Fabio Luis Stange's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Modernization Kit Beta Thread 2 | Shouldn't we have a "MK thread" and a "MK compile thread"?. Most of the content in the MK threads is... read more | 10/04/2007 (4:06 am) |
| Modernization Kit Beta Thread 2 | Oh, no no no no. Nothing to do with code. Just hit F11 to open up the Mission Editor. From there,... read more | 08/28/2007 (7:28 pm) |
| Modernization Kit Beta Thread 2 | Setting visibleDist > fogDist (it was the same before). There might be something more I've done t... read more | 08/28/2007 (6:47 pm) |
| Modernization Kit Beta Thread 2 | @Chris: THANK YOU! I also had the black buildings problem, but I fixed it in less than 5 minutes ... read more | 08/28/2007 (5:52 pm) |
| Bellatorus update | Soon. Very soon. Less then a month if everthing goes as planned.... read more | 08/27/2007 (12:24 pm) |
| Modernization Kit Beta Thread 2 | @DarkLight: You should not be running MK stuff when dedicated. Try adding ifs around the MK code:... read more | 08/18/2007 (9:00 am) |
| Modernization Kit Beta Thread 2 | Hey Alex, I've tryed the MK, and I had a few issues: - Some static meshes got messed up when I zo... read more | 08/11/2007 (3:32 pm) |
| Hiding ScenObjects on client side | Took me a while, but I finally found this link: [url]http://tdn.garagegames.com/wiki/Torque/Network... read more | 05/29/2007 (10:05 am) |
| Hiding ScenObjects on client side | No problem. I guess I wasn't very clear on that one until I replyed to you.... read more | 05/29/2007 (7:16 am) |
| Hiding ScenObjects on client side | [quote] Couldn't you use StartFade to fade out the object client side really quickly? (does that ex... read more | 05/29/2007 (6:42 am) |
| Hiding ScenObjects on client side | There were some lines on the original SetHidden method on ShapeBase that I intentionally ignored: ... read more | 05/29/2007 (6:39 am) |
| Hiding ScenObjects on client side | I guess it comes down to hiding the ghost objects, and I'm hiding the parent objects How do I kno... read more | 05/29/2007 (6:06 am) |
| Can't skin a GuiPopUpMenuCtrl | Yes, I did the same steve, only that I made a bitmap button with the middle part transparent, so I c... read more | 02/24/2007 (10:36 am) |
| Re-exporting transparent stuff from the FPS env. pack in max9 | Problems solved: The oclusion problem was solved detatching the fence polygons from the post. Not... read more | 01/03/2007 (9:18 pm) |
| Re-exporting transparent stuff from the FPS env. pack in max9 | Todd pickens said: "The .3ds files have to have the alpha re-assigned because the conversion progra... read more | 01/03/2007 (6:54 am) |
| Non-baked building shadows | But thanks anyway for your replyies, I really appreciate that, although for the tone of the previous... read more | 12/15/2006 (9:31 pm) |
| Non-baked building shadows | From the FPS Environment pack docs: "There is a known TLK bug that prevents large dts objects from ... read more | 12/15/2006 (9:29 pm) |
| Non-baked building shadows | Yes, I had already tryied non-static, and I now realized it was generating some shadows, but apparen... read more | 12/14/2006 (6:32 pm) |
| Non-baked building shadows | Yes, I was afraid that would be the case. I still haven't bought TGE and I am testing stuff out with... read more | 12/14/2006 (12:56 pm) |