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Tyler Slabinski's Forum Posts

Thread Post Date Posted
Changing particle movement code? Holy crap! I didn't expect you to have done it that quickly... Or simply... And yea, the particle... read more 08/15/2010 (6:00 am)
Changing particle movement code? Thanks! I am trying to learn how the engine works a bit more, but it will help alot.... read more 08/14/2010 (8:53 pm)
Changing particle movement code? Okay, I am guessing by the comments in that function, I should be looking at this: [code] // *... read more 08/14/2010 (4:29 pm)
.eff files are gibberish/unreadable Ehh, don't worry about it Michael. It's not too important since everything can be done in the editor... read more 08/11/2010 (3:11 pm)
.eff files are gibberish/unreadable I never used TX or any XNA engine. It's strange, because I also remembered Tilemaps to be in TS.... read more 08/11/2010 (5:14 am)
Gravitational Pull - Math done, need help with coding I never should have skipped the chapter of simsets in that old Torque book. EDIT: It's starting t... read more 07/30/2010 (2:52 am)
Gravitational Pull - Math done, need help with coding Okay, I just finished (at least for a prototype) a script that will give an object gravity towards a... read more 07/30/2010 (12:08 am)
onLevelLoaded does not get called. Nothing is being compiled after Gravity.cs, but I tried your suggestion anyway and nothing different... read more 07/27/2010 (4:42 pm)
onLevelLoaded does not get called. Nope, still nothing when the level gets loaded. I get the "Gravity.cs is being executed" a... read more 07/27/2010 (4:24 pm)
onLevelLoaded does not get called. [b]PrototypeScene.t2d[/b] [code]%levelContent = new t2dSceneGraph() { canSaveDynamicFields = &q... read more 07/27/2010 (3:51 pm)
onLevelLoaded does not get called. Yes, the class names are there. I am 100% certain.... read more 07/27/2010 (5:11 am)
1.4 - Can't assign an object to %this - RESOLVED Yes, it worked. Now I can start my scripts again.... read more 07/27/2010 (12:42 am)
1.4 - Can't assign an object to %this - RESOLVED Sorry, I was rushing through when I posted the thread. I do indeed have semicolons in my actual c... read more 07/26/2010 (11:35 pm)
Create model programmicaly Even if you were able to, I highly suggest you don't use TorqueScript to do something like that. It ... read more 07/18/2010 (2:27 pm)
OpenTNL - status and 64 bit support What is TNL? Is it some sort of API? Would there be any benefit if someone was using any of the T... read more 07/17/2010 (1:57 am)
Making Normal Maps in Photoshop [MAC] Ohh my, I can't believe I didn't even try Googling that. I can't believe all the things I found with... read more 07/15/2010 (11:42 pm)
What do indie developers need/want today? Documentation... Lots of documentation, especially on modeling. At least for me, but from what I ... read more 07/14/2010 (12:02 am)
Blender fur materials: Why don't they work? You got me interested in this, since you made me realize I will hit this blockade when making my gam... read more 07/14/2010 (12:00 am)
T3D mesh hiding: multi-mesh model lightning errors How does your mesh have 88 faces, but only 53 verts?... read more 07/08/2010 (5:11 pm)
Best modeling Software For Games From Autodesk It will always come down to 3ds Max or Maya. From my experience, I highly suggest you look into w... read more 07/06/2010 (6:16 pm)
T3D Questions (DIF, Polysoup, Physics) Okay, new list of questions: 1. My previous question is still unanswered: How well will polysoup ... read more 07/04/2010 (8:32 am)
Maya 2011 Collada Exporter for Mac? Found it! It's just a beta, but I found this on the OpenCOLLADA Twitter page: [url]http://bit.... read more 07/03/2010 (3:57 pm)
iT3D...Some questions about development Another question - What would the price of iT3D be? I know you said we will get it as an upgrade, bu... read more 07/01/2010 (6:25 pm)
iT3D...Some questions about development [quote]@Tyler - We are working on a new, simpler licensing plan for iTorque. If it goes smoothly, th... read more 06/30/2010 (8:45 am)
iT3D...Some questions about development 4) I've pretty much given up on iTGE, and I am now moving on to another computer game. Any way to us... read more 06/29/2010 (8:33 am)
Maya 2010 .DTS plug-in NEEDED. I want this too if it will be available for the 2011 version also!... read more 06/25/2010 (10:09 am)
1.3 Beta Released You can't even hear the crickets...... read more 05/21/2010 (1:37 pm)
iTGE Beta 3 (DARK RENDER) My personal suggestion is to only support 2.0 There will be less likely to be errors, and I perso... read more 04/30/2010 (7:19 pm)
iTGE Beta 3 (DARK RENDER) @Michael Ahh! Good. You won't [i]believe[/i] how much pressure was just taken off of me. And t... read more 04/28/2010 (10:23 pm)
iTGE Beta 3 (DARK RENDER) Just like Jake, I would like to know about the pricing of iT3D. I was told in December that purchase... read more 04/28/2010 (4:36 pm)
iTGE Beta 3 (DARK RENDER) I love how the only 2 posts on this thread from GG or LUMA was this: [quote]GDC has had everyone ... read more 04/27/2010 (7:49 pm)
iPhone 4.0 Here Does Torque use any APIs that Apple doesn't approve? No I believe the stated rules are a bit more... read more 04/20/2010 (5:28 pm)
iTGE Beta 3 (DARK RENDER) I agree with Edinson, GG... Or should I say Torque Powered now... Your company isn't like what it us... read more 04/20/2010 (4:35 pm)
iPhone 4.0 Here Define "Multi-task". To me, multi-tasking is already part of the iPhone. It saves your ... read more 04/12/2010 (1:31 pm)
GarageGames Hiring Tech Writer For Torque Will you be hiring more people? I am not looking for a job, but I feel that there aren't many people... read more 04/09/2010 (6:21 pm)
We Need Some Support! The repeating messages are because the OpenAL framework is missing. Bignone explained it in his thre... read more 04/04/2010 (4:04 pm)
We Need Some Support! [vimeo=10671350 width=640 height=480] There, a fresh install in the home directory. I went in and... read more 04/04/2010 (11:57 am)
We Need Some Support! @Michael Thank you for responding, that answers pretty much all my questions. I am happy that iTG... read more 04/04/2010 (8:13 am)
iTGE Beta 3 (DARK RENDER) That still doesn't have an excuse. This has been going on for the past few weeks on other issues lik... read more 03/10/2010 (5:27 pm)
iTGE Beta 3 (DARK RENDER) This may sound like a dumb question... But did you relight the scene? Beta 3 doesn't come with the l... read more 03/09/2010 (2:32 pm)
Upgrading from 1.2.0 to 1.3.0 I guess I will have to add it myself. Unless you are planning that for the next update, in which ... read more 03/07/2010 (6:53 pm)
iTGE Beta 3 Can someone please explain how compile the engine? (Computer, not iPhone) There are multiple thre... read more 03/07/2010 (5:25 pm)
Upgrading from 1.2.0 to 1.3.0 Can NPCs hear? I was trying to look through to see if there was some sort of 'hearing' ability, but ... read more 03/06/2010 (6:36 pm)
Compiling iTGE 1.3 Beta This is very odd... Can anyone from Luma tell what is wrong? Even if it works for you, why did Lu... read more 03/02/2010 (2:11 pm)
Compiling iTGE 1.3 Beta I tried doing the same thing before you suggested it, and I even tried bringing the entire framework... read more 03/01/2010 (6:34 pm)
Scripts feel congested Sneak peak list? =P... read more 02/28/2010 (7:04 pm)
Scripts feel congested Any major features being released? Or is it just bug squashing?... read more 02/28/2010 (6:00 pm)
Scripts feel congested Ohh, the next release is soon? Thanks for the heads up. Anyway, one major problem is where you ke... read more 02/28/2010 (4:22 pm)
Compiling iTGE 1.3 Beta So that's the problem, GG forgot the OpenAL framework. I think I [i]may[/i] be able to fix it... ... read more 02/28/2010 (1:17 pm)
Compiling the Engine I need the screen-size itself to be twice the size. I am not familiar with iTGE, but in the original... read more 02/25/2010 (7:10 pm)