Maddermadcat's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| The Terrain Needs Work. as does the water. Melv? | I'm not even close to being an expert on this sort of stuff, but for water, I'd rather work with bru... read more | 08/25/2007 (5:52 pm) |
| Larger Textures? | David, would I have problems with 1024x1024 textures? Because it's a bit late to change that now, an... read more | 08/22/2007 (6:31 pm) |
| 3ds max: need help with vertex weights | Anyone? <_< >_>... read more | 08/18/2007 (3:07 pm) |
| Larger Textures? | 1024 should be just fine. I never knew 1024x1024 textures are allowed. Don't get my hopes up, no... read more | 08/16/2007 (8:27 pm) |
| Noob question | With no experience, TGB is your best bet. With hard work, you might be able to hanlde TGE... But bel... read more | 07/18/2007 (5:26 pm) |
| Weird lighting. | [image]http://img126.imageshack.us/img126/5531/izworsejakj7.jpg[/image] New, empty scene. As I sa... read more | 06/25/2007 (12:44 pm) |
| Weird lighting. | It's in lightmapped mode, static mesh, no smoothing, TGE. Lighting scale? o.O... read more | 06/24/2007 (3:26 pm) |
| Weird lighting. | Still need help here, guys...... read more | 06/20/2007 (5:41 pm) |
| Torque crashes when I place my interior. | Pretty bizarre, but true... The interior works now, and AFAIK for no reason whatsoever. Anyway, I... read more | 06/15/2007 (4:41 pm) |
| Torque crashes when I place my interior. | Yeah, I tried that. But wherever I place it, I get the same error. I started with the dif file's own... read more | 06/15/2007 (9:18 am) |
| Torque crashes when I place my interior. | Gah, this isn't working. At all. I'm getting really frustrated here... This has NEVER happened to an... read more | 06/15/2007 (9:02 am) |
| Torque crashes when I place my interior. | Is there any way to change the paths for the textures? I don't want to have to add new textures and ... read more | 06/14/2007 (3:03 pm) |
| Torque crashes when I place my interior. | EDIT: Never mind, I opened the .map file and the textures were where they were supposed to be, I thi... read more | 06/14/2007 (2:20 pm) |
| Torque crashes when I place my interior. | I placed them in the same folder as the .dif. They're all combinations of 64, 128, 256, and 512.... read more | 06/14/2007 (10:19 am) |
| Default Biped Skeleton: Irritated beyond reason. | It's a lot harder than it seems... I tried all of those, but both of the scenes become deformed and ... read more | 06/10/2007 (3:32 pm) |
| Modernization Kit Beta | The kit looks awesome, but does anyone have a list of all the additions it makes?... read more | 05/13/2007 (12:55 pm) |
| Triggering events at a certain point in animation | @Thak: I've used up enough money already, AFX might be a bit much at this point. =P ...but I might... read more | 05/12/2007 (8:25 pm) |
| Triggering events at a certain point in animation | The footprints are created automatically by the engine when it sees a trigger in the animation, aren... read more | 05/10/2007 (5:46 pm) |
| Making sprites work... | EDIT: That's horrible. =\ Well... I guess you can wait for Prairie Games' MMO kit. >.<... read more | 05/09/2007 (6:41 pm) |
| Making sprites work... | Just so you know, you can make an MMO with TGE. Find the MMOKit for torque... mydreamrpg.com, I thin... read more | 05/09/2007 (6:06 pm) |
| Triggering events at a certain point in animation | Sorry to bump, but I'd really like it if someone could answer my question.... read more | 05/09/2007 (6:03 pm) |
| Timed & Remote explosives. | O_O Tim, that looks very impressive. I've already tried searching for a resource that will help m... read more | 05/05/2007 (11:18 am) |
| Drawing lines on a football field | Well, I can't really help you there, as I'm almost clueless when it comes to any sort of code... But... read more | 05/04/2007 (9:16 pm) |
| Entering/exiting vehicles, and other vehicle-related questions. | Once again, I'm not looking for complex physics, torso twisting, or jetting. Just a giant player tha... read more | 04/23/2007 (2:38 pm) |
| Exporting with DTS shadows baked, but not the shape? | It won't bake the shadows in though, will it? Besides, the legacy export is really inefficient AF... read more | 04/20/2007 (12:56 pm) |
| Testing textures | Wow. That looks awesome, Cary.... read more | 04/19/2007 (9:09 am) |
| Tunnle | Great use of the starter textures. =D... read more | 04/19/2007 (5:37 am) |
| Entering/exiting vehicles, and other vehicle-related questions. | Sorry to bump, but can anyone else help? =\... read more | 04/19/2007 (5:34 am) |
| Export is HELL | Constructor is quite irritating sometimes, but I fear I don't share all of your problems as my proje... read more | 04/18/2007 (5:45 pm) |
| As a beginner, what is your biggest hurdle so far? | I'm an experienced artist that can program about as well as a poorly-trained monkey. ...yeah.... read more | 04/17/2007 (5:56 pm) |
| Entering/exiting vehicles, and other vehicle-related questions. | Well, not the kind of mechwarrior/battletech mech with the rotating torso, but rather the Warhammer ... read more | 04/16/2007 (7:09 pm) |
| Linking" interiors... | No, actually Command & Conquer Renegade (if you've played that). Buildings that can be 'disabled,' b... read more | 04/16/2007 (7:00 pm) |
| Entering/exiting vehicles, and other vehicle-related questions. | I have another question... Has anyone made a working walker vehicle? If so, how'd you do it?... read more | 04/16/2007 (12:47 pm) |
| Snapping | I agree. Especially in torque's mission editor... I made a few bridge "blocks" that I could connect ... read more | 04/14/2007 (4:04 pm) |
| Entering/exiting vehicles, and other vehicle-related questions. | Thanks for your answer, Tim. =) Yeah, the kit is great, it's just the vehicle mechanics that I ha... read more | 04/13/2007 (6:52 pm) |
| Half sphere | O.O Never crashed for me. I just sliced it in the middle, and it worked fine.... read more | 04/10/2007 (7:31 pm) |
| Constructor TDN Access | FFS, I still can't see it... TDN tells me I don't have Constructor. >.<... read more | 04/10/2007 (4:54 pm) |
| Interior won't appear in Torque? | Mine says 1.5, but I suppose that's now 1.5.1...?... read more | 04/09/2007 (12:28 pm) |
| Interior won't appear in Torque? | Where can I get 1.5.1? o.O... read more | 04/09/2007 (12:15 pm) |
| Constructor TDN Access | I woke up and ran downstairs like it was christmas morning... Only to find out that I still can't ac... read more | 04/09/2007 (7:43 am) |
| Constructor on TDN... | Blargh... No matter when I save, none of my files open. T-T... read more | 04/08/2007 (7:59 pm) |
| Constructor on TDN... | God freaking damnit... Constructor crashed on me, and now my saved file doesn't open. Nothing happen... read more | 04/08/2007 (6:16 pm) |
| Animation doesn't play. | At the end of the dump file it says "adding 0 sequences..." Why doesn't the sequence export? I'm ... read more | 04/02/2007 (6:28 pm) |
| Animation doesn't play. | It's not working in the show tool, either... I got animations to play before, have I forgotten to do... read more | 03/30/2007 (2:08 pm) |
| Self-Illumination maps? | @David: I didn't mean glow shaders... What modernization kit are you talking about? @T Squared: Is ... read more | 03/23/2007 (5:39 pm) |
| Increasing zoom? | It's not working. Every time I change the zoom FOV, the player camera doesn't move with the mouse, t... read more | 03/10/2007 (8:43 am) |
| Cant access TDN's TGE/TSE/TGB/TX sections | Ugh... I've logged out and back in about 4 times and it still won't show me the tutorials I'm suppos... read more | 03/09/2007 (4:23 pm) |
| Max2Map? | I was thinking of using it to make some simple prefabs that would be a pain in the arse to make in q... read more | 02/24/2007 (11:42 am) |
| Max2Map? | If I'm right, I'll have to texture everything in QuArK instead of 'max? It seems that texturing in '... read more | 02/24/2007 (10:35 am) |
| DIF textures appear white... | Weird... It worked. Why does the texture have to be named white.jpg with my new .dif but not with th... read more | 02/05/2007 (9:10 am) |