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Maddermadcat's Forum Posts

Thread Post Date Posted
The Terrain Needs Work. as does the water. Melv? I'm not even close to being an expert on this sort of stuff, but for water, I'd rather work with bru... read more 08/25/2007 (5:52 pm)
Larger Textures? David, would I have problems with 1024x1024 textures? Because it's a bit late to change that now, an... read more 08/22/2007 (6:31 pm)
3ds max: need help with vertex weights Anyone? <_< >_>... read more 08/18/2007 (3:07 pm)
Larger Textures? 1024 should be just fine. I never knew 1024x1024 textures are allowed. Don't get my hopes up, no... read more 08/16/2007 (8:27 pm)
Noob question With no experience, TGB is your best bet. With hard work, you might be able to hanlde TGE... But bel... read more 07/18/2007 (5:26 pm)
Weird lighting. [image]http://img126.imageshack.us/img126/5531/izworsejakj7.jpg[/image] New, empty scene. As I sa... read more 06/25/2007 (12:44 pm)
Weird lighting. It's in lightmapped mode, static mesh, no smoothing, TGE. Lighting scale? o.O... read more 06/24/2007 (3:26 pm)
Weird lighting. Still need help here, guys...... read more 06/20/2007 (5:41 pm)
Torque crashes when I place my interior. Pretty bizarre, but true... The interior works now, and AFAIK for no reason whatsoever. Anyway, I... read more 06/15/2007 (4:41 pm)
Torque crashes when I place my interior. Yeah, I tried that. But wherever I place it, I get the same error. I started with the dif file's own... read more 06/15/2007 (9:18 am)
Torque crashes when I place my interior. Gah, this isn't working. At all. I'm getting really frustrated here... This has NEVER happened to an... read more 06/15/2007 (9:02 am)
Torque crashes when I place my interior. Is there any way to change the paths for the textures? I don't want to have to add new textures and ... read more 06/14/2007 (3:03 pm)
Torque crashes when I place my interior. EDIT: Never mind, I opened the .map file and the textures were where they were supposed to be, I thi... read more 06/14/2007 (2:20 pm)
Torque crashes when I place my interior. I placed them in the same folder as the .dif. They're all combinations of 64, 128, 256, and 512.... read more 06/14/2007 (10:19 am)
Default Biped Skeleton: Irritated beyond reason. It's a lot harder than it seems... I tried all of those, but both of the scenes become deformed and ... read more 06/10/2007 (3:32 pm)
Modernization Kit Beta The kit looks awesome, but does anyone have a list of all the additions it makes?... read more 05/13/2007 (12:55 pm)
Triggering events at a certain point in animation @Thak: I've used up enough money already, AFX might be a bit much at this point. =P ...but I might... read more 05/12/2007 (8:25 pm)
Triggering events at a certain point in animation The footprints are created automatically by the engine when it sees a trigger in the animation, aren... read more 05/10/2007 (5:46 pm)
Making sprites work... EDIT: That's horrible. =\ Well... I guess you can wait for Prairie Games' MMO kit. >.<... read more 05/09/2007 (6:41 pm)
Making sprites work... Just so you know, you can make an MMO with TGE. Find the MMOKit for torque... mydreamrpg.com, I thin... read more 05/09/2007 (6:06 pm)
Triggering events at a certain point in animation Sorry to bump, but I'd really like it if someone could answer my question.... read more 05/09/2007 (6:03 pm)
Timed & Remote explosives. O_O Tim, that looks very impressive. I've already tried searching for a resource that will help m... read more 05/05/2007 (11:18 am)
Drawing lines on a football field Well, I can't really help you there, as I'm almost clueless when it comes to any sort of code... But... read more 05/04/2007 (9:16 pm)
Entering/exiting vehicles, and other vehicle-related questions. Once again, I'm not looking for complex physics, torso twisting, or jetting. Just a giant player tha... read more 04/23/2007 (2:38 pm)
Exporting with DTS shadows baked, but not the shape? It won't bake the shadows in though, will it? Besides, the legacy export is really inefficient AF... read more 04/20/2007 (12:56 pm)
Testing textures Wow. That looks awesome, Cary.... read more 04/19/2007 (9:09 am)
Tunnle Great use of the starter textures. =D... read more 04/19/2007 (5:37 am)
Entering/exiting vehicles, and other vehicle-related questions. Sorry to bump, but can anyone else help? =\... read more 04/19/2007 (5:34 am)
Export is HELL Constructor is quite irritating sometimes, but I fear I don't share all of your problems as my proje... read more 04/18/2007 (5:45 pm)
As a beginner, what is your biggest hurdle so far? I'm an experienced artist that can program about as well as a poorly-trained monkey. ...yeah.... read more 04/17/2007 (5:56 pm)
Entering/exiting vehicles, and other vehicle-related questions. Well, not the kind of mechwarrior/battletech mech with the rotating torso, but rather the Warhammer ... read more 04/16/2007 (7:09 pm)
Linking" interiors... No, actually Command & Conquer Renegade (if you've played that). Buildings that can be 'disabled,' b... read more 04/16/2007 (7:00 pm)
Entering/exiting vehicles, and other vehicle-related questions. I have another question... Has anyone made a working walker vehicle? If so, how'd you do it?... read more 04/16/2007 (12:47 pm)
Snapping I agree. Especially in torque's mission editor... I made a few bridge "blocks" that I could connect ... read more 04/14/2007 (4:04 pm)
Entering/exiting vehicles, and other vehicle-related questions. Thanks for your answer, Tim. =) Yeah, the kit is great, it's just the vehicle mechanics that I ha... read more 04/13/2007 (6:52 pm)
Half sphere O.O Never crashed for me. I just sliced it in the middle, and it worked fine.... read more 04/10/2007 (7:31 pm)
Constructor TDN Access FFS, I still can't see it... TDN tells me I don't have Constructor. >.<... read more 04/10/2007 (4:54 pm)
Interior won't appear in Torque? Mine says 1.5, but I suppose that's now 1.5.1...?... read more 04/09/2007 (12:28 pm)
Interior won't appear in Torque? Where can I get 1.5.1? o.O... read more 04/09/2007 (12:15 pm)
Constructor TDN Access I woke up and ran downstairs like it was christmas morning... Only to find out that I still can't ac... read more 04/09/2007 (7:43 am)
Constructor on TDN... Blargh... No matter when I save, none of my files open. T-T... read more 04/08/2007 (7:59 pm)
Constructor on TDN... God freaking damnit... Constructor crashed on me, and now my saved file doesn't open. Nothing happen... read more 04/08/2007 (6:16 pm)
Animation doesn't play. At the end of the dump file it says "adding 0 sequences..." Why doesn't the sequence export? I'm ... read more 04/02/2007 (6:28 pm)
Animation doesn't play. It's not working in the show tool, either... I got animations to play before, have I forgotten to do... read more 03/30/2007 (2:08 pm)
Self-Illumination maps? @David: I didn't mean glow shaders... What modernization kit are you talking about? @T Squared: Is ... read more 03/23/2007 (5:39 pm)
Increasing zoom? It's not working. Every time I change the zoom FOV, the player camera doesn't move with the mouse, t... read more 03/10/2007 (8:43 am)
Cant access TDN's TGE/TSE/TGB/TX sections Ugh... I've logged out and back in about 4 times and it still won't show me the tutorials I'm suppos... read more 03/09/2007 (4:23 pm)
Max2Map? I was thinking of using it to make some simple prefabs that would be a pain in the arse to make in q... read more 02/24/2007 (11:42 am)
Max2Map? If I'm right, I'll have to texture everything in QuArK instead of 'max? It seems that texturing in '... read more 02/24/2007 (10:35 am)
DIF textures appear white... Weird... It worked. Why does the texture have to be named white.jpg with my new .dif but not with th... read more 02/05/2007 (9:10 am)