Tyler Slabinski's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Polysoup (What is it) | Ok, that is good. But anyway, I am still wondering. If you make your own collision mesh, can it n... read more | 09/26/2008 (5:07 pm) |
| Polysoup (What is it) | Ok, so polysoup is good until there are too many polys in an object. So here is my next question:... read more | 09/26/2008 (4:22 pm) |
| Creating the application for your game? | Right click the Torque Demo OSX and select 'Show Package Contents'. Now another window will pop u... read more | 09/26/2008 (3:29 pm) |
| Creating the application for your game? | Ahh, I got that the first time I loaded up my game too. Ok, now you have the application open in ... read more | 09/26/2008 (3:17 pm) |
| Polysoup (What is it) | Thanks, I will remember that when TGEA goes to Mac. Also, I tried that trick with the .dif things... read more | 09/26/2008 (3:04 pm) |
| Creating the application for your game? | Here is what it should be: 1. Make a new folder, and name it what you want. 2. Go into: Torqu... read more | 09/26/2008 (2:57 pm) |
| Game Creator Store for Torque? | I vote for that too. But it seems like a big job, since we need to put every download over to the... read more | 09/26/2008 (1:39 pm) |
| Polysoup (What is it) | Does this mean that you don't need to make difs anymore?... read more | 09/26/2008 (1:36 pm) |
| Service Unavailable - Fail to connect | Why not host it yourself? Buy a server, contact your ISP, get your domain name, and launch it up. Th... read more | 09/26/2008 (11:57 am) |
| Polysoup (What is it) | Thanks, I looked at that earlier. Anyway, so let me get this straight: 1. The visible mesh als... read more | 09/26/2008 (11:53 am) |
| Creating the application for your game? | Ok, now here is the real one: 1. Open your executable in another window. 2. Open the contents fo... read more | 09/25/2008 (7:24 pm) |
| Creating the application for your game? | I edited my post because it was wrong, I am going to point you to a tutorial.... read more | 09/25/2008 (7:18 pm) |
| Creating the application for your game? | @Ted Hey, he is getting mad at himself, not at you. I may be only 13 years old but even I could s... read more | 09/25/2008 (7:09 pm) |
| Torque Constructor or Blender? | Use Torque Constructor for .dif models. But don't use blender for anything (unless you are really po... read more | 09/25/2008 (6:50 pm) |
| ITGB will not be shipping on September 31st | So what is the release date? 30th of September? Or 1st of October?... read more | 09/22/2008 (11:51 am) |
| Damn Currencies | $150 in US is 179.555 in Australia So go get about 30 more Australian dollars and then your credi... read more | 09/21/2008 (4:09 pm) |
| MarbleBlast Gold for iPhone | Gold is not in much developement anymore. ULTRA is the newer version, so expect to find that in the ... read more | 09/21/2008 (4:06 pm) |
| DTS LOD problem's. | This is what it should be: Shape{ detail64{ toilet64} detail32{ toilet3... read more | 09/21/2008 (3:35 pm) |
| THE BEST! 3D modeling program available for Torque | Let me just say this. Houdini is THE BEST for animation. That's a no brainer. 3ds max is very pop... read more | 09/20/2008 (7:50 am) |
| TGE vs TX vs XNA as 3D game solution | Hey, there is a open beta download of a 3d add-on for TX. Just use that if you want a C# game engine... read more | 09/20/2008 (7:47 am) |
| TGEA... Mac port? | Dang... I missed IRC hour... Any chance of a log of the coversation?... read more | 09/19/2008 (3:33 pm) |
| Why these extensions? | If that is what DTS stands for, I think they should have made it D3S.... read more | 09/19/2008 (3:03 pm) |
| Why these extensions? | @Christian Sorry, but I know that kind of stuff, my question was what the extensions mean. @Mi... read more | 09/14/2008 (6:21 pm) |
| Is there ever going to be a AllTorque product? | Let me explain a few things for you: Garagegames has combined the frameworks of all the game engi... read more | 09/14/2008 (1:13 pm) |
| I need help please | Delete your DSOs... read more | 09/14/2008 (11:37 am) |
| XSI DTS Exporter Beta Download | I think that this would be a good exporter, where can I download it for mac?... read more | 09/14/2008 (11:33 am) |
| How to smooth the Terrain? | It is impossible to perfectly 'smooth' the terrain. But you CAN make it more detailed. You can ma... read more | 09/13/2008 (5:56 pm) |
| Question about TorqueScript from c++ programmer | Umm... I think you are overlooking a few things. Try this: [code]function GameConnection::onCl... read more | 09/13/2008 (11:19 am) |
| Hi, I am new and need help. | WOW!!! Your like my clone! I am 13 (started when I was 10), I use a Mac, and I knew HTML when ... read more | 09/13/2008 (11:15 am) |
| Bullet Physics Engine | I would like to see bullet be integrated into TGE or TGEA, but I am worried about how much graphical... read more | 09/13/2008 (5:58 am) |
| Realistic Bridges and Ropes | Ok, here is what you should do: Make a trampoline shaped object with 2 animations: Press.dsq ... read more | 09/12/2008 (1:24 pm) |
| What's the word on Vista? | Vista isn't the best place to use torque with. Wait until WIndows 7 comes out in the near future, ot... read more | 09/10/2008 (1:22 pm) |
| Beginner]: Looking for high level advice (on game architecture) | No Santiago, your wrong. Your thinking of DTS, which is almost like DIF, but you need to make the... read more | 09/10/2008 (12:35 pm) |
| Why isn't any big company using torque? | I think he means big and famous game companies such as: Nintendo Microsoft Namco Capcom etc. ... read more | 09/10/2008 (12:31 pm) |
| For Spanish Eyes Only | He will not hire you if you are not spanish, it is probably because he doesn't speak english, or he ... read more | 09/09/2008 (7:00 pm) |
| Is Torque right for me? | Here are some steps for learning this fast. Learn the basics of C++ Learn what a game engine 'is... read more | 09/09/2008 (6:54 pm) |
| I Need a Good Modeling Program for Beginners | If you still need help, then I suggest that you give Houdini a try, it has one of the best animation... read more | 09/06/2008 (8:33 am) |
| How to increase or decrease player damage in tutorial.base? | Umm, well tutorial.base doesn't have a damage thing. Unless if you have put it in there yourself. ... read more | 09/06/2008 (8:30 am) |
| Getting my project started but... | @Davis Your profile means you are new, so let me explain a few things: A to put 3d models into... read more | 09/02/2008 (5:11 pm) |
| Look for a gud book | No, it isn't that... Many people try to include spelling mistakes since to many people it looks cool... read more | 09/01/2008 (2:16 pm) |
| Look for a gud book | I'm sorry... I just can't take you seriously with all the spelling mistakes... But I would sugges... read more | 08/31/2008 (10:04 pm) |
| The 47th datablock... CRASH | Hey guys, I know I haven't posted on this thread for a while, but I just wanted to say thanks! It wo... read more | 08/31/2008 (7:44 pm) |
| Question. How do you make your game an .app on a mac? | Ok, this is what you do. You take the Torque Demo OSX program and place it in a separate folder. ... read more | 08/31/2008 (6:49 pm) |
| Getting Ready for the Torque Game Engine and Torque Game Builder | Wait a second... To install OS X, you NEED a Mac (unless you want to violate the EULA for OS X). ... read more | 08/30/2008 (5:06 pm) |
| Platformer tutorial behavior problem 1.7.4 | Well, I am using 1.7.4, but mine is working perfectly... I am using a Mac though...... read more | 08/30/2008 (2:00 pm) |
| First Person RPG | This is a very vague question. You can make an RPG out of the starter.fps, but how hard it will b... read more | 08/29/2008 (7:10 pm) |
| A sketchbook thread for me | Looks really good, too bad it's high-poly.... read more | 08/29/2008 (4:52 pm) |
| DTS importer??? | Well, I remember finding a DTS importer for Blender, but I don't remember where it was...... read more | 08/29/2008 (3:35 pm) |
| Sketch art dump | Wow, really impressive... I would love to see how they will look in TGE/TGEA... read more | 08/29/2008 (12:44 pm) |
| Torque Documentation Project needs help | [quote]Look for a major documentation announcement next week.[/quote] Woot! Finally!... read more | 08/29/2008 (9:53 am) |