | 10/16/2007 (1:04 am) |
| WheeledVehicle "lag" issues. | Lol That 'tickCount' variable is one that I added to try and do something internally in the funct... read more | 10/16/2007 (12:20 am) |
| WheeledVehicle "lag" issues. | We also experienced jerky AI vehicles when our frame rates approached 30fps or lower. To fix this, w... read more | 10/15/2007 (8:46 am) |
| Interpolation problems? (Jumpy players) | Rise Frankenthread! RISE!!!!! I noticed that the issue with vehicle/vehicle collision appeared ... read more | 07/11/2007 (8:54 am) |
| Vehicle/Rigid Collision Fixes | In order to help with vehicle/vehicle collisions, you can try the following: In vehicle.cc, set: ... read more | 06/13/2007 (1:18 am) |
| Vehicle/Rigid Collision Fixes | In order to help with vehicle/vehicle collisions, you can try the following: In vehicle.cc, set: ... read more | 06/13/2007 (1:10 am) |
| Vehicle -> Vehicle Collision | Nope... we've got vehicles hitting each other head-on at 600+ kph and things are ok 95% of the time,... read more | 05/30/2007 (7:14 am) |
| Get better framerates with this quick fix to glfinish() | Nice catch Stephen! We've got a good 20%+ improvement on our frame rates after implementing the c... read more | 05/30/2007 (5:59 am) |
| Vehicle -> Vehicle Collision | Thanks for you findings on upping the bbox size. I've played with that in the past and found that it... read more | 05/30/2007 (5:55 am) |
| Bug fix for shadow rendering of tri-list primitives | Ah :) We haven't upgraded since 1.5 as we've re-written 20% of Torque and don't have the time to ... read more | 05/30/2007 (5:47 am) |
| Vehicle -> Vehicle Collision | So can I assume that that nobody, GG staff included, knows/can fathom why the client interpolation c... read more | 05/30/2007 (2:55 am) |
| Metal sparks | Here is something that we use... I'm sure that you can tweak it a lot more (you'll also need to crea... read more | 05/28/2007 (9:06 am) |
| Vehicle -> Vehicle Collision | Yes, your "hoppings" (the warping to the server position) will be more pronounced (especially when y... read more | 05/28/2007 (3:40 am) |
| Theora Bug | Ok... here are the changes that I've made to the guiAviBitmapCtrl are twofold. The first part of the... read more | 05/26/2007 (1:12 am) |
| Theora Bug | For us, the AVI control was the best solution for us, as we didn't have time to mess around with bro... read more | 05/25/2007 (7:08 am) |
| Theora Bug | Ok, as for the AVI settings that we used I just found out more info on them. Our guy used Virtual Du... read more | 05/25/2007 (1:44 am) |
| Theora Bug | Our AVI is a 69 second, 512x384 video, 25fps, compressed with Indeo video 5 (not sure on the actual ... read more | 05/25/2007 (1:24 am) |
| Theora Bug | This is a followup from Dale's post.... Well, the *temporary solution* still didn't want to wor... read more | 04/18/2007 (4:43 am) |