Game Development Community

Tyler Slabinski's Forum Posts

Thread Post Date Posted
Snow Leopard @Garry You are very off on alot of the info. There IS a rumor that 10.6 will use only Cocoa and n... read more 11/10/2008 (4:05 pm)
Mac newbie question about Frameworks [quote]Also, whoever write GG's forums to capitalise the first word of a post should be shot. It's a... read more 10/21/2008 (6:55 pm)
Making good animated sprites I said I don't want to use a 3d modelling program, It is not the type of game this is. It is a carto... read more 10/17/2008 (4:36 pm)
Making good animated sprites I have Illustrator & photoshop, and I am not going to use a 3d modelling program. Can anyone help?... read more 10/16/2008 (7:45 pm)
You must pay $5000 for every casual game I do not think that GG is to blame. I think that the 'Big Portal Company' as Micheal put it, is to b... read more 10/13/2008 (3:29 pm)
What's a lone wolf to do...? You say you love programming and art/design. Well why not just be both? Learn some [url=http://ww... read more 10/13/2008 (2:15 pm)
Spore? Not without doing a **** load of modifications to the source code...... read more 10/10/2008 (7:56 pm)
Why the compiled exe file bigger than orginal one ? What's the difference between a debug and release version?... read more 10/09/2008 (1:28 pm)
Problem with maya to torque in Mac I use to get that when I used tiger. I suggest you switch to Leopard, it fixes the problem. But c... read more 10/08/2008 (6:33 pm)
Spider mech... Sweet! What did you make em in?... read more 10/08/2008 (11:53 am)
Umm... My texture looked fine in photoshop. Use PNG instead. But actually, I suggest getting the SUPERPNG plug-in for photoshop.... read more 10/08/2008 (11:52 am)
Behaviors vs Scripting Right now? Neither... For the iPhone you need to make your game directly out of coding (they are ... read more 10/07/2008 (4:38 pm)
Developing on Linux for Windows? Torque is cross-platform, so yes you can, but you can't compile it.... read more 10/07/2008 (12:33 pm)
Custom collision points I am working on my own special version of polysoup for T2D (I call it pixelsoup), and it let's you d... read more 10/05/2008 (9:08 am)
Building the game Please use the search function...... read more 10/05/2008 (7:52 am)
Tips for creating artwork? Ok, heres a good template for making a company name: (color)(animal)(company) Examples: Whi... read more 10/04/2008 (5:09 pm)
New PSK Tutorial Hey, thanks! I was wondering how to do this without using the 'action' state.... read more 10/04/2008 (3:01 pm)
Some questions and concerns regarding TGEA? Hey Shane, I read that you are making a game engine. Here are a few tips: 1. These forums are not... read more 10/03/2008 (5:55 pm)
Good ida for a game You need to remember though, ideas are a dime a dozen... In other words they are useless. I think... read more 10/02/2008 (6:26 pm)
Torque X (Mixing 2D and 3D) It should be possible, especially since it has a 3d plug-in...... read more 10/02/2008 (6:09 pm)
Where is itorque [quote]@Tyler - Code and content wise, there is no difference between Indie and Commercial. The lice... read more 10/01/2008 (12:11 pm)
Where is itorque Wait, it says you can buy the commercial license of iTGE. What's the difference between commercial a... read more 09/30/2008 (7:25 pm)
Pause and Resume Animation If your a beginner to TGB, I suggest you look at some tutorials such as the Shooter tutorial and the... read more 09/30/2008 (5:37 pm)
Is There a limit to the amount of animation states? I believe there was a limit in the previous TGE and TGEA versions, and I think they were around 32 o... read more 09/30/2008 (5:35 pm)
Where is itorque @Peter Why are you anxious? You don't have the source for TGE, TGB, or TGEA, and you will need it... read more 09/30/2008 (4:59 pm)
Intrest in forking an MMOKit from the MMOWorkshop? TNL is NOT an MMOkit, and you can't make an MMO without other integration. I say that GarageGames... read more 09/30/2008 (2:40 pm)
C++ basic tutorials I know what that means. I thought you meant you wanted to learn the basics of C++ (hence your title)... read more 09/29/2008 (5:18 pm)
3D Modeler Available + see samples Hey, a good artist can make nice looking models, but only a great artist can make nice looking model... read more 09/29/2008 (1:39 pm)
C++ basic tutorials Also, I would suggest that before you learn how to use a game engine. That you learn how the game en... read more 09/29/2008 (1:36 pm)
C++ basic tutorials He wants to learn C++ coding... So here are some great tutorials: [url=http://www.cplusplus.com/d... read more 09/29/2008 (1:28 pm)
Tutorials. Wow, that is a perfect find.... read more 09/29/2008 (12:03 pm)
Houdini fundamentals Well, I am using OSX and I can see them perfectly. Although I do have the Windows Media plug-in.... read more 09/28/2008 (7:49 pm)
Some questions and concerns regarding TGEA? [quote]That's not the case anymore.[/quote] Really? I guess I haven't been paying attention to th... read more 09/28/2008 (7:46 pm)
Activision + Vivendi/Blizzard = ??? Wow, I knew Blizzard was merging, but not the other 2... I wonder what this will mean for WoW and Co... read more 09/28/2008 (7:43 pm)
Some questions and concerns regarding TGEA? 1) TGE 1.4 is now out of date, TGE 1.5 is the newer version. 2) There is an MMO kit, which can le... read more 09/28/2008 (6:39 pm)
Torque Constructor crashes when trying to save or export? Put the binary file into the constructor folder, then unzip it.... read more 09/27/2008 (5:44 pm)
What is TNL? Ok, so it is pretty much like a framework...... read more 09/27/2008 (5:42 pm)
Torque Script Editor @Shane He is already skilled in programming, so he isn't 'new' to the industry like you were when... read more 09/27/2008 (11:29 am)
Tgb Or Tx? Umm, you DO know that if you buy TGB, you get TX with it... Right?... read more 09/27/2008 (11:20 am)
2D games with TGE Why should you make TGE into TGB? Buying TGB may be $100 more, but it has many things that TGE doesn... read more 09/27/2008 (11:11 am)
Where are the games hiding ??? Well, here are some good ways to sell your game: Get a server for people to download the game. S... read more 09/27/2008 (11:03 am)
Txb?? You also would have gotten it if you were in the TX open beta. And I am expecting the same for th... read more 09/27/2008 (8:39 am)
ArtWeaver - Open Source But it's open source, so you can port it to mac quickly.... read more 09/27/2008 (8:28 am)
TGB - code problem Why not call the safeDelete(); function? It looks like it will be easier, and it will take up less s... read more 09/27/2008 (8:27 am)
Binding to ctrl... [quote]What happens if you bind it to "ctrl ctrl"?[quote] Well... That seems to be a good way to ... read more 09/27/2008 (8:19 am)
Why is my Torque failing to work? This is what I meant about some things that you can't explain in words. There could be hundreds of f... read more 09/27/2008 (8:17 am)
Why is my Torque failing to work? Hey there. Well the problem here is not the main.cs file, but rather the other files inside of it... read more 09/27/2008 (7:39 am)
Creating the application for your game? That's the exact same tutorial I read, but I couldn't find it after.... read more 09/27/2008 (7:06 am)
Polysoup (What is it) Thanks Steve, that is pretty much my last question on Polysoup, so I think that it might come in han... read more 09/26/2008 (7:31 pm)
Creating the application for your game? I sent an email back, I sent a small outline of the application and how it should be.... read more 09/26/2008 (6:18 pm)