Tyler Slabinski's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Snow Leopard | @Garry You are very off on alot of the info. There IS a rumor that 10.6 will use only Cocoa and n... read more | 11/10/2008 (4:05 pm) |
| Mac newbie question about Frameworks | [quote]Also, whoever write GG's forums to capitalise the first word of a post should be shot. It's a... read more | 10/21/2008 (6:55 pm) |
| Making good animated sprites | I said I don't want to use a 3d modelling program, It is not the type of game this is. It is a carto... read more | 10/17/2008 (4:36 pm) |
| Making good animated sprites | I have Illustrator & photoshop, and I am not going to use a 3d modelling program. Can anyone help?... read more | 10/16/2008 (7:45 pm) |
| You must pay $5000 for every casual game | I do not think that GG is to blame. I think that the 'Big Portal Company' as Micheal put it, is to b... read more | 10/13/2008 (3:29 pm) |
| What's a lone wolf to do...? | You say you love programming and art/design. Well why not just be both? Learn some [url=http://ww... read more | 10/13/2008 (2:15 pm) |
| Spore? | Not without doing a **** load of modifications to the source code...... read more | 10/10/2008 (7:56 pm) |
| Why the compiled exe file bigger than orginal one ? | What's the difference between a debug and release version?... read more | 10/09/2008 (1:28 pm) |
| Problem with maya to torque in Mac | I use to get that when I used tiger. I suggest you switch to Leopard, it fixes the problem. But c... read more | 10/08/2008 (6:33 pm) |
| Spider mech... | Sweet! What did you make em in?... read more | 10/08/2008 (11:53 am) |
| Umm... My texture looked fine in photoshop. | Use PNG instead. But actually, I suggest getting the SUPERPNG plug-in for photoshop.... read more | 10/08/2008 (11:52 am) |
| Behaviors vs Scripting | Right now? Neither... For the iPhone you need to make your game directly out of coding (they are ... read more | 10/07/2008 (4:38 pm) |
| Developing on Linux for Windows? | Torque is cross-platform, so yes you can, but you can't compile it.... read more | 10/07/2008 (12:33 pm) |
| Custom collision points | I am working on my own special version of polysoup for T2D (I call it pixelsoup), and it let's you d... read more | 10/05/2008 (9:08 am) |
| Building the game | Please use the search function...... read more | 10/05/2008 (7:52 am) |
| Tips for creating artwork? | Ok, heres a good template for making a company name: (color)(animal)(company) Examples: Whi... read more | 10/04/2008 (5:09 pm) |
| New PSK Tutorial | Hey, thanks! I was wondering how to do this without using the 'action' state.... read more | 10/04/2008 (3:01 pm) |
| Some questions and concerns regarding TGEA? | Hey Shane, I read that you are making a game engine. Here are a few tips: 1. These forums are not... read more | 10/03/2008 (5:55 pm) |
| Good ida for a game | You need to remember though, ideas are a dime a dozen... In other words they are useless. I think... read more | 10/02/2008 (6:26 pm) |
| Torque X (Mixing 2D and 3D) | It should be possible, especially since it has a 3d plug-in...... read more | 10/02/2008 (6:09 pm) |
| Where is itorque | [quote]@Tyler - Code and content wise, there is no difference between Indie and Commercial. The lice... read more | 10/01/2008 (12:11 pm) |
| Where is itorque | Wait, it says you can buy the commercial license of iTGE. What's the difference between commercial a... read more | 09/30/2008 (7:25 pm) |
| Pause and Resume Animation | If your a beginner to TGB, I suggest you look at some tutorials such as the Shooter tutorial and the... read more | 09/30/2008 (5:37 pm) |
| Is There a limit to the amount of animation states? | I believe there was a limit in the previous TGE and TGEA versions, and I think they were around 32 o... read more | 09/30/2008 (5:35 pm) |
| Where is itorque | @Peter Why are you anxious? You don't have the source for TGE, TGB, or TGEA, and you will need it... read more | 09/30/2008 (4:59 pm) |
| Intrest in forking an MMOKit from the MMOWorkshop? | TNL is NOT an MMOkit, and you can't make an MMO without other integration. I say that GarageGames... read more | 09/30/2008 (2:40 pm) |
| C++ basic tutorials | I know what that means. I thought you meant you wanted to learn the basics of C++ (hence your title)... read more | 09/29/2008 (5:18 pm) |
| 3D Modeler Available + see samples | Hey, a good artist can make nice looking models, but only a great artist can make nice looking model... read more | 09/29/2008 (1:39 pm) |
| C++ basic tutorials | Also, I would suggest that before you learn how to use a game engine. That you learn how the game en... read more | 09/29/2008 (1:36 pm) |
| C++ basic tutorials | He wants to learn C++ coding... So here are some great tutorials: [url=http://www.cplusplus.com/d... read more | 09/29/2008 (1:28 pm) |
| Tutorials. | Wow, that is a perfect find.... read more | 09/29/2008 (12:03 pm) |
| Houdini fundamentals | Well, I am using OSX and I can see them perfectly. Although I do have the Windows Media plug-in.... read more | 09/28/2008 (7:49 pm) |
| Some questions and concerns regarding TGEA? | [quote]That's not the case anymore.[/quote] Really? I guess I haven't been paying attention to th... read more | 09/28/2008 (7:46 pm) |
| Activision + Vivendi/Blizzard = ??? | Wow, I knew Blizzard was merging, but not the other 2... I wonder what this will mean for WoW and Co... read more | 09/28/2008 (7:43 pm) |
| Some questions and concerns regarding TGEA? | 1) TGE 1.4 is now out of date, TGE 1.5 is the newer version. 2) There is an MMO kit, which can le... read more | 09/28/2008 (6:39 pm) |
| Torque Constructor crashes when trying to save or export? | Put the binary file into the constructor folder, then unzip it.... read more | 09/27/2008 (5:44 pm) |
| What is TNL? | Ok, so it is pretty much like a framework...... read more | 09/27/2008 (5:42 pm) |
| Torque Script Editor | @Shane He is already skilled in programming, so he isn't 'new' to the industry like you were when... read more | 09/27/2008 (11:29 am) |
| Tgb Or Tx? | Umm, you DO know that if you buy TGB, you get TX with it... Right?... read more | 09/27/2008 (11:20 am) |
| 2D games with TGE | Why should you make TGE into TGB? Buying TGB may be $100 more, but it has many things that TGE doesn... read more | 09/27/2008 (11:11 am) |
| Where are the games hiding ??? | Well, here are some good ways to sell your game: Get a server for people to download the game. S... read more | 09/27/2008 (11:03 am) |
| Txb?? | You also would have gotten it if you were in the TX open beta. And I am expecting the same for th... read more | 09/27/2008 (8:39 am) |
| ArtWeaver - Open Source | But it's open source, so you can port it to mac quickly.... read more | 09/27/2008 (8:28 am) |
| TGB - code problem | Why not call the safeDelete(); function? It looks like it will be easier, and it will take up less s... read more | 09/27/2008 (8:27 am) |
| Binding to ctrl... | [quote]What happens if you bind it to "ctrl ctrl"?[quote] Well... That seems to be a good way to ... read more | 09/27/2008 (8:19 am) |
| Why is my Torque failing to work? | This is what I meant about some things that you can't explain in words. There could be hundreds of f... read more | 09/27/2008 (8:17 am) |
| Why is my Torque failing to work? | Hey there. Well the problem here is not the main.cs file, but rather the other files inside of it... read more | 09/27/2008 (7:39 am) |
| Creating the application for your game? | That's the exact same tutorial I read, but I couldn't find it after.... read more | 09/27/2008 (7:06 am) |
| Polysoup (What is it) | Thanks Steve, that is pretty much my last question on Polysoup, so I think that it might come in han... read more | 09/26/2008 (7:31 pm) |
| Creating the application for your game? | I sent an email back, I sent a small outline of the application and how it should be.... read more | 09/26/2008 (6:18 pm) |