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Maddermadcat's Forum Posts

Thread Post Date Posted
Three Masted Ship I envy you... Most of my attempts at .difs have failed, and those that haven't are ugly as hell. =\ ... read more 02/04/2007 (7:59 pm)
DIF textures appear white... I tried it on several copies of the engine, including an older version. As I said, I made textures f... read more 02/04/2007 (3:17 pm)
Free Model That, or you could learn to use the forums properly. I can imagine which you prefer.... read more 02/04/2007 (3:11 pm)
Free Model At the risk of ruining this thread (I apologize in advance)... @Morris: Die, plz. =)... read more 02/04/2007 (12:22 pm)
DIF textures appear white... I'm getting really impatient here... Textures I made for my older interiors seem to work just fine, ... read more 02/04/2007 (10:18 am)
DIF textures appear white... I put them into the interiors folder and inside the one containing my DIF file... Still white. Remov... read more 02/03/2007 (7:48 pm)
DIF textures appear white... QuArK.... read more 02/02/2007 (2:23 pm)
DIF textures appear white... Of course. =)... read more 02/02/2007 (1:57 pm)
Tutorials for 3DS Max, Maya, and Lightwave Ah, I remember that site... It really is great. I used to go there a lot, and I still do every once ... read more 01/27/2007 (2:59 pm)
Polycount, TGE, and You I think... Under 400 for static scenery objects (why would you need a lot of detail on some litt... read more 01/27/2007 (2:56 pm)
Torque Constructor Yeah... It looks like they're getting pretty close to a release, but they have to make torque compat... read more 01/27/2007 (2:44 pm)
DIF Exporter says: "Error! Line out of clip. I finally got map2dif_plus to work. But now I get the same error with another file. I'll send it ... read more 01/26/2007 (6:11 pm)
Items: Animating instead of spinning? Whoops, I completely forgot about posting there. =) Thank you for the help, guys. EDIT: Ok, I'... read more 01/26/2007 (1:52 pm)
DIF Exporter says: "Error! Line out of clip. I'm just using 3 textures - two 256 x 256 and one 128x128. I used detail brushes on some cables,... read more 01/22/2007 (6:37 pm)
DIF Exporter says: "Error! Line out of clip. I changed to map2dif_plus, and it worked just fine... The textures don't show up, though. It just st... read more 01/22/2007 (9:10 am)
Sci-Fi Military building Looks excellent! =D I agree with everyone else's input, though. Some lights would be nice. The te... read more 01/21/2007 (7:07 pm)
Torque Lighting Kit in TGE 1.5 Thanks! That helped me out a lot... I'll see how everything goes. =D... read more 01/19/2007 (9:50 pm)
Torque Lighting Kit in TGE 1.5 Don't pull that crap... Get out of my topic, Morris. You're not going to get any help this way.... read more 01/18/2007 (7:31 pm)
Torque Lighting Kit in TGE 1.5 So... Nobody has any tutorials or anything of the sort? I just want to place some lights around my i... read more 01/18/2007 (2:00 pm)
MMORPG Networking Support I'm not sure if this will help you as I have never tried it, but you might want to look into the MMO... read more 01/18/2007 (9:16 am)
Torque Lighting Kit in TGE 1.5 @Michael: All of those would be nice. =) Mounting isn't really necessary, though. I'm just using... read more 01/18/2007 (9:11 am)
Torque Lighting Kit in TGE 1.5 It's not because you're new, it's because you refuse to try and find out on your own. Like I said... read more 01/17/2007 (7:33 pm)
Torque Lighting Kit in TGE 1.5 O_o Was that a failed attempt at a joke or are you trying to hijack my topic? EDIT: I checked ... read more 01/17/2007 (6:33 pm)
DTS Exporter crash? oO Never mind... I guess the exporter forgave me for considering another engine. =P... read more 01/17/2007 (8:59 am)
Unlink and cam nodes. =O Thanks! I'll try that right away...... read more 01/16/2007 (5:21 pm)
Unlink and cam nodes. Now it says "assertion failed on skin object" again. >.<... read more 12/25/2006 (5:23 pm)
Unlink and cam nodes. Everything seems like it should be ready to export, but when I try it tells me that there's no data ... read more 12/25/2006 (1:13 pm)
Unlink and cam nodes. So, I assume that it doesn't matter if the unlink node moves since it plays no part other than unlin... read more 12/23/2006 (9:34 am)
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