Game Development Community

Fabio Luis Stange's Forum Posts

Thread Post Date Posted
Modernization Kit Beta Thread 2 Shouldn't we have a "MK thread" and a "MK compile thread"?. Most of the content in the MK threads is... read more 10/04/2007 (4:06 am)
Modernization Kit Beta Thread 2 Oh, no no no no. Nothing to do with code. Just hit F11 to open up the Mission Editor. From there,... read more 08/28/2007 (7:28 pm)
Modernization Kit Beta Thread 2 Setting visibleDist > fogDist (it was the same before). There might be something more I've done t... read more 08/28/2007 (6:47 pm)
Modernization Kit Beta Thread 2 @Chris: THANK YOU! I also had the black buildings problem, but I fixed it in less than 5 minutes ... read more 08/28/2007 (5:52 pm)
Bellatorus update Soon. Very soon. Less then a month if everthing goes as planned.... read more 08/27/2007 (12:24 pm)
Modernization Kit Beta Thread 2 @DarkLight: You should not be running MK stuff when dedicated. Try adding ifs around the MK code:... read more 08/18/2007 (9:00 am)
Modernization Kit Beta Thread 2 Hey Alex, I've tryed the MK, and I had a few issues: - Some static meshes got messed up when I zo... read more 08/11/2007 (3:32 pm)
Hiding ScenObjects on client side Took me a while, but I finally found this link: [url]http://tdn.garagegames.com/wiki/Torque/Network... read more 05/29/2007 (10:05 am)
Hiding ScenObjects on client side No problem. I guess I wasn't very clear on that one until I replyed to you.... read more 05/29/2007 (7:16 am)
Hiding ScenObjects on client side [quote] Couldn't you use StartFade to fade out the object client side really quickly? (does that ex... read more 05/29/2007 (6:42 am)
Hiding ScenObjects on client side There were some lines on the original SetHidden method on ShapeBase that I intentionally ignored: ... read more 05/29/2007 (6:39 am)
Hiding ScenObjects on client side I guess it comes down to hiding the ghost objects, and I'm hiding the parent objects How do I kno... read more 05/29/2007 (6:06 am)
Can't skin a GuiPopUpMenuCtrl Yes, I did the same steve, only that I made a bitmap button with the middle part transparent, so I c... read more 02/24/2007 (10:36 am)
Re-exporting transparent stuff from the FPS env. pack in max9 Problems solved: The oclusion problem was solved detatching the fence polygons from the post. Not... read more 01/03/2007 (9:18 pm)
Re-exporting transparent stuff from the FPS env. pack in max9 Todd pickens said: "The .3ds files have to have the alpha re-assigned because the conversion progra... read more 01/03/2007 (6:54 am)
Non-baked building shadows But thanks anyway for your replyies, I really appreciate that, although for the tone of the previous... read more 12/15/2006 (9:31 pm)
Non-baked building shadows From the FPS Environment pack docs: "There is a known TLK bug that prevents large dts objects from ... read more 12/15/2006 (9:29 pm)
Non-baked building shadows Yes, I had already tryied non-static, and I now realized it was generating some shadows, but apparen... read more 12/14/2006 (6:32 pm)
Non-baked building shadows Yes, I was afraid that would be the case. I still haven't bought TGE and I am testing stuff out with... read more 12/14/2006 (12:56 pm)