Tyler Slabinski's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Complete Beginer - need Help | Photoshop is great! You can make plenty of good 2d art with that. There is also GIMP which is fre... read more | 07/23/2008 (8:41 pm) |
| 3D Modeling Software that can convert models to sprites | You can do the same thing with blender, but it is a bit of a crude method. render each frame and ... read more | 07/23/2008 (5:40 pm) |
| Exploding walls and ground | You are being VERY vague, so my answer will also need to be vague. You will need to make a .dif o... read more | 07/23/2008 (5:04 pm) |
| Heightmaps, lightmaps, opacity maps... HELP ME | Woops, I made an accident on the wrong ground texture. Here is the new one: [image]http://img367.... read more | 07/23/2008 (3:17 pm) |
| Indies question | Basically, sell wherever you want... But if you make alot of money, then buy the commercial license.... read more | 07/23/2008 (3:10 pm) |
| Heightmaps, lightmaps, opacity maps... HELP ME | I found out what a detail texture is now, but how would I apply it?... read more | 07/23/2008 (3:06 pm) |
| Blender 2 map | FInally! No offense to people who made constructor, but the editing tools where too hard to use, ... read more | 07/23/2008 (2:29 pm) |
| Adding bloom? | I need to find out how to add bloom with this, I don't really understand it... I at least know ab... read more | 07/21/2008 (8:20 pm) |
| Adding bloom? | Ok, I got MK to work! Now for the 'eye-candy' you wanted: Shiny and more realistic water: [im... read more | 07/21/2008 (4:19 pm) |
| Modernization Kit Beta Thread 2 | Yay! It worked! I am not sure if this is TGEA or TGE...... read more | 07/21/2008 (4:12 pm) |
| Modernization Kit Beta Thread 2 | I tried removing the folder, but I got a bunch more errors. Anyone else ever have this problem?... read more | 07/21/2008 (1:51 pm) |
| Modernization Kit Beta Thread 2 | I narrowed it down to this directory: engine/ModernizationKit/UnitTests/ I don't know what is ... read more | 07/21/2008 (12:37 pm) |
| Modernization Kit Beta Thread 2 | [code] Line Location mkGLSLTests.h:17: error: (use '=' to initialize static data members) Line Loc... read more | 07/21/2008 (12:10 pm) |
| Modernization Kit Beta Thread 2 | [code] Line Location mkATITTests.h:18: error: declaration of 'int MKATITShaderTests::CPPUNIT_TEST' ... read more | 07/21/2008 (12:09 pm) |
| Modernization Kit Beta Thread 2 | [code] Line Location mkASMTests.h:35: error: duplicate member 'MKASMShaderTests::CPPUNIT_TEST' Lin... read more | 07/21/2008 (12:09 pm) |
| Modernization Kit Beta Thread 2 | I looked a bit higher and found that the release version gets rid of the error. But now there is 274... read more | 07/21/2008 (12:07 pm) |
| Collision - The wall gods are angry with me | But they aren't suppose to be glued as a super apoxy.... read more | 07/21/2008 (11:35 am) |
| Modernization Kit Beta Thread 2 | Whenever I try to load a interior, I get this error: [image]http://img159.imageshack.us/img159/52... read more | 07/21/2008 (11:11 am) |
| Adding bloom? | I am having a hard time getting MK to work, there is this 1 error when I compile it... I will pos... read more | 07/21/2008 (10:35 am) |
| Adding bloom? | Wow, thanks! Now I can make great graphics!... read more | 07/21/2008 (10:13 am) |
| Facing angle | EDIT: Oops, I didn't realize this was TGB...... read more | 07/20/2008 (3:00 pm) |
| Adding bloom? | I can't, TGEA is only directX, and Macs only use OpenGL...... read more | 07/20/2008 (2:56 pm) |
| How do i make a model go into a moutain | There is an option that is something like: allowSubTerrain = 1; Or something like that, basica... read more | 07/20/2008 (2:50 pm) |
| Looking for Free Medieval Fantasy Music | These days, nothing is free (unless you want crappy music). I would find a friend in a band that ... read more | 07/20/2008 (2:46 pm) |
| TorqueScript Question | If you use a mac, xcode is perfect, especially if you put in the torquescript library.... read more | 07/19/2008 (7:58 pm) |
| How to make character fly? | Yes, that was the resource I put in, there are barely any bugs, but it interfers with many other res... read more | 07/19/2008 (7:55 pm) |
| Libraries used? | Thanks, I am trying to learn as much about graphics, audio, and other libraries in TGE as possible. ... read more | 07/19/2008 (12:43 pm) |
| Is Macintosh dead? Apple PC is born | Well I think the graphics on my mac are great! I have an iMac and I could load much faster then alie... read more | 07/19/2008 (11:39 am) |
| Libraries used? | I found out what AGL is, but the other ones sound weird (Especially DrawSprocket)... read more | 07/19/2008 (9:16 am) |
| Changing the Player Model | This is where scripting gets involved. You will first need to replace the dts file with your new cha... read more | 07/19/2008 (12:16 am) |
| Libraries used? | Well I guess if Carbon and Cocoa are very specific, then it won't take long to learn them. I expe... read more | 07/19/2008 (12:08 am) |
| Changing the Player Model | That is a VERY vague question, and it will take weeks to answer it. Don't worry, I was just like ... read more | 07/19/2008 (12:04 am) |
| Libraries used? | I am also wondering what a few of these are. I know what the Ogg framework is, Theora, and vorbis. ... read more | 07/18/2008 (11:55 pm) |
| Looking for 3D artist for MMORPG | Well, I don't want to seem rude, but I think you may want to try and have some things that would act... read more | 07/18/2008 (11:44 pm) |
| Licensing question | Well actually, showtool only works with .dts objects and .dif interiors (I.E. Things only for TGE). ... read more | 07/16/2008 (6:16 pm) |
| Building and character modeling program | Umm, I don't see anything in the folder...... read more | 07/16/2008 (6:12 pm) |
| Libraries used? | Thanks, but I already went through over 10 C++ books... And I think there is very little for me to l... read more | 07/03/2008 (10:47 pm) |
| Making humanoid dragons | I think you are confusing everyone by what you mean as a humanoid dragon, for everyone to understand... read more | 06/14/2008 (7:32 am) |
| Creating a Wii game using Torque | I think you need to wait until you get the dev kit.... read more | 06/01/2008 (5:47 am) |
| 1.7.3 (OS X) Hard locking my system, graphics card issue? | Ahh, I had the same issue once. I do not believe it is your computer, usually it goes away if I use ... read more | 06/01/2008 (5:46 am) |
| Total control of an animation | This is really animation, but more like ragdoll physics... Learn how to do that first, then try what... read more | 05/30/2008 (4:24 pm) |
| Dts .tif TGE compatible? | SuperPNG???... read more | 05/27/2008 (3:10 pm) |
| Dts .tif TGE compatible? | I am guessing that PNGs take everyone either 100% alpha or 0% alpha, because that is what it seems t... read more | 05/27/2008 (12:47 pm) |
| Dts .tif TGE compatible? | Photoshop... read more | 05/27/2008 (12:40 pm) |
| Adding AI - in theory (Newbie) | Yes, it is Vague... By changing a name in a file, you need to search through each script that calls ... read more | 05/27/2008 (12:38 pm) |
| Dts .tif TGE compatible? | I don't know, but it keeps showing up a bunch of extra pixels in my alpha space... BMP does the same... read more | 05/27/2008 (12:31 pm) |
| Why use U32 when an S8 will do? | So wait a second... U8 makes it faster?... read more | 05/27/2008 (11:54 am) |
| Help, mesh faces invert when export | I don't know how to do it in Maya, but here is how I would do it in blender: 1. Select all the fa... read more | 05/27/2008 (12:01 am) |
| I need side quest ideas | Rescue a dragon from being put into ANOTHER mmo...... read more | 05/26/2008 (7:56 pm) |
| Cyclic DSQ's.. Want to change to Single run.. | What is your code?... read more | 05/26/2008 (4:32 pm) |