Game Development Community

Tyler Slabinski's Forum Posts

Thread Post Date Posted
About ready to give up Umm... You ARE using the current TGB... Right? Because I only remember these problems in 1.1.1. I... read more 05/16/2009 (4:10 pm)
Tempted by Torque 3D, but don't want to be burned again. GG has been starting to fulfill all of their century old promises, and they have been doing them qui... read more 05/16/2009 (1:50 pm)
Torque X 2D Vs. TGB Well the rest of it is true, I know it for a fact...... read more 05/16/2009 (12:14 pm)
Create executable File -> Build Project Remember to replace the .icn file!... read more 05/15/2009 (8:42 pm)
LBK, the ripoff TGE He actually has a subscriber... That is sad... I bet those videos will get deleted soon, and the ... read more 05/15/2009 (8:36 pm)
Torque X 2D Vs. TGB Let me give some things about each, this is a quick and small list though, and I don't use TX, so it... read more 05/15/2009 (7:50 pm)
Free Oil Drum It seems a bit low-poly to be a prop. Though it should be easy to customize it into higher detail... read more 05/15/2009 (12:45 pm)
Play Research Game - Earn Game Designer Credit I don't trust the link either... Maison09 Shinichikudo Cogmac None of them seem like real na... read more 05/15/2009 (12:40 pm)
Mobile Devices Porting Wow, no one else thinks about this at all?... read more 05/15/2009 (11:10 am)
How do I use schedule();? Ohh... Well that was stupid of me... Ehh, small error...... read more 05/15/2009 (9:34 am)
Not Selling my iTGB and TGB Pro Licenses at discount You are acting like GG is some big corporate scandal... 1. The engines barely cost anything (mayb... read more 05/14/2009 (7:25 pm)
Dynamically destroying terrain ALA Worms ... Well... I had a few theories on how to do it, but I could not actually make it work... One of the... read more 05/14/2009 (3:50 pm)
Mobile Devices Porting Bump... read more 05/14/2009 (3:38 pm)
Ballistic Physics in TGB Bump... read more 05/14/2009 (3:16 pm)
Install on more than one PC I am not sure about TX, but all the Torque engines are 1 per licensee. So you can install it on all ... read more 05/12/2009 (6:23 pm)
Ballistic Physics in TGB Bump... read more 05/12/2009 (12:59 pm)
Ballistic Physics in TGB This is how it acts now: [image]http://img140.imageshack.us/img140/2956/degreesballistic.png[/ima... read more 05/11/2009 (2:05 pm)
Ballistic Physics in TGB Ahh, well I will just get rid of my mRadToDeg function. I used it because I use degrees easier.... read more 05/11/2009 (1:27 pm)
You must log in to continue! Muahahaha! Ok, now THIS is getting annoying... I just measured the time, and cookies shouldn't expire in 20 sec... read more 05/11/2009 (1:16 pm)
Ballistic Physics in TGB Well... Here is basically my code: [code]function convertVelocity() { //Get the power for... read more 05/11/2009 (12:52 pm)
Ballistic Physics in TGB Ahh, thanks... I wish I was in trigonometry now, I seem to need plenty of help in it. Yet I believe ... read more 05/11/2009 (12:35 pm)
Ballistic Physics in TGB Woops, I sort of didn't double check my post to see if the images were showing. Now everyone should ... read more 05/11/2009 (11:43 am)
We need a TGB 2.0 Well, as long as there are shaders, that is fine with me... At least normal mapping, that is NEEDED.... read more 05/06/2009 (6:47 pm)
We need a TGB 2.0 Umm... You can use PDFs for sprites... Although, if you know how to clean up your sprites, it won... read more 05/06/2009 (6:32 pm)
We need a TGB 2.0 Well... Looks like this time [i]Windows[/i] users are left out in the rain... Good thing I use a Mac... read more 05/06/2009 (6:23 pm)
We need a TGB 2.0 I don't think vector art will be supported... If it is? Great! If it isn't? Not that bad. If you ... read more 05/06/2009 (11:52 am)
Vertice Editing??? I am not thinking of a dagger-sword kind of editing, but I think I may know what you are talking abo... read more 05/04/2009 (7:44 pm)
Vertice Editing??? Tangents? Sorry, not dealing with trigonometry here. I basically want to have a realtime vertex/b... read more 05/04/2009 (6:41 pm)
Vertice Editing??? Actually, I was thinking of minor, static object with minor modifications. Let's say I make a lon... read more 05/04/2009 (2:06 pm)
AI "Pong" Paddle Try using 'onUpdate();' and using true false statements to keep it from looping forever. It will bec... read more 05/03/2009 (3:46 pm)
Vertice Editing??? [quote]the singular form of "vertices" is "vertex" not "vertice"[/quot... read more 05/03/2009 (9:04 am)
Vertice Editing??? [quote]The consequence would be Swiss Cheese like holes in the fabric of space and time, multidimens... read more 05/02/2009 (6:26 pm)
Vertice Editing??? BUMP... read more 05/02/2009 (4:58 pm)
Torque for DS? It is VERY hard to make a game for a console with a cartridge... Not only do you need special permis... read more 05/02/2009 (3:58 pm)
Vertice Editing??? I would also like to know if anyone knows what a consequence is for this is. Would it dramatically r... read more 05/01/2009 (1:42 pm)
getWord(%var, 0) or %var.X ? I also believe it improves on memory usage (not much, but still...)... read more 05/01/2009 (11:48 am)
Accurate Ragdoll is (NOT) Imposible with Torque Another 'impossible' guy... Look, NOTHING is impossible for making a game (ok, that is an exaggerati... read more 05/01/2009 (11:46 am)
how do make a for...in loop in Torque to find objects? [code]function YourFunctionHere() { for( all in this) { if (%this.enemy == t... read more 04/30/2009 (4:08 pm)
Look what I found online.... (The Unfinished Swan) He must get amazing graphic FPS rate...... read more 04/30/2009 (4:05 pm)
Help with racing game in TGE 1.5.2 Well... First of all, try using a trigger that enhances speed. Second of all, try using the TGE ... read more 04/28/2009 (6:03 pm)
PSK Checkup Here are another couple dozen ideas I would like in the PSK: 1. Double jump 2. Projectile behavi... read more 04/27/2009 (3:50 pm)
PSK Checkup I don't like to use behaviors anyway, unless they are already made and out there, but even then I am... read more 04/26/2009 (10:48 pm)
my error. Blech... This is why I hate when brains read words as a whole and not as seperate letters...... read more 04/26/2009 (5:46 pm)
my error. Well... That IS wierd... Any GG employees elaborate on this? It is these kind of things that s... read more 04/26/2009 (2:58 pm)
Servers Well, just think. There are some MMOs made with Torque, that can support thousands of players. I thi... read more 04/26/2009 (9:27 am)
Servers Torque can support up to around 64 players without much lag. And some have been able to extend it to... read more 04/25/2009 (10:03 pm)
Servers Hey, your talking about Torque! It was BUILT to work well as a server and client. EDIT: If you wo... read more 04/25/2009 (6:31 pm)
PSK Checkup Well, if you have the glide use a negative number, and then have the glide time to 0. It works sort ... read more 04/25/2009 (6:30 pm)
PSK Checkup Well, for the actor to collide with a platform, the object seems to must have the platform behavior,... read more 04/25/2009 (10:38 am)
Google O3D API It's like a simpler (yet less effective) version of InstantAction... I think most people are gonn... read more 04/25/2009 (8:47 am)