Tyler Slabinski's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Changing particle movement code? | Holy crap! I didn't expect you to have done it that quickly... Or simply... And yea, the particle... read more | 08/15/2010 (6:00 am) |
| Changing particle movement code? | Thanks! I am trying to learn how the engine works a bit more, but it will help alot.... read more | 08/14/2010 (8:53 pm) |
| Changing particle movement code? | Okay, I am guessing by the comments in that function, I should be looking at this: [code] // *... read more | 08/14/2010 (4:29 pm) |
| .eff files are gibberish/unreadable | Ehh, don't worry about it Michael. It's not too important since everything can be done in the editor... read more | 08/11/2010 (3:11 pm) |
| .eff files are gibberish/unreadable | I never used TX or any XNA engine. It's strange, because I also remembered Tilemaps to be in TS.... read more | 08/11/2010 (5:14 am) |
| Gravitational Pull - Math done, need help with coding | I never should have skipped the chapter of simsets in that old Torque book. EDIT: It's starting t... read more | 07/30/2010 (2:52 am) |
| Gravitational Pull - Math done, need help with coding | Okay, I just finished (at least for a prototype) a script that will give an object gravity towards a... read more | 07/30/2010 (12:08 am) |
| onLevelLoaded does not get called. | Nothing is being compiled after Gravity.cs, but I tried your suggestion anyway and nothing different... read more | 07/27/2010 (4:42 pm) |
| onLevelLoaded does not get called. | Nope, still nothing when the level gets loaded. I get the "Gravity.cs is being executed" a... read more | 07/27/2010 (4:24 pm) |
| onLevelLoaded does not get called. | [b]PrototypeScene.t2d[/b] [code]%levelContent = new t2dSceneGraph() { canSaveDynamicFields = &q... read more | 07/27/2010 (3:51 pm) |
| onLevelLoaded does not get called. | Yes, the class names are there. I am 100% certain.... read more | 07/27/2010 (5:11 am) |
| 1.4 - Can't assign an object to %this - RESOLVED | Yes, it worked. Now I can start my scripts again.... read more | 07/27/2010 (12:42 am) |
| 1.4 - Can't assign an object to %this - RESOLVED | Sorry, I was rushing through when I posted the thread. I do indeed have semicolons in my actual c... read more | 07/26/2010 (11:35 pm) |
| Create model programmicaly | Even if you were able to, I highly suggest you don't use TorqueScript to do something like that. It ... read more | 07/18/2010 (2:27 pm) |
| OpenTNL - status and 64 bit support | What is TNL? Is it some sort of API? Would there be any benefit if someone was using any of the T... read more | 07/17/2010 (1:57 am) |
| Making Normal Maps in Photoshop [MAC] | Ohh my, I can't believe I didn't even try Googling that. I can't believe all the things I found with... read more | 07/15/2010 (11:42 pm) |
| What do indie developers need/want today? | Documentation... Lots of documentation, especially on modeling. At least for me, but from what I ... read more | 07/14/2010 (12:02 am) |
| Blender fur materials: Why don't they work? | You got me interested in this, since you made me realize I will hit this blockade when making my gam... read more | 07/14/2010 (12:00 am) |
| T3D mesh hiding: multi-mesh model lightning errors | How does your mesh have 88 faces, but only 53 verts?... read more | 07/08/2010 (5:11 pm) |
| Best modeling Software For Games From Autodesk | It will always come down to 3ds Max or Maya. From my experience, I highly suggest you look into w... read more | 07/06/2010 (6:16 pm) |
| T3D Questions (DIF, Polysoup, Physics) | Okay, new list of questions: 1. My previous question is still unanswered: How well will polysoup ... read more | 07/04/2010 (8:32 am) |
| Maya 2011 Collada Exporter for Mac? | Found it! It's just a beta, but I found this on the OpenCOLLADA Twitter page: [url]http://bit.... read more | 07/03/2010 (3:57 pm) |
| iT3D...Some questions about development | Another question - What would the price of iT3D be? I know you said we will get it as an upgrade, bu... read more | 07/01/2010 (6:25 pm) |
| iT3D...Some questions about development | [quote]@Tyler - We are working on a new, simpler licensing plan for iTorque. If it goes smoothly, th... read more | 06/30/2010 (8:45 am) |
| iT3D...Some questions about development | 4) I've pretty much given up on iTGE, and I am now moving on to another computer game. Any way to us... read more | 06/29/2010 (8:33 am) |
| Maya 2010 .DTS plug-in NEEDED. | I want this too if it will be available for the 2011 version also!... read more | 06/25/2010 (10:09 am) |
| 1.3 Beta Released | You can't even hear the crickets...... read more | 05/21/2010 (1:37 pm) |
| iTGE Beta 3 (DARK RENDER) | My personal suggestion is to only support 2.0 There will be less likely to be errors, and I perso... read more | 04/30/2010 (7:19 pm) |
| iTGE Beta 3 (DARK RENDER) | @Michael Ahh! Good. You won't [i]believe[/i] how much pressure was just taken off of me. And t... read more | 04/28/2010 (10:23 pm) |
| iTGE Beta 3 (DARK RENDER) | Just like Jake, I would like to know about the pricing of iT3D. I was told in December that purchase... read more | 04/28/2010 (4:36 pm) |
| iTGE Beta 3 (DARK RENDER) | I love how the only 2 posts on this thread from GG or LUMA was this: [quote]GDC has had everyone ... read more | 04/27/2010 (7:49 pm) |
| iPhone 4.0 Here | Does Torque use any APIs that Apple doesn't approve? No I believe the stated rules are a bit more... read more | 04/20/2010 (5:28 pm) |
| iTGE Beta 3 (DARK RENDER) | I agree with Edinson, GG... Or should I say Torque Powered now... Your company isn't like what it us... read more | 04/20/2010 (4:35 pm) |
| iPhone 4.0 Here | Define "Multi-task". To me, multi-tasking is already part of the iPhone. It saves your ... read more | 04/12/2010 (1:31 pm) |
| GarageGames Hiring Tech Writer For Torque | Will you be hiring more people? I am not looking for a job, but I feel that there aren't many people... read more | 04/09/2010 (6:21 pm) |
| We Need Some Support! | The repeating messages are because the OpenAL framework is missing. Bignone explained it in his thre... read more | 04/04/2010 (4:04 pm) |
| We Need Some Support! | [vimeo=10671350 width=640 height=480] There, a fresh install in the home directory. I went in and... read more | 04/04/2010 (11:57 am) |
| We Need Some Support! | @Michael Thank you for responding, that answers pretty much all my questions. I am happy that iTG... read more | 04/04/2010 (8:13 am) |
| iTGE Beta 3 (DARK RENDER) | That still doesn't have an excuse. This has been going on for the past few weeks on other issues lik... read more | 03/10/2010 (5:27 pm) |
| iTGE Beta 3 (DARK RENDER) | This may sound like a dumb question... But did you relight the scene? Beta 3 doesn't come with the l... read more | 03/09/2010 (2:32 pm) |
| Upgrading from 1.2.0 to 1.3.0 | I guess I will have to add it myself. Unless you are planning that for the next update, in which ... read more | 03/07/2010 (6:53 pm) |
| iTGE Beta 3 | Can someone please explain how compile the engine? (Computer, not iPhone) There are multiple thre... read more | 03/07/2010 (5:25 pm) |
| Upgrading from 1.2.0 to 1.3.0 | Can NPCs hear? I was trying to look through to see if there was some sort of 'hearing' ability, but ... read more | 03/06/2010 (6:36 pm) |
| Compiling iTGE 1.3 Beta | This is very odd... Can anyone from Luma tell what is wrong? Even if it works for you, why did Lu... read more | 03/02/2010 (2:11 pm) |
| Compiling iTGE 1.3 Beta | I tried doing the same thing before you suggested it, and I even tried bringing the entire framework... read more | 03/01/2010 (6:34 pm) |
| Scripts feel congested | Sneak peak list? =P... read more | 02/28/2010 (7:04 pm) |
| Scripts feel congested | Any major features being released? Or is it just bug squashing?... read more | 02/28/2010 (6:00 pm) |
| Scripts feel congested | Ohh, the next release is soon? Thanks for the heads up. Anyway, one major problem is where you ke... read more | 02/28/2010 (4:22 pm) |
| Compiling iTGE 1.3 Beta | So that's the problem, GG forgot the OpenAL framework. I think I [i]may[/i] be able to fix it... ... read more | 02/28/2010 (1:17 pm) |
| Compiling the Engine | I need the screen-size itself to be twice the size. I am not familiar with iTGE, but in the original... read more | 02/25/2010 (7:10 pm) |