Maddermadcat's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| A castle I been working on | I think it needs lighting. :P... read more | 04/23/2008 (1:46 pm) |
| Trigger deletion causes crashes? | Yeah, you're right, that would explain it, but it's not from within a callback on the trigger, as yo... read more | 04/11/2008 (3:01 pm) |
| Where is all the ai | [quote]It took a while for GG to provide us with a better solution to Quark, but when they did they ... read more | 04/10/2008 (7:17 pm) |
| CorrectMuzzleVector and Triggers | Just noticed weapons also get pushed back as though the triggers are solid objects. Going go try fix... read more | 04/06/2008 (7:21 pm) |
| Portals, mirrors, and more | Wow, thanks Ryan -- I've been wanting to figure out how to make my lightmaps nicer. The lighting pro... read more | 04/06/2008 (6:37 pm) |
| CorrectMuzzleVector and Triggers | Thanks, Robert, that did it. :] Dunno' if there'll be any problems with [i]this[/i] though. What ... read more | 04/05/2008 (5:35 pm) |
| Where is all the ai | [quote]I bought the torque game engine with hopes to make a game but after i got it i new after the ... read more | 04/04/2008 (2:11 pm) |
| N doesn't create a new line? | I'll try using GuiMLTextCtrl. James, I don't think the textlist would be very appropriate here, b... read more | 03/30/2008 (12:09 pm) |
| Portals, mirrors, and more | I read a TDN article a while ago that seemed to imply that portals can be used to create as many zon... read more | 03/19/2008 (4:13 pm) |
| Portals, mirrors, and more | Yes. The hit my framerate takes is a bit troubling, I might end up settling for an environment map o... read more | 03/15/2008 (11:28 am) |
| Portals, mirrors, and more | Well, I have quite a few reflective faces -- would I need to create an entity for each of them?... read more | 03/15/2008 (9:03 am) |
| Only 3 image slots on vehicles? | No, the images still do not mount. Really, I don't see how increasing the number of images that c... read more | 03/12/2008 (9:14 pm) |
| Only 3 image slots on vehicles? | Actually, it's for my vehicles. I have two weapons on my aircraft. Each weapon consists of two image... read more | 03/11/2008 (6:41 pm) |
| Only 3 image slots on vehicles? | I don't see how that fixes my problem. My images don't mount in the first place. I can only mount... read more | 03/10/2008 (4:15 pm) |
| Player animations determined by weapon (almost works) (help?) | Another thing worries me about this resource -- how will it affect performance?... read more | 03/09/2008 (4:55 pm) |
| Player animations determined by weapon (almost works) (help?) | Dan, if I have extra animations -- like melee, crouching, etc. -- how will this resource work with t... read more | 02/29/2008 (1:00 pm) |
| Platforms Players can Ride Version 1.1 | Ramen, that would be wonderful. I was thinking that with the resource I mention below, I would be ab... read more | 02/26/2008 (7:51 am) |
| Platforms Players can Ride Version 1.1 | I don't want to attach the player to anything, I want other objects to be attached to vehicles or in... read more | 02/25/2008 (6:09 pm) |
| Platforms Players can Ride Version 1.1 | I don't mind the node limitation; but is it possible to attach objects to interiors and vehicles?... read more | 02/25/2008 (3:27 pm) |
| Platforms Players can Ride Version 1.1 | [quote]Platforms Players can Ride Version 1.2!!!!!! with Dynamic object Attachment[/quote] So do... read more | 02/25/2008 (1:43 pm) |
| Child datablocks don't inherit anything? | Well, you see, the child keycards have a tendency to be ridiculously "slippery" -- dropping them on ... read more | 02/24/2008 (8:57 am) |
| How a tank would fire a projectile | You might want to look into the turret resource: [url]http://www.garagegames.com/index.php?sec=mg&mo... read more | 02/18/2008 (8:21 am) |
| Urban Environment With Ease? | Mike, using the DTS format for an entire city block is a terrible idea. That's what the DIF format i... read more | 02/18/2008 (8:20 am) |
| Poly count | Holy crap. 5000 polys just for the head? That's ridiculous just for a player model. It's not going t... read more | 02/18/2008 (8:12 am) |
| Platforms Players can Ride Version 1.1 | [quote]I manually positioned them, then did the attachment code.[/quote] So... if you were to mak... read more | 02/17/2008 (9:43 pm) |
| Oh dear. It appears as if I broke datablock inheritance. | Thanks for your replies, guys -- I'll try out your suggestions.... read more | 02/09/2008 (12:48 pm) |
| Getting started modding question | Constructor just takes care of interiors. I don't think you'll be able to open those. Whether the mi... read more | 02/07/2008 (1:30 pm) |
| Item and Projectile Features | Don't RigidShapes come with Torque nowadays?... read more | 02/05/2008 (1:55 pm) |
| Getting started modding question | Depends on the game. But I doubt you'll be able to modify an existing map. Best way is to know is... read more | 02/05/2008 (1:42 pm) |
| Unlink node | There's plenty of documentation for this sort of stuff, Diego. The search field is right up there.... read more | 02/01/2008 (2:26 pm) |
| Item CastRay? | ...bump, once again.... read more | 01/27/2008 (2:39 pm) |
| Player Mounted Head | You realize that this thread is about three years old? Bumping it just to say "interesting" is kind ... read more | 01/13/2008 (7:21 am) |
| Item CastRay? | Bump, really need some help here.... read more | 01/12/2008 (9:41 am) |
| Singularity FPS beta 2 now available | Heh, my comp can't handle it at all. From what I was able to play, however... It would be a good ... read more | 01/09/2008 (2:14 pm) |
| To these resources' author | Berserk, if you're having trouble with the turret resource, there is an updated one [url=http://www.... read more | 01/06/2008 (7:51 pm) |
| Second trigger. | Thanks so much, Tim -- all of my scripts are so heavily modified at this point that they barely even... read more | 12/19/2007 (9:37 am) |
| Second trigger. | Bump, still need help.... read more | 12/18/2007 (6:34 pm) |
| Iron Sights | If you don't mind me asking, why do you need it to be done this way?... read more | 12/09/2007 (9:07 am) |
| Iron Sights | I imagine all you'd have to do is make the player play an animation, holding up the gun to the eye n... read more | 12/08/2007 (9:32 pm) |
| Iron Sights | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8397[/url] That's wha... read more | 12/08/2007 (9:30 pm) |
| Dynamic Skin Modifiers discussion | I'm getting the same problem as Nathan, can anyone help?... read more | 12/02/2007 (8:45 am) |
| AIPlayer walking | Under 20 seconds of searching led to this: http://www.garagegames.com/index.php?sec=mg&mod=resource&... read more | 11/27/2007 (4:59 pm) |
| 3ds max: need help with vertex weights | Damn. I'm using the Torque Skeleton Generator plug-in, and it seems to be under the impression that ... read more | 10/21/2007 (3:00 pm) |
| 3ds max: need help with vertex weights | The problem is, it appears as if Torque wants all the weights to be either 0 or 1 -- which can cause... read more | 10/21/2007 (2:33 pm) |
| Over the Shoulder with crosshair | The "more realistic first person" resource [i]might[/i] help you with the over-the-shoulder view. I ... read more | 10/19/2007 (1:30 pm) |
| Mouselook disabled for some reason? | EDIT: Never mind. It seems the chat window is causing this -- whenever it isn't added, I can move ar... read more | 09/25/2007 (12:06 pm) |
| Radial Clone problems (not a bug) | [image]http://www.imagehosting.com/out.php/i1176589_bridgeScrewedUp.jpg[/image] I'm well aware th... read more | 09/24/2007 (1:18 pm) |
| Spaceship Test | I wouldn't say it looks similar to Advent Rising, but that doesn't make it any less excellent. =D... read more | 09/24/2007 (11:47 am) |
| Access to 1.4 Resources with TGE 1.5 | This has been annoying me too, there are several resources I want to use, but I can't access them be... read more | 09/16/2007 (8:22 pm) |
| Objects not appearing in Mission Editor. | Okay, checked everything. Re-compiled. Everything seems to work perfectly, but there's still no heli... read more | 09/15/2007 (2:20 pm) |