Tyler Slabinski's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| About ready to give up | Umm... You ARE using the current TGB... Right? Because I only remember these problems in 1.1.1. I... read more | 05/16/2009 (4:10 pm) |
| Tempted by Torque 3D, but don't want to be burned again. | GG has been starting to fulfill all of their century old promises, and they have been doing them qui... read more | 05/16/2009 (1:50 pm) |
| Torque X 2D Vs. TGB | Well the rest of it is true, I know it for a fact...... read more | 05/16/2009 (12:14 pm) |
| Create executable | File -> Build Project Remember to replace the .icn file!... read more | 05/15/2009 (8:42 pm) |
| LBK, the ripoff TGE | He actually has a subscriber... That is sad... I bet those videos will get deleted soon, and the ... read more | 05/15/2009 (8:36 pm) |
| Torque X 2D Vs. TGB | Let me give some things about each, this is a quick and small list though, and I don't use TX, so it... read more | 05/15/2009 (7:50 pm) |
| Free Oil Drum | It seems a bit low-poly to be a prop. Though it should be easy to customize it into higher detail... read more | 05/15/2009 (12:45 pm) |
| Play Research Game - Earn Game Designer Credit | I don't trust the link either... Maison09 Shinichikudo Cogmac None of them seem like real na... read more | 05/15/2009 (12:40 pm) |
| Mobile Devices Porting | Wow, no one else thinks about this at all?... read more | 05/15/2009 (11:10 am) |
| How do I use schedule();? | Ohh... Well that was stupid of me... Ehh, small error...... read more | 05/15/2009 (9:34 am) |
| Not Selling my iTGB and TGB Pro Licenses at discount | You are acting like GG is some big corporate scandal... 1. The engines barely cost anything (mayb... read more | 05/14/2009 (7:25 pm) |
| Dynamically destroying terrain ALA Worms ... | Well... I had a few theories on how to do it, but I could not actually make it work... One of the... read more | 05/14/2009 (3:50 pm) |
| Mobile Devices Porting | Bump... read more | 05/14/2009 (3:38 pm) |
| Ballistic Physics in TGB | Bump... read more | 05/14/2009 (3:16 pm) |
| Install on more than one PC | I am not sure about TX, but all the Torque engines are 1 per licensee. So you can install it on all ... read more | 05/12/2009 (6:23 pm) |
| Ballistic Physics in TGB | Bump... read more | 05/12/2009 (12:59 pm) |
| Ballistic Physics in TGB | This is how it acts now: [image]http://img140.imageshack.us/img140/2956/degreesballistic.png[/ima... read more | 05/11/2009 (2:05 pm) |
| Ballistic Physics in TGB | Ahh, well I will just get rid of my mRadToDeg function. I used it because I use degrees easier.... read more | 05/11/2009 (1:27 pm) |
| You must log in to continue! Muahahaha! | Ok, now THIS is getting annoying... I just measured the time, and cookies shouldn't expire in 20 sec... read more | 05/11/2009 (1:16 pm) |
| Ballistic Physics in TGB | Well... Here is basically my code: [code]function convertVelocity() { //Get the power for... read more | 05/11/2009 (12:52 pm) |
| Ballistic Physics in TGB | Ahh, thanks... I wish I was in trigonometry now, I seem to need plenty of help in it. Yet I believe ... read more | 05/11/2009 (12:35 pm) |
| Ballistic Physics in TGB | Woops, I sort of didn't double check my post to see if the images were showing. Now everyone should ... read more | 05/11/2009 (11:43 am) |
| We need a TGB 2.0 | Well, as long as there are shaders, that is fine with me... At least normal mapping, that is NEEDED.... read more | 05/06/2009 (6:47 pm) |
| We need a TGB 2.0 | Umm... You can use PDFs for sprites... Although, if you know how to clean up your sprites, it won... read more | 05/06/2009 (6:32 pm) |
| We need a TGB 2.0 | Well... Looks like this time [i]Windows[/i] users are left out in the rain... Good thing I use a Mac... read more | 05/06/2009 (6:23 pm) |
| We need a TGB 2.0 | I don't think vector art will be supported... If it is? Great! If it isn't? Not that bad. If you ... read more | 05/06/2009 (11:52 am) |
| Vertice Editing??? | I am not thinking of a dagger-sword kind of editing, but I think I may know what you are talking abo... read more | 05/04/2009 (7:44 pm) |
| Vertice Editing??? | Tangents? Sorry, not dealing with trigonometry here. I basically want to have a realtime vertex/b... read more | 05/04/2009 (6:41 pm) |
| Vertice Editing??? | Actually, I was thinking of minor, static object with minor modifications. Let's say I make a lon... read more | 05/04/2009 (2:06 pm) |
| AI "Pong" Paddle | Try using 'onUpdate();' and using true false statements to keep it from looping forever. It will bec... read more | 05/03/2009 (3:46 pm) |
| Vertice Editing??? | [quote]the singular form of "vertices" is "vertex" not "vertice"[/quot... read more | 05/03/2009 (9:04 am) |
| Vertice Editing??? | [quote]The consequence would be Swiss Cheese like holes in the fabric of space and time, multidimens... read more | 05/02/2009 (6:26 pm) |
| Vertice Editing??? | BUMP... read more | 05/02/2009 (4:58 pm) |
| Torque for DS? | It is VERY hard to make a game for a console with a cartridge... Not only do you need special permis... read more | 05/02/2009 (3:58 pm) |
| Vertice Editing??? | I would also like to know if anyone knows what a consequence is for this is. Would it dramatically r... read more | 05/01/2009 (1:42 pm) |
| getWord(%var, 0) or %var.X ? | I also believe it improves on memory usage (not much, but still...)... read more | 05/01/2009 (11:48 am) |
| Accurate Ragdoll is (NOT) Imposible with Torque | Another 'impossible' guy... Look, NOTHING is impossible for making a game (ok, that is an exaggerati... read more | 05/01/2009 (11:46 am) |
| how do make a for...in loop in Torque to find objects? | [code]function YourFunctionHere() { for( all in this) { if (%this.enemy == t... read more | 04/30/2009 (4:08 pm) |
| Look what I found online.... (The Unfinished Swan) | He must get amazing graphic FPS rate...... read more | 04/30/2009 (4:05 pm) |
| Help with racing game in TGE 1.5.2 | Well... First of all, try using a trigger that enhances speed. Second of all, try using the TGE ... read more | 04/28/2009 (6:03 pm) |
| PSK Checkup | Here are another couple dozen ideas I would like in the PSK: 1. Double jump 2. Projectile behavi... read more | 04/27/2009 (3:50 pm) |
| PSK Checkup | I don't like to use behaviors anyway, unless they are already made and out there, but even then I am... read more | 04/26/2009 (10:48 pm) |
| my error. | Blech... This is why I hate when brains read words as a whole and not as seperate letters...... read more | 04/26/2009 (5:46 pm) |
| my error. | Well... That IS wierd... Any GG employees elaborate on this? It is these kind of things that s... read more | 04/26/2009 (2:58 pm) |
| Servers | Well, just think. There are some MMOs made with Torque, that can support thousands of players. I thi... read more | 04/26/2009 (9:27 am) |
| Servers | Torque can support up to around 64 players without much lag. And some have been able to extend it to... read more | 04/25/2009 (10:03 pm) |
| Servers | Hey, your talking about Torque! It was BUILT to work well as a server and client. EDIT: If you wo... read more | 04/25/2009 (6:31 pm) |
| PSK Checkup | Well, if you have the glide use a negative number, and then have the glide time to 0. It works sort ... read more | 04/25/2009 (6:30 pm) |
| PSK Checkup | Well, for the actor to collide with a platform, the object seems to must have the platform behavior,... read more | 04/25/2009 (10:38 am) |
| Google O3D API | It's like a simpler (yet less effective) version of InstantAction... I think most people are gonn... read more | 04/25/2009 (8:47 am) |