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Rob Evans's Forum Posts

Thread Post Date Posted
Stuck on splash screen... I have the same problem. I've confirmed there are DSOs in the package. When loading the app it just ... read more 12/18/2009 (2:17 pm)
Con::execute - 0 has no namespace: onRemoveFromScene Me too. I'm using iTGB 1.3 beta and I see that whenever I use a clone statement. Any ideas?... read more 12/16/2009 (5:40 pm)
No Assets in Builder? I have the same problem, it won't recognise the animations. Normal materials load fine but any with ... read more 02/17/2009 (7:17 am)
Build error and crash with TX and TXPSK Thanks so much, that did the job. Obviously the exportschema isn't needed for the 360 then? I'll ... read more 02/17/2009 (6:51 am)
Support for XNA 3.0 Dear god people... can we just leave it already?!? So some time-frames were flung around and they we... read more 01/05/2009 (6:29 am)
Support for XNA 3.0 Does anyone know if the current version of the Platform Starter Kit will work with TX3 or will I hav... read more 12/22/2008 (9:39 am)
Support for XNA 3.0 That said, I can't WAIT to see it! Hehe.... read more 11/27/2008 (7:00 am)
Support for XNA 3.0 @Sean - was that meant to be sarcasm? If you don't like reading the posts... don't read them. Geez! ... read more 11/27/2008 (6:59 am)
TXB slow and locking up Thanks Kenneth!... read more 11/27/2008 (6:01 am)
TXB slow and locking up I have found the TXB will not even load to the main menu (Create, Import, Open) unless I disable my ... read more 11/26/2008 (4:53 am)
Jagged edges on specular highlights @Gabriel - Thanks for confirming the issue isn't just on my machine or with my geometry! If you a... read more 07/24/2007 (3:52 am)
Jagged edges on specular highlights I'm using a GeForce 7900 GTX with SM 3.0 support. I thought the normal map might have something to d... read more 07/23/2007 (3:35 pm)
TGEA Scaled Objects Diffuse Lighting Bug/Feature LOL... no worries! :o) Just wish someone could help!... read more 07/23/2007 (12:14 pm)
TGEA Scaled Objects Diffuse Lighting Bug/Feature @James - are you using specular lighting on any of your planets with a material? I'm wondering if yo... read more 07/23/2007 (9:42 am)
Jagged edges on specular highlights Without specular, the planet looks basically perfect. No jagged triangle bits or anything! Spec ligh... read more 07/23/2007 (9:40 am)
Detail textures Hmm... just what you see there with the material definition between the original posted at the top o... read more 07/23/2007 (9:30 am)
Jagged edges on specular highlights What are object normals? LOL. I just created a sphere in MAX and then applied a texture and exported... read more 07/23/2007 (9:24 am)
Detail textures Indeed, my point was that I had to supply a path for the detail map, but not for the base or bumps! ... read more 07/23/2007 (9:22 am)
Detail textures OK, I've managed to solve this one! Turns out that for some reason, the engine needed me to speci... read more 07/23/2007 (8:02 am)
Detail textures Oh I see LOL... that's me being dumb! Yeah I never save as anything except png nowadays anyway :o)... read more 07/22/2007 (4:23 am)
Detail textures Hmm... fair enough. Garagegames... this might be a good feature to add into all objects, not just th... read more 07/22/2007 (4:05 am)
Detail textures I see... Well I wanted an effect similar to the TGE terrain so that as you move closer to it, you... read more 07/22/2007 (3:52 am)
Detail textures What's an uncompressed normal? I've created normal maps using the photoshop plugin from nvidia... ho... read more 07/22/2007 (3:37 am)
Detail textures I'm using the detail texture that came with TSE for the terrain. I know that it works for that! Has ... read more 07/19/2007 (10:45 am)
Detail textures Indeed, all of those things are correct. I just don't get it! Does it only work on terrain? That's t... read more 07/19/2007 (7:10 am)
Jagged edges on specular highlights It's true that altering the specular power reduces the amount that the effect is visible, but then I... read more 07/19/2007 (3:04 am)
Jagged edges on specular highlights Ah I see where you have been confused with my post... I'm not talking about the edges of the sphere.... read more 07/18/2007 (10:18 am)
TSE using Nvidia Shaders Do you happen to know the link? The search on GG is very poor!... read more 07/17/2007 (9:04 am)
Modernization Kit Beta Thread 2 Wow, they look great! I want to get the MK working in my project... just haven't had the time to sit... read more 07/12/2007 (4:46 am)
Hd Hmm... an even better plan! LOL... but back to the other question, has anyone managed to get High-De... read more 05/24/2007 (8:08 am)
Hd Hmm... a cunning plan! I'll give it a try!... read more 05/24/2007 (7:10 am)
Lights / Lighting Issues Thanks for that, I'll give it a try and post my results...... read more 05/24/2007 (4:53 am)
Hd What about if you don't use TGBX? I prefer direct coding so I haven't used it to setup anything in m... read more 05/24/2007 (4:49 am)
Hd I read somewhere that the xbox has a no-draw area all around it's screen output. That's probably why... read more 05/24/2007 (3:39 am)
Lights / Lighting Issues What's a normalised vector? LOL. I'll describe what I'm doing. I've got a big background image on... read more 05/23/2007 (10:27 am)
Hd I would also like to know about the 1080 support. When playing my game, it looks great on my pc, but... read more 05/23/2007 (8:21 am)
Camera zoom I can't remember what the actual name for this is but in TGB you can set the camera "stickyness" so ... read more 05/16/2007 (8:27 am)
Lights / Lighting Issues My material looks like this: BackgroundMaterial... read more 05/16/2007 (8:23 am)
Collision Detection Awesome... it worked... I'm not sure how I screwed this up last time I tried it! Thanks for your hel... read more 05/16/2007 (8:22 am)
Collision Detection Hmm.. I thought I'd given that approach a try and it said the property was read-only, however I was... read more 05/16/2007 (8:10 am)
Collision Detection Hi ya, Yeah, I'm already doing that... but it still doesn't help me define what actually happens ... read more 05/16/2007 (7:00 am)
Lights / Lighting Issues Opps, I posted the wrong material... the lighting on my object is set to true... still doesn't work.... read more 05/16/2007 (6:57 am)
TGB export for Xbox360 No, this isn't arguing for the sake of it. When I bought TGB, TorqueX hadn't been released. It's not... read more 02/01/2007 (1:55 pm)
TGB export for Xbox360 I have to agree with Jonathon. I love everything that GG is doing to make our lives easier and bring... read more 01/01/2007 (3:22 pm)
TGB export for Xbox360 I will agree that in principle, it is easy to convert TS to C#, but my point is that I've spent a lo... read more 12/31/2006 (7:54 am)
TGB export for Xbox360 So I can take the game I've written in TGB and run it on a 360 with this license?... read more 12/30/2006 (9:51 pm)
TGB export for Xbox360 Yeah, and the "with seperate license" just sounds like you've got to pay Microsoft for an XNA Creato... read more 12/30/2006 (9:03 pm)