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Luke Lamothe's Forum Posts

Thread Post Date Posted
Modernization Kit Beta Thread 2 Yeah... what Leslie said ;)... read more 02/29/2008 (12:52 am)
Modernization Kit Beta Thread 2 Well we finally got around to incorporating sections of the MK into our engine and I really have to ... read more 02/28/2008 (12:02 am)
GuiAviBitmapCtrl We use the GuiAviBitmapCtrl with great results. I few fixes were needed, so check out my posts in th... read more 11/13/2007 (10:54 pm)
Vehicle/Rigid Collision Fixes @Ross: FYI, in our stuff we barely modified the impulse collision response and our big wins were ... read more 11/01/2007 (11:05 pm)
Vehicle/Rigid Collision Fixes Seeing that our game, [url=www.mini37.com]MINI#37 Arcade Racer[/url] is now [url=www.mini37.com]LIVE... read more 11/01/2007 (10:51 pm)
WheeledVehicle "lag" issues. One more thing I remembered... I think that this 'advanceObjects()' fix only works in conjunction... read more 10/16/2007 (1:04 am)
WheeledVehicle "lag" issues. Lol That 'tickCount' variable is one that I added to try and do something internally in the funct... read more 10/16/2007 (12:20 am)
WheeledVehicle "lag" issues. We also experienced jerky AI vehicles when our frame rates approached 30fps or lower. To fix this, w... read more 10/15/2007 (8:46 am)
Interpolation problems? (Jumpy players) Rise Frankenthread! RISE!!!!! I noticed that the issue with vehicle/vehicle collision appeared ... read more 07/11/2007 (8:54 am)
Vehicle/Rigid Collision Fixes In order to help with vehicle/vehicle collisions, you can try the following: In vehicle.cc, set: ... read more 06/13/2007 (1:18 am)
Vehicle/Rigid Collision Fixes In order to help with vehicle/vehicle collisions, you can try the following: In vehicle.cc, set: ... read more 06/13/2007 (1:10 am)
Vehicle -> Vehicle Collision Nope... we've got vehicles hitting each other head-on at 600+ kph and things are ok 95% of the time,... read more 05/30/2007 (7:14 am)
Get better framerates with this quick fix to glfinish() Nice catch Stephen! We've got a good 20%+ improvement on our frame rates after implementing the c... read more 05/30/2007 (5:59 am)
Vehicle -> Vehicle Collision Thanks for you findings on upping the bbox size. I've played with that in the past and found that it... read more 05/30/2007 (5:55 am)
Bug fix for shadow rendering of tri-list primitives Ah :) We haven't upgraded since 1.5 as we've re-written 20% of Torque and don't have the time to ... read more 05/30/2007 (5:47 am)
Vehicle -> Vehicle Collision So can I assume that that nobody, GG staff included, knows/can fathom why the client interpolation c... read more 05/30/2007 (2:55 am)
Metal sparks Here is something that we use... I'm sure that you can tweak it a lot more (you'll also need to crea... read more 05/28/2007 (9:06 am)
Vehicle -> Vehicle Collision Yes, your "hoppings" (the warping to the server position) will be more pronounced (especially when y... read more 05/28/2007 (3:40 am)
Theora Bug Ok... here are the changes that I've made to the guiAviBitmapCtrl are twofold. The first part of the... read more 05/26/2007 (1:12 am)
Theora Bug For us, the AVI control was the best solution for us, as we didn't have time to mess around with bro... read more 05/25/2007 (7:08 am)
Theora Bug Ok, as for the AVI settings that we used I just found out more info on them. Our guy used Virtual Du... read more 05/25/2007 (1:44 am)
Theora Bug Our AVI is a 69 second, 512x384 video, 25fps, compressed with Indeo video 5 (not sure on the actual ... read more 05/25/2007 (1:24 am)
Theora Bug This is a followup from Dale's post.... Well, the *temporary solution* still didn't want to wor... read more 04/18/2007 (4:43 am)
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